--- old/modules/javafx.graphics/src/main/java/javafx/scene/transform/Rotate.java 2018-07-31 08:50:35.352021400 +0300 +++ new/modules/javafx.graphics/src/main/java/javafx/scene/transform/Rotate.java 2018-07-31 08:50:35.087022400 +0300 @@ -44,14 +44,12 @@ * intermediate origin is restored to the coordinates of the original * anchor point (S3). *
- * For example, the matrix representing the returned transform of - * new Rotate (theta, x, y, z) around the Z-axis - * - * is : + * The matrix representing the rotation transformation around an axis {@code (x,y,z)} + * by an angle {@code t} is as follows: *
- * [ cos(theta) -sin(theta) 0 x-x*cos+y*sin ] - * [ sin(theta) cos(theta) 0 y-x*sin-y*cos ] - * [ 0 0 1 z ] + * [ cos(t) -sin(t) 0 x-x*cos(t)+y*sin(t) ] + * [ sin(t) cos(t) 0 y-x*sin(t)-y*cos(t) ] + * [ 0 0 1 z ] **
* For example, to rotate a text 30 degrees around the Z-axis at