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src/share/vm/gc/g1/concurrentMarkThread.hpp

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  44  public:
  45   virtual void run();
  46 
  47  private:
  48   G1ConcurrentMark*                _cm;
  49 
  50   enum State {
  51     Idle,
  52     Started,
  53     InProgress
  54   };
  55 
  56   volatile State _state;
  57 
  58   void sleepBeforeNextCycle();
  59   void delay_to_keep_mmu(G1CollectorPolicy* g1_policy, bool remark);
  60 
  61   void run_service();
  62   void stop_service();
  63 
  64   static SurrogateLockerThread*         _slt;
  65 
  66  public:
  67   // Constructor
  68   ConcurrentMarkThread(G1ConcurrentMark* cm);
  69 
  70   static void makeSurrogateLockerThread(TRAPS);
  71   static SurrogateLockerThread* slt() { return _slt; }
  72 
  73   // Total virtual time so far for this thread and concurrent marking tasks.
  74   double vtime_accum();
  75   // Marking virtual time so far this thread and concurrent marking tasks.
  76   double vtime_mark_accum();
  77 
  78   G1ConcurrentMark* cm()   { return _cm; }
  79 
  80   void set_idle()          { assert(_state != Started, "must not be starting a new cycle"); _state = Idle; }
  81   bool idle()              { return _state == Idle; }
  82   void set_started()       { assert(_state == Idle, "cycle in progress"); _state = Started; }
  83   bool started()           { return _state == Started; }
  84   void set_in_progress()   { assert(_state == Started, "must be starting a cycle"); _state = InProgress; }
  85   bool in_progress()       { return _state == InProgress; }
  86 
  87   // Returns true from the moment a marking cycle is
  88   // initiated (during the initial-mark pause when started() is set)
  89   // to the moment when the cycle completes (just after the next
  90   // marking bitmap has been cleared and in_progress() is
  91   // cleared). While during_cycle() is true we will not start another cycle


  44  public:
  45   virtual void run();
  46 
  47  private:
  48   G1ConcurrentMark*                _cm;
  49 
  50   enum State {
  51     Idle,
  52     Started,
  53     InProgress
  54   };
  55 
  56   volatile State _state;
  57 
  58   void sleepBeforeNextCycle();
  59   void delay_to_keep_mmu(G1CollectorPolicy* g1_policy, bool remark);
  60 
  61   void run_service();
  62   void stop_service();
  63 


  64  public:
  65   // Constructor
  66   ConcurrentMarkThread(G1ConcurrentMark* cm);



  67 
  68   // Total virtual time so far for this thread and concurrent marking tasks.
  69   double vtime_accum();
  70   // Marking virtual time so far this thread and concurrent marking tasks.
  71   double vtime_mark_accum();
  72 
  73   G1ConcurrentMark* cm()   { return _cm; }
  74 
  75   void set_idle()          { assert(_state != Started, "must not be starting a new cycle"); _state = Idle; }
  76   bool idle()              { return _state == Idle; }
  77   void set_started()       { assert(_state == Idle, "cycle in progress"); _state = Started; }
  78   bool started()           { return _state == Started; }
  79   void set_in_progress()   { assert(_state == Started, "must be starting a cycle"); _state = InProgress; }
  80   bool in_progress()       { return _state == InProgress; }
  81 
  82   // Returns true from the moment a marking cycle is
  83   // initiated (during the initial-mark pause when started() is set)
  84   // to the moment when the cycle completes (just after the next
  85   // marking bitmap has been cleared and in_progress() is
  86   // cleared). While during_cycle() is true we will not start another cycle
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