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src/hotspot/share/gc/z/zWorkers.cpp
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*** 24,73 ****
#include "precompiled.hpp"
#include "gc/z/zGlobals.hpp"
#include "gc/z/zTask.hpp"
#include "gc/z/zThread.hpp"
#include "gc/z/zWorkers.inline.hpp"
- #include "runtime/os.hpp"
#include "runtime/mutexLocker.hpp"
#include "runtime/safepoint.hpp"
- static uint calculate_nworkers_based_on_ncpus(double cpu_share_in_percent) {
- return ceil(os::initial_active_processor_count() * cpu_share_in_percent / 100.0);
- }
-
- static uint calculate_nworkers_based_on_heap_size(double reserve_share_in_percent) {
- const int nworkers = (MaxHeapSize * (reserve_share_in_percent / 100.0)) / ZPageSizeSmall;
- return MAX2(nworkers, 1);
- }
-
- static uint calculate_nworkers(double cpu_share_in_percent) {
- // Cap number of workers so that we don't use more than 2% of the max heap
- // for the small page reserve. This is useful when using small heaps on
- // large machines.
- return MIN2(calculate_nworkers_based_on_ncpus(cpu_share_in_percent),
- calculate_nworkers_based_on_heap_size(2.0));
- }
-
- uint ZWorkers::calculate_nparallel() {
- // Use 60% of the CPUs, rounded up. We would like to use as many threads as
- // possible to increase parallelism. However, using a thread count that is
- // close to the number of processors tends to lead to over-provisioning and
- // scheduling latency issues. Using 60% of the active processors appears to
- // be a fairly good balance.
- return calculate_nworkers(60.0);
- }
-
- uint ZWorkers::calculate_nconcurrent() {
- // Use 12.5% of the CPUs, rounded up. The number of concurrent threads we
- // would like to use heavily depends on the type of workload we are running.
- // Using too many threads will have a negative impact on the application
- // throughput, while using too few threads will prolong the GC-cycle and
- // we then risk being out-run by the application. Using 12.5% of the active
- // processors appears to be a fairly good balance.
- return calculate_nworkers(12.5);
- }
-
class ZWorkersInitializeTask : public ZTask {
private:
const uint _nworkers;
uint _started;
Monitor _monitor;
--- 24,36 ----
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