src/share/vm/memory/resourceArea.hpp
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src/share/vm/memory/resourceArea.hpp

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  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
  26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
  27 
  28 #include "memory/allocation.hpp"
  29 #ifdef TARGET_OS_FAMILY_linux
  30 # include "thread_linux.inline.hpp"
  31 #endif
  32 #ifdef TARGET_OS_FAMILY_solaris
  33 # include "thread_solaris.inline.hpp"
  34 #endif
  35 #ifdef TARGET_OS_FAMILY_windows
  36 # include "thread_windows.inline.hpp"
  37 #endif



  38 
  39 // The resource area holds temporary data structures in the VM.
  40 // The actual allocation areas are thread local. Typical usage:
  41 //
  42 //   ...
  43 //   {
  44 //     ResourceMark rm;
  45 //     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
  46 //     ...
  47 //   }
  48 //   ...
  49 
  50 //------------------------------ResourceArea-----------------------------------
  51 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
  52 class ResourceArea: public Arena {
  53   friend class ResourceMark;
  54   friend class DeoptResourceMark;
  55   friend class VMStructs;
  56   debug_only(int _nesting;)             // current # of nested ResourceMarks
  57   debug_only(static int _warned;)       // to suppress multiple warnings




  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
  22  *
  23  */
  24 
  25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
  26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
  27 
  28 #include "memory/allocation.hpp"
  29 #ifdef TARGET_OS_FAMILY_linux
  30 # include "thread_linux.inline.hpp"
  31 #endif
  32 #ifdef TARGET_OS_FAMILY_solaris
  33 # include "thread_solaris.inline.hpp"
  34 #endif
  35 #ifdef TARGET_OS_FAMILY_windows
  36 # include "thread_windows.inline.hpp"
  37 #endif
  38 #ifdef TARGET_OS_FAMILY_bsd
  39 # include "thread_bsd.inline.hpp"
  40 #endif
  41 
  42 // The resource area holds temporary data structures in the VM.
  43 // The actual allocation areas are thread local. Typical usage:
  44 //
  45 //   ...
  46 //   {
  47 //     ResourceMark rm;
  48 //     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
  49 //     ...
  50 //   }
  51 //   ...
  52 
  53 //------------------------------ResourceArea-----------------------------------
  54 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
  55 class ResourceArea: public Arena {
  56   friend class ResourceMark;
  57   friend class DeoptResourceMark;
  58   friend class VMStructs;
  59   debug_only(int _nesting;)             // current # of nested ResourceMarks
  60   debug_only(static int _warned;)       // to suppress multiple warnings


src/share/vm/memory/resourceArea.hpp
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