1 /***************************************************************************/ 2 /* */ 3 /* psstack.c */ 4 /* */ 5 /* Adobe's code for emulating a CFF stack (body). */ 6 /* */ 7 /* Copyright 2007-2013 Adobe Systems Incorporated. */ 8 /* */ 9 /* This software, and all works of authorship, whether in source or */ 10 /* object code form as indicated by the copyright notice(s) included */ 11 /* herein (collectively, the "Work") is made available, and may only be */ 12 /* used, modified, and distributed under the FreeType Project License, */ 13 /* LICENSE.TXT. Additionally, subject to the terms and conditions of the */ 14 /* FreeType Project License, each contributor to the Work hereby grants */ 15 /* to any individual or legal entity exercising permissions granted by */ 16 /* the FreeType Project License and this section (hereafter, "You" or */ 17 /* "Your") a perpetual, worldwide, non-exclusive, no-charge, */ 18 /* royalty-free, irrevocable (except as stated in this section) patent */ 19 /* license to make, have made, use, offer to sell, sell, import, and */ 20 /* otherwise transfer the Work, where such license applies only to those */ 21 /* patent claims licensable by such contributor that are necessarily */ 22 /* infringed by their contribution(s) alone or by combination of their */ 23 /* contribution(s) with the Work to which such contribution(s) was */ 24 /* submitted. If You institute patent litigation against any entity */ 25 /* (including a cross-claim or counterclaim in a lawsuit) alleging that */ 26 /* the Work or a contribution incorporated within the Work constitutes */ 27 /* direct or contributory patent infringement, then any patent licenses */ 28 /* granted to You under this License for that Work shall terminate as of */ 29 /* the date such litigation is filed. */ 30 /* */ 31 /* By using, modifying, or distributing the Work you indicate that you */ 32 /* have read and understood the terms and conditions of the */ 33 /* FreeType Project License as well as those provided in this section, */ 34 /* and you accept them fully. */ 35 /* */ 36 /***************************************************************************/ 37 38 39 #include "psft.h" 40 #include FT_INTERNAL_DEBUG_H 41 42 #include "psglue.h" 43 #include "psfont.h" 44 #include "psstack.h" 45 46 #include "pserror.h" 47 48 49 /* Allocate and initialize an instance of CF2_Stack. */ 50 /* Note: This function returns NULL on error (does not set */ 51 /* `error'). */ 52 FT_LOCAL_DEF( CF2_Stack ) 53 cf2_stack_init( FT_Memory memory, 54 FT_Error* e, 55 FT_UInt stackSize ) 56 { 241 FT_LOCAL_DEF( void ) 242 cf2_stack_roll( CF2_Stack stack, 243 CF2_Int count, 244 CF2_Int shift ) 245 { 246 /* we initialize this variable to avoid compiler warnings */ 247 CF2_StackNumber last = { { 0 }, CF2_NumberInt }; 248 249 CF2_Int start_idx, idx, i; 250 251 252 if ( count < 2 ) 253 return; /* nothing to do (values 0 and 1), or undefined value */ 254 255 if ( (CF2_UInt)count > cf2_stack_count( stack ) ) 256 { 257 CF2_SET_ERROR( stack->error, Stack_Overflow ); 258 return; 259 } 260 261 if ( shift < 0 ) 262 shift = -( ( -shift ) % count ); 263 else 264 shift %= count; 265 266 if ( shift == 0 ) 267 return; /* nothing to do */ 268 269 /* We use the following algorithm to do the rolling, */ 270 /* which needs two temporary variables only. */ 271 /* */ 272 /* Example: */ 273 /* */ 274 /* count = 8 */ 275 /* shift = 2 */ 276 /* */ 277 /* stack indices before roll: 7 6 5 4 3 2 1 0 */ 278 /* stack indices after roll: 1 0 7 6 5 4 3 2 */ 279 /* */ 280 /* The value of index 0 gets moved to index 2, while */ | 1 /**************************************************************************** 2 * 3 * psstack.c 4 * 5 * Adobe's code for emulating a CFF stack (body). 6 * 7 * Copyright 2007-2013 Adobe Systems Incorporated. 8 * 9 * This software, and all works of authorship, whether in source or 10 * object code form as indicated by the copyright notice(s) included 11 * herein (collectively, the "Work") is made available, and may only be 12 * used, modified, and distributed under the FreeType Project License, 13 * LICENSE.TXT. Additionally, subject to the terms and conditions of the 14 * FreeType Project License, each contributor to the Work hereby grants 15 * to any individual or legal entity exercising permissions granted by 16 * the FreeType Project License and this section (hereafter, "You" or 17 * "Your") a perpetual, worldwide, non-exclusive, no-charge, 18 * royalty-free, irrevocable (except as stated in this section) patent 19 * license to make, have made, use, offer to sell, sell, import, and 20 * otherwise transfer the Work, where such license applies only to those 21 * patent claims licensable by such contributor that are necessarily 22 * infringed by their contribution(s) alone or by combination of their 23 * contribution(s) with the Work to which such contribution(s) was 24 * submitted. If You institute patent litigation against any entity 25 * (including a cross-claim or counterclaim in a lawsuit) alleging that 26 * the Work or a contribution incorporated within the Work constitutes 27 * direct or contributory patent infringement, then any patent licenses 28 * granted to You under this License for that Work shall terminate as of 29 * the date such litigation is filed. 30 * 31 * By using, modifying, or distributing the Work you indicate that you 32 * have read and understood the terms and conditions of the 33 * FreeType Project License as well as those provided in this section, 34 * and you accept them fully. 35 * 36 */ 37 38 39 #include "psft.h" 40 #include FT_INTERNAL_DEBUG_H 41 42 #include "psglue.h" 43 #include "psfont.h" 44 #include "psstack.h" 45 46 #include "pserror.h" 47 48 49 /* Allocate and initialize an instance of CF2_Stack. */ 50 /* Note: This function returns NULL on error (does not set */ 51 /* `error'). */ 52 FT_LOCAL_DEF( CF2_Stack ) 53 cf2_stack_init( FT_Memory memory, 54 FT_Error* e, 55 FT_UInt stackSize ) 56 { 241 FT_LOCAL_DEF( void ) 242 cf2_stack_roll( CF2_Stack stack, 243 CF2_Int count, 244 CF2_Int shift ) 245 { 246 /* we initialize this variable to avoid compiler warnings */ 247 CF2_StackNumber last = { { 0 }, CF2_NumberInt }; 248 249 CF2_Int start_idx, idx, i; 250 251 252 if ( count < 2 ) 253 return; /* nothing to do (values 0 and 1), or undefined value */ 254 255 if ( (CF2_UInt)count > cf2_stack_count( stack ) ) 256 { 257 CF2_SET_ERROR( stack->error, Stack_Overflow ); 258 return; 259 } 260 261 /* before C99 it is implementation-defined whether */ 262 /* the result of `%' is negative if the first operand */ 263 /* is negative */ 264 if ( shift < 0 ) 265 shift = -( ( -shift ) % count ); 266 else 267 shift %= count; 268 269 if ( shift == 0 ) 270 return; /* nothing to do */ 271 272 /* We use the following algorithm to do the rolling, */ 273 /* which needs two temporary variables only. */ 274 /* */ 275 /* Example: */ 276 /* */ 277 /* count = 8 */ 278 /* shift = 2 */ 279 /* */ 280 /* stack indices before roll: 7 6 5 4 3 2 1 0 */ 281 /* stack indices after roll: 1 0 7 6 5 4 3 2 */ 282 /* */ 283 /* The value of index 0 gets moved to index 2, while */ |