/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #include #include #include "ShaderList.h" #include "Trace.h" /** * Creates a new ShaderInfo that wraps the given fragment program handle * and related data and stores it at the front of the provided ShaderList. * If the addition causes the ShaderList to outgrow its defined capacity, * the least-recently used item in the list (including its fragment program * object) will be disposed. */ void ShaderList_AddProgram(ShaderList *programList, jlong programID, jint compType, jint compMode, jint flags) { ShaderInfo *info; J2dTraceLn(J2D_TRACE_INFO, "ShaderList_AddProgram"); // create new ShaderInfo info = (ShaderInfo *)malloc(sizeof(ShaderInfo)); if (info == NULL) { J2dTraceLn(J2D_TRACE_ERROR, "D3DContext_AddProgram: could not allocate ShaderInfo"); return; } // fill in the information info->next = programList->head; info->programID = programID; info->compType = compType; info->compMode = compMode; info->flags = flags; // insert it at the head of the list programList->head = info; // run through the list and see if we need to delete the least // recently used item { int i = 1; ShaderInfo *prev = NULL; ShaderInfo *curr = info->next; while (curr != NULL) { if (i >= programList->maxItems) { prev->next = NULL; programList->dispose(curr->programID); free(curr); break; } i++; prev = curr; curr = curr->next; } } } /** * Locates a fragment program handle given a list of shader programs * (ShaderInfos), using the provided composite state and flags as search * parameters. The "flags" parameter is a bitwise-or'd value that helps * differentiate one program for another; the interpretation of this value * varies depending on the type of shader (BufImgOp, Paint, etc) but here * it is only used to find another ShaderInfo with that same "flags" value. * If no matching program can be located, this method returns 0. */ jlong ShaderList_FindProgram(ShaderList *programList, jint compType, jint compMode, jint flags) { ShaderInfo *prev = NULL; ShaderInfo *info = programList->head; J2dTraceLn(J2D_TRACE_INFO, "ShaderList_FindProgram"); while (info != NULL) { if (compType == info->compType && compMode == info->compMode && flags == info->flags) { // it's a match: move it to the front of the list (if it's not // there already) and patch up the links if (info != programList->head) { prev->next = info->next; info->next = programList->head; programList->head = info; } return info->programID; } prev = info; info = info->next; } return 0; } /** * Disposes all entries (and their associated shader program objects) * contained in the given ShaderList. */ void ShaderList_Dispose(ShaderList *programList) { ShaderInfo *info = programList->head; J2dTraceLn(J2D_TRACE_INFO, "ShaderList_Dispose"); while (info != NULL) { ShaderInfo *tmp = info->next; programList->dispose(info->programID); free(info); info = tmp; } programList->head = NULL; }