/* * Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. * */ #ifndef SHARE_VM_OPTO_CONVERTNODE_HPP #define SHARE_VM_OPTO_CONVERTNODE_HPP #include "opto/node.hpp" #include "opto/opcodes.hpp" //------------------------------Conv2BNode------------------------------------- // Convert int/pointer to a Boolean. Map zero to zero, all else to 1. class Conv2BNode : public Node { public: Conv2BNode( Node *i ) : Node(0,i) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::BOOL; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegI; } }; // The conversions operations are all Alpha sorted. Please keep it that way! //------------------------------ConvD2FNode------------------------------------ // Convert double to float class ConvD2FNode : public Node { public: ConvD2FNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvD2INode------------------------------------ // Convert Double to Integer class ConvD2INode : public Node { public: ConvD2INode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ConvD2LNode------------------------------------ // Convert Double to Long class ConvD2LNode : public Node { public: ConvD2LNode( Node *dbl ) : Node(0,dbl) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvF2DNode------------------------------------ // Convert Float to a Double. class ConvF2DNode : public Node { public: ConvF2DNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvF2INode------------------------------------ // Convert float to integer class ConvF2INode : public Node { public: ConvF2INode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegI; } }; //------------------------------ConvF2LNode------------------------------------ // Convert float to long class ConvF2LNode : public Node { public: ConvF2LNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeLong::LONG; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvI2DNode------------------------------------ // Convert Integer to Double class ConvI2DNode : public Node { public: ConvI2DNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvI2FNode------------------------------------ // Convert Integer to Float class ConvI2FNode : public Node { public: ConvI2FNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Identity( PhaseTransform *phase ); virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvI2LNode------------------------------------ // Convert integer to long class ConvI2LNode : public TypeNode { public: ConvI2LNode(Node *in1, const TypeLong* t = TypeLong::INT) : TypeNode(t, 2) { init_req(1, in1); } virtual int Opcode() const; virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegL; } }; //------------------------------ConvL2DNode------------------------------------ // Convert Long to Double class ConvL2DNode : public Node { public: ConvL2DNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegD; } }; //------------------------------ConvL2FNode------------------------------------ // Convert Long to Float class ConvL2FNode : public Node { public: ConvL2FNode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual const Type *Value( PhaseTransform *phase ) const; virtual uint ideal_reg() const { return Op_RegF; } }; //------------------------------ConvL2INode------------------------------------ // Convert long to integer class ConvL2INode : public Node { public: ConvL2INode( Node *in1 ) : Node(0,in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return TypeInt::INT; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); virtual uint ideal_reg() const { return Op_RegI; } }; //-----------------------------RoundFloatNode---------------------------------- class RoundFloatNode: public Node { public: RoundFloatNode(Node* c, Node *in1): Node(c, in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::FLOAT; } virtual uint ideal_reg() const { return Op_RegF; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; }; //-----------------------------RoundDoubleNode--------------------------------- class RoundDoubleNode: public Node { public: RoundDoubleNode(Node* c, Node *in1): Node(c, in1) {} virtual int Opcode() const; virtual const Type *bottom_type() const { return Type::DOUBLE; } virtual uint ideal_reg() const { return Op_RegD; } virtual Node *Identity( PhaseTransform *phase ); virtual const Type *Value( PhaseTransform *phase ) const; }; #endif // SHARE_VM_OPTO_CONVERTNODE_HPP