1 /*
   2  * Copyright (c) 1997, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.
   8  *
   9  * This code is distributed in the hope that it will be useful, but WITHOUT
  10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  12  * version 2 for more details (a copy is included in the LICENSE file that
  13  * accompanied this code).
  14  *
  15  * You should have received a copy of the GNU General Public License version
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  17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  18  *
  19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  20  * or visit www.oracle.com if you need additional information or have any
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  24 
  25 #ifndef SHARE_VM_RUNTIME_HANDLES_HPP
  26 #define SHARE_VM_RUNTIME_HANDLES_HPP
  27 
  28 #include "gc/shared/barrierSet.hpp"
  29 #include "oops/oop.hpp"
  30 #include "oops/oopsHierarchy.hpp"
  31 
  32 class InstanceKlass;
  33 class Klass;
  34 
  35 //------------------------------------------------------------------------------------------------------------------------
  36 // In order to preserve oops during garbage collection, they should be
  37 // allocated and passed around via Handles within the VM. A handle is
  38 // simply an extra indirection allocated in a thread local handle area.
  39 //
  40 // A handle is a ValueObj, so it can be passed around as a value, can
  41 // be used as a parameter w/o using &-passing, and can be returned as a
  42 // return value.
  43 //
  44 // oop parameters and return types should be Handles whenever feasible.
  45 //
  46 // Handles are declared in a straight-forward manner, e.g.
  47 //
  48 //   oop obj = ...;
  49 //   Handle h1(obj);              // allocate new handle
  50 //   Handle h2(thread, obj);      // faster allocation when current thread is known
  51 //   Handle h3;                   // declare handle only, no allocation occurs
  52 //   ...
  53 //   h3 = h1;                     // make h3 refer to same indirection as h1
  54 //   oop obj2 = h2();             // get handle value
  55 //   h1->print();                 // invoking operation on oop
  56 //
  57 // Handles are specialized for different oop types to provide extra type
  58 // information and avoid unnecessary casting. For each oop type xxxOop
  59 // there is a corresponding handle called xxxHandle, e.g.
  60 //
  61 //   oop           Handle
  62 //   Method*       methodHandle
  63 //   instanceOop   instanceHandle
  64 
  65 //------------------------------------------------------------------------------------------------------------------------
  66 // Base class for all handles. Provides overloading of frequently
  67 // used operators for ease of use.
  68 
  69 class Handle VALUE_OBJ_CLASS_SPEC {
  70  private:
  71   oop* _handle;
  72 
  73  protected:
  74   oop     obj() const                            { return _handle == NULL ? (oop)NULL : *_handle; }
  75   oop     non_null_obj() const                   { assert(_handle != NULL, "resolving NULL handle"); return *_handle; }
  76 
  77  public:
  78   // Constructors
  79   Handle()                                       { _handle = NULL; }
  80   Handle(oop obj);
  81   Handle(Thread* thread, oop obj);
  82 
  83   // General access
  84   oop     operator () () const                   { return obj(); }
  85   oop     operator -> () const                   { return non_null_obj(); }
  86   bool    operator == (oop o) const              { return oopDesc::bs()->write_barrier(obj()) == oopDesc::bs()->write_barrier(o); }
  87   bool    operator == (const Handle& h) const          { return oopDesc::bs()->write_barrier(obj()) == oopDesc::bs()->write_barrier(h.obj()); }
  88 
  89   // Null checks
  90   bool    is_null() const                        { return _handle == NULL; }
  91   bool    not_null() const                       { return _handle != NULL; }
  92 
  93   // Debugging
  94   void    print()                                { obj()->print(); }
  95 
  96   // Direct interface, use very sparingly.
  97   // Used by JavaCalls to quickly convert handles and to create handles static data structures.
  98   // Constructor takes a dummy argument to prevent unintentional type conversion in C++.
  99   Handle(oop *handle, bool dummy)                { _handle = handle; }
 100 
 101   // Raw handle access. Allows easy duplication of Handles. This can be very unsafe
 102   // since duplicates is only valid as long as original handle is alive.
 103   oop* raw_value()                               { return _handle; }
 104   static oop raw_resolve(oop *handle)            { return handle == NULL ? (oop)NULL : *handle; }
 105 };
 106 
 107 // Specific Handles for different oop types
 108 #define DEF_HANDLE(type, is_a)                   \
 109   class type##Handle: public Handle {            \
 110    protected:                                    \
 111     type##Oop    obj() const                     { return (type##Oop)Handle::obj(); } \
 112     type##Oop    non_null_obj() const            { return (type##Oop)Handle::non_null_obj(); } \
 113                                                  \
 114    public:                                       \
 115     /* Constructors */                           \
 116     type##Handle ()                              : Handle()                 {} \
 117     type##Handle (type##Oop obj) : Handle((oop)obj) {                         \
 118       assert(is_null() || ((oop)obj)->is_a(),                                 \
 119              "illegal type");                                                 \
 120     }                                                                         \
 121     type##Handle (Thread* thread, type##Oop obj) : Handle(thread, (oop)obj) { \
 122       assert(is_null() || ((oop)obj)->is_a(), "illegal type");                \
 123     }                                                                         \
 124     \
 125     /* Operators for ease of use */              \
 126     type##Oop    operator () () const            { return obj(); } \
 127     type##Oop    operator -> () const            { return non_null_obj(); } \
 128   };
 129 
 130 
 131 DEF_HANDLE(instance         , is_instance_noinline         )
 132 DEF_HANDLE(array            , is_array_noinline            )
 133 DEF_HANDLE(objArray         , is_objArray_noinline         )
 134 DEF_HANDLE(typeArray        , is_typeArray_noinline        )
 135 
 136 //------------------------------------------------------------------------------------------------------------------------
 137 
 138 // Metadata Handles.  Unlike oop Handles these are needed to prevent metadata
 139 // from being reclaimed by RedefineClasses.
 140 
 141 // Specific Handles for different oop types
 142 #define DEF_METADATA_HANDLE(name, type)          \
 143   class name##Handle;                            \
 144   class name##Handle : public StackObj {         \
 145     type*     _value;                            \
 146     Thread*   _thread;                           \
 147    protected:                                    \
 148     type*        obj() const                     { return _value; } \
 149     type*        non_null_obj() const            { assert(_value != NULL, "resolving NULL _value"); return _value; } \
 150                                                  \
 151    public:                                       \
 152     /* Constructors */                           \
 153     name##Handle () : _value(NULL), _thread(NULL) {}   \
 154     name##Handle (type* obj);                    \
 155     name##Handle (Thread* thread, type* obj);    \
 156                                                  \
 157     name##Handle (const name##Handle &h);        \
 158     name##Handle& operator=(const name##Handle &s); \
 159                                                  \
 160     /* Destructor */                             \
 161     ~name##Handle ();                            \
 162     void remove();                               \
 163                                                  \
 164     /* Operators for ease of use */              \
 165     type*        operator () () const            { return obj(); } \
 166     type*        operator -> () const            { return non_null_obj(); } \
 167                                                  \
 168     bool    operator == (type* o) const          { return obj() == o; } \
 169     bool    operator == (const name##Handle& h) const  { return obj() == h.obj(); } \
 170                                                  \
 171     /* Null checks */                            \
 172     bool    is_null() const                      { return _value == NULL; } \
 173     bool    not_null() const                     { return _value != NULL; } \
 174   };
 175 
 176 
 177 DEF_METADATA_HANDLE(method, Method)
 178 DEF_METADATA_HANDLE(constantPool, ConstantPool)
 179 
 180 // Writing this class explicitly, since DEF_METADATA_HANDLE(klass) doesn't
 181 // provide the necessary Klass* <-> Klass* conversions. This Klass
 182 // could be removed when we don't have the Klass* typedef anymore.
 183 class KlassHandle : public StackObj {
 184   Klass* _value;
 185  protected:
 186    Klass* obj() const          { return _value; }
 187    Klass* non_null_obj() const { assert(_value != NULL, "resolving NULL _value"); return _value; }
 188 
 189  public:
 190    KlassHandle()                                 : _value(NULL) {}
 191    KlassHandle(const Klass* obj)                 : _value(const_cast<Klass *>(obj)) {};
 192    KlassHandle(Thread* thread, const Klass* obj) : _value(const_cast<Klass *>(obj)) {};
 193 
 194    Klass* operator () () const { return obj(); }
 195    Klass* operator -> () const { return non_null_obj(); }
 196 
 197    bool operator == (Klass* o) const             { return obj() == o; }
 198    bool operator == (const KlassHandle& h) const { return obj() == h.obj(); }
 199 
 200     bool is_null() const  { return _value == NULL; }
 201     bool not_null() const { return _value != NULL; }
 202 };
 203 
 204 class instanceKlassHandle : public KlassHandle {
 205  public:
 206   /* Constructors */
 207   instanceKlassHandle () : KlassHandle() {}
 208   instanceKlassHandle (const Klass* k) : KlassHandle(k) {
 209     assert(k == NULL || is_instanceKlass(k), "illegal type");
 210   }
 211   instanceKlassHandle (Thread* thread, const Klass* k) : KlassHandle(thread, k) {
 212     assert(k == NULL || is_instanceKlass(k), "illegal type");
 213   }
 214   /* Access to klass part */
 215   InstanceKlass*       operator () () const { return (InstanceKlass*)obj(); }
 216   InstanceKlass*       operator -> () const { return (InstanceKlass*)obj(); }
 217 
 218   debug_only(bool is_instanceKlass(const Klass* k));
 219 };
 220 
 221 
 222 //------------------------------------------------------------------------------------------------------------------------
 223 // Thread local handle area
 224 class HandleArea: public Arena {
 225   friend class HandleMark;
 226   friend class NoHandleMark;
 227   friend class ResetNoHandleMark;
 228 #ifdef ASSERT
 229   int _handle_mark_nesting;
 230   int _no_handle_mark_nesting;
 231 #endif
 232   HandleArea* _prev;          // link to outer (older) area
 233  public:
 234   // Constructor
 235   HandleArea(HandleArea* prev) : Arena(mtThread, Chunk::tiny_size) {
 236     debug_only(_handle_mark_nesting    = 0);
 237     debug_only(_no_handle_mark_nesting = 0);
 238     _prev = prev;
 239   }
 240 
 241   // Handle allocation
 242  private:
 243   oop* real_allocate_handle(oop obj) {
 244 #ifdef ASSERT
 245     oop* handle = (oop*) (UseMallocOnly ? internal_malloc_4(oopSize) : Amalloc_4(oopSize));
 246 #else
 247     oop* handle = (oop*) Amalloc_4(oopSize);
 248 #endif
 249     *handle = obj;
 250     return handle;
 251   }
 252  public:
 253 #ifdef ASSERT
 254   oop* allocate_handle(oop obj);
 255 #else
 256   oop* allocate_handle(oop obj) { return real_allocate_handle(obj); }
 257 #endif
 258 
 259   // Garbage collection support
 260   void oops_do(OopClosure* f);
 261 
 262   // Number of handles in use
 263   size_t used() const     { return Arena::used() / oopSize; }
 264 
 265   debug_only(bool no_handle_mark_active() { return _no_handle_mark_nesting > 0; })
 266 };
 267 
 268 
 269 //------------------------------------------------------------------------------------------------------------------------
 270 // Handles are allocated in a (growable) thread local handle area. Deallocation
 271 // is managed using a HandleMark. It should normally not be necessary to use
 272 // HandleMarks manually.
 273 //
 274 // A HandleMark constructor will record the current handle area top, and the
 275 // destructor will reset the top, destroying all handles allocated in between.
 276 // The following code will therefore NOT work:
 277 //
 278 //   Handle h;
 279 //   {
 280 //     HandleMark hm;
 281 //     h = Handle(obj);
 282 //   }
 283 //   h()->print();       // WRONG, h destroyed by HandleMark destructor.
 284 //
 285 // If h has to be preserved, it can be converted to an oop or a local JNI handle
 286 // across the HandleMark boundary.
 287 
 288 // The base class of HandleMark should have been StackObj but we also heap allocate
 289 // a HandleMark when a thread is created. The operator new is for this special case.
 290 
 291 class HandleMark {
 292  private:
 293   Thread *_thread;              // thread that owns this mark
 294   HandleArea *_area;            // saved handle area
 295   Chunk *_chunk;                // saved arena chunk
 296   char *_hwm, *_max;            // saved arena info
 297   size_t _size_in_bytes;        // size of handle area
 298   // Link to previous active HandleMark in thread
 299   HandleMark* _previous_handle_mark;
 300 
 301   void initialize(Thread* thread);                // common code for constructors
 302   void set_previous_handle_mark(HandleMark* mark) { _previous_handle_mark = mark; }
 303   HandleMark* previous_handle_mark() const        { return _previous_handle_mark; }
 304 
 305   size_t size_in_bytes() const { return _size_in_bytes; }
 306  public:
 307   HandleMark();                            // see handles_inline.hpp
 308   HandleMark(Thread* thread)                      { initialize(thread); }
 309   ~HandleMark();
 310 
 311   // Functions used by HandleMarkCleaner
 312   // called in the constructor of HandleMarkCleaner
 313   void push();
 314   // called in the destructor of HandleMarkCleaner
 315   void pop_and_restore();
 316   // overloaded operators
 317   void* operator new(size_t size) throw();
 318   void* operator new [](size_t size) throw();
 319   void operator delete(void* p);
 320   void operator delete[](void* p);
 321 };
 322 
 323 //------------------------------------------------------------------------------------------------------------------------
 324 // A NoHandleMark stack object will verify that no handles are allocated
 325 // in its scope. Enabled in debug mode only.
 326 
 327 class NoHandleMark: public StackObj {
 328  public:
 329 #ifdef ASSERT
 330   NoHandleMark();
 331   ~NoHandleMark();
 332 #else
 333   NoHandleMark()  {}
 334   ~NoHandleMark() {}
 335 #endif
 336 };
 337 
 338 
 339 class ResetNoHandleMark: public StackObj {
 340   int _no_handle_mark_nesting;
 341  public:
 342 #ifdef ASSERT
 343   ResetNoHandleMark();
 344   ~ResetNoHandleMark();
 345 #else
 346   ResetNoHandleMark()  {}
 347   ~ResetNoHandleMark() {}
 348 #endif
 349 };
 350 
 351 #endif // SHARE_VM_RUNTIME_HANDLES_HPP