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src/share/vm/gc_implementation/parallelScavenge/asPSYoungGen.cpp
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rev 8068 : imported patch parallelscavenge_cleanup
@@ -71,11 +71,11 @@
size_t ASPSYoungGen::available_for_expansion() {
size_t current_committed_size = virtual_space()->committed_size();
assert((gen_size_limit() >= current_committed_size),
"generation size limit is wrong");
- ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+ ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
size_t result = gen_size_limit() - current_committed_size;
size_t result_aligned = align_size_down(result, heap->generation_alignment());
return result_aligned;
}
@@ -89,11 +89,11 @@
return uncommitted_bytes;
}
if (eden_space()->is_empty()) {
// Respect the minimum size for eden and for the young gen as a whole.
- ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+ ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
const size_t eden_alignment = heap->space_alignment();
const size_t gen_alignment = heap->generation_alignment();
assert(eden_space()->capacity_in_bytes() >= eden_alignment,
"Alignment is wrong");
@@ -126,11 +126,11 @@
// The current implementation only considers to the end of eden.
// If to_space is below from_space, to_space is not considered.
// to_space can be.
size_t ASPSYoungGen::available_to_live() {
- ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+ ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
const size_t alignment = heap->space_alignment();
// Include any space that is committed but is not in eden.
size_t available = pointer_delta(eden_space()->bottom(),
virtual_space()->low(),
@@ -290,11 +290,11 @@
char* to_start = (char*)to_space()->bottom();
char* to_end = (char*)to_space()->end();
assert(eden_start < from_start, "Cannot push into from_space");
- ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+ ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
const size_t alignment = heap->space_alignment();
const bool maintain_minimum =
(requested_eden_size + 2 * requested_survivor_size) <= min_gen_size();
bool eden_from_to_order = from_start < to_start;
@@ -343,12 +343,10 @@
(char*)requested_survivor_size,
sizeof(char));
// Does the optimal to-space overlap from-space?
if (to_start < (char*)from_space()->end()) {
- assert(heap->kind() == CollectedHeap::ParallelScavengeHeap, "Sanity");
-
// Calculate the minimum offset possible for from_end
size_t from_size =
pointer_delta(from_space()->top(), from_start, sizeof(char));
// Should we be in this method if from_space is empty? Why not the set_space method? FIX ME!
@@ -507,13 +505,11 @@
PSScavenge::set_young_generation_boundary(eden_space()->bottom());
assert(from_space()->top() == old_from_top, "from top changed!");
if (PrintAdaptiveSizePolicy) {
- ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
- assert(heap->kind() == CollectedHeap::ParallelScavengeHeap, "Sanity");
-
+ ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
gclog_or_tty->print("AdaptiveSizePolicy::survivor space sizes: "
"collection: %d "
"(" SIZE_FORMAT ", " SIZE_FORMAT ") -> "
"(" SIZE_FORMAT ", " SIZE_FORMAT ") ",
heap->total_collections(),
@@ -540,9 +536,9 @@
SpaceDecorator::Mangle);
PSScavenge::set_young_generation_boundary(eden_space()->bottom());
}
MemRegion cmr((HeapWord*)virtual_space()->low(),
(HeapWord*)virtual_space()->high());
- Universe::heap()->barrier_set()->resize_covered_region(cmr);
+ ParallelScavengeHeap::heap()->barrier_set()->resize_covered_region(cmr);
space_invariants();
}
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