src/share/vm/opto/block.hpp
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src/share/vm/opto/block.hpp

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   1 /*
   2  * Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *


  28 #include "opto/multnode.hpp"
  29 #include "opto/node.hpp"
  30 #include "opto/phase.hpp"
  31 
  32 // Optimization - Graph Style
  33 
  34 class Block;
  35 class CFGLoop;
  36 class MachCallNode;
  37 class Matcher;
  38 class RootNode;
  39 class VectorSet;
  40 struct Tarjan;
  41 
  42 //------------------------------Block_Array------------------------------------
  43 // Map dense integer indices to Blocks.  Uses classic doubling-array trick.
  44 // Abstractly provides an infinite array of Block*'s, initialized to NULL.
  45 // Note that the constructor just zeros things, and since I use Arena
  46 // allocation I do not need a destructor to reclaim storage.
  47 class Block_Array : public ResourceObj {

  48   uint _size;                   // allocated size, as opposed to formal limit
  49   debug_only(uint _limit;)      // limit to formal domain
  50 protected:
  51   Block **_blocks;
  52   void grow( uint i );          // Grow array node to fit
  53 
  54 public:
  55   Arena *_arena;                // Arena to allocate in
  56 
  57   Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
  58     debug_only(_limit=0);
  59     _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
  60     for( int i = 0; i < OptoBlockListSize; i++ ) {
  61       _blocks[i] = NULL;
  62     }
  63   }
  64   Block *lookup( uint i ) const // Lookup, or NULL for not mapped
  65   { return (i<Max()) ? _blocks[i] : (Block*)NULL; }
  66   Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
  67   { assert( i < Max(), "oob" ); return _blocks[i]; }
  68   // Extend the mapping: index i maps to Block *n.
  69   void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
  70   uint Max() const { debug_only(return _limit); return _size; }
  71 };
  72 
  73 
  74 class Block_List : public Block_Array {

  75 public:
  76   uint _cnt;
  77   Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
  78   void push( Block *b ) { map(_cnt++,b); }
  79   Block *pop() { return _blocks[--_cnt]; }
  80   Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
  81   void remove( uint i );
  82   void insert( uint i, Block *n );
  83   uint size() const { return _cnt; }
  84   void reset() { _cnt = 0; }
  85   void print();
  86 };
  87 
  88 
  89 class CFGElement : public ResourceObj {

  90  public:
  91   float _freq; // Execution frequency (estimate)
  92 
  93   CFGElement() : _freq(0.0f) {}
  94   virtual bool is_block() { return false; }
  95   virtual bool is_loop()  { return false; }
  96   Block*   as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
  97   CFGLoop* as_CFGLoop()  { assert(is_loop(),  "must be loop");  return (CFGLoop*)this;  }
  98 };
  99 
 100 //------------------------------Block------------------------------------------
 101 // This class defines a Basic Block.
 102 // Basic blocks are used during the output routines, and are not used during
 103 // any optimization pass.  They are created late in the game.
 104 class Block : public CFGElement {

 105  public:
 106   // Nodes in this block, in order
 107   Node_List _nodes;
 108 
 109   // Basic blocks have a Node which defines Control for all Nodes pinned in
 110   // this block.  This Node is a RegionNode.  Exception-causing Nodes
 111   // (division, subroutines) and Phi functions are always pinned.  Later,
 112   // every Node will get pinned to some block.
 113   Node *head() const { return _nodes[0]; }
 114 
 115   // CAUTION: num_preds() is ONE based, so that predecessor numbers match
 116   // input edges to Regions and Phis.
 117   uint num_preds() const { return head()->req(); }
 118   Node *pred(uint i) const { return head()->in(i); }
 119 
 120   // Array of successor blocks, same size as projs array
 121   Block_Array _succs;
 122 
 123   // Basic blocks have some number of Nodes which split control to all
 124   // following blocks.  These Nodes are always Projections.  The field in


 324   bool has_uncommon_code() const;
 325 
 326   // Use frequency calculations and code shape to predict if the block
 327   // is uncommon.
 328   bool is_uncommon( Block_Array &bbs ) const;
 329 
 330 #ifndef PRODUCT
 331   // Debugging print of basic block
 332   void dump_bidx(const Block* orig, outputStream* st = tty) const;
 333   void dump_pred(const Block_Array *bbs, Block* orig, outputStream* st = tty) const;
 334   void dump_head( const Block_Array *bbs, outputStream* st = tty ) const;
 335   void dump() const;
 336   void dump( const Block_Array *bbs ) const;
 337 #endif
 338 };
 339 
 340 
 341 //------------------------------PhaseCFG---------------------------------------
 342 // Build an array of Basic Block pointers, one per Node.
 343 class PhaseCFG : public Phase {

 344  private:
 345   // Build a proper looking cfg.  Return count of basic blocks
 346   uint build_cfg();
 347 
 348   // Perform DFS search.
 349   // Setup 'vertex' as DFS to vertex mapping.
 350   // Setup 'semi' as vertex to DFS mapping.
 351   // Set 'parent' to DFS parent.
 352   uint DFS( Tarjan *tarjan );
 353 
 354   // Helper function to insert a node into a block
 355   void schedule_node_into_block( Node *n, Block *b );
 356 
 357   void replace_block_proj_ctrl( Node *n );
 358 
 359   // Set the basic block for pinned Nodes
 360   void schedule_pinned_nodes( VectorSet &visited );
 361 
 362   // I'll need a few machine-specific GotoNodes.  Clone from this one.
 363   MachNode *_goto;


 498   void Union( uint idx1, uint idx2 );
 499 
 500 };
 501 
 502 //----------------------------BlockProbPair---------------------------
 503 // Ordered pair of Node*.
 504 class BlockProbPair VALUE_OBJ_CLASS_SPEC {
 505 protected:
 506   Block* _target;      // block target
 507   float  _prob;        // probability of edge to block
 508 public:
 509   BlockProbPair() : _target(NULL), _prob(0.0) {}
 510   BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
 511 
 512   Block* get_target() const { return _target; }
 513   float get_prob() const { return _prob; }
 514 };
 515 
 516 //------------------------------CFGLoop-------------------------------------------
 517 class CFGLoop : public CFGElement {

 518   int _id;
 519   int _depth;
 520   CFGLoop *_parent;      // root of loop tree is the method level "pseudo" loop, it's parent is null
 521   CFGLoop *_sibling;     // null terminated list
 522   CFGLoop *_child;       // first child, use child's sibling to visit all immediately nested loops
 523   GrowableArray<CFGElement*> _members; // list of members of loop
 524   GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
 525   float _exit_prob;       // probability any loop exit is taken on a single loop iteration
 526   void update_succ_freq(Block* b, float freq);
 527 
 528  public:
 529   CFGLoop(int id) :
 530     CFGElement(),
 531     _id(id),
 532     _depth(0),
 533     _parent(NULL),
 534     _sibling(NULL),
 535     _child(NULL),
 536     _exit_prob(1.0f) {}
 537   CFGLoop* parent() { return _parent; }


 549   void compute_loop_depth(int depth);
 550   void compute_freq(); // compute frequency with loop assuming head freq 1.0f
 551   void scale_freq();   // scale frequency by loop trip count (including outer loops)
 552   float outer_loop_freq() const; // frequency of outer loop
 553   bool in_loop_nest(Block* b);
 554   float trip_count() const { return 1.0f / _exit_prob; }
 555   virtual bool is_loop()  { return true; }
 556   int id() { return _id; }
 557 
 558 #ifndef PRODUCT
 559   void dump( ) const;
 560   void dump_tree() const;
 561 #endif
 562 };
 563 
 564 
 565 //----------------------------------CFGEdge------------------------------------
 566 // A edge between two basic blocks that will be embodied by a branch or a
 567 // fall-through.
 568 class CFGEdge : public ResourceObj {

 569  private:
 570   Block * _from;        // Source basic block
 571   Block * _to;          // Destination basic block
 572   float _freq;          // Execution frequency (estimate)
 573   int   _state;
 574   bool  _infrequent;
 575   int   _from_pct;
 576   int   _to_pct;
 577 
 578   // Private accessors
 579   int  from_pct() const { return _from_pct; }
 580   int  to_pct()   const { return _to_pct;   }
 581   int  from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; }
 582   int  to_infrequent()   const { return to_pct()   < BlockLayoutMinDiamondPercentage; }
 583 
 584  public:
 585   enum {
 586     open,               // initial edge state; unprocessed
 587     connected,          // edge used to connect two traces together
 588     interior            // edge is interior to trace (could be backedge)


 685 
 686   // Append a block at the end of this trace
 687   void append(Block *b) {
 688     set_next(_last, b);
 689     set_prev(b, _last);
 690     _last = b;
 691   }
 692 
 693   // Adjust the the blocks in this trace
 694   void fixup_blocks(PhaseCFG &cfg);
 695   bool backedge(CFGEdge *e);
 696 
 697 #ifndef PRODUCT
 698   void dump( ) const;
 699 #endif
 700 };
 701 
 702 //------------------------------PhaseBlockLayout-------------------------------
 703 // Rearrange blocks into some canonical order, based on edges and their frequencies
 704 class PhaseBlockLayout : public Phase {

 705   PhaseCFG &_cfg;               // Control flow graph
 706 
 707   GrowableArray<CFGEdge *> *edges;
 708   Trace **traces;
 709   Block **next;
 710   Block **prev;
 711   UnionFind *uf;
 712 
 713   // Given a block, find its encompassing Trace
 714   Trace * trace(Block *b) {
 715     return traces[uf->Find_compress(b->_pre_order)];
 716   }
 717  public:
 718   PhaseBlockLayout(PhaseCFG &cfg);
 719 
 720   void find_edges();
 721   void grow_traces();
 722   void merge_traces(bool loose_connections);
 723   void reorder_traces(int count);
 724   void union_traces(Trace* from, Trace* to);
   1 /*
   2  * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *


  28 #include "opto/multnode.hpp"
  29 #include "opto/node.hpp"
  30 #include "opto/phase.hpp"
  31 
  32 // Optimization - Graph Style
  33 
  34 class Block;
  35 class CFGLoop;
  36 class MachCallNode;
  37 class Matcher;
  38 class RootNode;
  39 class VectorSet;
  40 struct Tarjan;
  41 
  42 //------------------------------Block_Array------------------------------------
  43 // Map dense integer indices to Blocks.  Uses classic doubling-array trick.
  44 // Abstractly provides an infinite array of Block*'s, initialized to NULL.
  45 // Note that the constructor just zeros things, and since I use Arena
  46 // allocation I do not need a destructor to reclaim storage.
  47 class Block_Array : public ResourceObj {
  48   friend class VMStructs;
  49   uint _size;                   // allocated size, as opposed to formal limit
  50   debug_only(uint _limit;)      // limit to formal domain
  51 protected:
  52   Block **_blocks;
  53   void grow( uint i );          // Grow array node to fit
  54 
  55 public:
  56   Arena *_arena;                // Arena to allocate in
  57 
  58   Block_Array(Arena *a) : _arena(a), _size(OptoBlockListSize) {
  59     debug_only(_limit=0);
  60     _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize );
  61     for( int i = 0; i < OptoBlockListSize; i++ ) {
  62       _blocks[i] = NULL;
  63     }
  64   }
  65   Block *lookup( uint i ) const // Lookup, or NULL for not mapped
  66   { return (i<Max()) ? _blocks[i] : (Block*)NULL; }
  67   Block *operator[] ( uint i ) const // Lookup, or assert for not mapped
  68   { assert( i < Max(), "oob" ); return _blocks[i]; }
  69   // Extend the mapping: index i maps to Block *n.
  70   void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; }
  71   uint Max() const { debug_only(return _limit); return _size; }
  72 };
  73 
  74 
  75 class Block_List : public Block_Array {
  76   friend class VMStructs;
  77 public:
  78   uint _cnt;
  79   Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {}
  80   void push( Block *b ) { map(_cnt++,b); }
  81   Block *pop() { return _blocks[--_cnt]; }
  82   Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;}
  83   void remove( uint i );
  84   void insert( uint i, Block *n );
  85   uint size() const { return _cnt; }
  86   void reset() { _cnt = 0; }
  87   void print();
  88 };
  89 
  90 
  91 class CFGElement : public ResourceObj {
  92   friend class VMStructs;
  93  public:
  94   float _freq; // Execution frequency (estimate)
  95 
  96   CFGElement() : _freq(0.0f) {}
  97   virtual bool is_block() { return false; }
  98   virtual bool is_loop()  { return false; }
  99   Block*   as_Block() { assert(is_block(), "must be block"); return (Block*)this; }
 100   CFGLoop* as_CFGLoop()  { assert(is_loop(),  "must be loop");  return (CFGLoop*)this;  }
 101 };
 102 
 103 //------------------------------Block------------------------------------------
 104 // This class defines a Basic Block.
 105 // Basic blocks are used during the output routines, and are not used during
 106 // any optimization pass.  They are created late in the game.
 107 class Block : public CFGElement {
 108   friend class VMStructs;
 109  public:
 110   // Nodes in this block, in order
 111   Node_List _nodes;
 112 
 113   // Basic blocks have a Node which defines Control for all Nodes pinned in
 114   // this block.  This Node is a RegionNode.  Exception-causing Nodes
 115   // (division, subroutines) and Phi functions are always pinned.  Later,
 116   // every Node will get pinned to some block.
 117   Node *head() const { return _nodes[0]; }
 118 
 119   // CAUTION: num_preds() is ONE based, so that predecessor numbers match
 120   // input edges to Regions and Phis.
 121   uint num_preds() const { return head()->req(); }
 122   Node *pred(uint i) const { return head()->in(i); }
 123 
 124   // Array of successor blocks, same size as projs array
 125   Block_Array _succs;
 126 
 127   // Basic blocks have some number of Nodes which split control to all
 128   // following blocks.  These Nodes are always Projections.  The field in


 328   bool has_uncommon_code() const;
 329 
 330   // Use frequency calculations and code shape to predict if the block
 331   // is uncommon.
 332   bool is_uncommon( Block_Array &bbs ) const;
 333 
 334 #ifndef PRODUCT
 335   // Debugging print of basic block
 336   void dump_bidx(const Block* orig, outputStream* st = tty) const;
 337   void dump_pred(const Block_Array *bbs, Block* orig, outputStream* st = tty) const;
 338   void dump_head( const Block_Array *bbs, outputStream* st = tty ) const;
 339   void dump() const;
 340   void dump( const Block_Array *bbs ) const;
 341 #endif
 342 };
 343 
 344 
 345 //------------------------------PhaseCFG---------------------------------------
 346 // Build an array of Basic Block pointers, one per Node.
 347 class PhaseCFG : public Phase {
 348   friend class VMStructs;
 349  private:
 350   // Build a proper looking cfg.  Return count of basic blocks
 351   uint build_cfg();
 352 
 353   // Perform DFS search.
 354   // Setup 'vertex' as DFS to vertex mapping.
 355   // Setup 'semi' as vertex to DFS mapping.
 356   // Set 'parent' to DFS parent.
 357   uint DFS( Tarjan *tarjan );
 358 
 359   // Helper function to insert a node into a block
 360   void schedule_node_into_block( Node *n, Block *b );
 361 
 362   void replace_block_proj_ctrl( Node *n );
 363 
 364   // Set the basic block for pinned Nodes
 365   void schedule_pinned_nodes( VectorSet &visited );
 366 
 367   // I'll need a few machine-specific GotoNodes.  Clone from this one.
 368   MachNode *_goto;


 503   void Union( uint idx1, uint idx2 );
 504 
 505 };
 506 
 507 //----------------------------BlockProbPair---------------------------
 508 // Ordered pair of Node*.
 509 class BlockProbPair VALUE_OBJ_CLASS_SPEC {
 510 protected:
 511   Block* _target;      // block target
 512   float  _prob;        // probability of edge to block
 513 public:
 514   BlockProbPair() : _target(NULL), _prob(0.0) {}
 515   BlockProbPair(Block* b, float p) : _target(b), _prob(p) {}
 516 
 517   Block* get_target() const { return _target; }
 518   float get_prob() const { return _prob; }
 519 };
 520 
 521 //------------------------------CFGLoop-------------------------------------------
 522 class CFGLoop : public CFGElement {
 523   friend class VMStructs;
 524   int _id;
 525   int _depth;
 526   CFGLoop *_parent;      // root of loop tree is the method level "pseudo" loop, it's parent is null
 527   CFGLoop *_sibling;     // null terminated list
 528   CFGLoop *_child;       // first child, use child's sibling to visit all immediately nested loops
 529   GrowableArray<CFGElement*> _members; // list of members of loop
 530   GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities
 531   float _exit_prob;       // probability any loop exit is taken on a single loop iteration
 532   void update_succ_freq(Block* b, float freq);
 533 
 534  public:
 535   CFGLoop(int id) :
 536     CFGElement(),
 537     _id(id),
 538     _depth(0),
 539     _parent(NULL),
 540     _sibling(NULL),
 541     _child(NULL),
 542     _exit_prob(1.0f) {}
 543   CFGLoop* parent() { return _parent; }


 555   void compute_loop_depth(int depth);
 556   void compute_freq(); // compute frequency with loop assuming head freq 1.0f
 557   void scale_freq();   // scale frequency by loop trip count (including outer loops)
 558   float outer_loop_freq() const; // frequency of outer loop
 559   bool in_loop_nest(Block* b);
 560   float trip_count() const { return 1.0f / _exit_prob; }
 561   virtual bool is_loop()  { return true; }
 562   int id() { return _id; }
 563 
 564 #ifndef PRODUCT
 565   void dump( ) const;
 566   void dump_tree() const;
 567 #endif
 568 };
 569 
 570 
 571 //----------------------------------CFGEdge------------------------------------
 572 // A edge between two basic blocks that will be embodied by a branch or a
 573 // fall-through.
 574 class CFGEdge : public ResourceObj {
 575   friend class VMStructs;
 576  private:
 577   Block * _from;        // Source basic block
 578   Block * _to;          // Destination basic block
 579   float _freq;          // Execution frequency (estimate)
 580   int   _state;
 581   bool  _infrequent;
 582   int   _from_pct;
 583   int   _to_pct;
 584 
 585   // Private accessors
 586   int  from_pct() const { return _from_pct; }
 587   int  to_pct()   const { return _to_pct;   }
 588   int  from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; }
 589   int  to_infrequent()   const { return to_pct()   < BlockLayoutMinDiamondPercentage; }
 590 
 591  public:
 592   enum {
 593     open,               // initial edge state; unprocessed
 594     connected,          // edge used to connect two traces together
 595     interior            // edge is interior to trace (could be backedge)


 692 
 693   // Append a block at the end of this trace
 694   void append(Block *b) {
 695     set_next(_last, b);
 696     set_prev(b, _last);
 697     _last = b;
 698   }
 699 
 700   // Adjust the the blocks in this trace
 701   void fixup_blocks(PhaseCFG &cfg);
 702   bool backedge(CFGEdge *e);
 703 
 704 #ifndef PRODUCT
 705   void dump( ) const;
 706 #endif
 707 };
 708 
 709 //------------------------------PhaseBlockLayout-------------------------------
 710 // Rearrange blocks into some canonical order, based on edges and their frequencies
 711 class PhaseBlockLayout : public Phase {
 712   friend class VMStructs;
 713   PhaseCFG &_cfg;               // Control flow graph
 714 
 715   GrowableArray<CFGEdge *> *edges;
 716   Trace **traces;
 717   Block **next;
 718   Block **prev;
 719   UnionFind *uf;
 720 
 721   // Given a block, find its encompassing Trace
 722   Trace * trace(Block *b) {
 723     return traces[uf->Find_compress(b->_pre_order)];
 724   }
 725  public:
 726   PhaseBlockLayout(PhaseCFG &cfg);
 727 
 728   void find_edges();
 729   void grow_traces();
 730   void merge_traces(bool loose_connections);
 731   void reorder_traces(int count);
 732   void union_traces(Trace* from, Trace* to);
src/share/vm/opto/block.hpp
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