/* * Copyright (c) 1996, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.awt.event; /** * An abstract adapter class for receiving mouse motion events. * The methods in this class are empty. This class exists as * convenience for creating listener objects. *
* Mouse motion events occur when a mouse is moved or dragged. * (Many such events will be generated in a normal program. * To track clicks and other mouse events, use the MouseAdapter.) *
* Extend this class to create a MouseEvent
listener
* and override the methods for the events of interest. (If you implement the
* MouseMotionListener
interface, you have to define all of
* the methods in it. This abstract class defines null methods for them
* all, so you can only have to define methods for events you care about.)
*
* Create a listener object using the extended class and then register it with
* a component using the component's addMouseMotionListener
* method. When the mouse is moved or dragged, the relevant method in the
* listener object is invoked and the MouseEvent
is passed to it.
*
* @author Amy Fowler
*
* @see MouseEvent
* @see MouseMotionListener
* @see Tutorial: Writing a Mouse Motion Listener
*
* @since 1.1
*/
public abstract class MouseMotionAdapter implements MouseMotionListener {
/**
* Invoked when a mouse button is pressed on a component and then
* dragged. Mouse drag events will continue to be delivered to
* the component where the first originated until the mouse button is
* released (regardless of whether the mouse position is within the
* bounds of the component).
*/
public void mouseDragged(MouseEvent e) {}
/**
* Invoked when the mouse button has been moved on a component
* (with no buttons no down).
*/
public void mouseMoved(MouseEvent e) {}
}