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src/share/vm/gc/g1/concurrentMarkThread.hpp

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  39   double _vtime_start;  // Initial virtual time.
  40   double _vtime_accum;  // Accumulated virtual time.
  41   double _vtime_mark_accum;
  42 
  43   G1ConcurrentMark*                _cm;
  44 
  45   enum State {
  46     Idle,
  47     Started,
  48     InProgress
  49   };
  50 
  51   volatile State _state;
  52 
  53   void sleepBeforeNextCycle();
  54   void delay_to_keep_mmu(G1CollectorPolicy* g1_policy, bool remark);
  55 
  56   void run_service();
  57   void stop_service();
  58 
  59   static SurrogateLockerThread*         _slt;
  60 
  61  public:
  62   // Constructor
  63   ConcurrentMarkThread(G1ConcurrentMark* cm);
  64 
  65   static void makeSurrogateLockerThread(TRAPS);
  66   static SurrogateLockerThread* slt() { return _slt; }
  67 
  68   // Total virtual time so far for this thread and concurrent marking tasks.
  69   double vtime_accum();
  70   // Marking virtual time so far this thread and concurrent marking tasks.
  71   double vtime_mark_accum();
  72 
  73   G1ConcurrentMark* cm()   { return _cm; }
  74 
  75   void set_idle()          { assert(_state != Started, "must not be starting a new cycle"); _state = Idle; }
  76   bool idle()              { return _state == Idle; }
  77   void set_started()       { assert(_state == Idle, "cycle in progress"); _state = Started; }
  78   bool started()           { return _state == Started; }
  79   void set_in_progress()   { assert(_state == Started, "must be starting a cycle"); _state = InProgress; }
  80   bool in_progress()       { return _state == InProgress; }
  81 
  82   // Returns true from the moment a marking cycle is
  83   // initiated (during the initial-mark pause when started() is set)
  84   // to the moment when the cycle completes (just after the next
  85   // marking bitmap has been cleared and in_progress() is
  86   // cleared). While during_cycle() is true we will not start another cycle


  39   double _vtime_start;  // Initial virtual time.
  40   double _vtime_accum;  // Accumulated virtual time.
  41   double _vtime_mark_accum;
  42 
  43   G1ConcurrentMark*                _cm;
  44 
  45   enum State {
  46     Idle,
  47     Started,
  48     InProgress
  49   };
  50 
  51   volatile State _state;
  52 
  53   void sleepBeforeNextCycle();
  54   void delay_to_keep_mmu(G1CollectorPolicy* g1_policy, bool remark);
  55 
  56   void run_service();
  57   void stop_service();
  58 


  59  public:
  60   // Constructor
  61   ConcurrentMarkThread(G1ConcurrentMark* cm);



  62 
  63   // Total virtual time so far for this thread and concurrent marking tasks.
  64   double vtime_accum();
  65   // Marking virtual time so far this thread and concurrent marking tasks.
  66   double vtime_mark_accum();
  67 
  68   G1ConcurrentMark* cm()   { return _cm; }
  69 
  70   void set_idle()          { assert(_state != Started, "must not be starting a new cycle"); _state = Idle; }
  71   bool idle()              { return _state == Idle; }
  72   void set_started()       { assert(_state == Idle, "cycle in progress"); _state = Started; }
  73   bool started()           { return _state == Started; }
  74   void set_in_progress()   { assert(_state == Started, "must be starting a cycle"); _state = InProgress; }
  75   bool in_progress()       { return _state == InProgress; }
  76 
  77   // Returns true from the moment a marking cycle is
  78   // initiated (during the initial-mark pause when started() is set)
  79   // to the moment when the cycle completes (just after the next
  80   // marking bitmap has been cleared and in_progress() is
  81   // cleared). While during_cycle() is true we will not start another cycle
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