/* * Copyright (c) 2010, 2018, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ // Precompiled headers are turned off if the user passes // --disable-precompiled-headers to configure. #ifndef DONT_USE_PRECOMPILED_HEADER // These header files are included in at least 130 C++ files, as of // measurements made in November 2018. This list excludes files named // *.include.hpp, since including them decreased build performance. #include "classfile/classLoaderData.hpp" #include "classfile/javaClasses.hpp" #include "classfile/systemDictionary.hpp" #include "gc/shared/collectedHeap.hpp" #include "gc/shared/gcCause.hpp" #include "logging/log.hpp" #include "memory/allocation.hpp" #include "memory/iterator.hpp" #include "memory/memRegion.hpp" #include "memory/resourceArea.hpp" #include "memory/universe.hpp" #include "oops/instanceKlass.hpp" #include "oops/klass.hpp" #include "oops/method.hpp" #include "oops/objArrayKlass.hpp" #include "oops/objArrayOop.hpp" #include "oops/oop.hpp" #include "oops/oopsHierarchy.hpp" #include "runtime/atomic.hpp" #include "runtime/globals.hpp" #include "runtime/handles.hpp" #include "runtime/mutex.hpp" #include "runtime/orderAccess.hpp" #include "runtime/os.hpp" #include "runtime/thread.hpp" #include "runtime/timer.hpp" #include "services/memTracker.hpp" #include "utilities/align.hpp" #include "utilities/bitMap.hpp" #include "utilities/copy.hpp" #include "utilities/debug.hpp" #include "utilities/exceptions.hpp" #include "utilities/globalDefinitions.hpp" #include "utilities/growableArray.hpp" #include "utilities/macros.hpp" #include "utilities/ostream.hpp" #include "utilities/ticks.hpp" #ifdef TARGET_COMPILER_visCPP // For Visual Studio, including the *.inline.hpp files actually // increased performance. #include "memory/allocation.inline.hpp" #include "oops/access.inline.hpp" #include "oops/oop.inline.hpp" #include "runtime/handles.inline.hpp" #endif // TARGET_COMPILER_visCPP #endif // !DONT_USE_PRECOMPILED_HEADER