1 /*
   2  * Copyright (c) 1997, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
  16  * 2 along with this work; if not, write to the Free Software Foundation,
  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
  21  * questions.
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  23  */
  24 
  25 #ifndef SHARE_VM_RUNTIME_HANDLES_HPP
  26 #define SHARE_VM_RUNTIME_HANDLES_HPP
  27 
  28 #include "oops/oop.hpp"
  29 #include "oops/oopsHierarchy.hpp"
  30 
  31 class InstanceKlass;
  32 class Klass;
  33 
  34 //------------------------------------------------------------------------------------------------------------------------
  35 // In order to preserve oops during garbage collection, they should be
  36 // allocated and passed around via Handles within the VM. A handle is
  37 // simply an extra indirection allocated in a thread local handle area.
  38 //
  39 // A handle is a ValueObj, so it can be passed around as a value, can
  40 // be used as a parameter w/o using &-passing, and can be returned as a
  41 // return value.
  42 //
  43 // oop parameters and return types should be Handles whenever feasible.
  44 //
  45 // Handles are declared in a straight-forward manner, e.g.
  46 //
  47 //   oop obj = ...;
  48 //   Handle h1(obj);              // allocate new handle
  49 //   Handle h2(thread, obj);      // faster allocation when current thread is known
  50 //   Handle h3;                   // declare handle only, no allocation occurs
  51 //   ...
  52 //   h3 = h1;                     // make h3 refer to same indirection as h1
  53 //   oop obj2 = h2();             // get handle value
  54 //   h1->print();                 // invoking operation on oop
  55 //
  56 // Handles are specialized for different oop types to provide extra type
  57 // information and avoid unnecessary casting. For each oop type xxxOop
  58 // there is a corresponding handle called xxxHandle, e.g.
  59 //
  60 //   oop           Handle
  61 //   Method*       methodHandle
  62 //   instanceOop   instanceHandle
  63 
  64 //------------------------------------------------------------------------------------------------------------------------
  65 // Base class for all handles. Provides overloading of frequently
  66 // used operators for ease of use.
  67 
  68 class Handle VALUE_OBJ_CLASS_SPEC {
  69  private:
  70   oop* _handle;
  71 
  72  protected:
  73   oop     obj() const                            { return _handle == NULL ? (oop)NULL : *_handle; }
  74   oop     non_null_obj() const                   { assert(_handle != NULL, "resolving NULL handle"); return *_handle; }
  75 
  76  public:
  77   // Constructors
  78   Handle()                                       { _handle = NULL; }
  79   Handle(oop obj);
  80   Handle(Thread* thread, oop obj);
  81 
  82   // General access
  83   oop     operator () () const                   { return obj(); }
  84   oop     operator -> () const                   { return non_null_obj(); }
  85   bool    operator == (oop o) const              { return obj() == o; }
  86   bool    operator == (const Handle& h) const          { return obj() == h.obj(); }
  87 
  88   // Null checks
  89   bool    is_null() const                        { return _handle == NULL; }
  90   bool    not_null() const                       { return _handle != NULL; }
  91 
  92   // Debugging
  93   void    print()                                { obj()->print(); }
  94 
  95   // Direct interface, use very sparingly.
  96   // Used by JavaCalls to quickly convert handles and to create handles static data structures.
  97   // Constructor takes a dummy argument to prevent unintentional type conversion in C++.
  98   Handle(oop *handle, bool dummy)                { _handle = handle; }
  99 
 100   // Raw handle access. Allows easy duplication of Handles. This can be very unsafe
 101   // since duplicates is only valid as long as original handle is alive.
 102   oop* raw_value()                               { return _handle; }
 103   static oop raw_resolve(oop *handle)            { return handle == NULL ? (oop)NULL : *handle; }
 104 };
 105 
 106 // Specific Handles for different oop types
 107 #define DEF_HANDLE(type, is_a)                   \
 108   class type##Handle: public Handle {            \
 109    protected:                                    \
 110     type##Oop    obj() const                     { return (type##Oop)Handle::obj(); } \
 111     type##Oop    non_null_obj() const            { return (type##Oop)Handle::non_null_obj(); } \
 112                                                  \
 113    public:                                       \
 114     /* Constructors */                           \
 115     type##Handle ()                              : Handle()                 {} \
 116     type##Handle (type##Oop obj) : Handle((oop)obj) {                         \
 117       assert(is_null() || ((oop)obj)->is_a(),                                 \
 118              "illegal type");                                                 \
 119     }                                                                         \
 120     type##Handle (Thread* thread, type##Oop obj) : Handle(thread, (oop)obj) { \
 121       assert(is_null() || ((oop)obj)->is_a(), "illegal type");                \
 122     }                                                                         \
 123     \
 124     /* Operators for ease of use */              \
 125     type##Oop    operator () () const            { return obj(); } \
 126     type##Oop    operator -> () const            { return non_null_obj(); } \
 127   };
 128 
 129 
 130 DEF_HANDLE(instance         , is_instance_noinline         )
 131 DEF_HANDLE(array            , is_array_noinline            )
 132 DEF_HANDLE(objArray         , is_objArray_noinline         )
 133 DEF_HANDLE(typeArray        , is_typeArray_noinline        )
 134 
 135 //------------------------------------------------------------------------------------------------------------------------
 136 
 137 // Metadata Handles.  Unlike oop Handles these are needed to prevent metadata
 138 // from being reclaimed by RedefineClasses.
 139 
 140 // Specific Handles for different oop types
 141 #define DEF_METADATA_HANDLE(name, type)          \
 142   class name##Handle;                            \
 143   class name##Handle : public StackObj {         \
 144     type*     _value;                            \
 145     Thread*   _thread;                           \
 146    protected:                                    \
 147     type*        obj() const                     { return _value; } \
 148     type*        non_null_obj() const            { assert(_value != NULL, "resolving NULL _value"); return _value; } \
 149                                                  \
 150    public:                                       \
 151     /* Constructors */                           \
 152     name##Handle () : _value(NULL), _thread(NULL) {}   \
 153     name##Handle (type* obj);                    \
 154     name##Handle (Thread* thread, type* obj);    \
 155                                                  \
 156     name##Handle (const name##Handle &h);        \
 157     name##Handle& operator=(const name##Handle &s); \
 158                                                  \
 159     /* Destructor */                             \
 160     ~name##Handle ();                            \
 161     void remove();                               \
 162                                                  \
 163     /* Operators for ease of use */              \
 164     type*        operator () () const            { return obj(); } \
 165     type*        operator -> () const            { return non_null_obj(); } \
 166                                                  \
 167     bool    operator == (type* o) const          { return obj() == o; } \
 168     bool    operator == (const name##Handle& h) const  { return obj() == h.obj(); } \
 169                                                  \
 170     /* Null checks */                            \
 171     bool    is_null() const                      { return _value == NULL; } \
 172     bool    not_null() const                     { return _value != NULL; } \
 173   };
 174 
 175 
 176 DEF_METADATA_HANDLE(method, Method)
 177 DEF_METADATA_HANDLE(constantPool, ConstantPool)
 178 
 179 // Writing this class explicitly, since DEF_METADATA_HANDLE(klass) doesn't
 180 // provide the necessary Klass* <-> Klass* conversions. This Klass
 181 // could be removed when we don't have the Klass* typedef anymore.
 182 class KlassHandle : public StackObj {
 183   Klass* _value;
 184  protected:
 185    Klass* obj() const          { return _value; }
 186    Klass* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; }
 187 
 188  public:
 189    KlassHandle()                                 : _value(NULL) {}
 190    KlassHandle(const Klass* obj)                 : _value(const_cast<Klass *>(obj)) {};
 191    KlassHandle(Thread* thread, const Klass* obj) : _value(const_cast<Klass *>(obj)) {};
 192 
 193    Klass* operator () () const { return obj(); }
 194    Klass* operator -> () const { return non_null_obj(); }
 195 
 196    bool operator == (Klass* o) const             { return obj() == o; }
 197    bool operator == (const KlassHandle& h) const { return obj() == h.obj(); }
 198 
 199     bool is_null() const  { return _value == NULL; }
 200     bool not_null() const { return _value != NULL; }
 201 };
 202 
 203 class instanceKlassHandle : public KlassHandle {
 204  public:
 205   /* Constructors */
 206   instanceKlassHandle () : KlassHandle() {}
 207   instanceKlassHandle (const Klass* k) : KlassHandle(k) {
 208     assert(k == NULL || is_instanceKlass(k), "illegal type");
 209   }
 210   instanceKlassHandle (Thread* thread, const Klass* k) : KlassHandle(thread, k) {
 211     assert(k == NULL || is_instanceKlass(k), "illegal type");
 212   }
 213   /* Access to klass part */
 214   InstanceKlass*       operator () () const { return (InstanceKlass*)obj(); }
 215   InstanceKlass*       operator -> () const { return (InstanceKlass*)obj(); }
 216 
 217   debug_only(bool is_instanceKlass(const Klass* k));
 218 };
 219 
 220 
 221 //------------------------------------------------------------------------------------------------------------------------
 222 // Thread local handle area
 223 class HandleArea: public Arena {
 224   friend class HandleMark;
 225   friend class NoHandleMark;
 226   friend class ResetNoHandleMark;
 227 #ifdef ASSERT
 228   int _handle_mark_nesting;
 229   int _no_handle_mark_nesting;
 230 #endif
 231   HandleArea* _prev;          // link to outer (older) area
 232  public:
 233   // Constructor
 234   HandleArea(HandleArea* prev) : Arena(mtThread, Chunk::tiny_size) {
 235     debug_only(_handle_mark_nesting    = 0);
 236     debug_only(_no_handle_mark_nesting = 0);
 237     _prev = prev;
 238   }
 239 
 240   // Handle allocation
 241  private:
 242   oop* real_allocate_handle(oop obj) {
 243 #ifdef ASSERT
 244     oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize));
 245 #else
 246     oop* handle = (oop*) Amalloc_4(oopSize);
 247 #endif
 248     *handle = obj;
 249     return handle;
 250   }
 251  public:
 252 #ifdef ASSERT
 253   oop* allocate_handle(oop obj);
 254 #else
 255   oop* allocate_handle(oop obj) { return real_allocate_handle(obj); }
 256 #endif
 257 
 258   // Garbage collection support
 259   void oops_do(OopClosure* f);
 260 
 261   // Number of handles in use
 262   size_t used() const     { return Arena::used() / oopSize; }
 263 
 264   debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; })
 265 };
 266 
 267 
 268 //------------------------------------------------------------------------------------------------------------------------
 269 // Handles are allocated in a (growable) thread local handle area. Deallocation
 270 // is managed using a HandleMark. It should normally not be necessary to use
 271 // HandleMarks manually.
 272 //
 273 // A HandleMark constructor will record the current handle area top, and the
 274 // destructor will reset the top, destroying all handles allocated in between.
 275 // The following code will therefore NOT work:
 276 //
 277 //   Handle h;
 278 //   {
 279 //     HandleMark hm;
 280 //     h = Handle(obj);
 281 //   }
 282 //   h()->print();       // WRONG, h destroyed by HandleMark destructor.
 283 //
 284 // If h has to be preserved, it can be converted to an oop or a local JNI handle
 285 // across the HandleMark boundary.
 286 
 287 // The base class of HandleMark should have been StackObj but we also heap allocate
 288 // a HandleMark when a thread is created. The operator new is for this special case.
 289 
 290 class HandleMark {
 291  private:
 292   Thread *_thread;              // thread that owns this mark
 293   HandleArea *_area;            // saved handle area
 294   Chunk *_chunk;                // saved arena chunk
 295   char *_hwm, *_max;            // saved arena info
 296   size_t _size_in_bytes;        // size of handle area
 297   // Link to previous active HandleMark in thread
 298   HandleMark* _previous_handle_mark;
 299 
 300   void initialize(Thread* thread);                // common code for constructors
 301   void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; }
 302   HandleMark* previous_handle_mark() const        { return _previous_handle_mark; }
 303 
 304   size_t size_in_bytes() const { return _size_in_bytes; }
 305  public:
 306   HandleMark();                            // see handles_inline.hpp
 307   HandleMark(Thread* thread)                      { initialize(thread); }
 308   ~HandleMark();
 309 
 310   // Functions used by HandleMarkCleaner
 311   // called in the constructor of HandleMarkCleaner
 312   void push();
 313   // called in the destructor of HandleMarkCleaner
 314   void pop_and_restore();
 315   // overloaded operators
 316   void* operator new(size_t size) throw();
 317   void* operator new [](size_t size) throw();
 318   void operator delete(void* p);
 319   void operator delete[](void* p);
 320 };
 321 
 322 //------------------------------------------------------------------------------------------------------------------------
 323 // A NoHandleMark stack object will verify that no handles are allocated
 324 // in its scope. Enabled in debug mode only.
 325 
 326 class NoHandleMark: public StackObj {
 327  public:
 328 #ifdef ASSERT
 329   NoHandleMark();
 330   ~NoHandleMark();
 331 #else
 332   NoHandleMark()  {}
 333   ~NoHandleMark() {}
 334 #endif
 335 };
 336 
 337 
 338 class ResetNoHandleMark: public StackObj {
 339   int _no_handle_mark_nesting;
 340  public:
 341 #ifdef ASSERT
 342   ResetNoHandleMark();
 343   ~ResetNoHandleMark();
 344 #else
 345   ResetNoHandleMark()  {}
 346   ~ResetNoHandleMark() {}
 347 #endif
 348 };
 349 
 350 #endif // SHARE_VM_RUNTIME_HANDLES_HPP