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modules/javafx.graphics/src/main/java/com/sun/marlin/Renderer.java

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*** 66,85 **** public static final int SIZEOF_EDGE_BYTES = (int)(OFF_YMAX + SIZE_INT); // curve break into lines // cubic error in subpixels to decrement step private static final float CUB_DEC_ERR_SUBPIX ! = 1f * (NORM_SUBPIXELS / 8f); // 1 subpixel for typical 8x8 subpixels // cubic error in subpixels to increment step private static final float CUB_INC_ERR_SUBPIX ! = 0.4f * (NORM_SUBPIXELS / 8f); // 0.4 subpixel for typical 8x8 subpixels ! // cubic bind length to decrement step = 8 * error in subpixels ! // multiply by 8 = error scale factor: public static final float CUB_DEC_BND = 8f * CUB_DEC_ERR_SUBPIX; ! // cubic bind length to increment step = 8 * error in subpixels public static final float CUB_INC_BND = 8f * CUB_INC_ERR_SUBPIX; // cubic countlg public static final int CUB_COUNT_LG = 2; --- 66,86 ---- public static final int SIZEOF_EDGE_BYTES = (int)(OFF_YMAX + SIZE_INT); // curve break into lines // cubic error in subpixels to decrement step private static final float CUB_DEC_ERR_SUBPIX ! = 1f * (NORM_SUBPIXELS / 8f); // 1 pixel // cubic error in subpixels to increment step private static final float CUB_INC_ERR_SUBPIX ! = 0.4f * (NORM_SUBPIXELS / 8f); // 0.4 pixel ! // bad paths (59294/100000 == 59,29%, 94335 bad pixels (avg = 1,59), 3966 warnings (avg = 0,07) ! ! // cubic bind length to decrement step public static final float CUB_DEC_BND = 8f * CUB_DEC_ERR_SUBPIX; ! // cubic bind length to increment step public static final float CUB_INC_BND = 8f * CUB_INC_ERR_SUBPIX; // cubic countlg public static final int CUB_COUNT_LG = 2;
*** 97,107 **** private static final float CUB_INV_COUNT_3 = 1f / CUB_COUNT_3; // quad break into lines // quadratic error in subpixels private static final float QUAD_DEC_ERR_SUBPIX ! = 1f * (NORM_SUBPIXELS / 8f); // 1 subpixel for typical 8x8 subpixels // quadratic bind length to decrement step = 8 * error in subpixels public static final float QUAD_DEC_BND = 8f * QUAD_DEC_ERR_SUBPIX; --- 98,110 ---- private static final float CUB_INV_COUNT_3 = 1f / CUB_COUNT_3; // quad break into lines // quadratic error in subpixels private static final float QUAD_DEC_ERR_SUBPIX ! = 0.5f * (NORM_SUBPIXELS / 8f); // 0.5 pixel ! ! // bad paths (62916/100000 == 62,92%, 103818 bad pixels (avg = 1,65), 6514 warnings (avg = 0,10) // quadratic bind length to decrement step = 8 * error in subpixels public static final float QUAD_DEC_BND = 8f * QUAD_DEC_ERR_SUBPIX;
*** 166,176 **** final float x2, final float y2) { int count = 1; // dt = 1 / count // maximum(ddX|Y) = norm(dbx, dby) * dt^2 (= 1) ! float maxDD = FloatMath.max(Math.abs(c.dbx), Math.abs(c.dby)); final float _DEC_BND = QUAD_DEC_BND; while (maxDD >= _DEC_BND) { // divide step by half: --- 169,179 ---- final float x2, final float y2) { int count = 1; // dt = 1 / count // maximum(ddX|Y) = norm(dbx, dby) * dt^2 (= 1) ! float maxDD = Math.abs(c.dbx) + Math.abs(c.dby); final float _DEC_BND = QUAD_DEC_BND; while (maxDD >= _DEC_BND) { // divide step by half:
*** 245,255 **** final float _DEC_BND = CUB_DEC_BND; final float _INC_BND = CUB_INC_BND; while (count > 0) { // divide step by half: ! while (Math.abs(ddx) >= _DEC_BND || Math.abs(ddy) >= _DEC_BND) { dddx /= 8f; dddy /= 8f; ddx = ddx/4f - dddx; ddy = ddy/4f - dddy; dx = (dx - ddx) / 2f; --- 248,258 ---- final float _DEC_BND = CUB_DEC_BND; final float _INC_BND = CUB_INC_BND; while (count > 0) { // divide step by half: ! while (Math.abs(ddx) + Math.abs(ddy) >= _DEC_BND) { dddx /= 8f; dddy /= 8f; ddx = ddx/4f - dddx; ddy = ddy/4f - dddy; dx = (dx - ddx) / 2f;
*** 265,275 **** // TODO: why use first derivative dX|Y instead of second ddX|Y ? // both scale changes should use speed or acceleration to have the same metric. // can only do this on even "count" values, because we must divide count by 2 while (count % 2 == 0 ! && Math.abs(dx) <= _INC_BND && Math.abs(dy) <= _INC_BND) { dx = 2f * dx + ddx; dy = 2f * dy + ddy; ddx = 4f * (ddx + dddx); ddy = 4f * (ddy + dddy); --- 268,278 ---- // TODO: why use first derivative dX|Y instead of second ddX|Y ? // both scale changes should use speed or acceleration to have the same metric. // can only do this on even "count" values, because we must divide count by 2 while (count % 2 == 0 ! && Math.abs(dx) + Math.abs(dy) <= _INC_BND) { dx = 2f * dx + ddx; dy = 2f * dy + ddy; ddx = 4f * (ddx + dddx); ddy = 4f * (ddy + dddy);
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