/*
* Copyright (c) 2017, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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*/
package jdk.incubator.vector;
import jdk.internal.vm.annotation.ForceInline;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
#if[!byte]
import java.nio.$Type$Buffer;
#end[!byte]
import java.util.Objects;
import java.util.concurrent.ThreadLocalRandom;
/**
* A specialized {@link Vector} representing an ordered immutable sequence of
* {@code $type$} values.
*
* @param the type of shape of this vector
*/
@SuppressWarnings("cast")
public abstract class $abstractvectortype$ extends Vector<$Boxtype$,S> {
$abstractvectortype$() {}
// Unary operator
interface FUnOp {
$type$ apply(int i, $type$ a);
}
abstract $abstractvectortype$ uOp(FUnOp f);
abstract $abstractvectortype$ uOp(Mask<$Boxtype$, S> m, FUnOp f);
// Binary operator
interface FBinOp {
$type$ apply(int i, $type$ a, $type$ b);
}
abstract $abstractvectortype$ bOp(Vector<$Boxtype$,S> v, FBinOp f);
abstract $abstractvectortype$ bOp(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m, FBinOp f);
// Trinary operator
interface FTriOp {
$type$ apply(int i, $type$ a, $type$ b, $type$ c);
}
abstract $abstractvectortype$ tOp(Vector<$Boxtype$,S> v1, Vector<$Boxtype$,S> v2, FTriOp f);
abstract $abstractvectortype$ tOp(Vector<$Boxtype$,S> v1, Vector<$Boxtype$,S> v2, Mask<$Boxtype$, S> m, FTriOp f);
// Reduction operator
abstract $type$ rOp($type$ v, FBinOp f);
// Binary test
interface FBinTest {
boolean apply(int i, $type$ a, $type$ b);
}
abstract Mask<$Boxtype$, S> bTest(Vector<$Boxtype$,S> v, FBinTest f);
// Foreach
interface FUnCon {
void apply(int i, $type$ a);
}
abstract void forEach(FUnCon f);
abstract void forEach(Mask<$Boxtype$, S> m, FUnCon f);
//
@Override
public abstract $abstractvectortype$ add(Vector<$Boxtype$,S> v);
/**
* Adds this vector to the broadcast of an input scalar.
*
* This is a vector binary operation where the primitive addition operation
* ({@code +}) is applied to lane elements.
*
* @param s the input scalar
* @return the result of adding this vector to the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$ add($type$ s);
@Override
public abstract $abstractvectortype$ add(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Adds this vector to broadcast of an input scalar,
* selecting lane elements controlled by a mask.
*
* This is a vector binary operation where the primitive addition operation
* ({@code +}) is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the result of adding this vector to the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$ add($type$ s, Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ sub(Vector<$Boxtype$,S> v);
/**
* Subtracts the broadcast of an input scalar from this vector.
*
* This is a vector binary operation where the primitive subtraction
* operation ({@code -}) is applied to lane elements.
*
* @param s the input scalar
* @return the result of subtracting the broadcast of an input
* scalar from this vector
*/
public abstract $abstractvectortype$ sub($type$ s);
@Override
public abstract $abstractvectortype$ sub(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Subtracts the broadcast of an input scalar from this vector, selecting
* lane elements controlled by a mask.
*
* This is a vector binary operation where the primitive subtraction
* operation ({@code -}) is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the result of subtracting the broadcast of an input
* scalar from this vector
*/
public abstract $abstractvectortype$ sub($type$ s, Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ mul(Vector<$Boxtype$,S> v);
/**
* Multiplies this vector with the broadcast of an input scalar.
*
* This is a vector binary operation where the primitive multiplication
* operation ({@code *}) is applied to lane elements.
*
* @param s the input scalar
* @return the result of multiplying this vector with the broadcast of an
* input scalar
*/
public abstract $abstractvectortype$ mul($type$ s);
@Override
public abstract $abstractvectortype$ mul(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Multiplies this vector with the broadcast of an input scalar, selecting
* lane elements controlled by a mask.
*
* This is a vector binary operation where the primitive multiplication
* operation ({@code *}) is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the result of multiplying this vector with the broadcast of an
* input scalar
*/
public abstract $abstractvectortype$ mul($type$ s, Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ neg();
@Override
public abstract $abstractvectortype$ neg(Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ abs();
@Override
public abstract $abstractvectortype$ abs(Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ min(Vector<$Boxtype$,S> v);
/**
* Returns the minimum of this vector and the broadcast of an input scalar.
*
* This is a vector binary operation where the operation
* {@code (a, b) -> a < b ? a : b} is applied to lane elements.
*
* @param s the input scalar
* @return the minimum of this vector and the broadcast of an input scalar
*/
public abstract $abstractvectortype$ min($type$ s);
@Override
public abstract $abstractvectortype$ max(Vector<$Boxtype$,S> v);
/**
* Returns the maximum of this vector and the broadcast of an input scalar.
*
* This is a vector binary operation where the operation
* {@code (a, b) -> a > b ? a : b} is applied to lane elements.
*
* @param s the input scalar
* @return the maximum of this vector and the broadcast of an input scalar
*/
public abstract $abstractvectortype$ max($type$ s);
@Override
public abstract Mask<$Boxtype$, S> equal(Vector<$Boxtype$,S> v);
/**
* Tests if this vector is equal to the broadcast of an input scalar.
*
* This is a vector binary test operation where the primitive equals * operation ({@code ==}) is applied to lane elements. * * @param s the input scalar * @return the result mask of testing if this vector is equal to the * broadcast of an input scalar */ public abstract Mask<$Boxtype$, S> equal($type$ s); @Override public abstract Mask<$Boxtype$, S> notEqual(Vector<$Boxtype$,S> v); /** * Tests if this vector is not equal to the broadcast of an input scalar. *
* This is a vector binary test operation where the primitive not equals * operation ({@code !=}) is applied to lane elements. * * @param s the input scalar * @return the result mask of testing if this vector is not equal to the * broadcast of an input scalar */ public abstract Mask<$Boxtype$, S> notEqual($type$ s); @Override public abstract Mask<$Boxtype$, S> lessThan(Vector<$Boxtype$,S> v); /** * Tests if this vector is less than the broadcast of an input scalar. *
* This is a vector binary test operation where the primitive less than * operation ({@code <}) is applied to lane elements. * * @param s the input scalar * @return the mask result of testing if this vector is less than the * broadcast of an input scalar */ public abstract Mask<$Boxtype$, S> lessThan($type$ s); @Override public abstract Mask<$Boxtype$, S> lessThanEq(Vector<$Boxtype$,S> v); /** * Tests if this vector is less or equal to the broadcast of an input scalar. *
* This is a vector binary test operation where the primitive less than * or equal to operation ({@code <=}) is applied to lane elements. * * @param s the input scalar * @return the mask result of testing if this vector is less than or equal * to the broadcast of an input scalar */ public abstract Mask<$Boxtype$, S> lessThanEq($type$ s); @Override public abstract Mask<$Boxtype$, S> greaterThan(Vector<$Boxtype$,S> v); /** * Tests if this vector is greater than the broadcast of an input scalar. *
* This is a vector binary test operation where the primitive greater than * operation ({@code >}) is applied to lane elements. * * @param s the input scalar * @return the mask result of testing if this vector is greater than the * broadcast of an input scalar */ public abstract Mask<$Boxtype$, S> greaterThan($type$ s); @Override public abstract Mask<$Boxtype$, S> greaterThanEq(Vector<$Boxtype$,S> v); /** * Tests if this vector is greater than or equal to the broadcast of an * input scalar. *
* This is a vector binary test operation where the primitive greater than
* or equal to operation ({@code >=}) is applied to lane elements.
*
* @param s the input scalar
* @return the mask result of testing if this vector is greater than or
* equal to the broadcast of an input scalar
*/
public abstract Mask<$Boxtype$, S> greaterThanEq($type$ s);
@Override
public abstract $abstractvectortype$ blend(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Blends the lane elements of this vector with those of the broadcast of an
* input scalar, selecting lanes controlled by a mask.
*
* For each lane of the mask, at lane index {@code N}, if the mask lane
* is set then the lane element at {@code N} from the input vector is
* selected and placed into the resulting vector at {@code N},
* otherwise the the lane element at {@code N} from this input vector is
* selected and placed into the resulting vector at {@code N}.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the result of blending the lane elements of this vector with
* those of the broadcast of an input scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive division
* operation ({@code /}) is applied to lane elements.
*
* @param v the input vector
* @return the result of dividing this vector by the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive division
* operation ({@code /}) is applied to lane elements.
*
* @param v the input scalar
* @return the result of dividing this vector by the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive division
* operation ({@code /}) is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the result of dividing this vector by the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive division
* operation ({@code /}) is applied to lane elements.
*
* @param v the input scalar
* @param m the mask controlling lane selection
* @return the result of dividing this vector by the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector unary operation where the {@link Math#sqrt} operation
* is applied to lane elements.
*
* @return the square root of this vector
*/
public abstract $abstractvectortype$
* This is a vector unary operation where the {@link Math#sqrt} operation
* ({@code -}) is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the square root of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#tan} operation
* is applied to lane elements.
*
* @return the tangent of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#tan} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the tangent of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#tanh} operation
* is applied to lane elements.
*
* @return the hyperbolic tangent of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#tanh} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the hyperbolic tangent of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#sin} operation
* is applied to lane elements.
*
* @return the sine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#sin} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the sine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#sinh} operation
* is applied to lane elements.
*
* @return the hyperbolic sine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#sinh} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the hyperbolic sine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#cos} operation
* is applied to lane elements.
*
* @return the cosine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#cos} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the cosine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#cosh} operation
* is applied to lane elements.
*
* @return the hyperbolic cosine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#cosh} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the hyperbolic cosine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#asin} operation
* is applied to lane elements.
*
* @return the arc sine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#asin} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the arc sine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#acos} operation
* is applied to lane elements.
*
* @return the arc cosine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#acos} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the arc cosine of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#atan} operation
* is applied to lane elements.
*
* @return the arc tangent of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#atan} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the arc tangent of this vector
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#atan2} operation
* is applied to lane elements.
*
* @param v the input vector
* @return the arc tangent of this vector divided by the input vector
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#atan2} operation
* is applied to lane elements.
*
* @param s the input scalar
* @return the arc tangent of this vector over the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the {@link Math#atan2} operation
* is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the arc tangent of this vector divided by the input vector
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#atan2} operation
* is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the arc tangent of this vector over the input vector
*/
public abstract $abstractvectortype$
* This is a vector unary operation where the {@link Math#cbrt} operation
* is applied to lane elements.
*
* @return the cube root of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#cbrt} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the cube root of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#log} operation
* is applied to lane elements.
*
* @return the natural logarithm of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#log} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the natural logarithm of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#log10} operation
* is applied to lane elements.
*
* @return the base 10 logarithm of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#log10} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the base 10 logarithm of this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#log1p} operation
* is applied to lane elements.
*
* @return the natural logarithm of the sum of this vector and the broadcast
* of {@code 1}
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#log1p} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the natural logarithm of the sum of this vector and the broadcast
* of {@code 1}
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#pow} operation
* is applied to lane elements.
*
* @param v the input vector
* @return this vector raised to the power of an input vector
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#pow} operation
* is applied to lane elements.
*
* @param s the input scalar
* @return this vector raised to the power of the broadcast of an input
* scalar.
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the {@link Math#pow} operation
* is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return this vector raised to the power of an input vector
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#pow} operation
* is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return this vector raised to the power of the broadcast of an input
* scalar.
*/
public abstract $abstractvectortype$
* This is a vector unary operation where the {@link Math#exp} operation
* is applied to lane elements.
*
* @return the broadcast of Euler's number {@code e} raised to the power of
* this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#exp} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the broadcast of Euler's number {@code e} raised to the power of
* this vector
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#expm1} operation
* is applied to lane elements.
*
* @return the broadcast of Euler's number {@code e} raised to the power of
* this vector minus the broadcast of {@code -1}
*/
public $abstractvectortype$
* This is a vector unary operation where the {@link Math#expm1} operation
* is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the broadcast of Euler's number {@code e} raised to the power of
* this vector minus the broadcast of {@code -1}
*/
public $abstractvectortype$
* This is a vector ternary operation where the {@link Math#fma} operation
* is applied to lane elements.
*
* @param v1 the first input vector
* @param v2 the second input vector
* @return the product of this vector and the first input vector summed with
* the second input vector
*/
public abstract $abstractvectortype$
* This is a vector ternary operation where the {@link Math#fma} operation
* is applied to lane elements.
*
* @param s1 the first input scalar
* @param s2 the second input scalar
* @return the product of this vector and the broadcast of a first input
* scalar summed with the broadcast of a second input scalar
*/
public abstract $abstractvectortype$
* This is a vector ternary operation where the {@link Math#fma} operation
* is applied to lane elements.
*
* @param v1 the first input vector
* @param v2 the second input vector
* @param m the mask controlling lane selection
* @return the product of this vector and the first input vector summed with
* the second input vector
*/
public $abstractvectortype$
* This is a vector ternary operation where the {@link Math#fma} operation
* is applied to lane elements.
*
* @param s1 the first input scalar
* @param s2 the second input scalar
* @param m the mask controlling lane selection
* @return the product of this vector and the broadcast of a first input
* scalar summed with the broadcast of a second input scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the {@link Math#hypot} operation
* is applied to lane elements.
*
* @param v the input vector
* @return square root of the sum of the squares of this vector and an input
* vector
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#hypot} operation
* is applied to lane elements.
*
* @param s the input scalar
* @return square root of the sum of the squares of this vector and the
* broadcast of an input scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the {@link Math#hypot} operation
* is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return square root of the sum of the squares of this vector and an input
* vector
*/
public $abstractvectortype$
* This is a vector binary operation where the {@link Math#hypot} operation
* is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return square root of the sum of the squares of this vector and the
* broadcast of an input scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise AND
* operation ({@code &}) is applied to lane elements.
*
* @param v the input vector
* @return the bitwise AND of this vector with the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise AND
* operation ({@code &}) is applied to lane elements.
*
* @param s the input scalar
* @return the bitwise AND of this vector with the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise AND
* operation ({@code &}) is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the bitwise AND of this vector with the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise AND
* operation ({@code &}) is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the bitwise AND of this vector with the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise OR
* operation ({@code |}) is applied to lane elements.
*
* @param v the input vector
* @return the bitwise OR of this vector with the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise OR
* operation ({@code |}) is applied to lane elements.
*
* @param s the input scalar
* @return the bitwise OR of this vector with the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise OR
* operation ({@code |}) is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the bitwise OR of this vector with the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise OR
* operation ({@code |}) is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the bitwise OR of this vector with the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise XOR
* operation ({@code ^}) is applied to lane elements.
*
* @param v the input vector
* @return the bitwise XOR of this vector with the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise XOR
* operation ({@code ^}) is applied to lane elements.
*
* @param s the input scalar
* @return the bitwise XOR of this vector with the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise XOR
* operation ({@code ^}) is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the bitwise XOR of this vector with the input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive bitwise XOR
* operation ({@code ^}) is applied to lane elements.
*
* @param s the input scalar
* @param m the mask controlling lane selection
* @return the bitwise XOR of this vector with the broadcast of an input
* scalar
*/
public abstract $abstractvectortype$
* This is a vector unary operation where the primitive bitwise NOT
* operation ({@code ~}) is applied to lane elements.
*
* @return the bitwise NOT of this vector
*/
public abstract $abstractvectortype$
* This is a vector unary operation where the primitive bitwise NOT
* operation ({@code ~}) is applied to lane elements.
*
* @param m the mask controlling lane selection
* @return the bitwise NOT of this vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive logical left shift
* operation ({@code <<}) is applied to lane elements.
*
* @param s the input scalar; the number of the bits to left shift
* @return the result of logically left shifting left this vector by the
* broadcast of an input scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive logical left shift
* operation ({@code <<}) is applied to lane elements.
*
* @param s the input scalar; the number of the bits to left shift
* @param m the mask controlling lane selection
* @return the result of logically left shifting this vector by the
* broadcast of an input scalar
*/
public $abstractvectortype$
* This is a vector binary operation where the primitive logical left shift
* operation ({@code <<}) is applied to lane elements.
*
* @param v the input vector
* @return the result of logically left shifting this vector by the input
* vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive logical left shift
* operation ({@code <<}) is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the result of logically left shifting this vector by the input
* vector
*/
public $abstractvectortype$
* This is a vector binary operation where the primitive logical right shift
* operation ({@code >>>}) is applied to lane elements.
*
* @param s the input scalar; the number of the bits to right shift
* @return the result of logically right shifting this vector by the
* broadcast of an input scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive logical right shift
* operation ({@code >>>}) is applied to lane elements.
*
* @param s the input scalar; the number of the bits to right shift
* @return the result of logically right shifting this vector by the
* broadcast of an input scalar
*/
public $abstractvectortype$
* This is a vector binary operation where the primitive logical right shift
* operation ({@code >>>}) is applied to lane elements.
*
* @param v the input vector
* @return the result of logically right shifting this vector by the
* input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive logical right shift
* operation ({@code >>>}) is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the result of logically right shifting this vector by the
* input vector
*/
public $abstractvectortype$
* This is a vector binary operation where the primitive arithmetic right
* shift operation ({@code >>}) is applied to lane elements.
*
* @param s the input scalar; the number of the bits to right shift
* @return the result of arithmetically right shifting this vector by the
* broadcast of an input scalar
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive arithmetic right
* shift operation ({@code >>}) is applied to lane elements.
*
* @param s the input scalar; the number of the bits to right shift
* @param m the mask controlling lane selection
* @return the result of arithmetically right shifting this vector by the
* broadcast of an input scalar
*/
public $abstractvectortype$
* This is a vector binary operation where the primitive arithmetic right
* shift operation ({@code >>}) is applied to lane elements.
*
* @param v the input vector
* @return the result of arithmetically right shifting this vector by the
* input vector
*/
public abstract $abstractvectortype$
* This is a vector binary operation where the primitive arithmetic right
* shift operation ({@code >>}) is applied to lane elements.
*
* @param v the input vector
* @param m the mask controlling lane selection
* @return the result of arithmetically right shifting this vector by the
* input vector
*/
public $abstractvectortype$
* This is a vector binary operation where the operation
* {@link $Wideboxtype$#rotateLeft} is applied to lane elements and where
* lane elements of this vector apply to the first argument, and lane
* elements of the broadcast vector apply to the second argument (the
* rotation distance).
*
* @param s the input scalar; the number of the bits to rotate left
* @return the result of rotating left this vector by the broadcast of an
* input scalar
*/
@ForceInline
public final $abstractvectortype$
* This is a vector binary operation where the operation
* {@link $Wideboxtype$#rotateLeft} is applied to lane elements and where
* lane elements of this vector apply to the first argument, and lane
* elements of the broadcast vector apply to the second argument (the
* rotation distance).
*
* @param s the input scalar; the number of the bits to rotate left
* @param m the mask controlling lane selection
* @return the result of rotating left this vector by the broadcast of an
* input scalar
*/
@ForceInline
public final $abstractvectortype$
* This is a vector binary operation where the operation
* {@link $Wideboxtype$#rotateRight} is applied to lane elements and where
* lane elements of this vector apply to the first argument, and lane
* elements of the broadcast vector apply to the second argument (the
* rotation distance).
*
* @param s the input scalar; the number of the bits to rotate right
* @return the result of rotating right this vector by the broadcast of an
* input scalar
*/
@ForceInline
public final $abstractvectortype$
* This is a vector binary operation where the operation
* {@link $Wideboxtype$#rotateRight} is applied to lane elements and where
* lane elements of this vector apply to the first argument, and lane
* elements of the broadcast vector apply to the second argument (the
* rotation distance).
*
* @param s the input scalar; the number of the bits to rotate right
* @param m the mask controlling lane selection
* @return the result of rotating right this vector by the broadcast of an
* input scalar
*/
@ForceInline
public final $abstractvectortype$
* This is an associative vector reduction operation where the addition
* operation ({@code +}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @return the addition of all the lane elements of this vector
*/
public abstract $type$ addAll();
/**
* Adds all lane elements of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the addition
* operation ({@code +}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @param m the mask controlling lane selection
* @return the addition of all the lane elements of this vector
*/
public abstract $type$ addAll(Mask<$Boxtype$, S> m);
/**
* Subtracts all lane elements of this vector.
*
* This is an associative vector reduction operation where the subtraction
* operation ({@code -}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @return the subtraction of all the lane elements of this vector
*/
public abstract $type$ subAll();
/**
* Subtracts all lane elements of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the subtraction
* operation ({@code -}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @param m the mask controlling lane selection
* @return the subtraction of all the lane elements of this vector
*/
public abstract $type$ subAll(Mask<$Boxtype$, S> m);
/**
* Multiplies all lane elements of this vector.
*
* This is an associative vector reduction operation where the
* multiplication operation ({@code *}) is applied to lane elements,
* and the identity value is {@code 1}.
*
* @return the multiplication of all the lane elements of this vector
*/
public abstract $type$ mulAll();
/**
* Multiplies all lane elements of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the
* multiplication operation ({@code *}) is applied to lane elements,
* and the identity value is {@code 1}.
*
* @param m the mask controlling lane selection
* @return the multiplication of all the lane elements of this vector
*/
public abstract $type$ mulAll(Mask<$Boxtype$, S> m);
/**
* Returns the minimum lane element of this vector.
*
* This is an associative vector reduction operation where the operation
* {@code (a, b) -> a > b ? b : a} is applied to lane elements,
* and the identity value is {@link $Boxtype$.MAX_VALUE}.
*
* @return the minimum lane element of this vector
*/
public abstract $type$ minAll();
/**
* Returns the minimum lane element of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the operation
* {@code (a, b) -> a > b ? b : a} is applied to lane elements,
* and the identity value is {@link $Boxtype$.MAX_VALUE}.
*
* @param m the mask controlling lane selection
* @return the minimum lane element of this vector
*/
public abstract $type$ minAll(Mask<$Boxtype$, S> m);
/**
* Returns the maximum lane element of this vector.
*
* This is an associative vector reduction operation where the operation
* {@code (a, b) -> a < b ? b : a} is applied to lane elements,
* and the identity value is {@link $Boxtype$.MIN_VALUE}.
*
* @return the maximum lane element of this vector
*/
public abstract $type$ maxAll();
/**
* Returns the maximum lane element of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the operation
* {@code (a, b) -> a < b ? b : a} is applied to lane elements,
* and the identity value is {@link $Boxtype$.MIN_VALUE}.
*
* @param m the mask controlling lane selection
* @return the maximum lane element of this vector
*/
public abstract $type$ maxAll(Mask<$Boxtype$, S> m);
#if[BITWISE]
/**
* Logically ORs all lane elements of this vector.
*
* This is an associative vector reduction operation where the logical OR
* operation ({@code |}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @return the logical OR all the lane elements of this vector
*/
public abstract $type$ orAll();
/**
* Logically ORs all lane elements of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the logical OR
* operation ({@code |}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @param m the mask controlling lane selection
* @return the logical OR all the lane elements of this vector
*/
public abstract $type$ orAll(Mask<$Boxtype$, S> m);
/**
* Logically ANDs all lane elements of this vector.
*
* This is an associative vector reduction operation where the logical AND
* operation ({@code |}) is applied to lane elements,
* and the identity value is {@code -1}.
*
* @return the logical AND all the lane elements of this vector
*/
public abstract $type$ andAll();
/**
* Logically ANDs all lane elements of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the logical AND
* operation ({@code |}) is applied to lane elements,
* and the identity value is {@code -1}.
*
* @param m the mask controlling lane selection
* @return the logical AND all the lane elements of this vector
*/
public abstract $type$ andAll(Mask<$Boxtype$, S> m);
/**
* Logically XORs all lane elements of this vector.
*
* This is an associative vector reduction operation where the logical XOR
* operation ({@code ^}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @return the logical XOR all the lane elements of this vector
*/
public abstract $type$ xorAll();
/**
* Logically XORs all lane elements of this vector, selecting lane elements
* controlled by a mask.
*
* This is an associative vector reduction operation where the logical XOR
* operation ({@code ^}) is applied to lane elements,
* and the identity value is {@code 0}.
*
* @param m the mask controlling lane selection
* @return the logical XOR all the lane elements of this vector
*/
public abstract $type$ xorAll(Mask<$Boxtype$, S> m);
#end[BITWISE]
// Type specific accessors
/**
* Gets the lane element at lane index {@code i}
*
* @param i the lane index
* @return the lane element at lane index {@code i}
* @throws IllegalArgumentException if the index is is out of range
* ({@code < 0 || >= length()})
*/
public abstract $type$ get(int i);
/**
* Replaces the lane element of this vector at lane index {@code i} with
* value {@code e}.
*
* This is a cross-lane operation and behaves as if it returns the result
* of blending this vector with an input vector that is the result of
* broadcasting {@code e} and a mask that has only one lane set at lane
* index {@code i}.
*
* @param i the lane index of the lane element to be replaced
* @param e the value to be placed
* @return the result of replacing the lane element of this vector at lane
* index {@code i} with value {@code e}.
* @throws IllegalArgumentException if the index is is out of range
* ({@code < 0 || >= length()})
*/
public abstract $abstractvectortype$
* This method behaves as if it {@link #intoArray($type$[], int)} stores}
* this vector into an allocated array and returns the array as follows:
*
* For each vector lane, where {@code N} is the vector lane index,
* the lane element at index {@code N} is stored into the array at index
* {@code i + N}.
*
* @param a the array
* @param i the offset into the array
* @throws IndexOutOfBoundsException if {@code i < 0}, or
* {@code i > a.length - this.length()}
*/
public abstract void intoArray($type$[] a, int i);
/**
* Stores this vector into an array starting at offset and using a mask.
*
* For each vector lane, where {@code N} is the vector lane index,
* if the mask lane at index {@code N} is set then the lane element at
* index {@code N} is stored into the array index {@code i + N}.
*
* @param a the array
* @param i the offset into the array
* @param m the mask
* @throws IndexOutOfBoundsException if {@code i < 0}, or
* for any vector lane index {@code N} where the mask at lane {@code N}
* is set {@code i >= a.length - N}
*/
public abstract void intoArray($type$[] a, int i, Mask<$Boxtype$, S> m);
/**
* Stores this vector into an array using indexes obtained from an index
* map.
*
* For each vector lane, where {@code N} is the vector lane index, the
* lane element at index {@code N} is stored into the array at index
* {@code i + indexMap[j + N]}.
*
* @param a the array
* @param i the offset into the array, may be negative if relative
* indexes in the index map compensate to produce a value within the
* array bounds
* @param indexMap the index map
* @param j the offset into the index map
* @throws IndexOutOfBoundsException if {@code j < 0}, or
* {@code j > indexMap.length - this.length()},
* or for any vector lane index {@code N} the result of
* {@code i + indexMap[j + N]} is {@code < 0} or {@code >= a.length}
*/
public void intoArray($type$[] a, int i, int[] indexMap, int j) {
forEach((n, e) -> a[i + indexMap[j + n]] = e);
}
/**
* Stores this vector into an array using indexes obtained from an index
* map and using a mask.
*
* For each vector lane, where {@code N} is the vector lane index,
* if the mask lane at index {@code N} is set then the lane element at
* index {@code N} is stored into the array at index
* {@code i + indexMap[j + N]}.
*
* @param a the array
* @param i the offset into the array, may be negative if relative
* indexes in the index map compensate to produce a value within the
* array bounds
* @param m the mask
* @param indexMap the index map
* @param j the offset into the index map
* @throws IndexOutOfBoundsException if {@code j < 0}, or
* {@code j > indexMap.length - this.length()},
* or for any vector lane index {@code N} where the mask at lane
* {@code N} is set the result of {@code i + indexMap[j + N]} is
* {@code < 0} or {@code >= a.length}
*/
public void intoArray($type$[] a, int i, Mask<$Boxtype$, S> m, int[] indexMap, int j) {
forEach(m, (n, e) -> a[i + indexMap[j + n]] = e);
}
// Species
@Override
public abstract $Type$Species
* For each vector lane, where {@code N} is the vector lane index, the
* the primitive value at index {@code N} is placed into the resulting
* vector at lane index {@code N}.
*
* @@@ What should happen if es.length < this.length() ? use the default
* value or throw IndexOutOfBoundsException
*
* @param es the given primitive values
* @return a vector where each lane element is set to a given primitive
* value
*/
public abstract $abstractvectortype$
* For each vector lane, where {@code N} is the vector lane index, the
* array element at index {@code i + N} is placed into the
* resulting vector at lane index {@code N}.
*
* @param a the array
* @param i the offset into the array
* @return the vector loaded from an array
* @throws IndexOutOfBoundsException if {@code i < 0}, or
* {@code i > a.length - this.length()}
*/
public abstract $abstractvectortype$
* For each vector lane, where {@code N} is the vector lane index,
* if the mask lane at index {@code N} is set then the array element at
* index {@code i + N} is placed into the resulting vector at lane index
* {@code N}, otherwise the default element value is placed into the
* resulting vector at lane index {@code N}.
*
* @param a the array
* @param i the offset into the array
* @param m the mask
* @return the vector loaded from an array
* @throws IndexOutOfBoundsException if {@code i < 0}, or
* for any vector lane index {@code N} where the mask at lane {@code N}
* is set {@code i > a.length - N}
*/
public abstract $abstractvectortype$
* For each vector lane, where {@code N} is the vector lane index, the
* array element at index {@code i + indexMap[j + N]} is placed into the
* resulting vector at lane index {@code N}.
*
* @param a the array
* @param i the offset into the array, may be negative if relative
* indexes in the index map compensate to produce a value within the
* array bounds
* @param indexMap the index map
* @param j the offset into the index map
* @return the vector loaded from an array
* @throws IndexOutOfBoundsException if {@code j < 0}, or
* {@code j > indexMap.length - this.length()},
* or for any vector lane index {@code N} the result of
* {@code i + indexMap[j + N]} is {@code < 0} or {@code >= a.length}
*/
public $abstractvectortype$
* For each vector lane, where {@code N} is the vector lane index,
* if the mask lane at index {@code N} is set then the array element at
* index {@code i + indexMap[j + N]} is placed into the resulting vector
* at lane index {@code N}.
*
* @param a the array
* @param i the offset into the array, may be negative if relative
* indexes in the index map compensate to produce a value within the
* array bounds
* @param indexMap the index map
* @param j the offset into the index map
* @return the vector loaded from an array
* @throws IndexOutOfBoundsException if {@code j < 0}, or
* {@code j > indexMap.length - this.length()},
* or for any vector lane index {@code N} where the mask at lane
* {@code N} is set the result of {@code i + indexMap[j + N]} is
* {@code < 0} or {@code >= a.length}
*/
public $abstractvectortype$
* A preferred species is a species chosen by the platform that has a
* shape of maximal bit size. A preferred species for different element
* types will have the same shape, and therefore vectors, masks, and
* shuffles created from such species will be shape compatible.
*
* @return the preferred species for an element type of {@code $type$}
*/
@SuppressWarnings("unchecked")
public static $Type$Species> preferredSpecies() {
return ($Type$Species>) Vector.preferredSpecies($type$.class);
}
/**
* Finds a species for an element type of {@code $type$} and shape.
*
* @param s the shape
* @param blend($type$ s, Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ rearrange(Vector<$Boxtype$, S> v,
Shuffle<$Boxtype$, S> s, Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ rearrange(Shuffle<$Boxtype$, S> m);
@Override
@ForceInline
public rotateEL(int i);
@Override
public abstract $abstractvectortype$ rotateER(int i);
@Override
public abstract $abstractvectortype$ shiftEL(int i);
@Override
public abstract $abstractvectortype$ shiftER(int i);
#if[FP]
/**
* Divides this vector by an input vector.
* div(Vector<$Boxtype$,S> v);
/**
* Divides this vector by the broadcast of an input scalar.
* div($type$ s);
/**
* Divides this vector by an input vector, selecting lane elements
* controlled by a mask.
* div(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Divides this vector by the broadcast of an input scalar, selecting lane
* elements controlled by a mask.
* div($type$ s, Mask<$Boxtype$, S> m);
// @@@ Many methods are refer to Math or StrictMath functions that only accept
// double values, what should be the behaviour for lane elements of float
// vectors? down and then upcast? Or will some numeric algorithms differ?
// The answers might also depend if strict definitions are required
// to ensure portability.
// Leveraging the existing defintions in Math/StrictMath is very convenient
// but its unclear if it is t
/**
* Calculates the square root of this vector.
* sqrt();
/**
* Calculates the square root of this vector, selecting lane elements
* controlled by a mask.
* sqrt(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.sqrt((double) a));
}
/**
* Calculates the trigonometric tangent of this vector.
* tan() {
return uOp((i, a) -> ($type$) Math.tan((double) a));
}
/**
* Calculates the trigonometric tangent of this vector, selecting lane
* elements controlled by a mask.
* tan(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.tan((double) a));
}
/**
* Calculates the hyperbolic tangent of this vector.
* tanh() {
return uOp((i, a) -> ($type$) Math.tanh((double) a));
}
/**
* Calculates the hyperbolic tangent of this vector, selecting lane elements
* controlled by a mask.
* tanh(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.tanh((double) a));
}
/**
* Calculates the trigonometric sine of this vector.
* sin() {
return uOp((i, a) -> ($type$) Math.sin((double) a));
}
/**
* Calculates the trigonometric sine of this vector, selecting lane elements
* controlled by a mask.
* sin(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.sin((double) a));
}
/**
* Calculates the hyperbolic sine of this vector.
* sinh() {
return uOp((i, a) -> ($type$) Math.sinh((double) a));
}
/**
* Calculates the hyperbolic sine of this vector, selecting lane elements
* controlled by a mask.
* sinh(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.sinh((double) a));
}
/**
* Calculates the trigonometric cosine of this vector.
* cos() {
return uOp((i, a) -> ($type$) Math.cos((double) a));
}
/**
* Calculates the trigonometric cosine of this vector, selecting lane
* elements controlled by a mask.
* cos(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.cos((double) a));
}
/**
* Calculates the hyperbolic cosine of this vector.
* cosh() {
return uOp((i, a) -> ($type$) Math.cosh((double) a));
}
/**
* Calculates the hyperbolic cosine of this vector, selecting lane elements
* controlled by a mask.
* cosh(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.cosh((double) a));
}
/**
* Calculates the arc sine of this vector.
* asin() {
return uOp((i, a) -> ($type$) Math.asin((double) a));
}
/**
* Calculates the arc sine of this vector, selecting lane elements
* controlled by a mask.
* asin(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.asin((double) a));
}
/**
* Calculates the arc cosine of this vector.
* acos() {
return uOp((i, a) -> ($type$) Math.acos((double) a));
}
/**
* Calculates the arc cosine of this vector, selecting lane elements
* controlled by a mask.
* acos(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.acos((double) a));
}
/**
* Calculates the arc tangent of this vector.
* atan() {
return uOp((i, a) -> ($type$) Math.atan((double) a));
}
/**
* Calculates the arc tangent of this vector, selecting lane elements
* controlled by a mask.
* atan(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.atan((double) a));
}
/**
* Calculates the arc tangent of this vector divided by an input vector.
* atan2(Vector<$Boxtype$,S> v) {
return bOp(v, (i, a, b) -> ($type$) Math.atan2((double) a, (double) b));
}
/**
* Calculates the arc tangent of this vector divided by the broadcast of an
* an input scalar.
* atan2($type$ s);
/**
* Calculates the arc tangent of this vector divided by an input vector,
* selecting lane elements controlled by a mask.
* atan2(Vector<$Boxtype$,S> v, Mask<$Boxtype$,S> m) {
return bOp(v, m, (i, a, b) -> ($type$) Math.atan2((double) a, (double) b));
}
/**
* Calculates the arc tangent of this vector divided by the broadcast of an
* an input scalar, selecting lane elements controlled by a mask.
* atan2($type$ s, Mask<$Boxtype$,S> m);
/**
* Calculates the cube root of this vector.
* cbrt() {
return uOp((i, a) -> ($type$) Math.cbrt((double) a));
}
/**
* Calculates the cube root of this vector, selecting lane elements
* controlled by a mask.
* cbrt(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.cbrt((double) a));
}
/**
* Calculates the natural logarithm of this vector.
* log() {
return uOp((i, a) -> ($type$) Math.log((double) a));
}
/**
* Calculates the natural logarithm of this vector, selecting lane elements
* controlled by a mask.
* log(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.log((double) a));
}
/**
* Calculates the base 10 logarithm of this vector.
* log10() {
return uOp((i, a) -> ($type$) Math.log10((double) a));
}
/**
* Calculates the base 10 logarithm of this vector, selecting lane elements
* controlled by a mask.
* log10(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.log10((double) a));
}
/**
* Calculates the natural logarithm of the sum of this vector and the
* broadcast of {@code 1}.
* log1p() {
return uOp((i, a) -> ($type$) Math.log1p((double) a));
}
/**
* Calculates the natural logarithm of the sum of this vector and the
* broadcast of {@code 1}, selecting lane elements controlled by a mask.
* log1p(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.log1p((double) a));
}
/**
* Calculates this vector raised to the power of an input vector.
* pow(Vector<$Boxtype$,S> v) {
return bOp(v, (i, a, b) -> ($type$) Math.pow((double) a, (double) b));
}
/**
* Calculates this vector raised to the power of the broadcast of an input
* scalar.
* pow($type$ s);
/**
* Calculates this vector raised to the power of an input vector, selecting
* lane elements controlled by a mask.
* pow(Vector<$Boxtype$,S> v, Mask<$Boxtype$,S> m) {
return bOp(v, m, (i, a, b) -> ($type$) Math.pow((double) a, (double) b));
}
/**
* Calculates this vector raised to the power of the broadcast of an input
* scalar, selecting lane elements controlled by a mask.
* pow($type$ s, Mask<$Boxtype$,S> m);
/**
* Calculates the broadcast of Euler's number {@code e} raised to the power
* of this vector.
* exp() {
return uOp((i, a) -> ($type$) Math.exp((double) a));
}
/**
* Calculates the broadcast of Euler's number {@code e} raised to the power
* of this vector, selecting lane elements controlled by a mask.
* exp(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.exp((double) a));
}
/**
* Calculates the broadcast of Euler's number {@code e} raised to the power
* of this vector minus the broadcast of {@code -1}.
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.exp().sub(this.species().broadcast(1))
* }
* expm1() {
return uOp((i, a) -> ($type$) Math.expm1((double) a));
}
/**
* Calculates the broadcast of Euler's number {@code e} raised to the power
* of this vector minus the broadcast of {@code -1}, selecting lane elements
* controlled by a mask
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.exp(m).sub(this.species().broadcast(1), m)
* }
* expm1(Mask<$Boxtype$,S> m) {
return uOp(m, (i, a) -> ($type$) Math.expm1((double) a));
}
/**
* Calculates the product of this vector and a first input vector summed
* with a second input vector.
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.mul(v1).add(v2)
* }
* fma(Vector<$Boxtype$,S> v1, Vector<$Boxtype$,S> v2);
/**
* Calculates the product of this vector and the broadcast of a first input
* scalar summed with the broadcast of a second input scalar.
* More specifically as if the following:
* {@code
* this.fma(this.species().broadcast(s1), this.species().broadcast(s2))
* }
* fma($type$ s1, $type$ s2);
/**
* Calculates the product of this vector and a first input vector summed
* with a second input vector, selecting lane elements controlled by a mask.
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.mul(v1, m).add(v2, m)
* }
* fma(Vector<$Boxtype$,S> v1, Vector<$Boxtype$,S> v2, Mask<$Boxtype$,S> m) {
return tOp(v1, v2, m, (i, a, b, c) -> Math.fma(a, b, c));
}
/**
* Calculates the product of this vector and the broadcast of a first input
* scalar summed with the broadcast of a second input scalar, selecting lane
* elements controlled by a mask
* More specifically as if the following:
* {@code
* this.fma(this.species().broadcast(s1), this.species().broadcast(s2), m)
* }
* fma($type$ s1, $type$ s2, Mask<$Boxtype$,S> m);
// Computes the square root of the sum of the squares of x and y
/**
* Calculates square root of the sum of the squares of this vector and an
* input vector.
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.mul(this).add(v.mul(v)).sqrt()
* }
* hypot(Vector<$Boxtype$,S> v) {
return bOp(v, (i, a, b) -> ($type$) Math.hypot((double) a, (double) b));
}
/**
* Calculates square root of the sum of the squares of this vector and the
* broadcast of an input scalar.
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.mul(this).add(this.species().broadcast(v * v)).sqrt()
* }
* hypot($type$ s);
/**
* Calculates square root of the sum of the squares of this vector and an
* input vector, selecting lane elements controlled by a mask.
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.mul(this, m).add(v.mul(v), m).sqrt(m)
* }
* hypot(Vector<$Boxtype$,S> v, Mask<$Boxtype$,S> m) {
return bOp(v, m, (i, a, b) -> ($type$) Math.hypot((double) a, (double) b));
}
/**
* Calculates square root of the sum of the squares of this vector and the
* broadcast of an input scalar, selecting lane elements controlled by a
* mask.
* More specifically as if the following (ignoring any differences in
* numerical accuracy):
* {@code
* this.mul(this, m).add(this.species().broadcast(v * v), m).sqrt(m)
* }
* hypot($type$ s, Mask<$Boxtype$,S> m);
#end[FP]
#if[BITWISE]
/**
* Bitwise ANDs this vector with an input vector.
* and(Vector<$Boxtype$,S> v);
/**
* Bitwise ANDs this vector with the broadcast of an input scalar.
* and($type$ s);
/**
* Bitwise ANDs this vector with an input vector, selecting lane elements
* controlled by a mask.
* and(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Bitwise ANDs this vector with the broadcast of an input scalar, selecting
* lane elements controlled by a mask.
* and($type$ s, Mask<$Boxtype$, S> m);
/**
* Bitwise ORs this vector with an input vector.
* or(Vector<$Boxtype$,S> v);
/**
* Bitwise ORs this vector with the broadcast of an input scalar.
* or($type$ s);
/**
* Bitwise ORs this vector with an input vector, selecting lane elements
* controlled by a mask.
* or(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Bitwise ORs this vector with the broadcast of an input scalar, selecting
* lane elements controlled by a mask.
* or($type$ s, Mask<$Boxtype$, S> m);
/**
* Bitwise XORs this vector with an input vector.
* xor(Vector<$Boxtype$,S> v);
/**
* Bitwise XORs this vector with the broadcast of an input scalar.
* xor($type$ s);
/**
* Bitwise XORs this vector with an input vector, selecting lane elements
* controlled by a mask.
* xor(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m);
/**
* Bitwise XORs this vector with the broadcast of an input scalar, selecting
* lane elements controlled by a mask.
* xor($type$ s, Mask<$Boxtype$, S> m);
/**
* Bitwise NOTs this vector.
* not();
/**
* Bitwise NOTs this vector, selecting lane elements controlled by a mask.
* not(Mask<$Boxtype$, S> m);
/*
@@@ Check the shift operations against the JLS definition and vector
instructions.
For int values the low 5 bits of s are used.
For long values the low 6 bits of s are used.
*/
#if[intOrLong]
/**
* Logically left shifts this vector by the broadcast of an input scalar.
* shiftL(int s);
/**
* Logically left shifts this vector by the broadcast of an input scalar,
* selecting lane elements controlled by a mask.
* shiftL(int s, Mask<$Boxtype$, S> m) {
return uOp(m, (i, a) -> ($type$) (a << s));
}
/**
* Logically left shifts this vector by an input vector.
* shiftL(Vector<$Boxtype$,S> v);
/**
* Logically left shifts this vector by an input vector, selecting lane
* elements controlled by a mask.
* shiftL(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m) {
return bOp(v, m, (i, a, b) -> ($type$) (a << b));
}
// logical, or unsigned, shift right
/**
* Logically right shifts (or unsigned right shifts) this vector by the
* broadcast of an input scalar.
* shiftR(int s);
/**
* Logically right shifts (or unsigned right shifts) this vector by the
* broadcast of an input scalar, selecting lane elements controlled by a
* mask.
* shiftR(int s, Mask<$Boxtype$, S> m) {
return uOp(m, (i, a) -> ($type$) (a >>> s));
}
/**
* Logically right shifts (or unsigned right shifts) this vector by an
* input vector.
* shiftR(Vector<$Boxtype$,S> v);
/**
* Logically right shifts (or unsigned right shifts) this vector by an
* input vector, selecting lane elements controlled by a mask.
* shiftR(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m) {
return bOp(v, m, (i, a, b) -> ($type$) (a >>> b));
}
/**
* Arithmetically right shifts (or signed right shifts) this vector by the
* broadcast of an input scalar.
* aShiftR(int s);
/**
* Arithmetically right shifts (or signed right shifts) this vector by the
* broadcast of an input scalar, selecting lane elements controlled by a
* mask.
* aShiftR(int s, Mask<$Boxtype$, S> m) {
return uOp(m, (i, a) -> ($type$) (a >> s));
}
/**
* Arithmetically right shifts (or signed right shifts) this vector by an
* input vector.
* aShiftR(Vector<$Boxtype$,S> v);
/**
* Arithmetically right shifts (or signed right shifts) this vector by an
* input vector, selecting lane elements controlled by a mask.
* aShiftR(Vector<$Boxtype$,S> v, Mask<$Boxtype$, S> m) {
return bOp(v, m, (i, a, b) -> ($type$) (a >> b));
}
/**
* Rotates left this vector by the broadcast of an input scalar.
* rotateL(int s) {
return shiftL(s).or(shiftR(-s));
}
/**
* Rotates left this vector by the broadcast of an input scalar, selecting
* lane elements controlled by a mask.
* rotateL(int s, Mask<$Boxtype$, S> m) {
return shiftL(s, m).or(shiftR(-s, m), m);
}
/**
* Rotates right this vector by the broadcast of an input scalar.
* rotateR(int s) {
return shiftR(s).or(shiftL(-s));
}
/**
* Rotates right this vector by the broadcast of an input scalar, selecting
* lane elements controlled by a mask.
* rotateR(int s, Mask<$Boxtype$, S> m) {
return shiftR(s, m).or(shiftL(-s, m), m);
}
#end[intOrLong]
#end[BITWISE]
@Override
public abstract void intoByteArray(byte[] a, int ix);
@Override
public abstract void intoByteArray(byte[] a, int ix, Mask<$Boxtype$, S> m);
@Override
public abstract void intoByteBuffer(ByteBuffer bb, int ix);
@Override
public abstract void intoByteBuffer(ByteBuffer bb, int ix, Mask<$Boxtype$, S> m);
// Type specific horizontal reductions
// @@@ For floating point vectors order matters for reproducibility
// with equivalent sequential reduction. Some order needs to be specified
// by default. If that default is sequential encounter order then there
// could be a "go faster" option that is unspecified, essentially giving
// implementation flexibility at the expense of reproducibility and/or
// accuracy.
// @@@ Mask versions?
/**
* Adds all lane elements of this vector.
* with(int i, $type$ e);
// Type specific extractors
/**
* Returns an array containing the lane elements of this vector.
* {@code
* $type$[] a = new $type$[this.length()];
* this.intoArray(a, 0);
* return a;
* }
*
* @return an array containing the the lane elements of this vector
*/
@ForceInline
public final $type$[] toArray() {
// @@@ could allocate without zeroing, see Unsafe.allocateUninitializedArray
$type$[] a = new $type$[species().length()];
intoArray(a, 0);
return a;
}
/**
* Stores this vector into an array starting at offset.
* species();
/**
* A specialized factory for creating {@link $Type$Vector} value of the same
* shape, and a {@link Mask} and {@link Shuffle} values of the same shape
* and {@code int} element type.
*
* @param the type of shape of this species
*/
public static abstract class $Type$Species extends Vector.Species<$Boxtype$, S> {
interface FOp {
$type$ apply(int i);
}
abstract $abstractvectortype$ op(FOp f);
abstract $abstractvectortype$ op(Mask<$Boxtype$, S> m, FOp f);
// Factories
@Override
public abstract $abstractvectortype$ zero();
/**
* Returns a vector where all lane elements are set to the primitive
* value {@code e}.
*
* @param e the value
* @return a vector of vector where all lane elements are set to
* the primitive value {@code e}
*/
public abstract $abstractvectortype$ broadcast($type$ e);
/**
* Returns a vector where the first lane element is set to the primtive
* value {@code e}, all other lane elements are set to the default
* value.
*
* @param e the value
* @return a vector where the first lane element is set to the primitive
* value {@code e}
*/
@ForceInline
public final $abstractvectortype$ single($type$ e) {
return zero().with(0, e);
}
/**
* Returns a vector where each lane element is set to a randomly
* generated primitive value.
* @@@ what are the properties of the random number generator?
*
* @return a vector where each lane elements is set to a randomly
* generated primitive value
*/
#if[intOrLong]
public $abstractvectortype$ random() {
ThreadLocalRandom r = ThreadLocalRandom.current();
return op(i -> r.next$Type$());
}
#else[intOrLong]
#if[FP]
public $abstractvectortype$ random() {
ThreadLocalRandom r = ThreadLocalRandom.current();
return op(i -> r.next$Type$());
}
#else[FP]
public $abstractvectortype$ random() {
ThreadLocalRandom r = ThreadLocalRandom.current();
return op(i -> ($type$) r.nextInt());
}
#end[FP]
#end[intOrLong]
/**
* Returns a vector where each lane element is set to a given
* primitive value.
* scalars($type$... es);
/**
* Loads a vector from an array starting at offset.
* fromArray($type$[] a, int i);
/**
* Loads a vector from an array starting at offset and using a mask.
* fromArray($type$[] a, int i, Mask<$Boxtype$, S> m);
/**
* Loads a vector from an array using indexes obtained from an index
* map.
* fromArray($type$[] a, int i, int[] indexMap, int j) {
return op(n -> a[i + indexMap[j + n]]);
}
/**
* Loads a vector from an array using indexes obtained from an index
* map and using a mask.
* fromArray($type$[] a, int i, Mask<$Boxtype$, S> m, int[] indexMap, int j) {
return op(m, n -> a[i + indexMap[j + n]]);
}
@Override
public abstract $abstractvectortype$ fromByteArray(byte[] a, int ix);
@Override
public abstract $abstractvectortype$ fromByteArray(byte[] a, int ix, Mask<$Boxtype$, S> m);
@Override
public abstract $abstractvectortype$ fromByteBuffer(ByteBuffer bb, int ix);
@Override
public abstract $abstractvectortype$ fromByteBuffer(ByteBuffer bb, int ix, Mask<$Boxtype$, S> m);
@Override
public reshape(Vector rebracket(Vector resize(Vector<$Boxtype$, T> o);
@Override
public abstract cast(Vector the type of shape
* @return a species for an element type of {@code $type$} and shape
* @throws IllegalArgumentException if no such species exists for the shape
*/
@SuppressWarnings("unchecked")
public static $Type$Species species(S s) {
Objects.requireNonNull(s);
if (s == Shapes.S_64_BIT) {
return ($Type$Species) $Type$64Vector.SPECIES;
} else if (s == Shapes.S_128_BIT) {
return ($Type$Species) $Type$128Vector.SPECIES;
} else if (s == Shapes.S_256_BIT) {
return ($Type$Species) $Type$256Vector.SPECIES;
} else if (s == Shapes.S_512_BIT) {
return ($Type$Species) $Type$512Vector.SPECIES;
} else if (s == Shapes.S_Scalable_BIT) {
return ($Type$Species) $Type$ScalableVector.SPECIES;
} else {
throw new IllegalArgumentException("Bad shape: " + s);
}
}
}