/* * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ /* * This file is available under and governed by the GNU General Public * License version 2 only, as published by the Free Software Foundation. * However, the following notice accompanied the original version of this * file: * * Written by Doug Lea with assistance from members of JCP JSR-166 * Expert Group and released to the public domain, as explained at * http://creativecommons.org/publicdomain/zero/1.0/ */ package java.util.concurrent.locks; import java.util.ArrayList; import java.util.Collection; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.ForkJoinPool; import jdk.internal.misc.Unsafe; /** * Provides a framework for implementing blocking locks and related * synchronizers (semaphores, events, etc) that rely on * first-in-first-out (FIFO) wait queues. This class is designed to * be a useful basis for most kinds of synchronizers that rely on a * single atomic {@code int} value to represent state. Subclasses * must define the protected methods that change this state, and which * define what that state means in terms of this object being acquired * or released. Given these, the other methods in this class carry * out all queuing and blocking mechanics. Subclasses can maintain * other state fields, but only the atomically updated {@code int} * value manipulated using methods {@link #getState}, {@link * #setState} and {@link #compareAndSetState} is tracked with respect * to synchronization. * *

Subclasses should be defined as non-public internal helper * classes that are used to implement the synchronization properties * of their enclosing class. Class * {@code AbstractQueuedSynchronizer} does not implement any * synchronization interface. Instead it defines methods such as * {@link #acquireInterruptibly} that can be invoked as * appropriate by concrete locks and related synchronizers to * implement their public methods. * *

This class supports either or both a default exclusive * mode and a shared mode. When acquired in exclusive mode, * attempted acquires by other threads cannot succeed. Shared mode * acquires by multiple threads may (but need not) succeed. This class * does not "understand" these differences except in the * mechanical sense that when a shared mode acquire succeeds, the next * waiting thread (if one exists) must also determine whether it can * acquire as well. Threads waiting in the different modes share the * same FIFO queue. Usually, implementation subclasses support only * one of these modes, but both can come into play for example in a * {@link ReadWriteLock}. Subclasses that support only exclusive or * only shared modes need not define the methods supporting the unused mode. * *

This class defines a nested {@link ConditionObject} class that * can be used as a {@link Condition} implementation by subclasses * supporting exclusive mode for which method {@link * #isHeldExclusively} reports whether synchronization is exclusively * held with respect to the current thread, method {@link #release} * invoked with the current {@link #getState} value fully releases * this object, and {@link #acquire}, given this saved state value, * eventually restores this object to its previous acquired state. No * {@code AbstractQueuedSynchronizer} method otherwise creates such a * condition, so if this constraint cannot be met, do not use it. The * behavior of {@link ConditionObject} depends of course on the * semantics of its synchronizer implementation. * *

This class provides inspection, instrumentation, and monitoring * methods for the internal queue, as well as similar methods for * condition objects. These can be exported as desired into classes * using an {@code AbstractQueuedSynchronizer} for their * synchronization mechanics. * *

Serialization of this class stores only the underlying atomic * integer maintaining state, so deserialized objects have empty * thread queues. Typical subclasses requiring serializability will * define a {@code readObject} method that restores this to a known * initial state upon deserialization. * *

Usage

* *

To use this class as the basis of a synchronizer, redefine the * following methods, as applicable, by inspecting and/or modifying * the synchronization state using {@link #getState}, {@link * #setState} and/or {@link #compareAndSetState}: * *

* * Each of these methods by default throws {@link * UnsupportedOperationException}. Implementations of these methods * must be internally thread-safe, and should in general be short and * not block. Defining these methods is the only supported * means of using this class. All other methods are declared * {@code final} because they cannot be independently varied. * *

You may also find the inherited methods from {@link * AbstractOwnableSynchronizer} useful to keep track of the thread * owning an exclusive synchronizer. You are encouraged to use them * -- this enables monitoring and diagnostic tools to assist users in * determining which threads hold locks. * *

Even though this class is based on an internal FIFO queue, it * does not automatically enforce FIFO acquisition policies. The core * of exclusive synchronization takes the form: * *

 * Acquire:
 *     while (!tryAcquire(arg)) {
 *        enqueue thread if it is not already queued;
 *        possibly block current thread;
 *     }
 *
 * Release:
 *     if (tryRelease(arg))
 *        unblock the first queued thread;
 * 
* * (Shared mode is similar but may involve cascading signals.) * *

Because checks in acquire are invoked before * enqueuing, a newly acquiring thread may barge ahead of * others that are blocked and queued. However, you can, if desired, * define {@code tryAcquire} and/or {@code tryAcquireShared} to * disable barging by internally invoking one or more of the inspection * methods, thereby providing a fair FIFO acquisition order. * In particular, most fair synchronizers can define {@code tryAcquire} * to return {@code false} if {@link #hasQueuedPredecessors} (a method * specifically designed to be used by fair synchronizers) returns * {@code true}. Other variations are possible. * *

Throughput and scalability are generally highest for the * default barging (also known as greedy, * renouncement, and convoy-avoidance) strategy. * While this is not guaranteed to be fair or starvation-free, earlier * queued threads are allowed to recontend before later queued * threads, and each recontention has an unbiased chance to succeed * against incoming threads. Also, while acquires do not * "spin" in the usual sense, they may perform multiple * invocations of {@code tryAcquire} interspersed with other * computations before blocking. This gives most of the benefits of * spins when exclusive synchronization is only briefly held, without * most of the liabilities when it isn't. If so desired, you can * augment this by preceding calls to acquire methods with * "fast-path" checks, possibly prechecking {@link #hasContended} * and/or {@link #hasQueuedThreads} to only do so if the synchronizer * is likely not to be contended. * *

This class provides an efficient and scalable basis for * synchronization in part by specializing its range of use to * synchronizers that can rely on {@code int} state, acquire, and * release parameters, and an internal FIFO wait queue. When this does * not suffice, you can build synchronizers from a lower level using * {@link java.util.concurrent.atomic atomic} classes, your own custom * {@link java.util.Queue} classes, and {@link LockSupport} blocking * support. * *

Usage Examples

* *

Here is a non-reentrant mutual exclusion lock class that uses * the value zero to represent the unlocked state, and one to * represent the locked state. While a non-reentrant lock * does not strictly require recording of the current owner * thread, this class does so anyway to make usage easier to monitor. * It also supports conditions and exposes some instrumentation methods: * *

 {@code
 * class Mutex implements Lock, java.io.Serializable {
 *
 *   // Our internal helper class
 *   private static class Sync extends AbstractQueuedSynchronizer {
 *     // Acquires the lock if state is zero
 *     public boolean tryAcquire(int acquires) {
 *       assert acquires == 1; // Otherwise unused
 *       if (compareAndSetState(0, 1)) {
 *         setExclusiveOwnerThread(Thread.currentThread());
 *         return true;
 *       }
 *       return false;
 *     }
 *
 *     // Releases the lock by setting state to zero
 *     protected boolean tryRelease(int releases) {
 *       assert releases == 1; // Otherwise unused
 *       if (!isHeldExclusively())
 *         throw new IllegalMonitorStateException();
 *       setExclusiveOwnerThread(null);
 *       setState(0);
 *       return true;
 *     }
 *
 *     // Reports whether in locked state
 *     public boolean isLocked() {
 *       return getState() != 0;
 *     }
 *
 *     public boolean isHeldExclusively() {
 *       // a data race, but safe due to out-of-thin-air guarantees
 *       return getExclusiveOwnerThread() == Thread.currentThread();
 *     }
 *
 *     // Provides a Condition
 *     public Condition newCondition() {
 *       return new ConditionObject();
 *     }
 *
 *     // Deserializes properly
 *     private void readObject(ObjectInputStream s)
 *         throws IOException, ClassNotFoundException {
 *       s.defaultReadObject();
 *       setState(0); // reset to unlocked state
 *     }
 *   }
 *
 *   // The sync object does all the hard work. We just forward to it.
 *   private final Sync sync = new Sync();
 *
 *   public void lock()              { sync.acquire(1); }
 *   public boolean tryLock()        { return sync.tryAcquire(1); }
 *   public void unlock()            { sync.release(1); }
 *   public Condition newCondition() { return sync.newCondition(); }
 *   public boolean isLocked()       { return sync.isLocked(); }
 *   public boolean isHeldByCurrentThread() {
 *     return sync.isHeldExclusively();
 *   }
 *   public boolean hasQueuedThreads() {
 *     return sync.hasQueuedThreads();
 *   }
 *   public void lockInterruptibly() throws InterruptedException {
 *     sync.acquireInterruptibly(1);
 *   }
 *   public boolean tryLock(long timeout, TimeUnit unit)
 *       throws InterruptedException {
 *     return sync.tryAcquireNanos(1, unit.toNanos(timeout));
 *   }
 * }}
* *

Here is a latch class that is like a * {@link java.util.concurrent.CountDownLatch CountDownLatch} * except that it only requires a single {@code signal} to * fire. Because a latch is non-exclusive, it uses the {@code shared} * acquire and release methods. * *

 {@code
 * class BooleanLatch {
 *
 *   private static class Sync extends AbstractQueuedSynchronizer {
 *     boolean isSignalled() { return getState() != 0; }
 *
 *     protected int tryAcquireShared(int ignore) {
 *       return isSignalled() ? 1 : -1;
 *     }
 *
 *     protected boolean tryReleaseShared(int ignore) {
 *       setState(1);
 *       return true;
 *     }
 *   }
 *
 *   private final Sync sync = new Sync();
 *   public boolean isSignalled() { return sync.isSignalled(); }
 *   public void signal()         { sync.releaseShared(1); }
 *   public void await() throws InterruptedException {
 *     sync.acquireSharedInterruptibly(1);
 *   }
 * }}
* * @since 1.5 * @author Doug Lea */ public abstract class AbstractQueuedSynchronizer extends AbstractOwnableSynchronizer implements java.io.Serializable { private static final long serialVersionUID = 7373984972572414691L; /** * Creates a new {@code AbstractQueuedSynchronizer} instance * with initial synchronization state of zero. */ protected AbstractQueuedSynchronizer() { } /* * Overview. * * The wait queue is a variant of a "CLH" (Craig, Landin, and * Hagersten) lock queue. CLH locks are normally used for * spinlocks. We instead use them for blocking synchronizers by * including explicit ("prev" and "next") links plus a "status" * field that allow nodes to signal successors when releasing * locks, and handle cancellation due to interrupts and timeouts. * The status field includes bits that track whether a thread * needs a signal (using LockSupport.unpark). Despite these * additions, we maintain most CLH locality properties. * * To enqueue into a CLH lock, you atomically splice it in as new * tail. To dequeue, you set the head field, so the next eligible * waiter becomes first. * * +------+ prev +-------+ +------+ * | head | <---- | first | <---- | tail | * +------+ +-------+ +------+ * * Insertion into a CLH queue requires only a single atomic * operation on "tail", so there is a simple point of demarcation * from unqueued to queued. The "next" link of the predecessor is * set by the enqueuing thread after successful CAS. Even though * non-atomic, this suffices to ensure that any blocked thread is * signalled by a predecessor when eligible (although in the case * of cancellation, possibly with the assistance of a signal in * method cleanQueue). Signalling is based in part on a * Dekker-like scheme in which the to-be waiting thread indicates * WAITING status, then retries acquiring, and then rechecks * status before blocking. The signaller atomically clears WAITING * status when unparking. * * Dequeuing on acquire involves detaching (nulling) a node's * "prev" node and then updating the "head". Other threads check * if a node is or was dequeued by checking "prev" rather than * head. We enforce the nulling then setting order by spin-waiting * if necessary. Because of this, the lock algorithm is not itself * strictly "lock-free" because an acquiring thread may need to * wait for a previous acquire to make progress. When used with * exclusive locks, such progress is required anyway. However * Shared mode may (uncommonly) require a spin-wait before * setting head field to ensure proper propagation. (Historical * note: This allows some simplifications and efficiencies * compared to previous versions of this class.) * * A node's predecessor can change due to cancellation while it is * waiting, until the node is first in queue, at which point it * cannot change. The acquire methods cope with this by rechecking * "prev" before waiting. The prev and next fields are modified * only via CAS by cancelled nodes in method cleanQueue. The * unsplice strategy is reminiscent of Michael-Scott queues in * that after a successful CAS to prev field, other threads help * fix next fields. Because cancellation often occurs in bunches * that complicate decisions about necessary signals, each call to * cleanQueue traverses the queue until a clean sweep. Nodes that * become relinked as first are unconditionally unparked * (sometimes unnecessarily, but those cases are not worth * avoiding). * * A thread may try to acquire if it is first (frontmost) in the * queue, and sometimes before. Being first does not guarantee * success; it only gives the right to contend. We balance * throughput, overhead, and fairness by allowing incoming threads * to "barge" and acquire the synchronizer while in the process of * enqueuing, in which case an awakened first thread may need to * rewait. To counteract possible repeated unlucky rewaits, we * exponentially increase retries (up to 256) to acquire each time * a thread is unparked. Except in this case, AQS locks do not * spin; they instead interleave attempts to acquire with * bookkeeping steps. (Users who want spinlocks can use * tryAcquire.) * * To improve garbage collectibility, fields of nodes not yet on * list are null. (It is not rare to create and then throw away a * node without using it.) Fields of nodes coming off the list are * nulled out as soon as possible. This accentuates the challenge * of externally determining the first waiting thread (as in * method getFirstQueuedThread). This sometimes requires the * fallback of traversing backwards from the atomically updated * "tail" when fields appear null. (This is never needed in the * process of signalling though.) * * CLH queues need a dummy header node to get started. But * we don't create them on construction, because it would be wasted * effort if there is never contention. Instead, the node * is constructed and head and tail pointers are set upon first * contention. * * Shared mode operations differ from Exclusive in that an acquire * signals the next waiter to try to acquire if it is also * Shared. The tryAcquireShared API allows users to indicate the * degree of propagation, but in most applications, it is more * efficient to ignore this, allowing the successor to try * acquiring in any case. * * Threads waiting on Conditions use nodes with an additional * link to maintain the (FIFO) list of conditions. Conditions only * need to link nodes in simple (non-concurrent) linked queues * because they are only accessed when exclusively held. Upon * await, a node is inserted into a condition queue. Upon signal, * the node is enqueued on the main queue. A special status field * value is used to track and atomically trigger this. * * Accesses to fields head, tail, and state use full Volatile * mode, along with CAS. Node fields status, prev and next also do * so while threads may be signallable, but sometimes use weaker * modes otherwise. Accesses to field "waiter" (the thread to be * signalled) are always sandwiched between other atomic accesses * so are used in Plain mode. We use jdk.internal Unsafe versions * of atomic access methods rather than VarHandles to avoid * potential VM bootstrap issues. * * Most of the above is performed by primary internal method * acquire, that is invoked in some way by all exported acquire * methods. (It is usually easy for compilers to optimize * call-site specializations when heavily used.) * * There are several arbitrary decisions about when and how to * check interrupts in both acquire and await before and/or after * blocking. The decisions are less arbitrary in implementation * updates because some users appear to rely on original behaviors * in ways that are racy and so (rarely) wrong in general but hard * to justify changing. * * Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill * Scherer and Michael Scott, along with members of JSR-166 * expert group, for helpful ideas, discussions, and critiques * on the design of this class. */ // Node status bits, also used as argument and return values static final int WAITING = 1; // must be 1 static final int CANCELLED = 0x80000000; // must be negative static final int COND = 2; // in a condition wait /** CLH Nodes */ abstract static class Node { volatile Node prev; // initially attached via casTail volatile Node next; // visibly nonnull when signallable Thread waiter; // visibly nonnull when enqueued volatile int status; // written by owner, atomic bit ops by others // methods for atomic operations final boolean casPrev(Node c, Node v) { // for cleanQueue return U.weakCompareAndSetReference(this, PREV, c, v); } final boolean casNext(Node c, Node v) { // for cleanQueue return U.weakCompareAndSetReference(this, NEXT, c, v); } final int getAndUnsetStatus(int v) { // for signalling return U.getAndBitwiseAndInt(this, STATUS, ~v); } final void setPrevRelaxed(Node p) { // for off-queue assignment U.putReference(this, PREV, p); } final void setStatusRelaxed(int s) { // for off-queue assignment U.putInt(this, STATUS, s); } final void clearStatus() { // for reducing unneeded signals U.putIntOpaque(this, STATUS, 0); } private static final long STATUS = U.objectFieldOffset(Node.class, "status"); private static final long NEXT = U.objectFieldOffset(Node.class, "next"); private static final long PREV = U.objectFieldOffset(Node.class, "prev"); } // Concrete classes tagged by type static final class ExclusiveNode extends Node { } static final class SharedNode extends Node { } static final class ConditionNode extends Node implements ForkJoinPool.ManagedBlocker { ConditionNode nextWaiter; // link to next waiting node /** * Allows Conditions to be used in ForkJoinPools without * risking fixed pool exhaustion. This is usable only for * untimed Condition waits, not timed versions. */ public final boolean isReleasable() { return status <= 1 || Thread.currentThread().isInterrupted(); } public final boolean block() { while (!isReleasable()) LockSupport.park(this); return true; } } /** * Head of the wait queue, lazily initialized. */ private transient volatile Node head; /** * Tail of the wait queue. After initialization, modified only via casTail. */ private transient volatile Node tail; /** * The synchronization state. */ private volatile int state; /** * Returns the current value of synchronization state. * This operation has memory semantics of a {@code volatile} read. * @return current state value */ protected final int getState() { return state; } /** * Sets the value of synchronization state. * This operation has memory semantics of a {@code volatile} write. * @param newState the new state value */ protected final void setState(int newState) { state = newState; } /** * Atomically sets synchronization state to the given updated * value if the current state value equals the expected value. * This operation has memory semantics of a {@code volatile} read * and write. * * @param expect the expected value * @param update the new value * @return {@code true} if successful. False return indicates that the actual * value was not equal to the expected value. */ protected final boolean compareAndSetState(int expect, int update) { return U.compareAndSetInt(this, STATE, expect, update); } // Queuing utilities private boolean casTail(Node c, Node v) { return U.compareAndSetReference(this, TAIL, c, v); } /** tries once to CAS a new dummy node for head */ private void tryInitializeHead() { Node h = new ExclusiveNode(); if (U.compareAndSetReference(this, HEAD, null, h)) tail = h; } /** * Enqueues the node unless null. (Currently used only for * ConditionNodes; other cases are interleaved with acquires.) */ final void enqueue(Node node) { if (node != null) { for (;;) { Node t = tail; node.setPrevRelaxed(t); // avoid unnecessary fence if (t == null) // initialize tryInitializeHead(); else if (casTail(t, node)) { t.next = node; if (t.status < 0) // wake up to clean link LockSupport.unpark(node.waiter); break; } } } } /** Returns true if node is found in traversal from tail */ final boolean isEnqueued(Node node) { for (Node t = tail; t != null; t = t.prev) if (t == node) return true; return false; } /** * Wakes up the successor of given node, if one exists, and unsets its * WAITING status to avoid park race. This may fail to wake up an * eligible thread when one or more have been cancelled, but * cancelAcquire ensures liveness. */ private static void signalNext(Node h) { Node s; if (h != null && (s = h.next) != null && s.status != 0) { s.getAndUnsetStatus(WAITING); LockSupport.unpark(s.waiter); } } /** Wakes up the given node if in shared mode */ private static void signalNextIfShared(Node h) { Node s; if (h != null && (s = h.next) != null && (s instanceof SharedNode) && s.status != 0) { s.getAndUnsetStatus(WAITING); LockSupport.unpark(s.waiter); } } /** * Main acquire method, invoked by all exported acquire methods. * * @param node null unless a reacquiring Condition * @param arg the acquire argument * @param shared true if shared mode else exclusive * @param interruptible if abort and return negative on interrupt * @param timed if true use timed waits * @param time if timed, the System.nanoTime value to timeout * @return positive if acquired, 0 if timed out, negative if interrupted */ final int acquire(Node node, int arg, boolean shared, boolean interruptible, boolean timed, long time) { Thread current = Thread.currentThread(); byte spins = 0, postSpins = 0; // retries upon unpark of first thread boolean interrupted = false, first = false; Node pred = null; // predecessor of node when enqueued /* * Repeatedly: * Check if node now first * if so, ensure head stable, else ensure valid predecessor * if node is first or not yet enqueued, try acquiring * else if node not yet created, create it * else if not yet enqueued, try once to enqueue * else if woken from park, retry (up to postSpins times) * else if WAITING status not set, set and retry * else park and clear WAITING status, and check cancellation */ for (;;) { if (!first && (pred = (node == null) ? null : node.prev) != null && !(first = (head == pred))) { if (pred.status < 0) { cleanQueue(); // predecessor cancelled continue; } else if (pred.prev == null) { Thread.onSpinWait(); // ensure serialization continue; } } if (first || pred == null) { boolean acquired; try { if (shared) acquired = (tryAcquireShared(arg) >= 0); else acquired = tryAcquire(arg); } catch (Throwable ex) { cancelAcquire(node, interrupted, false); throw ex; } if (acquired) { if (first) { node.prev = null; head = node; pred.next = null; node.waiter = null; if (shared) signalNextIfShared(node); if (interrupted) current.interrupt(); } return 1; } } if (node == null) { // allocate; retry before enqueue if (shared) node = new SharedNode(); else node = new ExclusiveNode(); } else if (pred == null) { // try to enqueue node.waiter = current; Node t = tail; node.setPrevRelaxed(t); // avoid unnecessary fence if (t == null) tryInitializeHead(); else if (!casTail(t, node)) node.setPrevRelaxed(null); // back out else t.next = node; } else if (first && spins != 0) { --spins; // reduce unfairness on rewaits Thread.onSpinWait(); } else if (node.status == 0) { node.status = WAITING; // enable signal and recheck } else { long nanos; spins = postSpins = (byte)((postSpins << 1) | 1); if (!timed) LockSupport.park(this); else if ((nanos = time - System.nanoTime()) > 0L) LockSupport.parkNanos(this, nanos); else break; node.clearStatus(); if ((interrupted |= Thread.interrupted()) && interruptible) break; } } return cancelAcquire(node, interrupted, interruptible); } /** * Possibly repeatedly traverses from tail, unsplicing cancelled * nodes until none are found. Unparks nodes that may have been * relinked to be next eligible acquirer. */ private void cleanQueue() { for (;;) { // restart point for (Node q = tail, s = null, p, n;;) { // (p, q, s) triples if (q == null || (p = q.prev) == null) return; // end of list if (s == null ? tail != q : (s.prev != q || s.status < 0)) break; // inconsistent if (q.status < 0) { // cancelled if ((s == null ? casTail(q, p) : s.casPrev(q, p)) && q.prev == p) { p.casNext(q, s); // OK if fails if (p.prev == null) signalNext(p); } break; } if ((n = p.next) != q) { // help finish if (n != null && q.prev == p) { p.casNext(n, q); if (p.prev == null) signalNext(p); } break; } s = q; q = q.prev; } } } /** * Cancels an ongoing attempt to acquire. * * @param node the node (may be null if cancelled before enqueuing) * @param interrupted true if thread interrupted * @param interruptible if should report interruption vs reset */ private int cancelAcquire(Node node, boolean interrupted, boolean interruptible) { if (node != null) { node.waiter = null; node.status = CANCELLED; if (node.prev != null) cleanQueue(); } if (interrupted) { if (interruptible) return CANCELLED; else Thread.currentThread().interrupt(); } return 0; } // Main exported methods /** * Attempts to acquire in exclusive mode. This method should query * if the state of the object permits it to be acquired in the * exclusive mode, and if so to acquire it. * *

This method is always invoked by the thread performing * acquire. If this method reports failure, the acquire method * may queue the thread, if it is not already queued, until it is * signalled by a release from some other thread. This can be used * to implement method {@link Lock#tryLock()}. * *

The default * implementation throws {@link UnsupportedOperationException}. * * @param arg the acquire argument. This value is always the one * passed to an acquire method, or is the value saved on entry * to a condition wait. The value is otherwise uninterpreted * and can represent anything you like. * @return {@code true} if successful. Upon success, this object has * been acquired. * @throws IllegalMonitorStateException if acquiring would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if exclusive mode is not supported */ protected boolean tryAcquire(int arg) { throw new UnsupportedOperationException(); } /** * Attempts to set the state to reflect a release in exclusive * mode. * *

This method is always invoked by the thread performing release. * *

The default implementation throws * {@link UnsupportedOperationException}. * * @param arg the release argument. This value is always the one * passed to a release method, or the current state value upon * entry to a condition wait. The value is otherwise * uninterpreted and can represent anything you like. * @return {@code true} if this object is now in a fully released * state, so that any waiting threads may attempt to acquire; * and {@code false} otherwise. * @throws IllegalMonitorStateException if releasing would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if exclusive mode is not supported */ protected boolean tryRelease(int arg) { throw new UnsupportedOperationException(); } /** * Attempts to acquire in shared mode. This method should query if * the state of the object permits it to be acquired in the shared * mode, and if so to acquire it. * *

This method is always invoked by the thread performing * acquire. If this method reports failure, the acquire method * may queue the thread, if it is not already queued, until it is * signalled by a release from some other thread. * *

The default implementation throws {@link * UnsupportedOperationException}. * * @param arg the acquire argument. This value is always the one * passed to an acquire method, or is the value saved on entry * to a condition wait. The value is otherwise uninterpreted * and can represent anything you like. * @return a negative value on failure; zero if acquisition in shared * mode succeeded but no subsequent shared-mode acquire can * succeed; and a positive value if acquisition in shared * mode succeeded and subsequent shared-mode acquires might * also succeed, in which case a subsequent waiting thread * must check availability. (Support for three different * return values enables this method to be used in contexts * where acquires only sometimes act exclusively.) Upon * success, this object has been acquired. * @throws IllegalMonitorStateException if acquiring would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if shared mode is not supported */ protected int tryAcquireShared(int arg) { throw new UnsupportedOperationException(); } /** * Attempts to set the state to reflect a release in shared mode. * *

This method is always invoked by the thread performing release. * *

The default implementation throws * {@link UnsupportedOperationException}. * * @param arg the release argument. This value is always the one * passed to a release method, or the current state value upon * entry to a condition wait. The value is otherwise * uninterpreted and can represent anything you like. * @return {@code true} if this release of shared mode may permit a * waiting acquire (shared or exclusive) to succeed; and * {@code false} otherwise * @throws IllegalMonitorStateException if releasing would place this * synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if shared mode is not supported */ protected boolean tryReleaseShared(int arg) { throw new UnsupportedOperationException(); } /** * Returns {@code true} if synchronization is held exclusively with * respect to the current (calling) thread. This method is invoked * upon each call to a {@link ConditionObject} method. * *

The default implementation throws {@link * UnsupportedOperationException}. This method is invoked * internally only within {@link ConditionObject} methods, so need * not be defined if conditions are not used. * * @return {@code true} if synchronization is held exclusively; * {@code false} otherwise * @throws UnsupportedOperationException if conditions are not supported */ protected boolean isHeldExclusively() { throw new UnsupportedOperationException(); } /** * Acquires in exclusive mode, ignoring interrupts. Implemented * by invoking at least once {@link #tryAcquire}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquire} until success. This method can be used * to implement method {@link Lock#lock}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. */ public final void acquire(int arg) { if (!tryAcquire(arg)) acquire(null, arg, false, false, false, 0L); } /** * Acquires in exclusive mode, aborting if interrupted. * Implemented by first checking interrupt status, then invoking * at least once {@link #tryAcquire}, returning on * success. Otherwise the thread is queued, possibly repeatedly * blocking and unblocking, invoking {@link #tryAcquire} * until success or the thread is interrupted. This method can be * used to implement method {@link Lock#lockInterruptibly}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. * @throws InterruptedException if the current thread is interrupted */ public final void acquireInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted() || (!tryAcquire(arg) && acquire(null, arg, false, true, false, 0L) < 0)) throw new InterruptedException(); } /** * Attempts to acquire in exclusive mode, aborting if interrupted, * and failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquire}, returning on success. Otherwise, the thread is * queued, possibly repeatedly blocking and unblocking, invoking * {@link #tryAcquire} until success or the thread is interrupted * or the timeout elapses. This method can be used to implement * method {@link Lock#tryLock(long, TimeUnit)}. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquire} but is otherwise uninterpreted and * can represent anything you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return {@code true} if acquired; {@code false} if timed out * @throws InterruptedException if the current thread is interrupted */ public final boolean tryAcquireNanos(int arg, long nanosTimeout) throws InterruptedException { if (!Thread.interrupted()) { if (tryAcquire(arg)) return true; if (nanosTimeout <= 0L) return false; int stat = acquire(null, arg, false, true, true, System.nanoTime() + nanosTimeout); if (stat > 0) return true; if (stat == 0) return false; } throw new InterruptedException(); } /** * Releases in exclusive mode. Implemented by unblocking one or * more threads if {@link #tryRelease} returns true. * This method can be used to implement method {@link Lock#unlock}. * * @param arg the release argument. This value is conveyed to * {@link #tryRelease} but is otherwise uninterpreted and * can represent anything you like. * @return the value returned from {@link #tryRelease} */ public final boolean release(int arg) { if (tryRelease(arg)) { signalNext(head); return true; } return false; } /** * Acquires in shared mode, ignoring interrupts. Implemented by * first invoking at least once {@link #tryAcquireShared}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquireShared} until success. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquireShared} but is otherwise uninterpreted * and can represent anything you like. */ public final void acquireShared(int arg) { if (tryAcquireShared(arg) < 0) acquire(null, arg, true, false, false, 0L); } /** * Acquires in shared mode, aborting if interrupted. Implemented * by first checking interrupt status, then invoking at least once * {@link #tryAcquireShared}, returning on success. Otherwise the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted. * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquireShared} but is * otherwise uninterpreted and can represent anything * you like. * @throws InterruptedException if the current thread is interrupted */ public final void acquireSharedInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted() || (tryAcquireShared(arg) < 0 && acquire(null, arg, true, true, false, 0L) < 0)) throw new InterruptedException(); } /** * Attempts to acquire in shared mode, aborting if interrupted, and * failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquireShared}, returning on success. Otherwise, the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted or the timeout elapses. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquireShared} but is otherwise uninterpreted * and can represent anything you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return {@code true} if acquired; {@code false} if timed out * @throws InterruptedException if the current thread is interrupted */ public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException { if (!Thread.interrupted()) { if (tryAcquireShared(arg) >= 0) return true; if (nanosTimeout <= 0L) return false; int stat = acquire(null, arg, true, true, true, System.nanoTime() + nanosTimeout); if (stat > 0) return true; if (stat == 0) return false; } throw new InterruptedException(); } /** * Releases in shared mode. Implemented by unblocking one or more * threads if {@link #tryReleaseShared} returns true. * * @param arg the release argument. This value is conveyed to * {@link #tryReleaseShared} but is otherwise uninterpreted * and can represent anything you like. * @return the value returned from {@link #tryReleaseShared} */ public final boolean releaseShared(int arg) { if (tryReleaseShared(arg)) { signalNext(head); return true; } return false; } // Queue inspection methods /** * Queries whether any threads are waiting to acquire. Note that * because cancellations due to interrupts and timeouts may occur * at any time, a {@code true} return does not guarantee that any * other thread will ever acquire. * * @return {@code true} if there may be other threads waiting to acquire */ public final boolean hasQueuedThreads() { for (Node p = tail, h = head; p != h && p != null; p = p.prev) if (p.status >= 0) return true; return false; } /** * Queries whether any threads have ever contended to acquire this * synchronizer; that is, if an acquire method has ever blocked. * *

In this implementation, this operation returns in * constant time. * * @return {@code true} if there has ever been contention */ public final boolean hasContended() { return head != null; } /** * Returns the first (longest-waiting) thread in the queue, or * {@code null} if no threads are currently queued. * *

In this implementation, this operation normally returns in * constant time, but may iterate upon contention if other threads are * concurrently modifying the queue. * * @return the first (longest-waiting) thread in the queue, or * {@code null} if no threads are currently queued */ public final Thread getFirstQueuedThread() { Thread first = null, w; Node h, s; if ((h = head) != null && ((s = h.next) == null || (first = s.waiter) == null || s.prev == null)) { // traverse from tail on stale reads for (Node p = tail, q; p != null && (q = p.prev) != null; p = q) if ((w = p.waiter) != null) first = w; } return first; } /** * Returns true if the given thread is currently queued. * *

This implementation traverses the queue to determine * presence of the given thread. * * @param thread the thread * @return {@code true} if the given thread is on the queue * @throws NullPointerException if the thread is null */ public final boolean isQueued(Thread thread) { if (thread == null) throw new NullPointerException(); for (Node p = tail; p != null; p = p.prev) if (p.waiter == thread) return true; return false; } /** * Returns {@code true} if the apparent first queued thread, if one * exists, is waiting in exclusive mode. If this method returns * {@code true}, and the current thread is attempting to acquire in * shared mode (that is, this method is invoked from {@link * #tryAcquireShared}) then it is guaranteed that the current thread * is not the first queued thread. Used only as a heuristic in * ReentrantReadWriteLock. */ final boolean apparentlyFirstQueuedIsExclusive() { Node h, s; return (h = head) != null && (s = h.next) != null && !(s instanceof SharedNode) && s.waiter != null; } /** * Queries whether any threads have been waiting to acquire longer * than the current thread. * *

An invocation of this method is equivalent to (but may be * more efficient than): *

 {@code
     * getFirstQueuedThread() != Thread.currentThread()
     *   && hasQueuedThreads()}
* *

Note that because cancellations due to interrupts and * timeouts may occur at any time, a {@code true} return does not * guarantee that some other thread will acquire before the current * thread. Likewise, it is possible for another thread to win a * race to enqueue after this method has returned {@code false}, * due to the queue being empty. * *

This method is designed to be used by a fair synchronizer to * avoid barging. * Such a synchronizer's {@link #tryAcquire} method should return * {@code false}, and its {@link #tryAcquireShared} method should * return a negative value, if this method returns {@code true} * (unless this is a reentrant acquire). For example, the {@code * tryAcquire} method for a fair, reentrant, exclusive mode * synchronizer might look like this: * *

 {@code
     * protected boolean tryAcquire(int arg) {
     *   if (isHeldExclusively()) {
     *     // A reentrant acquire; increment hold count
     *     return true;
     *   } else if (hasQueuedPredecessors()) {
     *     return false;
     *   } else {
     *     // try to acquire normally
     *   }
     * }}
* * @return {@code true} if there is a queued thread preceding the * current thread, and {@code false} if the current thread * is at the head of the queue or the queue is empty * @since 1.7 */ public final boolean hasQueuedPredecessors() { Thread first = null; Node h, s; if ((h = head) != null && ((s = h.next) == null || (first = s.waiter) == null || s.prev == null)) first = getFirstQueuedThread(); // retry via getFirstQueuedThread return first != null && first != Thread.currentThread(); } // Instrumentation and monitoring methods /** * Returns an estimate of the number of threads waiting to * acquire. The value is only an estimate because the number of * threads may change dynamically while this method traverses * internal data structures. This method is designed for use in * monitoring system state, not for synchronization control. * * @return the estimated number of threads waiting to acquire */ public final int getQueueLength() { int n = 0; for (Node p = tail; p != null; p = p.prev) { if (p.waiter != null) ++n; } return n; } /** * Returns a collection containing threads that may be waiting to * acquire. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. This method is * designed to facilitate construction of subclasses that provide * more extensive monitoring facilities. * * @return the collection of threads */ public final Collection getQueuedThreads() { ArrayList list = new ArrayList<>(); for (Node p = tail; p != null; p = p.prev) { Thread t = p.waiter; if (t != null) list.add(t); } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in exclusive mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to an exclusive acquire. * * @return the collection of threads */ public final Collection getExclusiveQueuedThreads() { ArrayList list = new ArrayList<>(); for (Node p = tail; p != null; p = p.prev) { if (!(p instanceof SharedNode)) { Thread t = p.waiter; if (t != null) list.add(t); } } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in shared mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to a shared acquire. * * @return the collection of threads */ public final Collection getSharedQueuedThreads() { ArrayList list = new ArrayList<>(); for (Node p = tail; p != null; p = p.prev) { if (p instanceof SharedNode) { Thread t = p.waiter; if (t != null) list.add(t); } } return list; } /** * Returns a string identifying this synchronizer, as well as its state. * The state, in brackets, includes the String {@code "State ="} * followed by the current value of {@link #getState}, and either * {@code "nonempty"} or {@code "empty"} depending on whether the * queue is empty. * * @return a string identifying this synchronizer, as well as its state */ public String toString() { return super.toString() + "[State = " + getState() + ", " + (hasQueuedThreads() ? "non" : "") + "empty queue]"; } // Instrumentation methods for conditions /** * Queries whether the given ConditionObject * uses this synchronizer as its lock. * * @param condition the condition * @return {@code true} if owned * @throws NullPointerException if the condition is null */ public final boolean owns(ConditionObject condition) { return condition.isOwnedBy(this); } /** * Queries whether any threads are waiting on the given condition * associated with this synchronizer. Note that because timeouts * and interrupts may occur at any time, a {@code true} return * does not guarantee that a future {@code signal} will awaken * any threads. This method is designed primarily for use in * monitoring of the system state. * * @param condition the condition * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */ public final boolean hasWaiters(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.hasWaiters(); } /** * Returns an estimate of the number of threads waiting on the * given condition associated with this synchronizer. Note that * because timeouts and interrupts may occur at any time, the * estimate serves only as an upper bound on the actual number of * waiters. This method is designed for use in monitoring system * state, not for synchronization control. * * @param condition the condition * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */ public final int getWaitQueueLength(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitQueueLength(); } /** * Returns a collection containing those threads that may be * waiting on the given condition associated with this * synchronizer. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. * * @param condition the condition * @return the collection of threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if the condition is null */ public final Collection getWaitingThreads(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitingThreads(); } /** * Condition implementation for a {@link AbstractQueuedSynchronizer} * serving as the basis of a {@link Lock} implementation. * *

Method documentation for this class describes mechanics, * not behavioral specifications from the point of view of Lock * and Condition users. Exported versions of this class will in * general need to be accompanied by documentation describing * condition semantics that rely on those of the associated * {@code AbstractQueuedSynchronizer}. * *

This class is Serializable, but all fields are transient, * so deserialized conditions have no waiters. */ public class ConditionObject implements Condition, java.io.Serializable { private static final long serialVersionUID = 1173984872572414699L; /** First node of condition queue. */ private transient ConditionNode firstWaiter; /** Last node of condition queue. */ private transient ConditionNode lastWaiter; /** * Creates a new {@code ConditionObject} instance. */ public ConditionObject() { } // Signalling methods /** * Removes and transfers one or all waiters to sync queue. */ private void doSignal(ConditionNode first, boolean all) { while (first != null) { ConditionNode next = first.nextWaiter; if ((firstWaiter = next) == null) lastWaiter = null; if ((first.getAndUnsetStatus(COND) & COND) != 0) { enqueue(first); if (!all) break; } first = next; } } /** * Moves the longest-waiting thread, if one exists, from the * wait queue for this condition to the wait queue for the * owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ public final void signal() { ConditionNode first = firstWaiter; if (!isHeldExclusively()) throw new IllegalMonitorStateException(); if (first != null) doSignal(first, false); } /** * Moves all threads from the wait queue for this condition to * the wait queue for the owning lock. * * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ public final void signalAll() { ConditionNode first = firstWaiter; if (!isHeldExclusively()) throw new IllegalMonitorStateException(); if (first != null) doSignal(first, true); } // Waiting methods /** * Adds node to condition list and releases lock. * * @param node the node * @return savedState to reacquire after wait */ private int enableWait(ConditionNode node) { if (isHeldExclusively()) { node.waiter = Thread.currentThread(); node.setStatusRelaxed(COND | WAITING); ConditionNode last = lastWaiter; if (last == null) firstWaiter = node; else last.nextWaiter = node; lastWaiter = node; int savedState = getState(); if (release(savedState)) return savedState; } node.status = CANCELLED; // lock not held or inconsistent throw new IllegalMonitorStateException(); } /** * Returns true if a node that was initially placed on a condition * queue is now ready to reacquire on sync queue. * @param node the node * @return true if is reacquiring */ private boolean canReacquire(ConditionNode node) { // check links, not status to avoid enqueue race return node != null && node.prev != null && isEnqueued(node); } /** * Unlinks the given node and other non-waiting nodes from * condition queue unless already unlinked. */ private void unlinkCancelledWaiters(ConditionNode node) { if (node == null || node.nextWaiter != null || node == lastWaiter) { ConditionNode w = firstWaiter, trail = null; while (w != null) { ConditionNode next = w.nextWaiter; if ((w.status & COND) == 0) { w.nextWaiter = null; if (trail == null) firstWaiter = next; else trail.nextWaiter = next; if (next == null) lastWaiter = trail; } else trail = w; w = next; } } } /** * Implements uninterruptible condition wait. *

    *
  1. Save lock state returned by {@link #getState}. *
  2. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  3. Block until signalled. *
  4. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
*/ public final void awaitUninterruptibly() { ConditionNode node = new ConditionNode(); int savedState = enableWait(node); LockSupport.setCurrentBlocker(this); // for back-compatibility boolean interrupted = false; while (!canReacquire(node)) { if (Thread.interrupted()) interrupted = true; else if ((node.status & COND) != 0) { try { ForkJoinPool.managedBlock(node); } catch (InterruptedException ie) { interrupted = true; } } else Thread.onSpinWait(); // awoke while enqueuing } LockSupport.setCurrentBlocker(null); node.clearStatus(); acquire(node, savedState, false, false, false, 0L); if (interrupted) Thread.currentThread().interrupt(); } /** * Implements interruptible condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled or interrupted. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
*/ public final void await() throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); ConditionNode node = new ConditionNode(); int savedState = enableWait(node); LockSupport.setCurrentBlocker(this); // for back-compatibility boolean interrupted = false, cancelled = false; while (!canReacquire(node)) { if (interrupted |= Thread.interrupted()) { if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0) break; // else interrupted after signal } else if ((node.status & COND) != 0) { try { ForkJoinPool.managedBlock(node); } catch (InterruptedException ie) { interrupted = true; } } else Thread.onSpinWait(); // awoke while enqueuing } LockSupport.setCurrentBlocker(null); node.clearStatus(); acquire(node, savedState, false, false, false, 0L); if (interrupted) { if (cancelled) { unlinkCancelledWaiters(node); throw new InterruptedException(); } Thread.currentThread().interrupt(); } } /** * Implements timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
*/ public final long awaitNanos(long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); ConditionNode node = new ConditionNode(); int savedState = enableWait(node); long nanos = (nanosTimeout < 0L) ? 0L : nanosTimeout; long deadline = System.nanoTime() + nanos; boolean cancelled = false, interrupted = false; while (!canReacquire(node)) { if ((interrupted |= Thread.interrupted()) || (nanos = deadline - System.nanoTime()) <= 0L) { if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0) break; } else LockSupport.parkNanos(this, nanos); } node.clearStatus(); acquire(node, savedState, false, false, false, 0L); if (cancelled) { unlinkCancelledWaiters(node); if (interrupted) throw new InterruptedException(); } else if (interrupted) Thread.currentThread().interrupt(); long remaining = deadline - System.nanoTime(); // avoid overflow return (remaining <= nanosTimeout) ? remaining : Long.MIN_VALUE; } /** * Implements absolute timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
  7. If timed out while blocked in step 4, return false, else true. *
*/ public final boolean awaitUntil(Date deadline) throws InterruptedException { long abstime = deadline.getTime(); if (Thread.interrupted()) throw new InterruptedException(); ConditionNode node = new ConditionNode(); int savedState = enableWait(node); boolean cancelled = false, interrupted = false; while (!canReacquire(node)) { if ((interrupted |= Thread.interrupted()) || System.currentTimeMillis() >= abstime) { if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0) break; } else LockSupport.parkUntil(this, abstime); } node.clearStatus(); acquire(node, savedState, false, false, false, 0L); if (cancelled) { unlinkCancelledWaiters(node); if (interrupted) throw new InterruptedException(); } else if (interrupted) Thread.currentThread().interrupt(); return !cancelled; } /** * Implements timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException. *
  2. Save lock state returned by {@link #getState}. *
  3. Invoke {@link #release} with saved state as argument, * throwing IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out. *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException. *
  7. If timed out while blocked in step 4, return false, else true. *
*/ public final boolean await(long time, TimeUnit unit) throws InterruptedException { long nanosTimeout = unit.toNanos(time); if (Thread.interrupted()) throw new InterruptedException(); ConditionNode node = new ConditionNode(); int savedState = enableWait(node); long nanos = (nanosTimeout < 0L) ? 0L : nanosTimeout; long deadline = System.nanoTime() + nanos; boolean cancelled = false, interrupted = false; while (!canReacquire(node)) { if ((interrupted |= Thread.interrupted()) || (nanos = deadline - System.nanoTime()) <= 0L) { if (cancelled = (node.getAndUnsetStatus(COND) & COND) != 0) break; } else LockSupport.parkNanos(this, nanos); } node.clearStatus(); acquire(node, savedState, false, false, false, 0L); if (cancelled) { unlinkCancelledWaiters(node); if (interrupted) throw new InterruptedException(); } else if (interrupted) Thread.currentThread().interrupt(); return !cancelled; } // support for instrumentation /** * Returns true if this condition was created by the given * synchronization object. * * @return {@code true} if owned */ final boolean isOwnedBy(AbstractQueuedSynchronizer sync) { return sync == AbstractQueuedSynchronizer.this; } /** * Queries whether any threads are waiting on this condition. * Implements {@link AbstractQueuedSynchronizer#hasWaiters(ConditionObject)}. * * @return {@code true} if there are any waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final boolean hasWaiters() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); for (ConditionNode w = firstWaiter; w != null; w = w.nextWaiter) { if ((w.status & COND) != 0) return true; } return false; } /** * Returns an estimate of the number of threads waiting on * this condition. * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength(ConditionObject)}. * * @return the estimated number of waiting threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final int getWaitQueueLength() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); int n = 0; for (ConditionNode w = firstWaiter; w != null; w = w.nextWaiter) { if ((w.status & COND) != 0) ++n; } return n; } /** * Returns a collection containing those threads that may be * waiting on this Condition. * Implements {@link AbstractQueuedSynchronizer#getWaitingThreads(ConditionObject)}. * * @return the collection of threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns {@code false} */ protected final Collection getWaitingThreads() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); ArrayList list = new ArrayList<>(); for (ConditionNode w = firstWaiter; w != null; w = w.nextWaiter) { if ((w.status & COND) != 0) { Thread t = w.waiter; if (t != null) list.add(t); } } return list; } } // Unsafe private static final Unsafe U = Unsafe.getUnsafe(); private static final long STATE = U.objectFieldOffset(AbstractQueuedSynchronizer.class, "state"); private static final long HEAD = U.objectFieldOffset(AbstractQueuedSynchronizer.class, "head"); private static final long TAIL = U.objectFieldOffset(AbstractQueuedSynchronizer.class, "tail"); static { Class ensureLoaded = LockSupport.class; } }