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src/share/vm/gc_implementation/parallelScavenge/psYoungGen.cpp

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rev 8068 : imported patch parallelscavenge_cleanup

@@ -60,11 +60,11 @@
   _reserved = MemRegion((HeapWord*)virtual_space()->low_boundary(),
                         (HeapWord*)virtual_space()->high_boundary());
 
   MemRegion cmr((HeapWord*)virtual_space()->low(),
                 (HeapWord*)virtual_space()->high());
-  Universe::heap()->barrier_set()->resize_covered_region(cmr);
+  ParallelScavengeHeap::heap()->barrier_set()->resize_covered_region(cmr);
 
   if (ZapUnusedHeapArea) {
     // Mangle newly committed space immediately because it
     // can be done here more simply that after the new
     // spaces have been computed.

@@ -101,11 +101,11 @@
   // Generation Counters - generation 0, 3 subspaces
   _gen_counters = new PSGenerationCounters("new", 0, 3, _min_gen_size,
                                            _max_gen_size, _virtual_space);
 
   // Compute maximum space sizes for performance counters
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
   size_t alignment = heap->space_alignment();
   size_t size = virtual_space()->reserved_size();
 
   size_t max_survivor_size;
   size_t max_eden_size;

@@ -151,12 +151,11 @@
 
   compute_initial_space_boundaries();
 }
 
 void PSYoungGen::compute_initial_space_boundaries() {
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
-  assert(heap->kind() == CollectedHeap::ParallelScavengeHeap, "Sanity");
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
 
   // Compute sizes
   size_t alignment = heap->space_alignment();
   size_t size = virtual_space()->committed_size();
   assert(size >= 3 * alignment, "Young space is not large enough for eden + 2 survivors");

@@ -206,11 +205,11 @@
   from_space()->initialize(from_mr, true, ZapUnusedHeapArea);
 }
 
 #ifndef PRODUCT
 void PSYoungGen::space_invariants() {
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
   const size_t alignment = heap->space_alignment();
 
   // Currently, our eden size cannot shrink to zero
   guarantee(eden_space()->capacity_in_bytes() >= alignment, "eden too small");
   guarantee(from_space()->capacity_in_bytes() >= alignment, "from too small");

@@ -492,11 +491,11 @@
   char* from_start = (char*)from_space()->bottom();
   char* from_end   = (char*)from_space()->end();
   char* to_start   = (char*)to_space()->bottom();
   char* to_end     = (char*)to_space()->end();
 
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
   const size_t alignment = heap->space_alignment();
   const bool maintain_minimum =
     (requested_eden_size + 2 * requested_survivor_size) <= min_gen_size();
 
   bool eden_from_to_order = from_start < to_start;

@@ -544,12 +543,10 @@
     to_start = (char*)pointer_delta(to_end, (char*)requested_survivor_size,
                                     sizeof(char));
 
     // Does the optimal to-space overlap from-space?
     if (to_start < (char*)from_space()->end()) {
-      assert(heap->kind() == CollectedHeap::ParallelScavengeHeap, "Sanity");
-
       // Calculate the minimum offset possible for from_end
       size_t from_size = pointer_delta(from_space()->top(), from_start, sizeof(char));
 
       // Should we be in this method if from_space is empty? Why not the set_space method? FIX ME!
       if (from_size == 0) {

@@ -706,13 +703,11 @@
                            SpaceDecorator::DontMangle);
 
   assert(from_space()->top() == old_from_top, "from top changed!");
 
   if (PrintAdaptiveSizePolicy) {
-    ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
-    assert(heap->kind() == CollectedHeap::ParallelScavengeHeap, "Sanity");
-
+    ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
     gclog_or_tty->print("AdaptiveSizePolicy::survivor space sizes: "
                   "collection: %d "
                   "(" SIZE_FORMAT ", " SIZE_FORMAT ") -> "
                   "(" SIZE_FORMAT ", " SIZE_FORMAT ") ",
                   heap->total_collections(),

@@ -841,11 +836,11 @@
 // This method assumes that from-space has live data and that
 // any shrinkage of the young gen is limited by location of
 // from-space.
 size_t PSYoungGen::available_to_live() {
   size_t delta_in_survivor = 0;
-  ParallelScavengeHeap* heap = (ParallelScavengeHeap*)Universe::heap();
+  ParallelScavengeHeap* heap = ParallelScavengeHeap::heap();
   const size_t space_alignment = heap->space_alignment();
   const size_t gen_alignment = heap->generation_alignment();
 
   MutableSpace* space_shrinking = NULL;
   if (from_space()->end() > to_space()->end()) {

@@ -925,11 +920,11 @@
          (eden_space()->bottom() < from_space()->bottom()),
          "Eden is assumed to be below the survivor spaces");
 
   MemRegion cmr((HeapWord*)virtual_space()->low(),
                 (HeapWord*)virtual_space()->high());
-  Universe::heap()->barrier_set()->resize_covered_region(cmr);
+  ParallelScavengeHeap::heap()->barrier_set()->resize_covered_region(cmr);
   space_invariants();
 }
 
 
 
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