1 /* 2 * Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, 20 * CA 95054 USA or visit www.sun.com if you need additional information or 21 * have any questions. 22 * 23 */ 24 25 // Portions of code courtesy of Clifford Click 26 27 class PhaseTransform; 28 29 //------------------------------AddNode---------------------------------------- 30 // Classic Add functionality. This covers all the usual 'add' behaviors for 31 // an algebraic ring. Add-integer, add-float, add-double, and binary-or are 32 // all inherited from this class. The various identity values are supplied 33 // by virtual functions. 34 class AddNode : public Node { 35 virtual uint hash() const; 36 public: 37 AddNode( Node *in1, Node *in2 ) : Node(0,in1,in2) { 38 init_class_id(Class_Add); 39 } 40 41 // Handle algebraic identities here. If we have an identity, return the Node 42 // we are equivalent to. We look for "add of zero" as an identity. 43 virtual Node *Identity( PhaseTransform *phase ); 44 45 // We also canonicalize the Node, moving constants to the right input, 46 // and flatten expressions (so that 1+x+2 becomes x+3). 47 virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 48 49 // Compute a new Type for this node. Basically we just do the pre-check, 50 // then call the virtual add() to set the type. 51 virtual const Type *Value( PhaseTransform *phase ) const; 52 53 // Check if this addition involves the additive identity 54 virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; 55 56 // Supplied function returns the sum of the inputs. 57 // This also type-checks the inputs for sanity. Guaranteed never to 58 // be passed a TOP or BOTTOM type, these are filtered out by a pre-check. 59 virtual const Type *add_ring( const Type *, const Type * ) const = 0; 60 61 // Supplied function to return the additive identity type 62 virtual const Type *add_id() const = 0; 63 64 }; 65 66 //------------------------------AddINode--------------------------------------- 67 // Add 2 integers 68 class AddINode : public AddNode { 69 public: 70 AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 71 virtual int Opcode() const; 72 virtual const Type *add_ring( const Type *, const Type * ) const; 73 virtual const Type *add_id() const { return TypeInt::ZERO; } 74 virtual const Type *bottom_type() const { return TypeInt::INT; } 75 virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 76 virtual Node *Identity( PhaseTransform *phase ); 77 virtual uint ideal_reg() const { return Op_RegI; } 78 }; 79 80 //------------------------------AddLNode--------------------------------------- 81 // Add 2 longs 82 class AddLNode : public AddNode { 83 public: 84 AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 85 virtual int Opcode() const; 86 virtual const Type *add_ring( const Type *, const Type * ) const; 87 virtual const Type *add_id() const { return TypeLong::ZERO; } 88 virtual const Type *bottom_type() const { return TypeLong::LONG; } 89 virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 90 virtual Node *Identity( PhaseTransform *phase ); 91 virtual uint ideal_reg() const { return Op_RegL; } 92 }; 93 94 //------------------------------AddFNode--------------------------------------- 95 // Add 2 floats 96 class AddFNode : public AddNode { 97 public: 98 AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 99 virtual int Opcode() const; 100 virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 101 virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; 102 virtual const Type *add_ring( const Type *, const Type * ) const; 103 virtual const Type *add_id() const { return TypeF::ZERO; } 104 virtual const Type *bottom_type() const { return Type::FLOAT; } 105 virtual Node *Identity( PhaseTransform *phase ) { return this; } 106 virtual uint ideal_reg() const { return Op_RegF; } 107 }; 108 109 //------------------------------AddDNode--------------------------------------- 110 // Add 2 doubles 111 class AddDNode : public AddNode { 112 public: 113 AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 114 virtual int Opcode() const; 115 virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 116 virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; 117 virtual const Type *add_ring( const Type *, const Type * ) const; 118 virtual const Type *add_id() const { return TypeD::ZERO; } 119 virtual const Type *bottom_type() const { return Type::DOUBLE; } 120 virtual Node *Identity( PhaseTransform *phase ) { return this; } 121 virtual uint ideal_reg() const { return Op_RegD; } 122 }; 123 124 //------------------------------AddPNode--------------------------------------- 125 // Add pointer plus integer to get pointer. NOT commutative, really. 126 // So not really an AddNode. Lives here, because people associate it with 127 // an add. 128 class AddPNode : public Node { 129 public: 130 enum { Control, // When is it safe to do this add? 131 Base, // Base oop, for GC purposes 132 Address, // Actually address, derived from base 133 Offset } ; // Offset added to address 134 AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) { 135 init_class_id(Class_AddP); 136 } 137 virtual int Opcode() const; 138 virtual Node *Identity( PhaseTransform *phase ); 139 virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 140 virtual const Type *Value( PhaseTransform *phase ) const; 141 virtual const Type *bottom_type() const; 142 virtual uint ideal_reg() const { return Op_RegP; } 143 Node *base_node() { assert( req() > Base, "Missing base"); return in(Base); } 144 static Node* Ideal_base_and_offset(Node* ptr, PhaseTransform* phase, 145 // second return value: 146 intptr_t& offset); 147 148 // Collect the AddP offset values into the elements array, giving up 149 // if there are more than length. 150 int unpack_offsets(Node* elements[], int length); 151 152 // Do not match base-ptr edge 153 virtual uint match_edge(uint idx) const; 154 static const Type *mach_bottom_type(const MachNode* n); // used by ad_<arch>.hpp 155 }; 156 157 //------------------------------OrINode---------------------------------------- 158 // Logically OR 2 integers. Included with the ADD nodes because it inherits 159 // all the behavior of addition on a ring. 160 class OrINode : public AddNode { 161 public: 162 OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 163 virtual int Opcode() const; 164 virtual const Type *add_ring( const Type *, const Type * ) const; 165 virtual const Type *add_id() const { return TypeInt::ZERO; } 166 virtual const Type *bottom_type() const { return TypeInt::INT; } 167 virtual Node *Identity( PhaseTransform *phase ); 168 virtual uint ideal_reg() const { return Op_RegI; } 169 }; 170 171 //------------------------------OrLNode---------------------------------------- 172 // Logically OR 2 longs. Included with the ADD nodes because it inherits 173 // all the behavior of addition on a ring. 174 class OrLNode : public AddNode { 175 public: 176 OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 177 virtual int Opcode() const; 178 virtual const Type *add_ring( const Type *, const Type * ) const; 179 virtual const Type *add_id() const { return TypeLong::ZERO; } 180 virtual const Type *bottom_type() const { return TypeLong::LONG; } 181 virtual Node *Identity( PhaseTransform *phase ); 182 virtual uint ideal_reg() const { return Op_RegL; } 183 }; 184 185 //------------------------------XorINode--------------------------------------- 186 // XOR'ing 2 integers 187 class XorINode : public AddNode { 188 public: 189 XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 190 virtual int Opcode() const; 191 virtual const Type *add_ring( const Type *, const Type * ) const; 192 virtual const Type *add_id() const { return TypeInt::ZERO; } 193 virtual const Type *bottom_type() const { return TypeInt::INT; } 194 virtual uint ideal_reg() const { return Op_RegI; } 195 }; 196 197 //------------------------------XorINode--------------------------------------- 198 // XOR'ing 2 longs 199 class XorLNode : public AddNode { 200 public: 201 XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 202 virtual int Opcode() const; 203 virtual const Type *add_ring( const Type *, const Type * ) const; 204 virtual const Type *add_id() const { return TypeLong::ZERO; } 205 virtual const Type *bottom_type() const { return TypeLong::LONG; } 206 virtual uint ideal_reg() const { return Op_RegL; } 207 }; 208 209 //------------------------------MaxNode---------------------------------------- 210 // Max (or min) of 2 values. Included with the ADD nodes because it inherits 211 // all the behavior of addition on a ring. Only new thing is that we allow 212 // 2 equal inputs to be equal. 213 class MaxNode : public AddNode { 214 public: 215 MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} 216 virtual int Opcode() const = 0; 217 }; 218 219 //------------------------------MaxINode--------------------------------------- 220 // Maximum of 2 integers. Included with the ADD nodes because it inherits 221 // all the behavior of addition on a ring. 222 class MaxINode : public MaxNode { 223 public: 224 MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {} 225 virtual int Opcode() const; 226 virtual const Type *add_ring( const Type *, const Type * ) const; 227 virtual const Type *add_id() const { return TypeInt::make(min_jint); } 228 virtual const Type *bottom_type() const { return TypeInt::INT; } 229 virtual uint ideal_reg() const { return Op_RegI; } 230 }; 231 232 //------------------------------MinINode--------------------------------------- 233 // MINimum of 2 integers. Included with the ADD nodes because it inherits 234 // all the behavior of addition on a ring. 235 class MinINode : public MaxNode { 236 public: 237 MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {} 238 virtual int Opcode() const; 239 virtual const Type *add_ring( const Type *, const Type * ) const; 240 virtual const Type *add_id() const { return TypeInt::make(max_jint); } 241 virtual const Type *bottom_type() const { return TypeInt::INT; } 242 virtual uint ideal_reg() const { return Op_RegI; } 243 virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); 244 };