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modules/javafx.graphics/src/main/java/com/sun/marlin/DStroker.java
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@@ -69,11 +69,11 @@
public static final int CAP_SQUARE = 2;
// pisces used to use fixed point arithmetic with 16 decimal digits. I
// didn't want to change the values of the constant below when I converted
// it to floating point, so that's why the divisions by 2^16 are there.
- private static final double ROUND_JOIN_THRESHOLD = 1000/65536d;
+ private static final double ROUND_JOIN_THRESHOLD = 1000.0d/65536.0d;
private static final double C = 0.5522847498307933d;
private static final int MAX_N_CURVES = 11;
@@ -151,12 +151,12 @@
int joinStyle,
double miterLimit)
{
this.out = pc2d;
- this.lineWidth2 = lineWidth / 2d;
- this.invHalfLineWidth2Sq = 1d / (2d * lineWidth2 * lineWidth2);
+ this.lineWidth2 = lineWidth / 2.0d;
+ this.invHalfLineWidth2Sq = 1.0d / (2.0d * lineWidth2 * lineWidth2);
this.capStyle = capStyle;
this.joinStyle = joinStyle;
double limit = miterLimit * lineWidth2;
this.miterLimitSq = limit * limit;
@@ -175,30 +175,30 @@
void dispose() {
reverse.dispose();
if (DO_CLEAN_DIRTY) {
// Force zero-fill dirty arrays:
- Arrays.fill(offset0, 0d);
- Arrays.fill(offset1, 0d);
- Arrays.fill(offset2, 0d);
- Arrays.fill(miter, 0d);
- Arrays.fill(middle, 0d);
- Arrays.fill(lp, 0d);
- Arrays.fill(rp, 0d);
- Arrays.fill(subdivTs, 0d);
+ Arrays.fill(offset0, 0.0d);
+ Arrays.fill(offset1, 0.0d);
+ Arrays.fill(offset2, 0.0d);
+ Arrays.fill(miter, 0.0d);
+ Arrays.fill(middle, 0.0d);
+ Arrays.fill(lp, 0.0d);
+ Arrays.fill(rp, 0.0d);
+ Arrays.fill(subdivTs, 0.0d);
}
}
private static void computeOffset(final double lx, final double ly,
final double w, final double[] m)
{
double len = lx*lx + ly*ly;
- if (len == 0d) {
- m[0] = 0d;
- m[1] = 0d;
+ if (len == 0.0d) {
+ m[0] = 0.0d;
+ m[1] = 0.0d;
} else {
- len = Math.sqrt(len);
+ len = Math.sqrt(len);
m[0] = (ly * w) / len;
m[1] = -(lx * w) / len;
}
}
@@ -219,11 +219,11 @@
private void drawRoundJoin(double x, double y,
double omx, double omy, double mx, double my,
boolean rev,
double threshold)
{
- if ((omx == 0d && omy == 0d) || (mx == 0d && my == 0d)) {
+ if ((omx == 0.0d && omy == 0.0d) || (mx == 0.0d && my == 0.0d)) {
return;
}
double domx = omx - mx;
double domy = omy - my;
@@ -251,11 +251,11 @@
// (ext is the angle between omx,omy and mx,my).
final double cosext = omx * mx + omy * my;
// If it is >=0, we know that abs(ext) is <= 90 degrees, so we only
// need 1 curve to approximate the circle section that joins omx,omy
// and mx,my.
- final int numCurves = (cosext >= 0d) ? 1 : 2;
+ final int numCurves = (cosext >= 0.0d) ? 1 : 2;
switch (numCurves) {
case 1:
drawBezApproxForArc(cx, cy, omx, omy, mx, my, rev);
break;
@@ -273,11 +273,11 @@
// perpendicular bisector goes through the origin). This scaling doesn't
// have numerical problems because we know that lineWidth2 divided by
// this normal's length is at least 0.5 and at most sqrt(2)/2 (because
// we know the angle of the arc is > 90 degrees).
double nx = my - omy, ny = omx - mx;
- double nlen = Math.sqrt(nx*nx + ny*ny);
+ double nlen = Math.sqrt(nx*nx + ny*ny);
double scale = lineWidth2/nlen;
double mmx = nx * scale, mmy = ny * scale;
// if (isCW(omx, omy, mx, my) != isCW(mmx, mmy, mx, my)) then we've
// computed the wrong intersection so we get the other one.
@@ -311,12 +311,12 @@
// cv is the length of P1-P0 and P2-P3 divided by the radius of the arc
// (so, cv assumes the arc has radius 1). P0, P1, P2, P3 are the points that
// define the bezier curve we're computing.
// It is computed using the constraints that P1-P0 and P3-P2 are parallel
// to the arc tangents at the endpoints, and that |P1-P0|=|P3-P2|.
- double cv = ((4.0 / 3.0) * Math.sqrt(0.5 - cosext2) /
- (1.0 + Math.sqrt(cosext2 + 0.5)));
+ double cv = ((4.0d / 3.0d) * Math.sqrt(0.5d - cosext2) /
+ (1.0d + Math.sqrt(cosext2 + 0.5d)));
// if clockwise, we need to negate cv.
if (rev) { // rev is equivalent to isCW(omx, omy, mx, my)
cv = -cv;
}
final double x1 = cx + omx;
@@ -393,13 +393,13 @@
// tangent, in which case this method won't even be involved in
// miter drawing because it won't be called by drawMiter (because
// (mx == omx && my == omy) will be true, and drawMiter will return
// immediately).
double den = x10*y10p - x10p*y10;
- if (den == 0d) {
- m[off++] = (x0 + x0p) / 2d;
- m[off] = (y0 + y0p) / 2d;
+ if (den == 0.0d) {
+ m[off++] = (x0 + x0p) / 2.0d;
+ m[off] = (y0 + y0p) / 2.0d;
return;
}
double t = x10p*(y0-y0p) - y10p*(x0-x0p);
t /= den;
m[off++] = x0 + t*x10;
@@ -411,12 +411,12 @@
final double dx, final double dy,
double omx, double omy, double mx, double my,
boolean rev)
{
if ((mx == omx && my == omy) ||
- (pdx == 0d && pdy == 0d) ||
- (dx == 0d && dy == 0d))
+ (pdx == 0.0d && pdy == 0.0d) ||
+ (dx == 0.0d && dy == 0.0d))
{
return;
}
if (rev) {
@@ -449,21 +449,21 @@
if (prev == DRAWING_OP_TO) {
finish();
}
this.sx0 = this.cx0 = x0;
this.sy0 = this.cy0 = y0;
- this.cdx = this.sdx = 1d;
- this.cdy = this.sdy = 0d;
+ this.cdx = this.sdx = 1.0d;
+ this.cdy = this.sdy = 0.0d;
this.prev = MOVE_TO;
}
@Override
public void lineTo(double x1, double y1) {
double dx = x1 - cx0;
double dy = y1 - cy0;
- if (dx == 0d && dy == 0d) {
- dx = 1d;
+ if (dx == 0.0d && dy == 0.0d) {
+ dx = 1.0d;
}
computeOffset(dx, dy, lineWidth2, offset0);
final double mx = offset0[0];
final double my = offset0[1];
@@ -489,14 +489,14 @@
if (prev != DRAWING_OP_TO) {
if (prev == CLOSE) {
return;
}
emitMoveTo(cx0, cy0 - lineWidth2);
- this.cmx = this.smx = 0d;
+ this.cmx = this.smx = 0.0d;
this.cmy = this.smy = -lineWidth2;
- this.cdx = this.sdx = 1d;
- this.cdy = this.sdy = 0d;
+ this.cdx = this.sdx = 1.0d;
+ this.cdy = this.sdy = 0.0d;
finish();
return;
}
if (cx0 != sx0 || cy0 != sy0) {
@@ -692,12 +692,12 @@
double dx1 = x2 - x1;
double dy1 = y2 - y1;
// if p1 == p2 && p3 == p4: draw line from p1->p4, unless p1 == p4,
// in which case ignore if p1 == p2
- final boolean p1eqp2 = within(x1,y1,x2,y2, 6d * Math.ulp(y2));
- final boolean p3eqp4 = within(x3,y3,x4,y4, 6d * Math.ulp(y4));
+ final boolean p1eqp2 = within(x1,y1,x2,y2, 6.0d * Math.ulp(y2));
+ final boolean p3eqp4 = within(x3,y3,x4,y4, 6.0d * Math.ulp(y4));
if (p1eqp2 && p3eqp4) {
getLineOffsets(x1, y1, x4, y4, leftOff, rightOff);
return 4;
} else if (p1eqp2) {
dx1 = x3 - x1;
@@ -709,11 +709,11 @@
// if p2-p1 and p4-p3 are parallel, that must mean this curve is a line
double dotsq = (dx1 * dx4 + dy1 * dy4);
dotsq *= dotsq;
double l1sq = dx1 * dx1 + dy1 * dy1, l4sq = dx4 * dx4 + dy4 * dy4;
- if (DHelpers.within(dotsq, l1sq * l4sq, 4d * Math.ulp(dotsq))) {
+ if (DHelpers.within(dotsq, l1sq * l4sq, 4.0d * Math.ulp(dotsq))) {
getLineOffsets(x1, y1, x4, y4, leftOff, rightOff);
return 4;
}
// What we're trying to do in this function is to approximate an ideal
@@ -761,12 +761,12 @@
// [dy1, dy4][c2]
// At this point we are left with a simple linear system and we solve it by
// getting the inverse of the matrix above. Then we use [c1,c2] to compute
// p2p and p3p.
- double x = (x1 + 3d * (x2 + x3) + x4) / 8d;
- double y = (y1 + 3d * (y2 + y3) + y4) / 8d;
+ double x = (x1 + 3.0d * (x2 + x3) + x4) / 8.0d;
+ double y = (y1 + 3.0d * (y2 + y3) + y4) / 8.0d;
// (dxm,dym) is some tangent of B at t=0.5. This means it's equal to
// c*B'(0.5) for some constant c.
double dxm = x3 + x4 - x1 - x2, dym = y3 + y4 - y1 - y2;
// this computes the offsets at t=0, 0.5, 1, using the property that
@@ -780,14 +780,14 @@
double xi = x + offset1[0]; // interpolation
double yi = y + offset1[1]; // point
double x4p = x4 + offset2[0]; // end
double y4p = y4 + offset2[1]; // point
- double invdet43 = 4d / (3d * (dx1 * dy4 - dy1 * dx4));
+ double invdet43 = 4.0d / (3.0d * (dx1 * dy4 - dy1 * dx4));
- double two_pi_m_p1_m_p4x = 2d * xi - x1p - x4p;
- double two_pi_m_p1_m_p4y = 2d * yi - y1p - y4p;
+ double two_pi_m_p1_m_p4x = 2.0d * xi - x1p - x4p;
+ double two_pi_m_p1_m_p4y = 2.0d * yi - y1p - y4p;
double c1 = invdet43 * (dy4 * two_pi_m_p1_m_p4x - dx4 * two_pi_m_p1_m_p4y);
double c2 = invdet43 * (dx1 * two_pi_m_p1_m_p4y - dy1 * two_pi_m_p1_m_p4x);
double x2p, y2p, x3p, y3p;
x2p = x1p + c1*dx1;
@@ -799,15 +799,15 @@
leftOff[2] = x2p; leftOff[3] = y2p;
leftOff[4] = x3p; leftOff[5] = y3p;
leftOff[6] = x4p; leftOff[7] = y4p;
x1p = x1 - offset0[0]; y1p = y1 - offset0[1];
- xi = xi - 2d * offset1[0]; yi = yi - 2d * offset1[1];
+ xi = xi - 2.0d * offset1[0]; yi = yi - 2.0d * offset1[1];
x4p = x4 - offset2[0]; y4p = y4 - offset2[1];
- two_pi_m_p1_m_p4x = 2d * xi - x1p - x4p;
- two_pi_m_p1_m_p4y = 2d * yi - y1p - y4p;
+ two_pi_m_p1_m_p4x = 2.0d * xi - x1p - x4p;
+ two_pi_m_p1_m_p4y = 2.0d * yi - y1p - y4p;
c1 = invdet43 * (dy4 * two_pi_m_p1_m_p4x - dx4 * two_pi_m_p1_m_p4y);
c2 = invdet43 * (dx1 * two_pi_m_p1_m_p4y - dy1 * two_pi_m_p1_m_p4x);
x2p = x1p + c1*dx1;
y2p = y1p + c1*dy1;
@@ -844,22 +844,22 @@
// because of inaccuracies in the splitting, we consider points
// equal if they're very close to each other.
// if p1 == p2 && p3 == p4: draw line from p1->p4, unless p1 == p4,
// in which case ignore.
- final boolean p1eqp2 = within(x1,y1,x2,y2, 6d * Math.ulp(y2));
- final boolean p2eqp3 = within(x2,y2,x3,y3, 6d * Math.ulp(y3));
+ final boolean p1eqp2 = within(x1,y1,x2,y2, 6.0d * Math.ulp(y2));
+ final boolean p2eqp3 = within(x2,y2,x3,y3, 6.0d * Math.ulp(y3));
if (p1eqp2 || p2eqp3) {
getLineOffsets(x1, y1, x3, y3, leftOff, rightOff);
return 4;
}
// if p2-p1 and p4-p3 are parallel, that must mean this curve is a line
double dotsq = (dx1 * dx3 + dy1 * dy3);
dotsq *= dotsq;
double l1sq = dx1 * dx1 + dy1 * dy1, l3sq = dx3 * dx3 + dy3 * dy3;
- if (DHelpers.within(dotsq, l1sq * l3sq, 4d * Math.ulp(dotsq))) {
+ if (DHelpers.within(dotsq, l1sq * l3sq, 4.0d * Math.ulp(dotsq))) {
getLineOffsets(x1, y1, x3, y3, leftOff, rightOff);
return 4;
}
// this computes the offsets at t=0, 0.5, 1, using the property that
@@ -882,131 +882,25 @@
rightOff[0] = x1p; rightOff[1] = y1p;
rightOff[4] = x3p; rightOff[5] = y3p;
return 6;
}
- // If this class is compiled with ecj, then Hotspot crashes when OSR
- // compiling this function. See bugs 7004570 and 6675699
- // TODO: until those are fixed, we should work around that by
- // manually inlining this into curveTo and quadTo.
-/******************************* WORKAROUND **********************************
- private void somethingTo(final int type) {
- // need these so we can update the state at the end of this method
- final double xf = middle[type-2], yf = middle[type-1];
- double dxs = middle[2] - middle[0];
- double dys = middle[3] - middle[1];
- double dxf = middle[type - 2] - middle[type - 4];
- double dyf = middle[type - 1] - middle[type - 3];
- switch(type) {
- case 6:
- if ((dxs == 0d && dys == 0d) ||
- (dxf == 0d && dyf == 0d)) {
- dxs = dxf = middle[4] - middle[0];
- dys = dyf = middle[5] - middle[1];
- }
- break;
- case 8:
- boolean p1eqp2 = (dxs == 0d && dys == 0d);
- boolean p3eqp4 = (dxf == 0d && dyf == 0d);
- if (p1eqp2) {
- dxs = middle[4] - middle[0];
- dys = middle[5] - middle[1];
- if (dxs == 0d && dys == 0d) {
- dxs = middle[6] - middle[0];
- dys = middle[7] - middle[1];
- }
- }
- if (p3eqp4) {
- dxf = middle[6] - middle[2];
- dyf = middle[7] - middle[3];
- if (dxf == 0d && dyf == 0d) {
- dxf = middle[6] - middle[0];
- dyf = middle[7] - middle[1];
- }
- }
- }
- if (dxs == 0d && dys == 0d) {
- // this happens iff the "curve" is just a point
- lineTo(middle[0], middle[1]);
- return;
- }
- // if these vectors are too small, normalize them, to avoid future
- // precision problems.
- if (Math.abs(dxs) < 0.1d && Math.abs(dys) < 0.1d) {
- double len = Math.sqrt(dxs*dxs + dys*dys);
- dxs /= len;
- dys /= len;
- }
- if (Math.abs(dxf) < 0.1d && Math.abs(dyf) < 0.1d) {
- double len = Math.sqrt(dxf*dxf + dyf*dyf);
- dxf /= len;
- dyf /= len;
- }
-
- computeOffset(dxs, dys, lineWidth2, offset0);
- final double mx = offset0[0];
- final double my = offset0[1];
- drawJoin(cdx, cdy, cx0, cy0, dxs, dys, cmx, cmy, mx, my);
-
- int nSplits = findSubdivPoints(curve, middle, subdivTs, type, lineWidth2);
-
- int kind = 0;
- BreakPtrIterator it = curve.breakPtsAtTs(middle, type, subdivTs, nSplits);
- while(it.hasNext()) {
- int curCurveOff = it.next();
-
- switch (type) {
- case 8:
- kind = computeOffsetCubic(middle, curCurveOff, lp, rp);
- break;
- case 6:
- kind = computeOffsetQuad(middle, curCurveOff, lp, rp);
- break;
- }
- emitLineTo(lp[0], lp[1]);
- switch(kind) {
- case 8:
- emitCurveTo(lp[2], lp[3], lp[4], lp[5], lp[6], lp[7]);
- emitCurveToRev(rp[0], rp[1], rp[2], rp[3], rp[4], rp[5]);
- break;
- case 6:
- emitQuadTo(lp[2], lp[3], lp[4], lp[5]);
- emitQuadToRev(rp[0], rp[1], rp[2], rp[3]);
- break;
- case 4:
- emitLineTo(lp[2], lp[3]);
- emitLineTo(rp[0], rp[1], true);
- break;
- }
- emitLineTo(rp[kind - 2], rp[kind - 1], true);
- }
-
- this.cmx = (lp[kind - 2] - rp[kind - 2]) / 2;
- this.cmy = (lp[kind - 1] - rp[kind - 1]) / 2;
- this.cdx = dxf;
- this.cdy = dyf;
- this.cx0 = xf;
- this.cy0 = yf;
- this.prev = DRAWING_OP_TO;
- }
-****************************** END WORKAROUND *******************************/
-
// finds values of t where the curve in pts should be subdivided in order
// to get good offset curves a distance of w away from the middle curve.
// Stores the points in ts, and returns how many of them there were.
private static int findSubdivPoints(final DCurve c, double[] pts, double[] ts,
final int type, final double w)
{
final double x12 = pts[2] - pts[0];
final double y12 = pts[3] - pts[1];
// if the curve is already parallel to either axis we gain nothing
// from rotating it.
- if (y12 != 0d && x12 != 0d) {
+ if (y12 != 0.0d && x12 != 0.0d) {
// we rotate it so that the first vector in the control polygon is
// parallel to the x-axis. This will ensure that rotated quarter
// circles won't be subdivided.
- final double hypot = Math.sqrt(x12 * x12 + y12 * y12);
+ final double hypot = Math.sqrt(x12 * x12 + y12 * y12);
final double cos = x12 / hypot;
final double sin = y12 / hypot;
final double x1 = cos * pts[0] + sin * pts[1];
final double y1 = cos * pts[1] - sin * pts[0];
final double x2 = cos * pts[2] + sin * pts[3];
@@ -1058,66 +952,63 @@
mid[0] = cx0; mid[1] = cy0;
mid[2] = x1; mid[3] = y1;
mid[4] = x2; mid[5] = y2;
mid[6] = x3; mid[7] = y3;
- // inlined version of somethingTo(8);
- // See the TODO on somethingTo
-
// need these so we can update the state at the end of this method
final double xf = mid[6], yf = mid[7];
double dxs = mid[2] - mid[0];
double dys = mid[3] - mid[1];
double dxf = mid[6] - mid[4];
double dyf = mid[7] - mid[5];
- boolean p1eqp2 = (dxs == 0d && dys == 0d);
- boolean p3eqp4 = (dxf == 0d && dyf == 0d);
+ boolean p1eqp2 = (dxs == 0.0d && dys == 0.0d);
+ boolean p3eqp4 = (dxf == 0.0d && dyf == 0.0d);
if (p1eqp2) {
dxs = mid[4] - mid[0];
dys = mid[5] - mid[1];
- if (dxs == 0d && dys == 0d) {
+ if (dxs == 0.0d && dys == 0.0d) {
dxs = mid[6] - mid[0];
dys = mid[7] - mid[1];
}
}
if (p3eqp4) {
dxf = mid[6] - mid[2];
dyf = mid[7] - mid[3];
- if (dxf == 0d && dyf == 0d) {
+ if (dxf == 0.0d && dyf == 0.0d) {
dxf = mid[6] - mid[0];
dyf = mid[7] - mid[1];
}
}
- if (dxs == 0d && dys == 0d) {
+ if (dxs == 0.0d && dys == 0.0d) {
// this happens if the "curve" is just a point
lineTo(mid[0], mid[1]);
return;
}
// if these vectors are too small, normalize them, to avoid future
// precision problems.
if (Math.abs(dxs) < 0.1d && Math.abs(dys) < 0.1d) {
- double len = Math.sqrt(dxs*dxs + dys*dys);
+ double len = Math.sqrt(dxs*dxs + dys*dys);
dxs /= len;
dys /= len;
}
if (Math.abs(dxf) < 0.1d && Math.abs(dyf) < 0.1d) {
- double len = Math.sqrt(dxf*dxf + dyf*dyf);
+ double len = Math.sqrt(dxf*dxf + dyf*dyf);
dxf /= len;
dyf /= len;
}
computeOffset(dxs, dys, lineWidth2, offset0);
drawJoin(cdx, cdy, cx0, cy0, dxs, dys, cmx, cmy, offset0[0], offset0[1]);
final int nSplits = findSubdivPoints(curve, mid, subdivTs, 8, lineWidth2);
- double prevT = 0d;
+ double prevT = 0.0d;
for (int i = 0, off = 0; i < nSplits; i++, off += 6) {
final double t = subdivTs[i];
- DHelpers.subdivideCubicAt((t - prevT) / (1d - prevT),
+ DHelpers.subdivideCubicAt((t - prevT) / (1.0d - prevT),
mid, off, mid, off, mid, off + 6);
prevT = t;
}
final double[] l = lp;
@@ -1141,12 +1032,12 @@
default:
}
emitLineToRev(r[kind - 2], r[kind - 1]);
}
- this.cmx = (l[kind - 2] - r[kind - 2]) / 2d;
- this.cmy = (l[kind - 1] - r[kind - 1]) / 2d;
+ this.cmx = (l[kind - 2] - r[kind - 2]) / 2.0d;
+ this.cmy = (l[kind - 1] - r[kind - 1]) / 2.0d;
this.cdx = dxf;
this.cdy = dyf;
this.cx0 = xf;
this.cy0 = yf;
this.prev = DRAWING_OP_TO;
@@ -1157,50 +1048,47 @@
mid[0] = cx0; mid[1] = cy0;
mid[2] = x1; mid[3] = y1;
mid[4] = x2; mid[5] = y2;
- // inlined version of somethingTo(8);
- // See the TODO on somethingTo
-
// need these so we can update the state at the end of this method
final double xf = mid[4], yf = mid[5];
double dxs = mid[2] - mid[0];
double dys = mid[3] - mid[1];
double dxf = mid[4] - mid[2];
double dyf = mid[5] - mid[3];
- if ((dxs == 0d && dys == 0d) || (dxf == 0d && dyf == 0d)) {
+ if ((dxs == 0.0d && dys == 0.0d) || (dxf == 0.0d && dyf == 0.0d)) {
dxs = dxf = mid[4] - mid[0];
dys = dyf = mid[5] - mid[1];
}
- if (dxs == 0d && dys == 0d) {
+ if (dxs == 0.0d && dys == 0.0d) {
// this happens if the "curve" is just a point
lineTo(mid[0], mid[1]);
return;
}
// if these vectors are too small, normalize them, to avoid future
// precision problems.
if (Math.abs(dxs) < 0.1d && Math.abs(dys) < 0.1d) {
- double len = Math.sqrt(dxs*dxs + dys*dys);
+ double len = Math.sqrt(dxs*dxs + dys*dys);
dxs /= len;
dys /= len;
}
if (Math.abs(dxf) < 0.1d && Math.abs(dyf) < 0.1d) {
- double len = Math.sqrt(dxf*dxf + dyf*dyf);
+ double len = Math.sqrt(dxf*dxf + dyf*dyf);
dxf /= len;
dyf /= len;
}
computeOffset(dxs, dys, lineWidth2, offset0);
drawJoin(cdx, cdy, cx0, cy0, dxs, dys, cmx, cmy, offset0[0], offset0[1]);
int nSplits = findSubdivPoints(curve, mid, subdivTs, 6, lineWidth2);
- double prevt = 0d;
+ double prevt = 0.0d;
for (int i = 0, off = 0; i < nSplits; i++, off += 4) {
final double t = subdivTs[i];
- DHelpers.subdivideQuadAt((t - prevt) / (1d - prevt),
+ DHelpers.subdivideQuadAt((t - prevt) / (1.0d - prevt),
mid, off, mid, off, mid, off + 4);
prevt = t;
}
final double[] l = lp;
@@ -1224,12 +1112,12 @@
default:
}
emitLineToRev(r[kind - 2], r[kind - 1]);
}
- this.cmx = (l[kind - 2] - r[kind - 2]) / 2d;
- this.cmy = (l[kind - 1] - r[kind - 1]) / 2d;
+ this.cmx = (l[kind - 2] - r[kind - 2]) / 2.0d;
+ this.cmy = (l[kind - 1] - r[kind - 1]) / 2.0d;
this.cdx = dxf;
this.cdy = dyf;
this.cx0 = xf;
this.cy0 = yf;
this.prev = DRAWING_OP_TO;
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