1 /* 2 * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP 26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP 27 28 #include "memory/allocation.hpp" 29 #ifdef TARGET_OS_FAMILY_linux 30 # include "thread_linux.inline.hpp" 31 #endif 32 #ifdef TARGET_OS_FAMILY_solaris 33 # include "thread_solaris.inline.hpp" 34 #endif 35 #ifdef TARGET_OS_FAMILY_windows 36 # include "thread_windows.inline.hpp" 37 #endif 38 39 // The resource area holds temporary data structures in the VM. 40 // The actual allocation areas are thread local. Typical usage: 41 // 42 // ... 43 // { 44 // ResourceMark rm; 45 // int foo[] = NEW_RESOURCE_ARRAY(int, 64); 46 // ... 47 // } 48 // ... 49 50 //------------------------------ResourceArea----------------------------------- 51 // A ResourceArea is an Arena that supports safe usage of ResourceMark. 52 class ResourceArea: public Arena { 53 friend class ResourceMark; 54 friend class DeoptResourceMark; 55 debug_only(int _nesting;) // current # of nested ResourceMarks 56 debug_only(static int _warned;) // to suppress multiple warnings 57 58 public: 59 ResourceArea() { 60 debug_only(_nesting = 0;) 61 } 62 63 ResourceArea(size_t init_size) : Arena(init_size) { 64 debug_only(_nesting = 0;); 65 } 66 67 char* allocate_bytes(size_t size) { 68 #ifdef ASSERT 69 if (_nesting < 1 && !_warned++) 70 fatal("memory leak: allocating without ResourceMark"); 71 if (UseMallocOnly) { 72 // use malloc, but save pointer in res. area for later freeing 73 char** save = (char**)internal_malloc_4(sizeof(char*)); 74 return (*save = (char*)os::malloc(size)); 75 } 76 #endif 77 return (char*)Amalloc(size); 78 } 79 80 debug_only(int nesting() const { return _nesting; }); 81 }; 82 83 84 //------------------------------ResourceMark----------------------------------- 85 // A resource mark releases all resources allocated after it was constructed 86 // when the destructor is called. Typically used as a local variable. 87 class ResourceMark: public StackObj { 88 protected: 89 ResourceArea *_area; // Resource area to stack allocate 90 Chunk *_chunk; // saved arena chunk 91 char *_hwm, *_max; 92 NOT_PRODUCT(size_t _size_in_bytes;) 93 94 void initialize(Thread *thread) { 95 _area = thread->resource_area(); 96 _chunk = _area->_chunk; 97 _hwm = _area->_hwm; 98 _max= _area->_max; 99 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) 100 debug_only(_area->_nesting++;) 101 assert( _area->_nesting > 0, "must stack allocate RMs" ); 102 } 103 104 public: 105 106 #ifndef ASSERT 107 ResourceMark(Thread *thread) { 108 assert(thread == Thread::current(), "not the current thread"); 109 initialize(thread); 110 } 111 #else 112 ResourceMark(Thread *thread); 113 #endif // ASSERT 114 115 ResourceMark() { initialize(Thread::current()); } 116 117 ResourceMark( ResourceArea *r ) : 118 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) { 119 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) 120 debug_only(_area->_nesting++;) 121 assert( _area->_nesting > 0, "must stack allocate RMs" ); 122 } 123 124 void reset_to_mark() { 125 if (UseMallocOnly) free_malloced_objects(); 126 127 if( _chunk->next() ) // Delete later chunks 128 _chunk->next_chop(); 129 _area->_chunk = _chunk; // Roll back arena to saved chunk 130 _area->_hwm = _hwm; 131 _area->_max = _max; 132 133 // clear out this chunk (to detect allocation bugs) 134 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm); 135 _area->set_size_in_bytes(size_in_bytes()); 136 } 137 138 ~ResourceMark() { 139 assert( _area->_nesting > 0, "must stack allocate RMs" ); 140 debug_only(_area->_nesting--;) 141 reset_to_mark(); 142 } 143 144 145 private: 146 void free_malloced_objects() PRODUCT_RETURN; 147 size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0; 148 }; 149 150 //------------------------------DeoptResourceMark----------------------------------- 151 // A deopt resource mark releases all resources allocated after it was constructed 152 // when the destructor is called. Typically used as a local variable. It differs 153 // from a typical resource more in that it is C-Heap allocated so that deoptimization 154 // can use data structures that are arena based but are not amenable to vanilla 155 // ResourceMarks because deoptimization can not use a stack allocated mark. During 156 // deoptimization we go thru the following steps: 157 // 158 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info 159 // 1: create the vframeArray (contains pointers to Resource allocated structures) 160 // This allocates the DeoptResourceMark. 161 // 2: return to assembly stub and remove stub frame and deoptee frame and create 162 // the new skeletal frames. 163 // 3: push new stub frame and call unpack_frames 164 // 4: retrieve information from the vframeArray to populate the skeletal frames 165 // 5: release the DeoptResourceMark 166 // 6: return to stub and eventually to interpreter 167 // 168 // With old style eager deoptimization the vframeArray was created by the vmThread there 169 // was no way for the vframeArray to contain resource allocated objects and so 170 // a complex set of data structures to simulate an array of vframes in CHeap memory 171 // was used. With new style lazy deoptimization the vframeArray is created in the 172 // the thread that will use it and we can use a much simpler scheme for the vframeArray 173 // leveraging existing data structures if we simply create a way to manage this one 174 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj 175 // then existing ResourceMarks would work fine since no one use new to allocate them 176 // and they would be stack allocated. This leaves open the possibilty of accidental 177 // misuse so we simple duplicate the ResourceMark functionality here. 178 179 class DeoptResourceMark: public CHeapObj { 180 protected: 181 ResourceArea *_area; // Resource area to stack allocate 182 Chunk *_chunk; // saved arena chunk 183 char *_hwm, *_max; 184 NOT_PRODUCT(size_t _size_in_bytes;) 185 186 void initialize(Thread *thread) { 187 _area = thread->resource_area(); 188 _chunk = _area->_chunk; 189 _hwm = _area->_hwm; 190 _max= _area->_max; 191 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) 192 debug_only(_area->_nesting++;) 193 assert( _area->_nesting > 0, "must stack allocate RMs" ); 194 } 195 196 public: 197 198 #ifndef ASSERT 199 DeoptResourceMark(Thread *thread) { 200 assert(thread == Thread::current(), "not the current thread"); 201 initialize(thread); 202 } 203 #else 204 DeoptResourceMark(Thread *thread); 205 #endif // ASSERT 206 207 DeoptResourceMark() { initialize(Thread::current()); } 208 209 DeoptResourceMark( ResourceArea *r ) : 210 _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) { 211 NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();) 212 debug_only(_area->_nesting++;) 213 assert( _area->_nesting > 0, "must stack allocate RMs" ); 214 } 215 216 void reset_to_mark() { 217 if (UseMallocOnly) free_malloced_objects(); 218 219 if( _chunk->next() ) // Delete later chunks 220 _chunk->next_chop(); 221 _area->_chunk = _chunk; // Roll back arena to saved chunk 222 _area->_hwm = _hwm; 223 _area->_max = _max; 224 225 // clear out this chunk (to detect allocation bugs) 226 if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm); 227 _area->set_size_in_bytes(size_in_bytes()); 228 } 229 230 ~DeoptResourceMark() { 231 assert( _area->_nesting > 0, "must stack allocate RMs" ); 232 debug_only(_area->_nesting--;) 233 reset_to_mark(); 234 } 235 236 237 private: 238 void free_malloced_objects() PRODUCT_RETURN; 239 size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0; 240 }; 241 242 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP