src/share/classes/sun/java2d/pipe/BufferedRenderPipe.java

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@@ -506,21 +506,21 @@
             }
         }
     }
 
     public void draw(SunGraphics2D sg2d, Shape s) {
-        if (sg2d.strokeState == sg2d.STROKE_THIN) {
+        if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
             if (s instanceof Polygon) {
-                if (sg2d.transformState < sg2d.TRANSFORM_TRANSLATESCALE) {
+                if (sg2d.transformState < SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
                     Polygon p = (Polygon)s;
                     drawPolygon(sg2d, p.xpoints, p.ypoints, p.npoints);
                     return;
                 }
             }
             Path2D.Float p2df;
             int transx, transy;
-            if (sg2d.transformState <= sg2d.TRANSFORM_INT_TRANSLATE) {
+            if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
                 if (s instanceof Path2D.Float) {
                     p2df = (Path2D.Float)s;
                 } else {
                     p2df = new Path2D.Float(s);
                 }

@@ -530,11 +530,11 @@
                 p2df = new Path2D.Float(s, sg2d.transform);
                 transx = 0;
                 transy = 0;
             }
             drawPath(sg2d, p2df, transx, transy);
-        } else if (sg2d.strokeState < sg2d.STROKE_CUSTOM) {
+        } else if (sg2d.strokeState < SunGraphics2D.STROKE_CUSTOM) {
             ShapeSpanIterator si = LoopPipe.getStrokeSpans(sg2d, s);
             try {
                 fillSpans(sg2d, si, 0, 0);
             } finally {
                 si.dispose();

@@ -545,15 +545,15 @@
     }
 
     public void fill(SunGraphics2D sg2d, Shape s) {
         int transx, transy;
 
-        if (sg2d.strokeState == sg2d.STROKE_THIN) {
+        if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
             // Here we are able to use fillPath() for
             // high-quality fills.
             Path2D.Float p2df;
-            if (sg2d.transformState <= sg2d.TRANSFORM_INT_TRANSLATE) {
+            if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
                 if (s instanceof Path2D.Float) {
                     p2df = (Path2D.Float)s;
                 } else {
                     p2df = new Path2D.Float(s);
                 }

@@ -567,11 +567,11 @@
             fillPath(sg2d, p2df, transx, transy);
             return;
         }
 
         AffineTransform at;
-        if (sg2d.transformState <= sg2d.TRANSFORM_INT_TRANSLATE) {
+        if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
             // Transform (translation) will be done by FillSpans (we could
             // delegate to fillPolygon() here, but most hardware accelerated
             // libraries cannot handle non-convex polygons, so we will use
             // the FillSpans approach by default)
             at = null;