1 /* 2 * Copyright (c) 1997, 2016, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. 8 * 9 * This code is distributed in the hope that it will be useful, but WITHOUT 10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 12 * version 2 for more details (a copy is included in the LICENSE file that 13 * accompanied this code). 14 * 15 * You should have received a copy of the GNU General Public License version 16 * 2 along with this work; if not, write to the Free Software Foundation, 17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 18 * 19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 20 * or visit www.oracle.com if you need additional information or have any 21 * questions. 22 * 23 */ 24 25 #include "precompiled.hpp" 26 #include "libadt/vectset.hpp" 27 #include "memory/allocation.inline.hpp" 28 #include "opto/castnode.hpp" 29 #include "opto/cfgnode.hpp" 30 #include "opto/connode.hpp" 31 #include "opto/loopnode.hpp" 32 #include "opto/machnode.hpp" 33 #include "opto/matcher.hpp" 34 #include "opto/node.hpp" 35 #include "opto/opcodes.hpp" 36 #include "opto/regmask.hpp" 37 #include "opto/type.hpp" 38 #include "utilities/copy.hpp" 39 40 class RegMask; 41 // #include "phase.hpp" 42 class PhaseTransform; 43 class PhaseGVN; 44 45 // Arena we are currently building Nodes in 46 const uint Node::NotAMachineReg = 0xffff0000; 47 48 #ifndef PRODUCT 49 extern int nodes_created; 50 #endif 51 #ifdef __clang__ 52 #pragma clang diagnostic push 53 #pragma GCC diagnostic ignored "-Wuninitialized" 54 #endif 55 56 #ifdef ASSERT 57 58 //-------------------------- construct_node------------------------------------ 59 // Set a breakpoint here to identify where a particular node index is built. 60 void Node::verify_construction() { 61 _debug_orig = NULL; 62 int old_debug_idx = Compile::debug_idx(); 63 int new_debug_idx = old_debug_idx+1; 64 if (new_debug_idx > 0) { 65 // Arrange that the lowest five decimal digits of _debug_idx 66 // will repeat those of _idx. In case this is somehow pathological, 67 // we continue to assign negative numbers (!) consecutively. 68 const int mod = 100000; 69 int bump = (int)(_idx - new_debug_idx) % mod; 70 if (bump < 0) bump += mod; 71 assert(bump >= 0 && bump < mod, ""); 72 new_debug_idx += bump; 73 } 74 Compile::set_debug_idx(new_debug_idx); 75 set_debug_idx( new_debug_idx ); 76 assert(Compile::current()->unique() < (INT_MAX - 1), "Node limit exceeded INT_MAX"); 77 assert(Compile::current()->live_nodes() < Compile::current()->max_node_limit(), "Live Node limit exceeded limit"); 78 if (BreakAtNode != 0 && (_debug_idx == BreakAtNode || (int)_idx == BreakAtNode)) { 79 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d", _idx, _debug_idx); 80 BREAKPOINT; 81 } 82 #if OPTO_DU_ITERATOR_ASSERT 83 _last_del = NULL; 84 _del_tick = 0; 85 #endif 86 _hash_lock = 0; 87 } 88 89 90 // #ifdef ASSERT ... 91 92 #if OPTO_DU_ITERATOR_ASSERT 93 void DUIterator_Common::sample(const Node* node) { 94 _vdui = VerifyDUIterators; 95 _node = node; 96 _outcnt = node->_outcnt; 97 _del_tick = node->_del_tick; 98 _last = NULL; 99 } 100 101 void DUIterator_Common::verify(const Node* node, bool at_end_ok) { 102 assert(_node == node, "consistent iterator source"); 103 assert(_del_tick == node->_del_tick, "no unexpected deletions allowed"); 104 } 105 106 void DUIterator_Common::verify_resync() { 107 // Ensure that the loop body has just deleted the last guy produced. 108 const Node* node = _node; 109 // Ensure that at least one copy of the last-seen edge was deleted. 110 // Note: It is OK to delete multiple copies of the last-seen edge. 111 // Unfortunately, we have no way to verify that all the deletions delete 112 // that same edge. On this point we must use the Honor System. 113 assert(node->_del_tick >= _del_tick+1, "must have deleted an edge"); 114 assert(node->_last_del == _last, "must have deleted the edge just produced"); 115 // We liked this deletion, so accept the resulting outcnt and tick. 116 _outcnt = node->_outcnt; 117 _del_tick = node->_del_tick; 118 } 119 120 void DUIterator_Common::reset(const DUIterator_Common& that) { 121 if (this == &that) return; // ignore assignment to self 122 if (!_vdui) { 123 // We need to initialize everything, overwriting garbage values. 124 _last = that._last; 125 _vdui = that._vdui; 126 } 127 // Note: It is legal (though odd) for an iterator over some node x 128 // to be reassigned to iterate over another node y. Some doubly-nested 129 // progress loops depend on being able to do this. 130 const Node* node = that._node; 131 // Re-initialize everything, except _last. 132 _node = node; 133 _outcnt = node->_outcnt; 134 _del_tick = node->_del_tick; 135 } 136 137 void DUIterator::sample(const Node* node) { 138 DUIterator_Common::sample(node); // Initialize the assertion data. 139 _refresh_tick = 0; // No refreshes have happened, as yet. 140 } 141 142 void DUIterator::verify(const Node* node, bool at_end_ok) { 143 DUIterator_Common::verify(node, at_end_ok); 144 assert(_idx < node->_outcnt + (uint)at_end_ok, "idx in range"); 145 } 146 147 void DUIterator::verify_increment() { 148 if (_refresh_tick & 1) { 149 // We have refreshed the index during this loop. 150 // Fix up _idx to meet asserts. 151 if (_idx > _outcnt) _idx = _outcnt; 152 } 153 verify(_node, true); 154 } 155 156 void DUIterator::verify_resync() { 157 // Note: We do not assert on _outcnt, because insertions are OK here. 158 DUIterator_Common::verify_resync(); 159 // Make sure we are still in sync, possibly with no more out-edges: 160 verify(_node, true); 161 } 162 163 void DUIterator::reset(const DUIterator& that) { 164 if (this == &that) return; // self assignment is always a no-op 165 assert(that._refresh_tick == 0, "assign only the result of Node::outs()"); 166 assert(that._idx == 0, "assign only the result of Node::outs()"); 167 assert(_idx == that._idx, "already assigned _idx"); 168 if (!_vdui) { 169 // We need to initialize everything, overwriting garbage values. 170 sample(that._node); 171 } else { 172 DUIterator_Common::reset(that); 173 if (_refresh_tick & 1) { 174 _refresh_tick++; // Clear the "was refreshed" flag. 175 } 176 assert(_refresh_tick < 2*100000, "DU iteration must converge quickly"); 177 } 178 } 179 180 void DUIterator::refresh() { 181 DUIterator_Common::sample(_node); // Re-fetch assertion data. 182 _refresh_tick |= 1; // Set the "was refreshed" flag. 183 } 184 185 void DUIterator::verify_finish() { 186 // If the loop has killed the node, do not require it to re-run. 187 if (_node->_outcnt == 0) _refresh_tick &= ~1; 188 // If this assert triggers, it means that a loop used refresh_out_pos 189 // to re-synch an iteration index, but the loop did not correctly 190 // re-run itself, using a "while (progress)" construct. 191 // This iterator enforces the rule that you must keep trying the loop 192 // until it "runs clean" without any need for refreshing. 193 assert(!(_refresh_tick & 1), "the loop must run once with no refreshing"); 194 } 195 196 197 void DUIterator_Fast::verify(const Node* node, bool at_end_ok) { 198 DUIterator_Common::verify(node, at_end_ok); 199 Node** out = node->_out; 200 uint cnt = node->_outcnt; 201 assert(cnt == _outcnt, "no insertions allowed"); 202 assert(_outp >= out && _outp <= out + cnt - !at_end_ok, "outp in range"); 203 // This last check is carefully designed to work for NO_OUT_ARRAY. 204 } 205 206 void DUIterator_Fast::verify_limit() { 207 const Node* node = _node; 208 verify(node, true); 209 assert(_outp == node->_out + node->_outcnt, "limit still correct"); 210 } 211 212 void DUIterator_Fast::verify_resync() { 213 const Node* node = _node; 214 if (_outp == node->_out + _outcnt) { 215 // Note that the limit imax, not the pointer i, gets updated with the 216 // exact count of deletions. (For the pointer it's always "--i".) 217 assert(node->_outcnt+node->_del_tick == _outcnt+_del_tick, "no insertions allowed with deletion(s)"); 218 // This is a limit pointer, with a name like "imax". 219 // Fudge the _last field so that the common assert will be happy. 220 _last = (Node*) node->_last_del; 221 DUIterator_Common::verify_resync(); 222 } else { 223 assert(node->_outcnt < _outcnt, "no insertions allowed with deletion(s)"); 224 // A normal internal pointer. 225 DUIterator_Common::verify_resync(); 226 // Make sure we are still in sync, possibly with no more out-edges: 227 verify(node, true); 228 } 229 } 230 231 void DUIterator_Fast::verify_relimit(uint n) { 232 const Node* node = _node; 233 assert((int)n > 0, "use imax -= n only with a positive count"); 234 // This must be a limit pointer, with a name like "imax". 235 assert(_outp == node->_out + node->_outcnt, "apply -= only to a limit (imax)"); 236 // The reported number of deletions must match what the node saw. 237 assert(node->_del_tick == _del_tick + n, "must have deleted n edges"); 238 // Fudge the _last field so that the common assert will be happy. 239 _last = (Node*) node->_last_del; 240 DUIterator_Common::verify_resync(); 241 } 242 243 void DUIterator_Fast::reset(const DUIterator_Fast& that) { 244 assert(_outp == that._outp, "already assigned _outp"); 245 DUIterator_Common::reset(that); 246 } 247 248 void DUIterator_Last::verify(const Node* node, bool at_end_ok) { 249 // at_end_ok means the _outp is allowed to underflow by 1 250 _outp += at_end_ok; 251 DUIterator_Fast::verify(node, at_end_ok); // check _del_tick, etc. 252 _outp -= at_end_ok; 253 assert(_outp == (node->_out + node->_outcnt) - 1, "pointer must point to end of nodes"); 254 } 255 256 void DUIterator_Last::verify_limit() { 257 // Do not require the limit address to be resynched. 258 //verify(node, true); 259 assert(_outp == _node->_out, "limit still correct"); 260 } 261 262 void DUIterator_Last::verify_step(uint num_edges) { 263 assert((int)num_edges > 0, "need non-zero edge count for loop progress"); 264 _outcnt -= num_edges; 265 _del_tick += num_edges; 266 // Make sure we are still in sync, possibly with no more out-edges: 267 const Node* node = _node; 268 verify(node, true); 269 assert(node->_last_del == _last, "must have deleted the edge just produced"); 270 } 271 272 #endif //OPTO_DU_ITERATOR_ASSERT 273 274 275 #endif //ASSERT 276 277 278 // This constant used to initialize _out may be any non-null value. 279 // The value NULL is reserved for the top node only. 280 #define NO_OUT_ARRAY ((Node**)-1) 281 282 // Out-of-line code from node constructors. 283 // Executed only when extra debug info. is being passed around. 284 static void init_node_notes(Compile* C, int idx, Node_Notes* nn) { 285 C->set_node_notes_at(idx, nn); 286 } 287 288 // Shared initialization code. 289 inline int Node::Init(int req) { 290 Compile* C = Compile::current(); 291 int idx = C->next_unique(); 292 293 // Allocate memory for the necessary number of edges. 294 if (req > 0) { 295 // Allocate space for _in array to have double alignment. 296 _in = (Node **) ((char *) (C->node_arena()->Amalloc_D(req * sizeof(void*)))); 297 #ifdef ASSERT 298 _in[req-1] = this; // magic cookie for assertion check 299 #endif 300 } 301 // If there are default notes floating around, capture them: 302 Node_Notes* nn = C->default_node_notes(); 303 if (nn != NULL) init_node_notes(C, idx, nn); 304 305 // Note: At this point, C is dead, 306 // and we begin to initialize the new Node. 307 308 _cnt = _max = req; 309 _outcnt = _outmax = 0; 310 _class_id = Class_Node; 311 _flags = 0; 312 _out = NO_OUT_ARRAY; 313 return idx; 314 } 315 316 //------------------------------Node------------------------------------------- 317 // Create a Node, with a given number of required edges. 318 Node::Node(uint req) 319 : _idx(Init(req)) 320 #ifdef ASSERT 321 , _parse_idx(_idx) 322 #endif 323 { 324 assert( req < Compile::current()->max_node_limit() - NodeLimitFudgeFactor, "Input limit exceeded" ); 325 debug_only( verify_construction() ); 326 NOT_PRODUCT(nodes_created++); 327 if (req == 0) { 328 assert( _in == (Node**)this, "Must not pass arg count to 'new'" ); 329 _in = NULL; 330 } else { 331 assert( _in[req-1] == this, "Must pass arg count to 'new'" ); 332 Node** to = _in; 333 for(uint i = 0; i < req; i++) { 334 to[i] = NULL; 335 } 336 } 337 } 338 339 //------------------------------Node------------------------------------------- 340 Node::Node(Node *n0) 341 : _idx(Init(1)) 342 #ifdef ASSERT 343 , _parse_idx(_idx) 344 #endif 345 { 346 debug_only( verify_construction() ); 347 NOT_PRODUCT(nodes_created++); 348 // Assert we allocated space for input array already 349 assert( _in[0] == this, "Must pass arg count to 'new'" ); 350 assert( is_not_dead(n0), "can not use dead node"); 351 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 352 } 353 354 //------------------------------Node------------------------------------------- 355 Node::Node(Node *n0, Node *n1) 356 : _idx(Init(2)) 357 #ifdef ASSERT 358 , _parse_idx(_idx) 359 #endif 360 { 361 debug_only( verify_construction() ); 362 NOT_PRODUCT(nodes_created++); 363 // Assert we allocated space for input array already 364 assert( _in[1] == this, "Must pass arg count to 'new'" ); 365 assert( is_not_dead(n0), "can not use dead node"); 366 assert( is_not_dead(n1), "can not use dead node"); 367 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 368 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 369 } 370 371 //------------------------------Node------------------------------------------- 372 Node::Node(Node *n0, Node *n1, Node *n2) 373 : _idx(Init(3)) 374 #ifdef ASSERT 375 , _parse_idx(_idx) 376 #endif 377 { 378 debug_only( verify_construction() ); 379 NOT_PRODUCT(nodes_created++); 380 // Assert we allocated space for input array already 381 assert( _in[2] == this, "Must pass arg count to 'new'" ); 382 assert( is_not_dead(n0), "can not use dead node"); 383 assert( is_not_dead(n1), "can not use dead node"); 384 assert( is_not_dead(n2), "can not use dead node"); 385 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 386 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 387 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 388 } 389 390 //------------------------------Node------------------------------------------- 391 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3) 392 : _idx(Init(4)) 393 #ifdef ASSERT 394 , _parse_idx(_idx) 395 #endif 396 { 397 debug_only( verify_construction() ); 398 NOT_PRODUCT(nodes_created++); 399 // Assert we allocated space for input array already 400 assert( _in[3] == this, "Must pass arg count to 'new'" ); 401 assert( is_not_dead(n0), "can not use dead node"); 402 assert( is_not_dead(n1), "can not use dead node"); 403 assert( is_not_dead(n2), "can not use dead node"); 404 assert( is_not_dead(n3), "can not use dead node"); 405 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 406 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 407 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 408 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 409 } 410 411 //------------------------------Node------------------------------------------- 412 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, Node *n4) 413 : _idx(Init(5)) 414 #ifdef ASSERT 415 , _parse_idx(_idx) 416 #endif 417 { 418 debug_only( verify_construction() ); 419 NOT_PRODUCT(nodes_created++); 420 // Assert we allocated space for input array already 421 assert( _in[4] == this, "Must pass arg count to 'new'" ); 422 assert( is_not_dead(n0), "can not use dead node"); 423 assert( is_not_dead(n1), "can not use dead node"); 424 assert( is_not_dead(n2), "can not use dead node"); 425 assert( is_not_dead(n3), "can not use dead node"); 426 assert( is_not_dead(n4), "can not use dead node"); 427 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 428 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 429 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 430 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 431 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 432 } 433 434 //------------------------------Node------------------------------------------- 435 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 436 Node *n4, Node *n5) 437 : _idx(Init(6)) 438 #ifdef ASSERT 439 , _parse_idx(_idx) 440 #endif 441 { 442 debug_only( verify_construction() ); 443 NOT_PRODUCT(nodes_created++); 444 // Assert we allocated space for input array already 445 assert( _in[5] == this, "Must pass arg count to 'new'" ); 446 assert( is_not_dead(n0), "can not use dead node"); 447 assert( is_not_dead(n1), "can not use dead node"); 448 assert( is_not_dead(n2), "can not use dead node"); 449 assert( is_not_dead(n3), "can not use dead node"); 450 assert( is_not_dead(n4), "can not use dead node"); 451 assert( is_not_dead(n5), "can not use dead node"); 452 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 453 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 454 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 455 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 456 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 457 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 458 } 459 460 //------------------------------Node------------------------------------------- 461 Node::Node(Node *n0, Node *n1, Node *n2, Node *n3, 462 Node *n4, Node *n5, Node *n6) 463 : _idx(Init(7)) 464 #ifdef ASSERT 465 , _parse_idx(_idx) 466 #endif 467 { 468 debug_only( verify_construction() ); 469 NOT_PRODUCT(nodes_created++); 470 // Assert we allocated space for input array already 471 assert( _in[6] == this, "Must pass arg count to 'new'" ); 472 assert( is_not_dead(n0), "can not use dead node"); 473 assert( is_not_dead(n1), "can not use dead node"); 474 assert( is_not_dead(n2), "can not use dead node"); 475 assert( is_not_dead(n3), "can not use dead node"); 476 assert( is_not_dead(n4), "can not use dead node"); 477 assert( is_not_dead(n5), "can not use dead node"); 478 assert( is_not_dead(n6), "can not use dead node"); 479 _in[0] = n0; if (n0 != NULL) n0->add_out((Node *)this); 480 _in[1] = n1; if (n1 != NULL) n1->add_out((Node *)this); 481 _in[2] = n2; if (n2 != NULL) n2->add_out((Node *)this); 482 _in[3] = n3; if (n3 != NULL) n3->add_out((Node *)this); 483 _in[4] = n4; if (n4 != NULL) n4->add_out((Node *)this); 484 _in[5] = n5; if (n5 != NULL) n5->add_out((Node *)this); 485 _in[6] = n6; if (n6 != NULL) n6->add_out((Node *)this); 486 } 487 488 #ifdef __clang__ 489 #pragma clang diagnostic pop 490 #endif 491 492 493 //------------------------------clone------------------------------------------ 494 // Clone a Node. 495 Node *Node::clone() const { 496 Compile* C = Compile::current(); 497 uint s = size_of(); // Size of inherited Node 498 Node *n = (Node*)C->node_arena()->Amalloc_D(size_of() + _max*sizeof(Node*)); 499 Copy::conjoint_words_to_lower((HeapWord*)this, (HeapWord*)n, s); 500 // Set the new input pointer array 501 n->_in = (Node**)(((char*)n)+s); 502 // Cannot share the old output pointer array, so kill it 503 n->_out = NO_OUT_ARRAY; 504 // And reset the counters to 0 505 n->_outcnt = 0; 506 n->_outmax = 0; 507 // Unlock this guy, since he is not in any hash table. 508 debug_only(n->_hash_lock = 0); 509 // Walk the old node's input list to duplicate its edges 510 uint i; 511 for( i = 0; i < len(); i++ ) { 512 Node *x = in(i); 513 n->_in[i] = x; 514 if (x != NULL) x->add_out(n); 515 } 516 if (is_macro()) 517 C->add_macro_node(n); 518 if (is_expensive()) 519 C->add_expensive_node(n); 520 // If the cloned node is a range check dependent CastII, add it to the list. 521 CastIINode* cast = n->isa_CastII(); 522 if (cast != NULL && cast->has_range_check()) { 523 C->add_range_check_cast(cast); 524 } 525 526 n->set_idx(C->next_unique()); // Get new unique index as well 527 debug_only( n->verify_construction() ); 528 NOT_PRODUCT(nodes_created++); 529 // Do not patch over the debug_idx of a clone, because it makes it 530 // impossible to break on the clone's moment of creation. 531 //debug_only( n->set_debug_idx( debug_idx() ) ); 532 533 C->copy_node_notes_to(n, (Node*) this); 534 535 // MachNode clone 536 uint nopnds; 537 if (this->is_Mach() && (nopnds = this->as_Mach()->num_opnds()) > 0) { 538 MachNode *mach = n->as_Mach(); 539 MachNode *mthis = this->as_Mach(); 540 // Get address of _opnd_array. 541 // It should be the same offset since it is the clone of this node. 542 MachOper **from = mthis->_opnds; 543 MachOper **to = (MachOper **)((size_t)(&mach->_opnds) + 544 pointer_delta((const void*)from, 545 (const void*)(&mthis->_opnds), 1)); 546 mach->_opnds = to; 547 for ( uint i = 0; i < nopnds; ++i ) { 548 to[i] = from[i]->clone(); 549 } 550 } 551 // cloning CallNode may need to clone JVMState 552 if (n->is_Call()) { 553 n->as_Call()->clone_jvms(C); 554 } 555 if (n->is_SafePoint()) { 556 n->as_SafePoint()->clone_replaced_nodes(); 557 } 558 return n; // Return the clone 559 } 560 561 //---------------------------setup_is_top-------------------------------------- 562 // Call this when changing the top node, to reassert the invariants 563 // required by Node::is_top. See Compile::set_cached_top_node. 564 void Node::setup_is_top() { 565 if (this == (Node*)Compile::current()->top()) { 566 // This node has just become top. Kill its out array. 567 _outcnt = _outmax = 0; 568 _out = NULL; // marker value for top 569 assert(is_top(), "must be top"); 570 } else { 571 if (_out == NULL) _out = NO_OUT_ARRAY; 572 assert(!is_top(), "must not be top"); 573 } 574 } 575 576 577 //------------------------------~Node------------------------------------------ 578 // Fancy destructor; eagerly attempt to reclaim Node numberings and storage 579 extern int reclaim_idx ; 580 extern int reclaim_in ; 581 extern int reclaim_node; 582 void Node::destruct() { 583 // Eagerly reclaim unique Node numberings 584 Compile* compile = Compile::current(); 585 if ((uint)_idx+1 == compile->unique()) { 586 compile->set_unique(compile->unique()-1); 587 #ifdef ASSERT 588 reclaim_idx++; 589 #endif 590 } 591 // Clear debug info: 592 Node_Notes* nn = compile->node_notes_at(_idx); 593 if (nn != NULL) nn->clear(); 594 // Walk the input array, freeing the corresponding output edges 595 _cnt = _max; // forget req/prec distinction 596 uint i; 597 for( i = 0; i < _max; i++ ) { 598 set_req(i, NULL); 599 //assert(def->out(def->outcnt()-1) == (Node *)this,"bad def-use hacking in reclaim"); 600 } 601 assert(outcnt() == 0, "deleting a node must not leave a dangling use"); 602 // See if the input array was allocated just prior to the object 603 int edge_size = _max*sizeof(void*); 604 int out_edge_size = _outmax*sizeof(void*); 605 char *edge_end = ((char*)_in) + edge_size; 606 char *out_array = (char*)(_out == NO_OUT_ARRAY? NULL: _out); 607 char *out_edge_end = out_array + out_edge_size; 608 int node_size = size_of(); 609 610 // Free the output edge array 611 if (out_edge_size > 0) { 612 #ifdef ASSERT 613 if( out_edge_end == compile->node_arena()->hwm() ) 614 reclaim_in += out_edge_size; // count reclaimed out edges with in edges 615 #endif 616 compile->node_arena()->Afree(out_array, out_edge_size); 617 } 618 619 // Free the input edge array and the node itself 620 if( edge_end == (char*)this ) { 621 #ifdef ASSERT 622 if( edge_end+node_size == compile->node_arena()->hwm() ) { 623 reclaim_in += edge_size; 624 reclaim_node+= node_size; 625 } 626 #else 627 // It was; free the input array and object all in one hit 628 compile->node_arena()->Afree(_in,edge_size+node_size); 629 #endif 630 } else { 631 632 // Free just the input array 633 #ifdef ASSERT 634 if( edge_end == compile->node_arena()->hwm() ) 635 reclaim_in += edge_size; 636 #endif 637 compile->node_arena()->Afree(_in,edge_size); 638 639 // Free just the object 640 #ifdef ASSERT 641 if( ((char*)this) + node_size == compile->node_arena()->hwm() ) 642 reclaim_node+= node_size; 643 #else 644 compile->node_arena()->Afree(this,node_size); 645 #endif 646 } 647 if (is_macro()) { 648 compile->remove_macro_node(this); 649 } 650 if (is_expensive()) { 651 compile->remove_expensive_node(this); 652 } 653 CastIINode* cast = isa_CastII(); 654 if (cast != NULL && cast->has_range_check()) { 655 compile->remove_range_check_cast(cast); 656 } 657 658 if (is_SafePoint()) { 659 as_SafePoint()->delete_replaced_nodes(); 660 } 661 #ifdef ASSERT 662 // We will not actually delete the storage, but we'll make the node unusable. 663 *(address*)this = badAddress; // smash the C++ vtbl, probably 664 _in = _out = (Node**) badAddress; 665 _max = _cnt = _outmax = _outcnt = 0; 666 compile->remove_modified_node(this); 667 #endif 668 } 669 670 //------------------------------grow------------------------------------------- 671 // Grow the input array, making space for more edges 672 void Node::grow( uint len ) { 673 Arena* arena = Compile::current()->node_arena(); 674 uint new_max = _max; 675 if( new_max == 0 ) { 676 _max = 4; 677 _in = (Node**)arena->Amalloc(4*sizeof(Node*)); 678 Node** to = _in; 679 to[0] = NULL; 680 to[1] = NULL; 681 to[2] = NULL; 682 to[3] = NULL; 683 return; 684 } 685 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 686 // Trimming to limit allows a uint8 to handle up to 255 edges. 687 // Previously I was using only powers-of-2 which peaked at 128 edges. 688 //if( new_max >= limit ) new_max = limit-1; 689 _in = (Node**)arena->Arealloc(_in, _max*sizeof(Node*), new_max*sizeof(Node*)); 690 Copy::zero_to_bytes(&_in[_max], (new_max-_max)*sizeof(Node*)); // NULL all new space 691 _max = new_max; // Record new max length 692 // This assertion makes sure that Node::_max is wide enough to 693 // represent the numerical value of new_max. 694 assert(_max == new_max && _max > len, "int width of _max is too small"); 695 } 696 697 //-----------------------------out_grow---------------------------------------- 698 // Grow the input array, making space for more edges 699 void Node::out_grow( uint len ) { 700 assert(!is_top(), "cannot grow a top node's out array"); 701 Arena* arena = Compile::current()->node_arena(); 702 uint new_max = _outmax; 703 if( new_max == 0 ) { 704 _outmax = 4; 705 _out = (Node **)arena->Amalloc(4*sizeof(Node*)); 706 return; 707 } 708 while( new_max <= len ) new_max <<= 1; // Find next power-of-2 709 // Trimming to limit allows a uint8 to handle up to 255 edges. 710 // Previously I was using only powers-of-2 which peaked at 128 edges. 711 //if( new_max >= limit ) new_max = limit-1; 712 assert(_out != NULL && _out != NO_OUT_ARRAY, "out must have sensible value"); 713 _out = (Node**)arena->Arealloc(_out,_outmax*sizeof(Node*),new_max*sizeof(Node*)); 714 //Copy::zero_to_bytes(&_out[_outmax], (new_max-_outmax)*sizeof(Node*)); // NULL all new space 715 _outmax = new_max; // Record new max length 716 // This assertion makes sure that Node::_max is wide enough to 717 // represent the numerical value of new_max. 718 assert(_outmax == new_max && _outmax > len, "int width of _outmax is too small"); 719 } 720 721 #ifdef ASSERT 722 //------------------------------is_dead---------------------------------------- 723 bool Node::is_dead() const { 724 // Mach and pinch point nodes may look like dead. 725 if( is_top() || is_Mach() || (Opcode() == Op_Node && _outcnt > 0) ) 726 return false; 727 for( uint i = 0; i < _max; i++ ) 728 if( _in[i] != NULL ) 729 return false; 730 dump(); 731 return true; 732 } 733 #endif 734 735 736 //------------------------------is_unreachable--------------------------------- 737 bool Node::is_unreachable(PhaseIterGVN &igvn) const { 738 assert(!is_Mach(), "doesn't work with MachNodes"); 739 return outcnt() == 0 || igvn.type(this) == Type::TOP || in(0)->is_top(); 740 } 741 742 //------------------------------add_req---------------------------------------- 743 // Add a new required input at the end 744 void Node::add_req( Node *n ) { 745 assert( is_not_dead(n), "can not use dead node"); 746 747 // Look to see if I can move precedence down one without reallocating 748 if( (_cnt >= _max) || (in(_max-1) != NULL) ) 749 grow( _max+1 ); 750 751 // Find a precedence edge to move 752 if( in(_cnt) != NULL ) { // Next precedence edge is busy? 753 uint i; 754 for( i=_cnt; i<_max; i++ ) 755 if( in(i) == NULL ) // Find the NULL at end of prec edge list 756 break; // There must be one, since we grew the array 757 _in[i] = in(_cnt); // Move prec over, making space for req edge 758 } 759 _in[_cnt++] = n; // Stuff over old prec edge 760 if (n != NULL) n->add_out((Node *)this); 761 } 762 763 //---------------------------add_req_batch------------------------------------- 764 // Add a new required input at the end 765 void Node::add_req_batch( Node *n, uint m ) { 766 assert( is_not_dead(n), "can not use dead node"); 767 // check various edge cases 768 if ((int)m <= 1) { 769 assert((int)m >= 0, "oob"); 770 if (m != 0) add_req(n); 771 return; 772 } 773 774 // Look to see if I can move precedence down one without reallocating 775 if( (_cnt+m) > _max || _in[_max-m] ) 776 grow( _max+m ); 777 778 // Find a precedence edge to move 779 if( _in[_cnt] != NULL ) { // Next precedence edge is busy? 780 uint i; 781 for( i=_cnt; i<_max; i++ ) 782 if( _in[i] == NULL ) // Find the NULL at end of prec edge list 783 break; // There must be one, since we grew the array 784 // Slide all the precs over by m positions (assume #prec << m). 785 Copy::conjoint_words_to_higher((HeapWord*)&_in[_cnt], (HeapWord*)&_in[_cnt+m], ((i-_cnt)*sizeof(Node*))); 786 } 787 788 // Stuff over the old prec edges 789 for(uint i=0; i<m; i++ ) { 790 _in[_cnt++] = n; 791 } 792 793 // Insert multiple out edges on the node. 794 if (n != NULL && !n->is_top()) { 795 for(uint i=0; i<m; i++ ) { 796 n->add_out((Node *)this); 797 } 798 } 799 } 800 801 //------------------------------del_req---------------------------------------- 802 // Delete the required edge and compact the edge array 803 void Node::del_req( uint idx ) { 804 assert( idx < _cnt, "oob"); 805 assert( !VerifyHashTableKeys || _hash_lock == 0, 806 "remove node from hash table before modifying it"); 807 // First remove corresponding def-use edge 808 Node *n = in(idx); 809 if (n != NULL) n->del_out((Node *)this); 810 _in[idx] = in(--_cnt); // Compact the array 811 // Avoid spec violation: Gap in prec edges. 812 close_prec_gap_at(_cnt); 813 Compile::current()->record_modified_node(this); 814 } 815 816 //------------------------------del_req_ordered-------------------------------- 817 // Delete the required edge and compact the edge array with preserved order 818 void Node::del_req_ordered( uint idx ) { 819 assert( idx < _cnt, "oob"); 820 assert( !VerifyHashTableKeys || _hash_lock == 0, 821 "remove node from hash table before modifying it"); 822 // First remove corresponding def-use edge 823 Node *n = in(idx); 824 if (n != NULL) n->del_out((Node *)this); 825 if (idx < --_cnt) { // Not last edge ? 826 Copy::conjoint_words_to_lower((HeapWord*)&_in[idx+1], (HeapWord*)&_in[idx], ((_cnt-idx)*sizeof(Node*))); 827 } 828 // Avoid spec violation: Gap in prec edges. 829 close_prec_gap_at(_cnt); 830 Compile::current()->record_modified_node(this); 831 } 832 833 //------------------------------ins_req---------------------------------------- 834 // Insert a new required input at the end 835 void Node::ins_req( uint idx, Node *n ) { 836 assert( is_not_dead(n), "can not use dead node"); 837 add_req(NULL); // Make space 838 assert( idx < _max, "Must have allocated enough space"); 839 // Slide over 840 if(_cnt-idx-1 > 0) { 841 Copy::conjoint_words_to_higher((HeapWord*)&_in[idx], (HeapWord*)&_in[idx+1], ((_cnt-idx-1)*sizeof(Node*))); 842 } 843 _in[idx] = n; // Stuff over old required edge 844 if (n != NULL) n->add_out((Node *)this); // Add reciprocal def-use edge 845 } 846 847 //-----------------------------find_edge--------------------------------------- 848 int Node::find_edge(Node* n) { 849 for (uint i = 0; i < len(); i++) { 850 if (_in[i] == n) return i; 851 } 852 return -1; 853 } 854 855 //----------------------------replace_edge------------------------------------- 856 int Node::replace_edge(Node* old, Node* neww) { 857 if (old == neww) return 0; // nothing to do 858 uint nrep = 0; 859 for (uint i = 0; i < len(); i++) { 860 if (in(i) == old) { 861 if (i < req()) { 862 set_req(i, neww); 863 } else { 864 assert(find_prec_edge(neww) == -1, "spec violation: duplicated prec edge (node %d -> %d)", _idx, neww->_idx); 865 set_prec(i, neww); 866 } 867 nrep++; 868 } 869 } 870 return nrep; 871 } 872 873 /** 874 * Replace input edges in the range pointing to 'old' node. 875 */ 876 int Node::replace_edges_in_range(Node* old, Node* neww, int start, int end) { 877 if (old == neww) return 0; // nothing to do 878 uint nrep = 0; 879 for (int i = start; i < end; i++) { 880 if (in(i) == old) { 881 set_req(i, neww); 882 nrep++; 883 } 884 } 885 return nrep; 886 } 887 888 //-------------------------disconnect_inputs----------------------------------- 889 // NULL out all inputs to eliminate incoming Def-Use edges. 890 // Return the number of edges between 'n' and 'this' 891 int Node::disconnect_inputs(Node *n, Compile* C) { 892 int edges_to_n = 0; 893 894 uint cnt = req(); 895 for( uint i = 0; i < cnt; ++i ) { 896 if( in(i) == 0 ) continue; 897 if( in(i) == n ) ++edges_to_n; 898 set_req(i, NULL); 899 } 900 // Remove precedence edges if any exist 901 // Note: Safepoints may have precedence edges, even during parsing 902 if( (req() != len()) && (in(req()) != NULL) ) { 903 uint max = len(); 904 for( uint i = 0; i < max; ++i ) { 905 if( in(i) == 0 ) continue; 906 if( in(i) == n ) ++edges_to_n; 907 set_prec(i, NULL); 908 } 909 } 910 911 // Node::destruct requires all out edges be deleted first 912 // debug_only(destruct();) // no reuse benefit expected 913 if (edges_to_n == 0) { 914 C->record_dead_node(_idx); 915 } 916 return edges_to_n; 917 } 918 919 //-----------------------------uncast--------------------------------------- 920 // %%% Temporary, until we sort out CheckCastPP vs. CastPP. 921 // Strip away casting. (It is depth-limited.) 922 Node* Node::uncast() const { 923 // Should be inline: 924 //return is_ConstraintCast() ? uncast_helper(this) : (Node*) this; 925 if (is_ConstraintCast()) 926 return uncast_helper(this); 927 else 928 return (Node*) this; 929 } 930 931 // Find out of current node that matches opcode. 932 Node* Node::find_out_with(int opcode) { 933 for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) { 934 Node* use = fast_out(i); 935 if (use->Opcode() == opcode) { 936 return use; 937 } 938 } 939 return NULL; 940 } 941 942 // Return true if the current node has an out that matches opcode. 943 bool Node::has_out_with(int opcode) { 944 return (find_out_with(opcode) != NULL); 945 } 946 947 // Return true if the current node has an out that matches any of the opcodes. 948 bool Node::has_out_with(int opcode1, int opcode2, int opcode3, int opcode4) { 949 for (DUIterator_Fast imax, i = fast_outs(imax); i < imax; i++) { 950 int opcode = fast_out(i)->Opcode(); 951 if (opcode == opcode1 || opcode == opcode2 || opcode == opcode3 || opcode == opcode4) { 952 return true; 953 } 954 } 955 return false; 956 } 957 958 959 //---------------------------uncast_helper------------------------------------- 960 Node* Node::uncast_helper(const Node* p) { 961 #ifdef ASSERT 962 uint depth_count = 0; 963 const Node* orig_p = p; 964 #endif 965 966 while (true) { 967 #ifdef ASSERT 968 if (depth_count >= K) { 969 orig_p->dump(4); 970 if (p != orig_p) 971 p->dump(1); 972 } 973 assert(depth_count++ < K, "infinite loop in Node::uncast_helper"); 974 #endif 975 if (p == NULL || p->req() != 2) { 976 break; 977 } else if (p->is_ConstraintCast()) { 978 p = p->in(1); 979 } else { 980 break; 981 } 982 } 983 return (Node*) p; 984 } 985 986 //------------------------------add_prec--------------------------------------- 987 // Add a new precedence input. Precedence inputs are unordered, with 988 // duplicates removed and NULLs packed down at the end. 989 void Node::add_prec( Node *n ) { 990 assert( is_not_dead(n), "can not use dead node"); 991 992 // Check for NULL at end 993 if( _cnt >= _max || in(_max-1) ) 994 grow( _max+1 ); 995 996 // Find a precedence edge to move 997 uint i = _cnt; 998 while( in(i) != NULL ) { 999 if (in(i) == n) return; // Avoid spec violation: duplicated prec edge. 1000 i++; 1001 } 1002 _in[i] = n; // Stuff prec edge over NULL 1003 if ( n != NULL) n->add_out((Node *)this); // Add mirror edge 1004 1005 #ifdef ASSERT 1006 while ((++i)<_max) { assert(_in[i] == NULL, "spec violation: Gap in prec edges (node %d)", _idx); } 1007 #endif 1008 } 1009 1010 //------------------------------rm_prec---------------------------------------- 1011 // Remove a precedence input. Precedence inputs are unordered, with 1012 // duplicates removed and NULLs packed down at the end. 1013 void Node::rm_prec( uint j ) { 1014 assert(j < _max, "oob: i=%d, _max=%d", j, _max); 1015 assert(j >= _cnt, "not a precedence edge"); 1016 if (_in[j] == NULL) return; // Avoid spec violation: Gap in prec edges. 1017 _in[j]->del_out((Node *)this); 1018 close_prec_gap_at(j); 1019 } 1020 1021 //------------------------------size_of---------------------------------------- 1022 uint Node::size_of() const { return sizeof(*this); } 1023 1024 //------------------------------ideal_reg-------------------------------------- 1025 uint Node::ideal_reg() const { return 0; } 1026 1027 //------------------------------jvms------------------------------------------- 1028 JVMState* Node::jvms() const { return NULL; } 1029 1030 #ifdef ASSERT 1031 //------------------------------jvms------------------------------------------- 1032 bool Node::verify_jvms(const JVMState* using_jvms) const { 1033 for (JVMState* jvms = this->jvms(); jvms != NULL; jvms = jvms->caller()) { 1034 if (jvms == using_jvms) return true; 1035 } 1036 return false; 1037 } 1038 1039 //------------------------------init_NodeProperty------------------------------ 1040 void Node::init_NodeProperty() { 1041 assert(_max_classes <= max_jushort, "too many NodeProperty classes"); 1042 assert(_max_flags <= max_jushort, "too many NodeProperty flags"); 1043 } 1044 #endif 1045 1046 //------------------------------format----------------------------------------- 1047 // Print as assembly 1048 void Node::format( PhaseRegAlloc *, outputStream *st ) const {} 1049 //------------------------------emit------------------------------------------- 1050 // Emit bytes starting at parameter 'ptr'. 1051 void Node::emit(CodeBuffer &cbuf, PhaseRegAlloc *ra_) const {} 1052 //------------------------------size------------------------------------------- 1053 // Size of instruction in bytes 1054 uint Node::size(PhaseRegAlloc *ra_) const { return 0; } 1055 1056 //------------------------------CFG Construction------------------------------- 1057 // Nodes that end basic blocks, e.g. IfTrue/IfFalse, JumpProjNode, Root, 1058 // Goto and Return. 1059 const Node *Node::is_block_proj() const { return 0; } 1060 1061 // Minimum guaranteed type 1062 const Type *Node::bottom_type() const { return Type::BOTTOM; } 1063 1064 1065 //------------------------------raise_bottom_type------------------------------ 1066 // Get the worst-case Type output for this Node. 1067 void Node::raise_bottom_type(const Type* new_type) { 1068 if (is_Type()) { 1069 TypeNode *n = this->as_Type(); 1070 if (VerifyAliases) { 1071 assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type"); 1072 } 1073 n->set_type(new_type); 1074 } else if (is_Load()) { 1075 LoadNode *n = this->as_Load(); 1076 if (VerifyAliases) { 1077 assert(new_type->higher_equal_speculative(n->type()), "new type must refine old type"); 1078 } 1079 n->set_type(new_type); 1080 } 1081 } 1082 1083 //------------------------------Identity--------------------------------------- 1084 // Return a node that the given node is equivalent to. 1085 Node* Node::Identity(PhaseGVN* phase) { 1086 return this; // Default to no identities 1087 } 1088 1089 //------------------------------Value------------------------------------------ 1090 // Compute a new Type for a node using the Type of the inputs. 1091 const Type* Node::Value(PhaseGVN* phase) const { 1092 return bottom_type(); // Default to worst-case Type 1093 } 1094 1095 //------------------------------Ideal------------------------------------------ 1096 // 1097 // 'Idealize' the graph rooted at this Node. 1098 // 1099 // In order to be efficient and flexible there are some subtle invariants 1100 // these Ideal calls need to hold. Running with '+VerifyIterativeGVN' checks 1101 // these invariants, although its too slow to have on by default. If you are 1102 // hacking an Ideal call, be sure to test with +VerifyIterativeGVN! 1103 // 1104 // The Ideal call almost arbitrarily reshape the graph rooted at the 'this' 1105 // pointer. If ANY change is made, it must return the root of the reshaped 1106 // graph - even if the root is the same Node. Example: swapping the inputs 1107 // to an AddINode gives the same answer and same root, but you still have to 1108 // return the 'this' pointer instead of NULL. 1109 // 1110 // You cannot return an OLD Node, except for the 'this' pointer. Use the 1111 // Identity call to return an old Node; basically if Identity can find 1112 // another Node have the Ideal call make no change and return NULL. 1113 // Example: AddINode::Ideal must check for add of zero; in this case it 1114 // returns NULL instead of doing any graph reshaping. 1115 // 1116 // You cannot modify any old Nodes except for the 'this' pointer. Due to 1117 // sharing there may be other users of the old Nodes relying on their current 1118 // semantics. Modifying them will break the other users. 1119 // Example: when reshape "(X+3)+4" into "X+7" you must leave the Node for 1120 // "X+3" unchanged in case it is shared. 1121 // 1122 // If you modify the 'this' pointer's inputs, you should use 1123 // 'set_req'. If you are making a new Node (either as the new root or 1124 // some new internal piece) you may use 'init_req' to set the initial 1125 // value. You can make a new Node with either 'new' or 'clone'. In 1126 // either case, def-use info is correctly maintained. 1127 // 1128 // Example: reshape "(X+3)+4" into "X+7": 1129 // set_req(1, in(1)->in(1)); 1130 // set_req(2, phase->intcon(7)); 1131 // return this; 1132 // Example: reshape "X*4" into "X<<2" 1133 // return new LShiftINode(in(1), phase->intcon(2)); 1134 // 1135 // You must call 'phase->transform(X)' on any new Nodes X you make, except 1136 // for the returned root node. Example: reshape "X*31" with "(X<<5)-X". 1137 // Node *shift=phase->transform(new LShiftINode(in(1),phase->intcon(5))); 1138 // return new AddINode(shift, in(1)); 1139 // 1140 // When making a Node for a constant use 'phase->makecon' or 'phase->intcon'. 1141 // These forms are faster than 'phase->transform(new ConNode())' and Do 1142 // The Right Thing with def-use info. 1143 // 1144 // You cannot bury the 'this' Node inside of a graph reshape. If the reshaped 1145 // graph uses the 'this' Node it must be the root. If you want a Node with 1146 // the same Opcode as the 'this' pointer use 'clone'. 1147 // 1148 Node *Node::Ideal(PhaseGVN *phase, bool can_reshape) { 1149 return NULL; // Default to being Ideal already 1150 } 1151 1152 // Some nodes have specific Ideal subgraph transformations only if they are 1153 // unique users of specific nodes. Such nodes should be put on IGVN worklist 1154 // for the transformations to happen. 1155 bool Node::has_special_unique_user() const { 1156 assert(outcnt() == 1, "match only for unique out"); 1157 Node* n = unique_out(); 1158 int op = Opcode(); 1159 if (this->is_Store()) { 1160 // Condition for back-to-back stores folding. 1161 return n->Opcode() == op && n->in(MemNode::Memory) == this; 1162 } else if (this->is_Load()) { 1163 // Condition for removing an unused LoadNode from the MemBarAcquire precedence input 1164 return n->Opcode() == Op_MemBarAcquire; 1165 } else if (op == Op_AddL) { 1166 // Condition for convL2I(addL(x,y)) ==> addI(convL2I(x),convL2I(y)) 1167 return n->Opcode() == Op_ConvL2I && n->in(1) == this; 1168 } else if (op == Op_SubI || op == Op_SubL) { 1169 // Condition for subI(x,subI(y,z)) ==> subI(addI(x,z),y) 1170 return n->Opcode() == op && n->in(2) == this; 1171 } else if (is_If() && (n->is_IfFalse() || n->is_IfTrue())) { 1172 // See IfProjNode::Identity() 1173 return true; 1174 } 1175 return false; 1176 }; 1177 1178 //--------------------------find_exact_control--------------------------------- 1179 // Skip Proj and CatchProj nodes chains. Check for Null and Top. 1180 Node* Node::find_exact_control(Node* ctrl) { 1181 if (ctrl == NULL && this->is_Region()) 1182 ctrl = this->as_Region()->is_copy(); 1183 1184 if (ctrl != NULL && ctrl->is_CatchProj()) { 1185 if (ctrl->as_CatchProj()->_con == CatchProjNode::fall_through_index) 1186 ctrl = ctrl->in(0); 1187 if (ctrl != NULL && !ctrl->is_top()) 1188 ctrl = ctrl->in(0); 1189 } 1190 1191 if (ctrl != NULL && ctrl->is_Proj()) 1192 ctrl = ctrl->in(0); 1193 1194 return ctrl; 1195 } 1196 1197 //--------------------------dominates------------------------------------------ 1198 // Helper function for MemNode::all_controls_dominate(). 1199 // Check if 'this' control node dominates or equal to 'sub' control node. 1200 // We already know that if any path back to Root or Start reaches 'this', 1201 // then all paths so, so this is a simple search for one example, 1202 // not an exhaustive search for a counterexample. 1203 bool Node::dominates(Node* sub, Node_List &nlist) { 1204 assert(this->is_CFG(), "expecting control"); 1205 assert(sub != NULL && sub->is_CFG(), "expecting control"); 1206 1207 // detect dead cycle without regions 1208 int iterations_without_region_limit = DominatorSearchLimit; 1209 1210 Node* orig_sub = sub; 1211 Node* dom = this; 1212 bool met_dom = false; 1213 nlist.clear(); 1214 1215 // Walk 'sub' backward up the chain to 'dom', watching for regions. 1216 // After seeing 'dom', continue up to Root or Start. 1217 // If we hit a region (backward split point), it may be a loop head. 1218 // Keep going through one of the region's inputs. If we reach the 1219 // same region again, go through a different input. Eventually we 1220 // will either exit through the loop head, or give up. 1221 // (If we get confused, break out and return a conservative 'false'.) 1222 while (sub != NULL) { 1223 if (sub->is_top()) break; // Conservative answer for dead code. 1224 if (sub == dom) { 1225 if (nlist.size() == 0) { 1226 // No Region nodes except loops were visited before and the EntryControl 1227 // path was taken for loops: it did not walk in a cycle. 1228 return true; 1229 } else if (met_dom) { 1230 break; // already met before: walk in a cycle 1231 } else { 1232 // Region nodes were visited. Continue walk up to Start or Root 1233 // to make sure that it did not walk in a cycle. 1234 met_dom = true; // first time meet 1235 iterations_without_region_limit = DominatorSearchLimit; // Reset 1236 } 1237 } 1238 if (sub->is_Start() || sub->is_Root()) { 1239 // Success if we met 'dom' along a path to Start or Root. 1240 // We assume there are no alternative paths that avoid 'dom'. 1241 // (This assumption is up to the caller to ensure!) 1242 return met_dom; 1243 } 1244 Node* up = sub->in(0); 1245 // Normalize simple pass-through regions and projections: 1246 up = sub->find_exact_control(up); 1247 // If sub == up, we found a self-loop. Try to push past it. 1248 if (sub == up && sub->is_Loop()) { 1249 // Take loop entry path on the way up to 'dom'. 1250 up = sub->in(1); // in(LoopNode::EntryControl); 1251 } else if (sub == up && sub->is_Region() && sub->req() != 3) { 1252 // Always take in(1) path on the way up to 'dom' for clone regions 1253 // (with only one input) or regions which merge > 2 paths 1254 // (usually used to merge fast/slow paths). 1255 up = sub->in(1); 1256 } else if (sub == up && sub->is_Region()) { 1257 // Try both paths for Regions with 2 input paths (it may be a loop head). 1258 // It could give conservative 'false' answer without information 1259 // which region's input is the entry path. 1260 iterations_without_region_limit = DominatorSearchLimit; // Reset 1261 1262 bool region_was_visited_before = false; 1263 // Was this Region node visited before? 1264 // If so, we have reached it because we accidentally took a 1265 // loop-back edge from 'sub' back into the body of the loop, 1266 // and worked our way up again to the loop header 'sub'. 1267 // So, take the first unexplored path on the way up to 'dom'. 1268 for (int j = nlist.size() - 1; j >= 0; j--) { 1269 intptr_t ni = (intptr_t)nlist.at(j); 1270 Node* visited = (Node*)(ni & ~1); 1271 bool visited_twice_already = ((ni & 1) != 0); 1272 if (visited == sub) { 1273 if (visited_twice_already) { 1274 // Visited 2 paths, but still stuck in loop body. Give up. 1275 return false; 1276 } 1277 // The Region node was visited before only once. 1278 // (We will repush with the low bit set, below.) 1279 nlist.remove(j); 1280 // We will find a new edge and re-insert. 1281 region_was_visited_before = true; 1282 break; 1283 } 1284 } 1285 1286 // Find an incoming edge which has not been seen yet; walk through it. 1287 assert(up == sub, ""); 1288 uint skip = region_was_visited_before ? 1 : 0; 1289 for (uint i = 1; i < sub->req(); i++) { 1290 Node* in = sub->in(i); 1291 if (in != NULL && !in->is_top() && in != sub) { 1292 if (skip == 0) { 1293 up = in; 1294 break; 1295 } 1296 --skip; // skip this nontrivial input 1297 } 1298 } 1299 1300 // Set 0 bit to indicate that both paths were taken. 1301 nlist.push((Node*)((intptr_t)sub + (region_was_visited_before ? 1 : 0))); 1302 } 1303 1304 if (up == sub) { 1305 break; // some kind of tight cycle 1306 } 1307 if (up == orig_sub && met_dom) { 1308 // returned back after visiting 'dom' 1309 break; // some kind of cycle 1310 } 1311 if (--iterations_without_region_limit < 0) { 1312 break; // dead cycle 1313 } 1314 sub = up; 1315 } 1316 1317 // Did not meet Root or Start node in pred. chain. 1318 // Conservative answer for dead code. 1319 return false; 1320 } 1321 1322 //------------------------------remove_dead_region----------------------------- 1323 // This control node is dead. Follow the subgraph below it making everything 1324 // using it dead as well. This will happen normally via the usual IterGVN 1325 // worklist but this call is more efficient. Do not update use-def info 1326 // inside the dead region, just at the borders. 1327 static void kill_dead_code( Node *dead, PhaseIterGVN *igvn ) { 1328 // Con's are a popular node to re-hit in the hash table again. 1329 if( dead->is_Con() ) return; 1330 1331 // Can't put ResourceMark here since igvn->_worklist uses the same arena 1332 // for verify pass with +VerifyOpto and we add/remove elements in it here. 1333 Node_List nstack(Thread::current()->resource_area()); 1334 1335 Node *top = igvn->C->top(); 1336 nstack.push(dead); 1337 bool has_irreducible_loop = igvn->C->has_irreducible_loop(); 1338 1339 while (nstack.size() > 0) { 1340 dead = nstack.pop(); 1341 if (dead->outcnt() > 0) { 1342 // Keep dead node on stack until all uses are processed. 1343 nstack.push(dead); 1344 // For all Users of the Dead... ;-) 1345 for (DUIterator_Last kmin, k = dead->last_outs(kmin); k >= kmin; ) { 1346 Node* use = dead->last_out(k); 1347 igvn->hash_delete(use); // Yank from hash table prior to mod 1348 if (use->in(0) == dead) { // Found another dead node 1349 assert (!use->is_Con(), "Control for Con node should be Root node."); 1350 use->set_req(0, top); // Cut dead edge to prevent processing 1351 nstack.push(use); // the dead node again. 1352 } else if (!has_irreducible_loop && // Backedge could be alive in irreducible loop 1353 use->is_Loop() && !use->is_Root() && // Don't kill Root (RootNode extends LoopNode) 1354 use->in(LoopNode::EntryControl) == dead) { // Dead loop if its entry is dead 1355 use->set_req(LoopNode::EntryControl, top); // Cut dead edge to prevent processing 1356 use->set_req(0, top); // Cut self edge 1357 nstack.push(use); 1358 } else { // Else found a not-dead user 1359 // Dead if all inputs are top or null 1360 bool dead_use = !use->is_Root(); // Keep empty graph alive 1361 for (uint j = 1; j < use->req(); j++) { 1362 Node* in = use->in(j); 1363 if (in == dead) { // Turn all dead inputs into TOP 1364 use->set_req(j, top); 1365 } else if (in != NULL && !in->is_top()) { 1366 dead_use = false; 1367 } 1368 } 1369 if (dead_use) { 1370 if (use->is_Region()) { 1371 use->set_req(0, top); // Cut self edge 1372 } 1373 nstack.push(use); 1374 } else { 1375 igvn->_worklist.push(use); 1376 } 1377 } 1378 // Refresh the iterator, since any number of kills might have happened. 1379 k = dead->last_outs(kmin); 1380 } 1381 } else { // (dead->outcnt() == 0) 1382 // Done with outputs. 1383 igvn->hash_delete(dead); 1384 igvn->_worklist.remove(dead); 1385 igvn->C->remove_modified_node(dead); 1386 igvn->set_type(dead, Type::TOP); 1387 if (dead->is_macro()) { 1388 igvn->C->remove_macro_node(dead); 1389 } 1390 if (dead->is_expensive()) { 1391 igvn->C->remove_expensive_node(dead); 1392 } 1393 CastIINode* cast = dead->isa_CastII(); 1394 if (cast != NULL && cast->has_range_check()) { 1395 igvn->C->remove_range_check_cast(cast); 1396 } 1397 igvn->C->record_dead_node(dead->_idx); 1398 // Kill all inputs to the dead guy 1399 for (uint i=0; i < dead->req(); i++) { 1400 Node *n = dead->in(i); // Get input to dead guy 1401 if (n != NULL && !n->is_top()) { // Input is valid? 1402 dead->set_req(i, top); // Smash input away 1403 if (n->outcnt() == 0) { // Input also goes dead? 1404 if (!n->is_Con()) 1405 nstack.push(n); // Clear it out as well 1406 } else if (n->outcnt() == 1 && 1407 n->has_special_unique_user()) { 1408 igvn->add_users_to_worklist( n ); 1409 } else if (n->outcnt() <= 2 && n->is_Store()) { 1410 // Push store's uses on worklist to enable folding optimization for 1411 // store/store and store/load to the same address. 1412 // The restriction (outcnt() <= 2) is the same as in set_req_X() 1413 // and remove_globally_dead_node(). 1414 igvn->add_users_to_worklist( n ); 1415 } 1416 } 1417 } 1418 } // (dead->outcnt() == 0) 1419 } // while (nstack.size() > 0) for outputs 1420 return; 1421 } 1422 1423 //------------------------------remove_dead_region----------------------------- 1424 bool Node::remove_dead_region(PhaseGVN *phase, bool can_reshape) { 1425 Node *n = in(0); 1426 if( !n ) return false; 1427 // Lost control into this guy? I.e., it became unreachable? 1428 // Aggressively kill all unreachable code. 1429 if (can_reshape && n->is_top()) { 1430 kill_dead_code(this, phase->is_IterGVN()); 1431 return false; // Node is dead. 1432 } 1433 1434 if( n->is_Region() && n->as_Region()->is_copy() ) { 1435 Node *m = n->nonnull_req(); 1436 set_req(0, m); 1437 return true; 1438 } 1439 return false; 1440 } 1441 1442 //------------------------------hash------------------------------------------- 1443 // Hash function over Nodes. 1444 uint Node::hash() const { 1445 uint sum = 0; 1446 for( uint i=0; i<_cnt; i++ ) // Add in all inputs 1447 sum = (sum<<1)-(uintptr_t)in(i); // Ignore embedded NULLs 1448 return (sum>>2) + _cnt + Opcode(); 1449 } 1450 1451 //------------------------------cmp-------------------------------------------- 1452 // Compare special parts of simple Nodes 1453 uint Node::cmp( const Node &n ) const { 1454 return 1; // Must be same 1455 } 1456 1457 //------------------------------rematerialize----------------------------------- 1458 // Should we clone rather than spill this instruction? 1459 bool Node::rematerialize() const { 1460 if ( is_Mach() ) 1461 return this->as_Mach()->rematerialize(); 1462 else 1463 return (_flags & Flag_rematerialize) != 0; 1464 } 1465 1466 //------------------------------needs_anti_dependence_check--------------------- 1467 // Nodes which use memory without consuming it, hence need antidependences. 1468 bool Node::needs_anti_dependence_check() const { 1469 if( req() < 2 || (_flags & Flag_needs_anti_dependence_check) == 0 ) 1470 return false; 1471 else 1472 return in(1)->bottom_type()->has_memory(); 1473 } 1474 1475 1476 // Get an integer constant from a ConNode (or CastIINode). 1477 // Return a default value if there is no apparent constant here. 1478 const TypeInt* Node::find_int_type() const { 1479 if (this->is_Type()) { 1480 return this->as_Type()->type()->isa_int(); 1481 } else if (this->is_Con()) { 1482 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1483 return this->bottom_type()->isa_int(); 1484 } 1485 return NULL; 1486 } 1487 1488 // Get a pointer constant from a ConstNode. 1489 // Returns the constant if it is a pointer ConstNode 1490 intptr_t Node::get_ptr() const { 1491 assert( Opcode() == Op_ConP, "" ); 1492 return ((ConPNode*)this)->type()->is_ptr()->get_con(); 1493 } 1494 1495 // Get a narrow oop constant from a ConNNode. 1496 intptr_t Node::get_narrowcon() const { 1497 assert( Opcode() == Op_ConN, "" ); 1498 return ((ConNNode*)this)->type()->is_narrowoop()->get_con(); 1499 } 1500 1501 // Get a long constant from a ConNode. 1502 // Return a default value if there is no apparent constant here. 1503 const TypeLong* Node::find_long_type() const { 1504 if (this->is_Type()) { 1505 return this->as_Type()->type()->isa_long(); 1506 } else if (this->is_Con()) { 1507 assert(is_Mach(), "should be ConNode(TypeNode) or else a MachNode"); 1508 return this->bottom_type()->isa_long(); 1509 } 1510 return NULL; 1511 } 1512 1513 1514 /** 1515 * Return a ptr type for nodes which should have it. 1516 */ 1517 const TypePtr* Node::get_ptr_type() const { 1518 const TypePtr* tp = this->bottom_type()->make_ptr(); 1519 #ifdef ASSERT 1520 if (tp == NULL) { 1521 this->dump(1); 1522 assert((tp != NULL), "unexpected node type"); 1523 } 1524 #endif 1525 return tp; 1526 } 1527 1528 // Get a double constant from a ConstNode. 1529 // Returns the constant if it is a double ConstNode 1530 jdouble Node::getd() const { 1531 assert( Opcode() == Op_ConD, "" ); 1532 return ((ConDNode*)this)->type()->is_double_constant()->getd(); 1533 } 1534 1535 // Get a float constant from a ConstNode. 1536 // Returns the constant if it is a float ConstNode 1537 jfloat Node::getf() const { 1538 assert( Opcode() == Op_ConF, "" ); 1539 return ((ConFNode*)this)->type()->is_float_constant()->getf(); 1540 } 1541 1542 #ifndef PRODUCT 1543 1544 //------------------------------find------------------------------------------ 1545 // Find a neighbor of this Node with the given _idx 1546 // If idx is negative, find its absolute value, following both _in and _out. 1547 static void find_recur(Compile* C, Node* &result, Node *n, int idx, bool only_ctrl, 1548 VectorSet* old_space, VectorSet* new_space ) { 1549 int node_idx = (idx >= 0) ? idx : -idx; 1550 if (NotANode(n)) return; // Gracefully handle NULL, -1, 0xabababab, etc. 1551 // Contained in new_space or old_space? Check old_arena first since it's mostly empty. 1552 VectorSet *v = C->old_arena()->contains(n) ? old_space : new_space; 1553 if( v->test(n->_idx) ) return; 1554 if( (int)n->_idx == node_idx 1555 debug_only(|| n->debug_idx() == node_idx) ) { 1556 if (result != NULL) 1557 tty->print("find: " INTPTR_FORMAT " and " INTPTR_FORMAT " both have idx==%d\n", 1558 (uintptr_t)result, (uintptr_t)n, node_idx); 1559 result = n; 1560 } 1561 v->set(n->_idx); 1562 for( uint i=0; i<n->len(); i++ ) { 1563 if( only_ctrl && !(n->is_Region()) && (n->Opcode() != Op_Root) && (i != TypeFunc::Control) ) continue; 1564 find_recur(C, result, n->in(i), idx, only_ctrl, old_space, new_space ); 1565 } 1566 // Search along forward edges also: 1567 if (idx < 0 && !only_ctrl) { 1568 for( uint j=0; j<n->outcnt(); j++ ) { 1569 find_recur(C, result, n->raw_out(j), idx, only_ctrl, old_space, new_space ); 1570 } 1571 } 1572 #ifdef ASSERT 1573 // Search along debug_orig edges last, checking for cycles 1574 Node* orig = n->debug_orig(); 1575 if (orig != NULL) { 1576 do { 1577 if (NotANode(orig)) break; 1578 find_recur(C, result, orig, idx, only_ctrl, old_space, new_space ); 1579 orig = orig->debug_orig(); 1580 } while (orig != NULL && orig != n->debug_orig()); 1581 } 1582 #endif //ASSERT 1583 } 1584 1585 // call this from debugger: 1586 Node* find_node(Node* n, int idx) { 1587 return n->find(idx); 1588 } 1589 1590 //------------------------------find------------------------------------------- 1591 Node* Node::find(int idx) const { 1592 ResourceArea *area = Thread::current()->resource_area(); 1593 VectorSet old_space(area), new_space(area); 1594 Node* result = NULL; 1595 find_recur(Compile::current(), result, (Node*) this, idx, false, &old_space, &new_space ); 1596 return result; 1597 } 1598 1599 //------------------------------find_ctrl-------------------------------------- 1600 // Find an ancestor to this node in the control history with given _idx 1601 Node* Node::find_ctrl(int idx) const { 1602 ResourceArea *area = Thread::current()->resource_area(); 1603 VectorSet old_space(area), new_space(area); 1604 Node* result = NULL; 1605 find_recur(Compile::current(), result, (Node*) this, idx, true, &old_space, &new_space ); 1606 return result; 1607 } 1608 #endif 1609 1610 1611 1612 #ifndef PRODUCT 1613 1614 // -----------------------------Name------------------------------------------- 1615 extern const char *NodeClassNames[]; 1616 const char *Node::Name() const { return NodeClassNames[Opcode()]; } 1617 1618 static bool is_disconnected(const Node* n) { 1619 for (uint i = 0; i < n->req(); i++) { 1620 if (n->in(i) != NULL) return false; 1621 } 1622 return true; 1623 } 1624 1625 #ifdef ASSERT 1626 static void dump_orig(Node* orig, outputStream *st) { 1627 Compile* C = Compile::current(); 1628 if (NotANode(orig)) orig = NULL; 1629 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1630 if (orig == NULL) return; 1631 st->print(" !orig="); 1632 Node* fast = orig->debug_orig(); // tortoise & hare algorithm to detect loops 1633 if (NotANode(fast)) fast = NULL; 1634 while (orig != NULL) { 1635 bool discon = is_disconnected(orig); // if discon, print [123] else 123 1636 if (discon) st->print("["); 1637 if (!Compile::current()->node_arena()->contains(orig)) 1638 st->print("o"); 1639 st->print("%d", orig->_idx); 1640 if (discon) st->print("]"); 1641 orig = orig->debug_orig(); 1642 if (NotANode(orig)) orig = NULL; 1643 if (orig != NULL && !C->node_arena()->contains(orig)) orig = NULL; 1644 if (orig != NULL) st->print(","); 1645 if (fast != NULL) { 1646 // Step fast twice for each single step of orig: 1647 fast = fast->debug_orig(); 1648 if (NotANode(fast)) fast = NULL; 1649 if (fast != NULL && fast != orig) { 1650 fast = fast->debug_orig(); 1651 if (NotANode(fast)) fast = NULL; 1652 } 1653 if (fast == orig) { 1654 st->print("..."); 1655 break; 1656 } 1657 } 1658 } 1659 } 1660 1661 void Node::set_debug_orig(Node* orig) { 1662 _debug_orig = orig; 1663 if (BreakAtNode == 0) return; 1664 if (NotANode(orig)) orig = NULL; 1665 int trip = 10; 1666 while (orig != NULL) { 1667 if (orig->debug_idx() == BreakAtNode || (int)orig->_idx == BreakAtNode) { 1668 tty->print_cr("BreakAtNode: _idx=%d _debug_idx=%d orig._idx=%d orig._debug_idx=%d", 1669 this->_idx, this->debug_idx(), orig->_idx, orig->debug_idx()); 1670 BREAKPOINT; 1671 } 1672 orig = orig->debug_orig(); 1673 if (NotANode(orig)) orig = NULL; 1674 if (trip-- <= 0) break; 1675 } 1676 } 1677 #endif //ASSERT 1678 1679 //------------------------------dump------------------------------------------ 1680 // Dump a Node 1681 void Node::dump(const char* suffix, bool mark, outputStream *st) const { 1682 Compile* C = Compile::current(); 1683 bool is_new = C->node_arena()->contains(this); 1684 C->_in_dump_cnt++; 1685 st->print("%c%d%s\t%s\t=== ", is_new ? ' ' : 'o', _idx, mark ? " >" : "", Name()); 1686 1687 // Dump the required and precedence inputs 1688 dump_req(st); 1689 dump_prec(st); 1690 // Dump the outputs 1691 dump_out(st); 1692 1693 if (is_disconnected(this)) { 1694 #ifdef ASSERT 1695 st->print(" [%d]",debug_idx()); 1696 dump_orig(debug_orig(), st); 1697 #endif 1698 st->cr(); 1699 C->_in_dump_cnt--; 1700 return; // don't process dead nodes 1701 } 1702 1703 if (C->clone_map().value(_idx) != 0) { 1704 C->clone_map().dump(_idx); 1705 } 1706 // Dump node-specific info 1707 dump_spec(st); 1708 #ifdef ASSERT 1709 // Dump the non-reset _debug_idx 1710 if (Verbose && WizardMode) { 1711 st->print(" [%d]",debug_idx()); 1712 } 1713 #endif 1714 1715 const Type *t = bottom_type(); 1716 1717 if (t != NULL && (t->isa_instptr() || t->isa_klassptr())) { 1718 const TypeInstPtr *toop = t->isa_instptr(); 1719 const TypeKlassPtr *tkls = t->isa_klassptr(); 1720 ciKlass* klass = toop ? toop->klass() : (tkls ? tkls->klass() : NULL ); 1721 if (klass && klass->is_loaded() && klass->is_interface()) { 1722 st->print(" Interface:"); 1723 } else if (toop) { 1724 st->print(" Oop:"); 1725 } else if (tkls) { 1726 st->print(" Klass:"); 1727 } 1728 t->dump_on(st); 1729 } else if (t == Type::MEMORY) { 1730 st->print(" Memory:"); 1731 MemNode::dump_adr_type(this, adr_type(), st); 1732 } else if (Verbose || WizardMode) { 1733 st->print(" Type:"); 1734 if (t) { 1735 t->dump_on(st); 1736 } else { 1737 st->print("no type"); 1738 } 1739 } else if (t->isa_vect() && this->is_MachSpillCopy()) { 1740 // Dump MachSpillcopy vector type. 1741 t->dump_on(st); 1742 } 1743 if (is_new) { 1744 debug_only(dump_orig(debug_orig(), st)); 1745 Node_Notes* nn = C->node_notes_at(_idx); 1746 if (nn != NULL && !nn->is_clear()) { 1747 if (nn->jvms() != NULL) { 1748 st->print(" !jvms:"); 1749 nn->jvms()->dump_spec(st); 1750 } 1751 } 1752 } 1753 if (suffix) st->print("%s", suffix); 1754 C->_in_dump_cnt--; 1755 } 1756 1757 //------------------------------dump_req-------------------------------------- 1758 void Node::dump_req(outputStream *st) const { 1759 // Dump the required input edges 1760 for (uint i = 0; i < req(); i++) { // For all required inputs 1761 Node* d = in(i); 1762 if (d == NULL) { 1763 st->print("_ "); 1764 } else if (NotANode(d)) { 1765 st->print("NotANode "); // uninitialized, sentinel, garbage, etc. 1766 } else { 1767 st->print("%c%d ", Compile::current()->node_arena()->contains(d) ? ' ' : 'o', d->_idx); 1768 } 1769 } 1770 } 1771 1772 1773 //------------------------------dump_prec------------------------------------- 1774 void Node::dump_prec(outputStream *st) const { 1775 // Dump the precedence edges 1776 int any_prec = 0; 1777 for (uint i = req(); i < len(); i++) { // For all precedence inputs 1778 Node* p = in(i); 1779 if (p != NULL) { 1780 if (!any_prec++) st->print(" |"); 1781 if (NotANode(p)) { st->print("NotANode "); continue; } 1782 st->print("%c%d ", Compile::current()->node_arena()->contains(in(i)) ? ' ' : 'o', in(i)->_idx); 1783 } 1784 } 1785 } 1786 1787 //------------------------------dump_out-------------------------------------- 1788 void Node::dump_out(outputStream *st) const { 1789 // Delimit the output edges 1790 st->print(" [["); 1791 // Dump the output edges 1792 for (uint i = 0; i < _outcnt; i++) { // For all outputs 1793 Node* u = _out[i]; 1794 if (u == NULL) { 1795 st->print("_ "); 1796 } else if (NotANode(u)) { 1797 st->print("NotANode "); 1798 } else { 1799 st->print("%c%d ", Compile::current()->node_arena()->contains(u) ? ' ' : 'o', u->_idx); 1800 } 1801 } 1802 st->print("]] "); 1803 } 1804 1805 //----------------------------collect_nodes_i---------------------------------- 1806 // Collects nodes from an Ideal graph, starting from a given start node and 1807 // moving in a given direction until a certain depth (distance from the start 1808 // node) is reached. Duplicates are ignored. 1809 // Arguments: 1810 // nstack: the nodes are collected into this array. 1811 // start: the node at which to start collecting. 1812 // direction: if this is a positive number, collect input nodes; if it is 1813 // a negative number, collect output nodes. 1814 // depth: collect nodes up to this distance from the start node. 1815 // include_start: whether to include the start node in the result collection. 1816 // only_ctrl: whether to regard control edges only during traversal. 1817 // only_data: whether to regard data edges only during traversal. 1818 static void collect_nodes_i(GrowableArray<Node*> *nstack, const Node* start, int direction, uint depth, bool include_start, bool only_ctrl, bool only_data) { 1819 Node* s = (Node*) start; // remove const 1820 nstack->append(s); 1821 int begin = 0; 1822 int end = 0; 1823 for(uint i = 0; i < depth; i++) { 1824 end = nstack->length(); 1825 for(int j = begin; j < end; j++) { 1826 Node* tp = nstack->at(j); 1827 uint limit = direction > 0 ? tp->len() : tp->outcnt(); 1828 for(uint k = 0; k < limit; k++) { 1829 Node* n = direction > 0 ? tp->in(k) : tp->raw_out(k); 1830 1831 if (NotANode(n)) continue; 1832 // do not recurse through top or the root (would reach unrelated stuff) 1833 if (n->is_Root() || n->is_top()) continue; 1834 if (only_ctrl && !n->is_CFG()) continue; 1835 if (only_data && n->is_CFG()) continue; 1836 1837 bool on_stack = nstack->contains(n); 1838 if (!on_stack) { 1839 nstack->append(n); 1840 } 1841 } 1842 } 1843 begin = end; 1844 } 1845 if (!include_start) { 1846 nstack->remove(s); 1847 } 1848 } 1849 1850 //------------------------------dump_nodes------------------------------------- 1851 static void dump_nodes(const Node* start, int d, bool only_ctrl) { 1852 if (NotANode(start)) return; 1853 1854 GrowableArray <Node *> nstack(Compile::current()->live_nodes()); 1855 collect_nodes_i(&nstack, start, d, (uint) ABS(d), true, only_ctrl, false); 1856 1857 int end = nstack.length(); 1858 if (d > 0) { 1859 for(int j = end-1; j >= 0; j--) { 1860 nstack.at(j)->dump(); 1861 } 1862 } else { 1863 for(int j = 0; j < end; j++) { 1864 nstack.at(j)->dump(); 1865 } 1866 } 1867 } 1868 1869 //------------------------------dump------------------------------------------- 1870 void Node::dump(int d) const { 1871 dump_nodes(this, d, false); 1872 } 1873 1874 //------------------------------dump_ctrl-------------------------------------- 1875 // Dump a Node's control history to depth 1876 void Node::dump_ctrl(int d) const { 1877 dump_nodes(this, d, true); 1878 } 1879 1880 //-----------------------------dump_compact------------------------------------ 1881 void Node::dump_comp() const { 1882 this->dump_comp("\n"); 1883 } 1884 1885 //-----------------------------dump_compact------------------------------------ 1886 // Dump a Node in compact representation, i.e., just print its name and index. 1887 // Nodes can specify additional specifics to print in compact representation by 1888 // implementing dump_compact_spec. 1889 void Node::dump_comp(const char* suffix, outputStream *st) const { 1890 Compile* C = Compile::current(); 1891 C->_in_dump_cnt++; 1892 st->print("%s(%d)", Name(), _idx); 1893 this->dump_compact_spec(st); 1894 if (suffix) { 1895 st->print("%s", suffix); 1896 } 1897 C->_in_dump_cnt--; 1898 } 1899 1900 //----------------------------dump_related------------------------------------- 1901 // Dump a Node's related nodes - the notion of "related" depends on the Node at 1902 // hand and is determined by the implementation of the virtual method rel. 1903 void Node::dump_related() const { 1904 Compile* C = Compile::current(); 1905 GrowableArray <Node *> in_rel(C->unique()); 1906 GrowableArray <Node *> out_rel(C->unique()); 1907 this->related(&in_rel, &out_rel, false); 1908 for (int i = in_rel.length() - 1; i >= 0; i--) { 1909 in_rel.at(i)->dump(); 1910 } 1911 this->dump("\n", true); 1912 for (int i = 0; i < out_rel.length(); i++) { 1913 out_rel.at(i)->dump(); 1914 } 1915 } 1916 1917 //----------------------------dump_related------------------------------------- 1918 // Dump a Node's related nodes up to a given depth (distance from the start 1919 // node). 1920 // Arguments: 1921 // d_in: depth for input nodes. 1922 // d_out: depth for output nodes (note: this also is a positive number). 1923 void Node::dump_related(uint d_in, uint d_out) const { 1924 Compile* C = Compile::current(); 1925 GrowableArray <Node *> in_rel(C->unique()); 1926 GrowableArray <Node *> out_rel(C->unique()); 1927 1928 // call collect_nodes_i directly 1929 collect_nodes_i(&in_rel, this, 1, d_in, false, false, false); 1930 collect_nodes_i(&out_rel, this, -1, d_out, false, false, false); 1931 1932 for (int i = in_rel.length() - 1; i >= 0; i--) { 1933 in_rel.at(i)->dump(); 1934 } 1935 this->dump("\n", true); 1936 for (int i = 0; i < out_rel.length(); i++) { 1937 out_rel.at(i)->dump(); 1938 } 1939 } 1940 1941 //------------------------dump_related_compact--------------------------------- 1942 // Dump a Node's related nodes in compact representation. The notion of 1943 // "related" depends on the Node at hand and is determined by the implementation 1944 // of the virtual method rel. 1945 void Node::dump_related_compact() const { 1946 Compile* C = Compile::current(); 1947 GrowableArray <Node *> in_rel(C->unique()); 1948 GrowableArray <Node *> out_rel(C->unique()); 1949 this->related(&in_rel, &out_rel, true); 1950 int n_in = in_rel.length(); 1951 int n_out = out_rel.length(); 1952 1953 this->dump_comp(n_in == 0 ? "\n" : " "); 1954 for (int i = 0; i < n_in; i++) { 1955 in_rel.at(i)->dump_comp(i == n_in - 1 ? "\n" : " "); 1956 } 1957 for (int i = 0; i < n_out; i++) { 1958 out_rel.at(i)->dump_comp(i == n_out - 1 ? "\n" : " "); 1959 } 1960 } 1961 1962 //------------------------------related---------------------------------------- 1963 // Collect a Node's related nodes. The default behaviour just collects the 1964 // inputs and outputs at depth 1, including both control and data flow edges, 1965 // regardless of whether the presentation is compact or not. For data nodes, 1966 // the default is to collect all data inputs (till level 1 if compact), and 1967 // outputs till level 1. 1968 void Node::related(GrowableArray<Node*> *in_rel, GrowableArray<Node*> *out_rel, bool compact) const { 1969 if (this->is_CFG()) { 1970 collect_nodes_i(in_rel, this, 1, 1, false, false, false); 1971 collect_nodes_i(out_rel, this, -1, 1, false, false, false); 1972 } else { 1973 if (compact) { 1974 this->collect_nodes(in_rel, 1, false, true); 1975 } else { 1976 this->collect_nodes_in_all_data(in_rel, false); 1977 } 1978 this->collect_nodes(out_rel, -1, false, false); 1979 } 1980 } 1981 1982 //---------------------------collect_nodes------------------------------------- 1983 // An entry point to the low-level node collection facility, to start from a 1984 // given node in the graph. The start node is by default not included in the 1985 // result. 1986 // Arguments: 1987 // ns: collect the nodes into this data structure. 1988 // d: the depth (distance from start node) to which nodes should be 1989 // collected. A value >0 indicates input nodes, a value <0, output 1990 // nodes. 1991 // ctrl: include only control nodes. 1992 // data: include only data nodes. 1993 void Node::collect_nodes(GrowableArray<Node*> *ns, int d, bool ctrl, bool data) const { 1994 if (ctrl && data) { 1995 // ignore nonsensical combination 1996 return; 1997 } 1998 collect_nodes_i(ns, this, d, (uint) ABS(d), false, ctrl, data); 1999 } 2000 2001 //--------------------------collect_nodes_in----------------------------------- 2002 static void collect_nodes_in(Node* start, GrowableArray<Node*> *ns, bool primary_is_data, bool collect_secondary) { 2003 // The maximum depth is determined using a BFS that visits all primary (data 2004 // or control) inputs and increments the depth at each level. 2005 uint d_in = 0; 2006 GrowableArray<Node*> nodes(Compile::current()->unique()); 2007 nodes.push(start); 2008 int nodes_at_current_level = 1; 2009 int n_idx = 0; 2010 while (nodes_at_current_level > 0) { 2011 // Add all primary inputs reachable from the current level to the list, and 2012 // increase the depth if there were any. 2013 int nodes_at_next_level = 0; 2014 bool nodes_added = false; 2015 while (nodes_at_current_level > 0) { 2016 nodes_at_current_level--; 2017 Node* current = nodes.at(n_idx++); 2018 for (uint i = 0; i < current->len(); i++) { 2019 Node* n = current->in(i); 2020 if (NotANode(n)) { 2021 continue; 2022 } 2023 if ((primary_is_data && n->is_CFG()) || (!primary_is_data && !n->is_CFG())) { 2024 continue; 2025 } 2026 if (!nodes.contains(n)) { 2027 nodes.push(n); 2028 nodes_added = true; 2029 nodes_at_next_level++; 2030 } 2031 } 2032 } 2033 if (nodes_added) { 2034 d_in++; 2035 } 2036 nodes_at_current_level = nodes_at_next_level; 2037 } 2038 start->collect_nodes(ns, d_in, !primary_is_data, primary_is_data); 2039 if (collect_secondary) { 2040 // Now, iterate over the secondary nodes in ns and add the respective 2041 // boundary reachable from them. 2042 GrowableArray<Node*> sns(Compile::current()->unique()); 2043 for (GrowableArrayIterator<Node*> it = ns->begin(); it != ns->end(); ++it) { 2044 Node* n = *it; 2045 n->collect_nodes(&sns, 1, primary_is_data, !primary_is_data); 2046 for (GrowableArrayIterator<Node*> d = sns.begin(); d != sns.end(); ++d) { 2047 ns->append_if_missing(*d); 2048 } 2049 sns.clear(); 2050 } 2051 } 2052 } 2053 2054 //---------------------collect_nodes_in_all_data------------------------------- 2055 // Collect the entire data input graph. Include the control boundary if 2056 // requested. 2057 // Arguments: 2058 // ns: collect the nodes into this data structure. 2059 // ctrl: if true, include the control boundary. 2060 void Node::collect_nodes_in_all_data(GrowableArray<Node*> *ns, bool ctrl) const { 2061 collect_nodes_in((Node*) this, ns, true, ctrl); 2062 } 2063 2064 //--------------------------collect_nodes_in_all_ctrl-------------------------- 2065 // Collect the entire control input graph. Include the data boundary if 2066 // requested. 2067 // ns: collect the nodes into this data structure. 2068 // data: if true, include the control boundary. 2069 void Node::collect_nodes_in_all_ctrl(GrowableArray<Node*> *ns, bool data) const { 2070 collect_nodes_in((Node*) this, ns, false, data); 2071 } 2072 2073 //------------------collect_nodes_out_all_ctrl_boundary------------------------ 2074 // Collect the entire output graph until hitting control node boundaries, and 2075 // include those. 2076 void Node::collect_nodes_out_all_ctrl_boundary(GrowableArray<Node*> *ns) const { 2077 // Perform a BFS and stop at control nodes. 2078 GrowableArray<Node*> nodes(Compile::current()->unique()); 2079 nodes.push((Node*) this); 2080 while (nodes.length() > 0) { 2081 Node* current = nodes.pop(); 2082 if (NotANode(current)) { 2083 continue; 2084 } 2085 ns->append_if_missing(current); 2086 if (!current->is_CFG()) { 2087 for (DUIterator i = current->outs(); current->has_out(i); i++) { 2088 nodes.push(current->out(i)); 2089 } 2090 } 2091 } 2092 ns->remove((Node*) this); 2093 } 2094 2095 // VERIFICATION CODE 2096 // For each input edge to a node (ie - for each Use-Def edge), verify that 2097 // there is a corresponding Def-Use edge. 2098 //------------------------------verify_edges----------------------------------- 2099 void Node::verify_edges(Unique_Node_List &visited) { 2100 uint i, j, idx; 2101 int cnt; 2102 Node *n; 2103 2104 // Recursive termination test 2105 if (visited.member(this)) return; 2106 visited.push(this); 2107 2108 // Walk over all input edges, checking for correspondence 2109 for( i = 0; i < len(); i++ ) { 2110 n = in(i); 2111 if (n != NULL && !n->is_top()) { 2112 // Count instances of (Node *)this 2113 cnt = 0; 2114 for (idx = 0; idx < n->_outcnt; idx++ ) { 2115 if (n->_out[idx] == (Node *)this) cnt++; 2116 } 2117 assert( cnt > 0,"Failed to find Def-Use edge." ); 2118 // Check for duplicate edges 2119 // walk the input array downcounting the input edges to n 2120 for( j = 0; j < len(); j++ ) { 2121 if( in(j) == n ) cnt--; 2122 } 2123 assert( cnt == 0,"Mismatched edge count."); 2124 } else if (n == NULL) { 2125 assert(i >= req() || i == 0 || is_Region() || is_Phi(), "only regions or phis have null data edges"); 2126 } else { 2127 assert(n->is_top(), "sanity"); 2128 // Nothing to check. 2129 } 2130 } 2131 // Recursive walk over all input edges 2132 for( i = 0; i < len(); i++ ) { 2133 n = in(i); 2134 if( n != NULL ) 2135 in(i)->verify_edges(visited); 2136 } 2137 } 2138 2139 //------------------------------verify_recur----------------------------------- 2140 static const Node *unique_top = NULL; 2141 2142 void Node::verify_recur(const Node *n, int verify_depth, 2143 VectorSet &old_space, VectorSet &new_space) { 2144 if ( verify_depth == 0 ) return; 2145 if (verify_depth > 0) --verify_depth; 2146 2147 Compile* C = Compile::current(); 2148 2149 // Contained in new_space or old_space? 2150 VectorSet *v = C->node_arena()->contains(n) ? &new_space : &old_space; 2151 // Check for visited in the proper space. Numberings are not unique 2152 // across spaces so we need a separate VectorSet for each space. 2153 if( v->test_set(n->_idx) ) return; 2154 2155 if (n->is_Con() && n->bottom_type() == Type::TOP) { 2156 if (C->cached_top_node() == NULL) 2157 C->set_cached_top_node((Node*)n); 2158 assert(C->cached_top_node() == n, "TOP node must be unique"); 2159 } 2160 2161 for( uint i = 0; i < n->len(); i++ ) { 2162 Node *x = n->in(i); 2163 if (!x || x->is_top()) continue; 2164 2165 // Verify my input has a def-use edge to me 2166 if (true /*VerifyDefUse*/) { 2167 // Count use-def edges from n to x 2168 int cnt = 0; 2169 for( uint j = 0; j < n->len(); j++ ) 2170 if( n->in(j) == x ) 2171 cnt++; 2172 // Count def-use edges from x to n 2173 uint max = x->_outcnt; 2174 for( uint k = 0; k < max; k++ ) 2175 if (x->_out[k] == n) 2176 cnt--; 2177 assert( cnt == 0, "mismatched def-use edge counts" ); 2178 } 2179 2180 verify_recur(x, verify_depth, old_space, new_space); 2181 } 2182 2183 } 2184 2185 //------------------------------verify----------------------------------------- 2186 // Check Def-Use info for my subgraph 2187 void Node::verify() const { 2188 Compile* C = Compile::current(); 2189 Node* old_top = C->cached_top_node(); 2190 ResourceMark rm; 2191 ResourceArea *area = Thread::current()->resource_area(); 2192 VectorSet old_space(area), new_space(area); 2193 verify_recur(this, -1, old_space, new_space); 2194 C->set_cached_top_node(old_top); 2195 } 2196 #endif 2197 2198 2199 //------------------------------walk------------------------------------------- 2200 // Graph walk, with both pre-order and post-order functions 2201 void Node::walk(NFunc pre, NFunc post, void *env) { 2202 VectorSet visited(Thread::current()->resource_area()); // Setup for local walk 2203 walk_(pre, post, env, visited); 2204 } 2205 2206 void Node::walk_(NFunc pre, NFunc post, void *env, VectorSet &visited) { 2207 if( visited.test_set(_idx) ) return; 2208 pre(*this,env); // Call the pre-order walk function 2209 for( uint i=0; i<_max; i++ ) 2210 if( in(i) ) // Input exists and is not walked? 2211 in(i)->walk_(pre,post,env,visited); // Walk it with pre & post functions 2212 post(*this,env); // Call the post-order walk function 2213 } 2214 2215 void Node::nop(Node &, void*) {} 2216 2217 //------------------------------Registers-------------------------------------- 2218 // Do we Match on this edge index or not? Generally false for Control 2219 // and true for everything else. Weird for calls & returns. 2220 uint Node::match_edge(uint idx) const { 2221 return idx; // True for other than index 0 (control) 2222 } 2223 2224 static RegMask _not_used_at_all; 2225 // Register classes are defined for specific machines 2226 const RegMask &Node::out_RegMask() const { 2227 ShouldNotCallThis(); 2228 return _not_used_at_all; 2229 } 2230 2231 const RegMask &Node::in_RegMask(uint) const { 2232 ShouldNotCallThis(); 2233 return _not_used_at_all; 2234 } 2235 2236 //============================================================================= 2237 //----------------------------------------------------------------------------- 2238 void Node_Array::reset( Arena *new_arena ) { 2239 _a->Afree(_nodes,_max*sizeof(Node*)); 2240 _max = 0; 2241 _nodes = NULL; 2242 _a = new_arena; 2243 } 2244 2245 //------------------------------clear------------------------------------------ 2246 // Clear all entries in _nodes to NULL but keep storage 2247 void Node_Array::clear() { 2248 Copy::zero_to_bytes( _nodes, _max*sizeof(Node*) ); 2249 } 2250 2251 //----------------------------------------------------------------------------- 2252 void Node_Array::grow( uint i ) { 2253 if( !_max ) { 2254 _max = 1; 2255 _nodes = (Node**)_a->Amalloc( _max * sizeof(Node*) ); 2256 _nodes[0] = NULL; 2257 } 2258 uint old = _max; 2259 while( i >= _max ) _max <<= 1; // Double to fit 2260 _nodes = (Node**)_a->Arealloc( _nodes, old*sizeof(Node*),_max*sizeof(Node*)); 2261 Copy::zero_to_bytes( &_nodes[old], (_max-old)*sizeof(Node*) ); 2262 } 2263 2264 //----------------------------------------------------------------------------- 2265 void Node_Array::insert( uint i, Node *n ) { 2266 if( _nodes[_max-1] ) grow(_max); // Get more space if full 2267 Copy::conjoint_words_to_higher((HeapWord*)&_nodes[i], (HeapWord*)&_nodes[i+1], ((_max-i-1)*sizeof(Node*))); 2268 _nodes[i] = n; 2269 } 2270 2271 //----------------------------------------------------------------------------- 2272 void Node_Array::remove( uint i ) { 2273 Copy::conjoint_words_to_lower((HeapWord*)&_nodes[i+1], (HeapWord*)&_nodes[i], ((_max-i-1)*sizeof(Node*))); 2274 _nodes[_max-1] = NULL; 2275 } 2276 2277 //----------------------------------------------------------------------------- 2278 void Node_Array::sort( C_sort_func_t func) { 2279 qsort( _nodes, _max, sizeof( Node* ), func ); 2280 } 2281 2282 //----------------------------------------------------------------------------- 2283 void Node_Array::dump() const { 2284 #ifndef PRODUCT 2285 for( uint i = 0; i < _max; i++ ) { 2286 Node *nn = _nodes[i]; 2287 if( nn != NULL ) { 2288 tty->print("%5d--> ",i); nn->dump(); 2289 } 2290 } 2291 #endif 2292 } 2293 2294 //--------------------------is_iteratively_computed------------------------------ 2295 // Operation appears to be iteratively computed (such as an induction variable) 2296 // It is possible for this operation to return false for a loop-varying 2297 // value, if it appears (by local graph inspection) to be computed by a simple conditional. 2298 bool Node::is_iteratively_computed() { 2299 if (ideal_reg()) { // does operation have a result register? 2300 for (uint i = 1; i < req(); i++) { 2301 Node* n = in(i); 2302 if (n != NULL && n->is_Phi()) { 2303 for (uint j = 1; j < n->req(); j++) { 2304 if (n->in(j) == this) { 2305 return true; 2306 } 2307 } 2308 } 2309 } 2310 } 2311 return false; 2312 } 2313 2314 //--------------------------find_similar------------------------------ 2315 // Return a node with opcode "opc" and same inputs as "this" if one can 2316 // be found; Otherwise return NULL; 2317 Node* Node::find_similar(int opc) { 2318 if (req() >= 2) { 2319 Node* def = in(1); 2320 if (def && def->outcnt() >= 2) { 2321 for (DUIterator_Fast dmax, i = def->fast_outs(dmax); i < dmax; i++) { 2322 Node* use = def->fast_out(i); 2323 if (use->Opcode() == opc && 2324 use->req() == req()) { 2325 uint j; 2326 for (j = 0; j < use->req(); j++) { 2327 if (use->in(j) != in(j)) { 2328 break; 2329 } 2330 } 2331 if (j == use->req()) { 2332 return use; 2333 } 2334 } 2335 } 2336 } 2337 } 2338 return NULL; 2339 } 2340 2341 2342 //--------------------------unique_ctrl_out------------------------------ 2343 // Return the unique control out if only one. Null if none or more than one. 2344 Node* Node::unique_ctrl_out() const { 2345 Node* found = NULL; 2346 for (uint i = 0; i < outcnt(); i++) { 2347 Node* use = raw_out(i); 2348 if (use->is_CFG() && use != this) { 2349 if (found != NULL) return NULL; 2350 found = use; 2351 } 2352 } 2353 return found; 2354 } 2355 2356 void Node::ensure_control_or_add_prec(Node* c) { 2357 if (in(0) == NULL) { 2358 set_req(0, c); 2359 } else if (in(0) != c) { 2360 add_prec(c); 2361 } 2362 } 2363 2364 //============================================================================= 2365 //------------------------------yank------------------------------------------- 2366 // Find and remove 2367 void Node_List::yank( Node *n ) { 2368 uint i; 2369 for( i = 0; i < _cnt; i++ ) 2370 if( _nodes[i] == n ) 2371 break; 2372 2373 if( i < _cnt ) 2374 _nodes[i] = _nodes[--_cnt]; 2375 } 2376 2377 //------------------------------dump------------------------------------------- 2378 void Node_List::dump() const { 2379 #ifndef PRODUCT 2380 for( uint i = 0; i < _cnt; i++ ) 2381 if( _nodes[i] ) { 2382 tty->print("%5d--> ",i); 2383 _nodes[i]->dump(); 2384 } 2385 #endif 2386 } 2387 2388 void Node_List::dump_simple() const { 2389 #ifndef PRODUCT 2390 for( uint i = 0; i < _cnt; i++ ) 2391 if( _nodes[i] ) { 2392 tty->print(" %d", _nodes[i]->_idx); 2393 } else { 2394 tty->print(" NULL"); 2395 } 2396 #endif 2397 } 2398 2399 //============================================================================= 2400 //------------------------------remove----------------------------------------- 2401 void Unique_Node_List::remove( Node *n ) { 2402 if( _in_worklist[n->_idx] ) { 2403 for( uint i = 0; i < size(); i++ ) 2404 if( _nodes[i] == n ) { 2405 map(i,Node_List::pop()); 2406 _in_worklist >>= n->_idx; 2407 return; 2408 } 2409 ShouldNotReachHere(); 2410 } 2411 } 2412 2413 //-----------------------remove_useless_nodes---------------------------------- 2414 // Remove useless nodes from worklist 2415 void Unique_Node_List::remove_useless_nodes(VectorSet &useful) { 2416 2417 for( uint i = 0; i < size(); ++i ) { 2418 Node *n = at(i); 2419 assert( n != NULL, "Did not expect null entries in worklist"); 2420 if( ! useful.test(n->_idx) ) { 2421 _in_worklist >>= n->_idx; 2422 map(i,Node_List::pop()); 2423 // Node *replacement = Node_List::pop(); 2424 // if( i != size() ) { // Check if removing last entry 2425 // _nodes[i] = replacement; 2426 // } 2427 --i; // Visit popped node 2428 // If it was last entry, loop terminates since size() was also reduced 2429 } 2430 } 2431 } 2432 2433 //============================================================================= 2434 void Node_Stack::grow() { 2435 size_t old_top = pointer_delta(_inode_top,_inodes,sizeof(INode)); // save _top 2436 size_t old_max = pointer_delta(_inode_max,_inodes,sizeof(INode)); 2437 size_t max = old_max << 1; // max * 2 2438 _inodes = REALLOC_ARENA_ARRAY(_a, INode, _inodes, old_max, max); 2439 _inode_max = _inodes + max; 2440 _inode_top = _inodes + old_top; // restore _top 2441 } 2442 2443 // Node_Stack is used to map nodes. 2444 Node* Node_Stack::find(uint idx) const { 2445 uint sz = size(); 2446 for (uint i=0; i < sz; i++) { 2447 if (idx == index_at(i) ) 2448 return node_at(i); 2449 } 2450 return NULL; 2451 } 2452 2453 //============================================================================= 2454 uint TypeNode::size_of() const { return sizeof(*this); } 2455 #ifndef PRODUCT 2456 void TypeNode::dump_spec(outputStream *st) const { 2457 if( !Verbose && !WizardMode ) { 2458 // standard dump does this in Verbose and WizardMode 2459 st->print(" #"); _type->dump_on(st); 2460 } 2461 } 2462 2463 void TypeNode::dump_compact_spec(outputStream *st) const { 2464 st->print("#"); 2465 _type->dump_on(st); 2466 } 2467 #endif 2468 uint TypeNode::hash() const { 2469 return Node::hash() + _type->hash(); 2470 } 2471 uint TypeNode::cmp( const Node &n ) const 2472 { return !Type::cmp( _type, ((TypeNode&)n)._type ); } 2473 const Type *TypeNode::bottom_type() const { return _type; } 2474 const Type* TypeNode::Value(PhaseGVN* phase) const { return _type; } 2475 2476 //------------------------------ideal_reg-------------------------------------- 2477 uint TypeNode::ideal_reg() const { 2478 return _type->ideal_reg(); 2479 }