1 /*
   2  * Copyright (c) 1995, 2010, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package java.util;
  27 import java.io.*;
  28 import java.util.concurrent.atomic.AtomicLong;
  29 import sun.misc.Unsafe;
  30 
  31 /**
  32  * An instance of this class is used to generate a stream of
  33  * pseudorandom numbers. The class uses a 48-bit seed, which is
  34  * modified using a linear congruential formula. (See Donald Knuth,
  35  * <i>The Art of Computer Programming, Volume 2</i>, Section 3.2.1.)
  36  * <p>
  37  * If two instances of {@code Random} are created with the same
  38  * seed, and the same sequence of method calls is made for each, they
  39  * will generate and return identical sequences of numbers. In order to
  40  * guarantee this property, particular algorithms are specified for the
  41  * class {@code Random}. Java implementations must use all the algorithms
  42  * shown here for the class {@code Random}, for the sake of absolute
  43  * portability of Java code. However, subclasses of class {@code Random}
  44  * are permitted to use other algorithms, so long as they adhere to the
  45  * general contracts for all the methods.
  46  * <p>
  47  * The algorithms implemented by class {@code Random} use a
  48  * {@code protected} utility method that on each invocation can supply
  49  * up to 32 pseudorandomly generated bits.
  50  * <p>
  51  * Many applications will find the method {@link Math#random} simpler to use.
  52  *
  53  * <p>Instances of {@code java.util.Random} are threadsafe.
  54  * However, the concurrent use of the same {@code java.util.Random}
  55  * instance across threads may encounter contention and consequent
  56  * poor performance. Consider instead using
  57  * {@link java.util.concurrent.ThreadLocalRandom} in multithreaded
  58  * designs.
  59  *
  60  * <p>Instances of {@code java.util.Random} are not cryptographically
  61  * secure.  Consider instead using {@link java.security.SecureRandom} to
  62  * get a cryptographically secure pseudo-random number generator for use
  63  * by security-sensitive applications.
  64  *
  65  * @author  Frank Yellin
  66  * @since   1.0
  67  */
  68 public
  69 class Random implements java.io.Serializable {
  70     /** use serialVersionUID from JDK 1.1 for interoperability */
  71     static final long serialVersionUID = 3905348978240129619L;
  72 
  73     /**
  74      * The internal state associated with this pseudorandom number generator.
  75      * (The specs for the methods in this class describe the ongoing
  76      * computation of this value.)
  77      */
  78     private final AtomicLong seed;
  79 
  80     private static final long multiplier = 0x5DEECE66DL;
  81     private static final long addend = 0xBL;
  82     private static final long mask = (1L << 48) - 1;
  83 
  84     /**
  85      * Creates a new random number generator. This constructor sets
  86      * the seed of the random number generator to a value very likely
  87      * to be distinct from any other invocation of this constructor.
  88      */
  89     public Random() {
  90         this(seedUniquifier() ^ System.nanoTime());
  91     }
  92 
  93     private static long seedUniquifier() {
  94         // L'Ecuyer, "Tables of Linear Congruential Generators of
  95         // Different Sizes and Good Lattice Structure", 1999
  96         for (;;) {
  97             long current = seedUniquifier.get();
  98             long next = current * 181783497276652981L;
  99             if (seedUniquifier.compareAndSet(current, next))
 100                 return next;
 101         }
 102     }
 103 
 104     private static final AtomicLong seedUniquifier
 105         = new AtomicLong(8682522807148012L);
 106 
 107     /**
 108      * Creates a new random number generator using a single {@code long} seed.
 109      * The seed is the initial value of the internal state of the pseudorandom
 110      * number generator which is maintained by method {@link #next}.
 111      *
 112      * <p>The invocation {@code new Random(seed)} is equivalent to:
 113      *  <pre> {@code
 114      * Random rnd = new Random();
 115      * rnd.setSeed(seed);}</pre>
 116      *
 117      * @param seed the initial seed
 118      * @see   #setSeed(long)
 119      */
 120     public Random(long seed) {
 121         this.seed = new AtomicLong(initialScramble(seed));
 122     }
 123 
 124     private static long initialScramble(long seed) {
 125         return (seed ^ multiplier) & mask;
 126     }
 127 
 128     /**
 129      * Sets the seed of this random number generator using a single
 130      * {@code long} seed. The general contract of {@code setSeed} is
 131      * that it alters the state of this random number generator object
 132      * so as to be in exactly the same state as if it had just been
 133      * created with the argument {@code seed} as a seed. The method
 134      * {@code setSeed} is implemented by class {@code Random} by
 135      * atomically updating the seed to
 136      *  <pre>{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}</pre>
 137      * and clearing the {@code haveNextNextGaussian} flag used by {@link
 138      * #nextGaussian}.
 139      *
 140      * <p>The implementation of {@code setSeed} by class {@code Random}
 141      * happens to use only 48 bits of the given seed. In general, however,
 142      * an overriding method may use all 64 bits of the {@code long}
 143      * argument as a seed value.
 144      *
 145      * @param seed the initial seed
 146      */
 147     synchronized public void setSeed(long seed) {
 148         this.seed.set(initialScramble(seed));
 149         haveNextNextGaussian = false;
 150     }
 151 
 152     /**
 153      * Generates the next pseudorandom number. Subclasses should
 154      * override this, as this is used by all other methods.
 155      *
 156      * <p>The general contract of {@code next} is that it returns an
 157      * {@code int} value and if the argument {@code bits} is between
 158      * {@code 1} and {@code 32} (inclusive), then that many low-order
 159      * bits of the returned value will be (approximately) independently
 160      * chosen bit values, each of which is (approximately) equally
 161      * likely to be {@code 0} or {@code 1}. The method {@code next} is
 162      * implemented by class {@code Random} by atomically updating the seed to
 163      *  <pre>{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}</pre>
 164      * and returning
 165      *  <pre>{@code (int)(seed >>> (48 - bits))}.</pre>
 166      *
 167      * This is a linear congruential pseudorandom number generator, as
 168      * defined by D. H. Lehmer and described by Donald E. Knuth in
 169      * <i>The Art of Computer Programming,</i> Volume 3:
 170      * <i>Seminumerical Algorithms</i>, section 3.2.1.
 171      *
 172      * @param  bits random bits
 173      * @return the next pseudorandom value from this random number
 174      *         generator's sequence
 175      * @since  1.1
 176      */
 177     protected int next(int bits) {
 178         long oldseed, nextseed;
 179         AtomicLong seed = this.seed;
 180         do {
 181             oldseed = seed.get();
 182             nextseed = (oldseed * multiplier + addend) & mask;
 183         } while (!seed.compareAndSet(oldseed, nextseed));
 184         return (int)(nextseed >>> (48 - bits));
 185     }
 186 
 187     /**
 188      * Generates random bytes and places them into a user-supplied
 189      * byte array.  The number of random bytes produced is equal to
 190      * the length of the byte array.
 191      *
 192      * <p>The method {@code nextBytes} is implemented by class {@code Random}
 193      * as if by:
 194      *  <pre> {@code
 195      * public void nextBytes(byte[] bytes) {
 196      *   for (int i = 0; i < bytes.length; )
 197      *     for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
 198      *          n-- > 0; rnd >>= 8)
 199      *       bytes[i++] = (byte)rnd;
 200      * }}</pre>
 201      *
 202      * @param  bytes the byte array to fill with random bytes
 203      * @throws NullPointerException if the byte array is null
 204      * @since  1.1
 205      */
 206     public void nextBytes(byte[] bytes) {
 207         for (int i = 0, len = bytes.length; i < len; )
 208             for (int rnd = nextInt(),
 209                      n = Math.min(len - i, Integer.SIZE/Byte.SIZE);
 210                  n-- > 0; rnd >>= Byte.SIZE)
 211                 bytes[i++] = (byte)rnd;
 212     }
 213 
 214     /**
 215      * Returns the next pseudorandom, uniformly distributed {@code int}
 216      * value from this random number generator's sequence. The general
 217      * contract of {@code nextInt} is that one {@code int} value is
 218      * pseudorandomly generated and returned. All 2<font size="-1"><sup>32
 219      * </sup></font> possible {@code int} values are produced with
 220      * (approximately) equal probability.
 221      *
 222      * <p>The method {@code nextInt} is implemented by class {@code Random}
 223      * as if by:
 224      *  <pre> {@code
 225      * public int nextInt() {
 226      *   return next(32);
 227      * }}</pre>
 228      *
 229      * @return the next pseudorandom, uniformly distributed {@code int}
 230      *         value from this random number generator's sequence
 231      */
 232     public int nextInt() {
 233         return next(32);
 234     }
 235 
 236     /**
 237      * Returns a pseudorandom, uniformly distributed {@code int} value
 238      * between 0 (inclusive) and the specified value (exclusive), drawn from
 239      * this random number generator's sequence.  The general contract of
 240      * {@code nextInt} is that one {@code int} value in the specified range
 241      * is pseudorandomly generated and returned.  All {@code n} possible
 242      * {@code int} values are produced with (approximately) equal
 243      * probability.  The method {@code nextInt(int n)} is implemented by
 244      * class {@code Random} as if by:
 245      *  <pre> {@code
 246      * public int nextInt(int n) {
 247      *   if (n <= 0)
 248      *     throw new IllegalArgumentException("n must be positive");
 249      *
 250      *   if ((n & -n) == n)  // i.e., n is a power of 2
 251      *     return (int)((n * (long)next(31)) >> 31);
 252      *
 253      *   int bits, val;
 254      *   do {
 255      *       bits = next(31);
 256      *       val = bits % n;
 257      *   } while (bits - val + (n-1) < 0);
 258      *   return val;
 259      * }}</pre>
 260      *
 261      * <p>The hedge "approximately" is used in the foregoing description only
 262      * because the next method is only approximately an unbiased source of
 263      * independently chosen bits.  If it were a perfect source of randomly
 264      * chosen bits, then the algorithm shown would choose {@code int}
 265      * values from the stated range with perfect uniformity.
 266      * <p>
 267      * The algorithm is slightly tricky.  It rejects values that would result
 268      * in an uneven distribution (due to the fact that 2^31 is not divisible
 269      * by n). The probability of a value being rejected depends on n.  The
 270      * worst case is n=2^30+1, for which the probability of a reject is 1/2,
 271      * and the expected number of iterations before the loop terminates is 2.
 272      * <p>
 273      * The algorithm treats the case where n is a power of two specially: it
 274      * returns the correct number of high-order bits from the underlying
 275      * pseudo-random number generator.  In the absence of special treatment,
 276      * the correct number of <i>low-order</i> bits would be returned.  Linear
 277      * congruential pseudo-random number generators such as the one
 278      * implemented by this class are known to have short periods in the
 279      * sequence of values of their low-order bits.  Thus, this special case
 280      * greatly increases the length of the sequence of values returned by
 281      * successive calls to this method if n is a small power of two.
 282      *
 283      * @param n the bound on the random number to be returned.  Must be
 284      *        positive.
 285      * @return the next pseudorandom, uniformly distributed {@code int}
 286      *         value between {@code 0} (inclusive) and {@code n} (exclusive)
 287      *         from this random number generator's sequence
 288      * @throws IllegalArgumentException if n is not positive
 289      * @since 1.2
 290      */
 291 
 292     public int nextInt(int n) {
 293         if (n <= 0)
 294             throw new IllegalArgumentException("n must be positive");
 295 
 296         if ((n & -n) == n)  // i.e., n is a power of 2
 297             return (int)((n * (long)next(31)) >> 31);
 298 
 299         int bits, val;
 300         do {
 301             bits = next(31);
 302             val = bits % n;
 303         } while (bits - val + (n-1) < 0);
 304         return val;
 305     }
 306 
 307     /**
 308      * Returns the next pseudorandom, uniformly distributed {@code long}
 309      * value from this random number generator's sequence. The general
 310      * contract of {@code nextLong} is that one {@code long} value is
 311      * pseudorandomly generated and returned.
 312      *
 313      * <p>The method {@code nextLong} is implemented by class {@code Random}
 314      * as if by:
 315      *  <pre> {@code
 316      * public long nextLong() {
 317      *   return ((long)next(32) << 32) + next(32);
 318      * }}</pre>
 319      *
 320      * Because class {@code Random} uses a seed with only 48 bits,
 321      * this algorithm will not return all possible {@code long} values.
 322      *
 323      * @return the next pseudorandom, uniformly distributed {@code long}
 324      *         value from this random number generator's sequence
 325      */
 326     public long nextLong() {
 327         // it's okay that the bottom word remains signed.
 328         return ((long)(next(32)) << 32) + next(32);
 329     }
 330 
 331     /**
 332      * Returns the next pseudorandom, uniformly distributed
 333      * {@code boolean} value from this random number generator's
 334      * sequence. The general contract of {@code nextBoolean} is that one
 335      * {@code boolean} value is pseudorandomly generated and returned.  The
 336      * values {@code true} and {@code false} are produced with
 337      * (approximately) equal probability.
 338      *
 339      * <p>The method {@code nextBoolean} is implemented by class {@code Random}
 340      * as if by:
 341      *  <pre> {@code
 342      * public boolean nextBoolean() {
 343      *   return next(1) != 0;
 344      * }}</pre>
 345      *
 346      * @return the next pseudorandom, uniformly distributed
 347      *         {@code boolean} value from this random number generator's
 348      *         sequence
 349      * @since 1.2
 350      */
 351     public boolean nextBoolean() {
 352         return next(1) != 0;
 353     }
 354 
 355     /**
 356      * Returns the next pseudorandom, uniformly distributed {@code float}
 357      * value between {@code 0.0} and {@code 1.0} from this random
 358      * number generator's sequence.
 359      *
 360      * <p>The general contract of {@code nextFloat} is that one
 361      * {@code float} value, chosen (approximately) uniformly from the
 362      * range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is
 363      * pseudorandomly generated and returned. All 2<font
 364      * size="-1"><sup>24</sup></font> possible {@code float} values
 365      * of the form <i>m&nbsp;x&nbsp</i>2<font
 366      * size="-1"><sup>-24</sup></font>, where <i>m</i> is a positive
 367      * integer less than 2<font size="-1"><sup>24</sup> </font>, are
 368      * produced with (approximately) equal probability.
 369      *
 370      * <p>The method {@code nextFloat} is implemented by class {@code Random}
 371      * as if by:
 372      *  <pre> {@code
 373      * public float nextFloat() {
 374      *   return next(24) / ((float)(1 << 24));
 375      * }}</pre>
 376      *
 377      * <p>The hedge "approximately" is used in the foregoing description only
 378      * because the next method is only approximately an unbiased source of
 379      * independently chosen bits. If it were a perfect source of randomly
 380      * chosen bits, then the algorithm shown would choose {@code float}
 381      * values from the stated range with perfect uniformity.<p>
 382      * [In early versions of Java, the result was incorrectly calculated as:
 383      *  <pre> {@code
 384      *   return next(30) / ((float)(1 << 30));}</pre>
 385      * This might seem to be equivalent, if not better, but in fact it
 386      * introduced a slight nonuniformity because of the bias in the rounding
 387      * of floating-point numbers: it was slightly more likely that the
 388      * low-order bit of the significand would be 0 than that it would be 1.]
 389      *
 390      * @return the next pseudorandom, uniformly distributed {@code float}
 391      *         value between {@code 0.0} and {@code 1.0} from this
 392      *         random number generator's sequence
 393      */
 394     public float nextFloat() {
 395         return next(24) / ((float)(1 << 24));
 396     }
 397 
 398     /**
 399      * Returns the next pseudorandom, uniformly distributed
 400      * {@code double} value between {@code 0.0} and
 401      * {@code 1.0} from this random number generator's sequence.
 402      *
 403      * <p>The general contract of {@code nextDouble} is that one
 404      * {@code double} value, chosen (approximately) uniformly from the
 405      * range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is
 406      * pseudorandomly generated and returned.
 407      *
 408      * <p>The method {@code nextDouble} is implemented by class {@code Random}
 409      * as if by:
 410      *  <pre> {@code
 411      * public double nextDouble() {
 412      *   return (((long)next(26) << 27) + next(27))
 413      *     / (double)(1L << 53);
 414      * }}</pre>
 415      *
 416      * <p>The hedge "approximately" is used in the foregoing description only
 417      * because the {@code next} method is only approximately an unbiased
 418      * source of independently chosen bits. If it were a perfect source of
 419      * randomly chosen bits, then the algorithm shown would choose
 420      * {@code double} values from the stated range with perfect uniformity.
 421      * <p>[In early versions of Java, the result was incorrectly calculated as:
 422      *  <pre> {@code
 423      *   return (((long)next(27) << 27) + next(27))
 424      *     / (double)(1L << 54);}</pre>
 425      * This might seem to be equivalent, if not better, but in fact it
 426      * introduced a large nonuniformity because of the bias in the rounding
 427      * of floating-point numbers: it was three times as likely that the
 428      * low-order bit of the significand would be 0 than that it would be 1!
 429      * This nonuniformity probably doesn't matter much in practice, but we
 430      * strive for perfection.]
 431      *
 432      * @return the next pseudorandom, uniformly distributed {@code double}
 433      *         value between {@code 0.0} and {@code 1.0} from this
 434      *         random number generator's sequence
 435      * @see Math#random
 436      */
 437     public double nextDouble() {
 438         return (((long)(next(26)) << 27) + next(27))
 439             / (double)(1L << 53);
 440     }
 441 
 442     private double nextNextGaussian;
 443     private boolean haveNextNextGaussian = false;
 444 
 445     /**
 446      * Returns the next pseudorandom, Gaussian ("normally") distributed
 447      * {@code double} value with mean {@code 0.0} and standard
 448      * deviation {@code 1.0} from this random number generator's sequence.
 449      * <p>
 450      * The general contract of {@code nextGaussian} is that one
 451      * {@code double} value, chosen from (approximately) the usual
 452      * normal distribution with mean {@code 0.0} and standard deviation
 453      * {@code 1.0}, is pseudorandomly generated and returned.
 454      *
 455      * <p>The method {@code nextGaussian} is implemented by class
 456      * {@code Random} as if by a threadsafe version of the following:
 457      *  <pre> {@code
 458      * private double nextNextGaussian;
 459      * private boolean haveNextNextGaussian = false;
 460      *
 461      * public double nextGaussian() {
 462      *   if (haveNextNextGaussian) {
 463      *     haveNextNextGaussian = false;
 464      *     return nextNextGaussian;
 465      *   } else {
 466      *     double v1, v2, s;
 467      *     do {
 468      *       v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
 469      *       v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
 470      *       s = v1 * v1 + v2 * v2;
 471      *     } while (s >= 1 || s == 0);
 472      *     double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
 473      *     nextNextGaussian = v2 * multiplier;
 474      *     haveNextNextGaussian = true;
 475      *     return v1 * multiplier;
 476      *   }
 477      * }}</pre>
 478      * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and
 479      * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of
 480      * Computer Programming</i>, Volume 3: <i>Seminumerical Algorithms</i>,
 481      * section 3.4.1, subsection C, algorithm P. Note that it generates two
 482      * independent values at the cost of only one call to {@code StrictMath.log}
 483      * and one call to {@code StrictMath.sqrt}.
 484      *
 485      * @return the next pseudorandom, Gaussian ("normally") distributed
 486      *         {@code double} value with mean {@code 0.0} and
 487      *         standard deviation {@code 1.0} from this random number
 488      *         generator's sequence
 489      */
 490     synchronized public double nextGaussian() {
 491         // See Knuth, ACP, Section 3.4.1 Algorithm C.
 492         if (haveNextNextGaussian) {
 493             haveNextNextGaussian = false;
 494             return nextNextGaussian;
 495         } else {
 496             double v1, v2, s;
 497             do {
 498                 v1 = 2 * nextDouble() - 1; // between -1 and 1
 499                 v2 = 2 * nextDouble() - 1; // between -1 and 1
 500                 s = v1 * v1 + v2 * v2;
 501             } while (s >= 1 || s == 0);
 502             double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
 503             nextNextGaussian = v2 * multiplier;
 504             haveNextNextGaussian = true;
 505             return v1 * multiplier;
 506         }
 507     }
 508 
 509     /**
 510      * Serializable fields for Random.
 511      *
 512      * @serialField    seed long
 513      *              seed for random computations
 514      * @serialField    nextNextGaussian double
 515      *              next Gaussian to be returned
 516      * @serialField      haveNextNextGaussian boolean
 517      *              nextNextGaussian is valid
 518      */
 519     private static final ObjectStreamField[] serialPersistentFields = {
 520         new ObjectStreamField("seed", Long.TYPE),
 521         new ObjectStreamField("nextNextGaussian", Double.TYPE),
 522         new ObjectStreamField("haveNextNextGaussian", Boolean.TYPE)
 523     };
 524 
 525     /**
 526      * Reconstitute the {@code Random} instance from a stream (that is,
 527      * deserialize it).
 528      */
 529     private void readObject(java.io.ObjectInputStream s)
 530         throws java.io.IOException, ClassNotFoundException {
 531 
 532         ObjectInputStream.GetField fields = s.readFields();
 533 
 534         // The seed is read in as {@code long} for
 535         // historical reasons, but it is converted to an AtomicLong.
 536         long seedVal = fields.get("seed", -1L);
 537         if (seedVal < 0)
 538           throw new java.io.StreamCorruptedException(
 539                               "Random: invalid seed");
 540         resetSeed(seedVal);
 541         nextNextGaussian = fields.get("nextNextGaussian", 0.0);
 542         haveNextNextGaussian = fields.get("haveNextNextGaussian", false);
 543     }
 544 
 545     /**
 546      * Save the {@code Random} instance to a stream.
 547      */
 548     synchronized private void writeObject(ObjectOutputStream s)
 549         throws IOException {
 550 
 551         // set the values of the Serializable fields
 552         ObjectOutputStream.PutField fields = s.putFields();
 553 
 554         // The seed is serialized as a long for historical reasons.
 555         fields.put("seed", seed.get());
 556         fields.put("nextNextGaussian", nextNextGaussian);
 557         fields.put("haveNextNextGaussian", haveNextNextGaussian);
 558 
 559         // save them
 560         s.writeFields();
 561     }
 562 
 563     // Support for resetting seed while deserializing
 564     private static final Unsafe unsafe = Unsafe.getUnsafe();
 565     private static final long seedOffset;
 566     static {
 567         try {
 568             seedOffset = unsafe.objectFieldOffset
 569                 (Random.class.getDeclaredField("seed"));
 570         } catch (Exception ex) { throw new Error(ex); }
 571     }
 572     private void resetSeed(long seedVal) {
 573         unsafe.putObjectVolatile(this, seedOffset, new AtomicLong(seedVal));
 574     }
 575 }