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src/share/vm/gc_implementation/parallelScavenge/asPSYoungGen.cpp

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rev 8068 : imported patch parallelscavenge_cleanup

@@ -71,11 +71,11 @@
 
 size_t ASPSYoungGen::available_for_expansion() {
   size_t current_committed_size = virtual_space()->committed_size();
   assert((gen_size_limit() >= current_committed_size),
     "generation size limit is wrong");
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
   size_t result =  gen_size_limit() - current_committed_size;
   size_t result_aligned = align_size_down(result, heap->generation_alignment());
   return result_aligned;
 }
 

@@ -89,11 +89,11 @@
     return uncommitted_bytes;
   }
 
   if (eden_space()->is_empty()) {
     // Respect the minimum size for eden and for the young gen as a whole.
-    ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+    ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
     const size_t eden_alignment = heap->space_alignment();
     const size_t gen_alignment = heap->generation_alignment();
 
     assert(eden_space()->capacity_in_bytes() >= eden_alignment,
       "Alignment is wrong");

@@ -126,11 +126,11 @@
 
 // The current implementation only considers to the end of eden.
 // If to_space is below from_space, to_space is not considered.
 // to_space can be.
 size_t ASPSYoungGen::available_to_live() {
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
   const size_t alignment = heap->space_alignment();
 
   // Include any space that is committed but is not in eden.
   size_t available = pointer_delta(eden_space()->bottom(),
                                    virtual_space()->low(),

@@ -290,11 +290,11 @@
   char* to_start   = (char*)to_space()->bottom();
   char* to_end     = (char*)to_space()->end();
 
   assert(eden_start < from_start, "Cannot push into from_space");
 
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
   const size_t alignment = heap->space_alignment();
   const bool maintain_minimum =
     (requested_eden_size + 2 * requested_survivor_size) <= min_gen_size();
 
   bool eden_from_to_order = from_start < to_start;

@@ -343,12 +343,10 @@
                                     (char*)requested_survivor_size,
                                     sizeof(char));
 
     // Does the optimal to-space overlap from-space?
     if (to_start < (char*)from_space()->end()) {
-      assert(heap->kind() == CollectedHeap::ParallelScavengeHeap, "Sanity");
-
       // Calculate the minimum offset possible for from_end
       size_t from_size =
         pointer_delta(from_space()->top(), from_start, sizeof(char));
 
       // Should we be in this method if from_space is empty? Why not the set_space method? FIX ME!

@@ -507,13 +505,11 @@
   PSScavenge::set_young_generation_boundary(eden_space()->bottom());
 
   assert(from_space()->top() == old_from_top, "from top changed!");
 
   if (PrintAdaptiveSizePolicy) {
-    ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
-    assert(heap->kind() == CollectedHeap::ParallelScavengeHeap, "Sanity");
-
+    ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
     gclog_or_tty->print("AdaptiveSizePolicy::survivor space sizes: "
                   "collection: %d "
                   "(" SIZE_FORMAT ", " SIZE_FORMAT ") -> "
                   "(" SIZE_FORMAT ", " SIZE_FORMAT ") ",
                   heap->total_collections(),

@@ -540,9 +536,9 @@
                              SpaceDecorator::Mangle);
     PSScavenge::set_young_generation_boundary(eden_space()->bottom());
   }
   MemRegion cmr((HeapWord*)virtual_space()->low(),
                 (HeapWord*)virtual_space()->high());
-  Universe::heap()->barrier_set()->resize_covered_region(cmr);
+  ParallelScavengeHeap::heap()->barrier_set()->resize_covered_region(cmr);
 
   space_invariants();
 }
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