src/share/vm/opto/addnode.hpp
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src/share/vm/opto/addnode.hpp

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rev 10222 : 8149745: C2 should optimize long accumulations in a counted loop
summary: Look for parallel iv for long adds
Reviewed-by:


  24 
  25 #ifndef SHARE_VM_OPTO_ADDNODE_HPP
  26 #define SHARE_VM_OPTO_ADDNODE_HPP
  27 
  28 #include "opto/node.hpp"
  29 #include "opto/opcodes.hpp"
  30 #include "opto/type.hpp"
  31 
  32 // Portions of code courtesy of Clifford Click
  33 
  34 class PhaseTransform;
  35 
  36 //------------------------------AddNode----------------------------------------
  37 // Classic Add functionality.  This covers all the usual 'add' behaviors for
  38 // an algebraic ring.  Add-integer, add-float, add-double, and binary-or are
  39 // all inherited from this class.  The various identity values are supplied
  40 // by virtual functions.
  41 class AddNode : public Node {
  42   virtual uint hash() const;
  43 public:
  44   AddNode( Node *in1, Node *in2 ) : Node(0,in1,in2) {
  45     init_class_id(Class_Add);
  46   }
  47 
  48   // Handle algebraic identities here.  If we have an identity, return the Node
  49   // we are equivalent to.  We look for "add of zero" as an identity.
  50   virtual Node* Identity(PhaseGVN* phase);
  51 
  52   // We also canonicalize the Node, moving constants to the right input,
  53   // and flatten expressions (so that 1+x+2 becomes x+3).
  54   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  55 
  56   // Compute a new Type for this node.  Basically we just do the pre-check,
  57   // then call the virtual add() to set the type.
  58   virtual const Type* Value(PhaseGVN* phase) const;
  59 
  60   // Check if this addition involves the additive identity
  61   virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const;
  62 
  63   // Supplied function returns the sum of the inputs.
  64   // This also type-checks the inputs for sanity.  Guaranteed never to
  65   // be passed a TOP or BOTTOM type, these are filtered out by a pre-check.
  66   virtual const Type *add_ring( const Type *, const Type * ) const = 0;
  67 
  68   // Supplied function to return the additive identity type
  69   virtual const Type *add_id() const = 0;
  70 

  71 };
  72 
  73 //------------------------------AddINode---------------------------------------
  74 // Add 2 integers
  75 class AddINode : public AddNode {
  76 public:
  77   AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
  78   virtual int Opcode() const;
  79   virtual const Type *add_ring( const Type *, const Type * ) const;
  80   virtual const Type *add_id() const { return TypeInt::ZERO; }
  81   virtual const Type *bottom_type() const { return TypeInt::INT; }
  82   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  83   virtual Node* Identity(PhaseGVN* phase);
  84   virtual uint ideal_reg() const { return Op_RegI; }
  85 };
  86 
  87 //------------------------------AddLNode---------------------------------------
  88 // Add 2 longs
  89 class AddLNode : public AddNode {
  90 public:




  24 
  25 #ifndef SHARE_VM_OPTO_ADDNODE_HPP
  26 #define SHARE_VM_OPTO_ADDNODE_HPP
  27 
  28 #include "opto/node.hpp"
  29 #include "opto/opcodes.hpp"
  30 #include "opto/type.hpp"
  31 
  32 // Portions of code courtesy of Clifford Click
  33 
  34 class PhaseTransform;
  35 
  36 //------------------------------AddNode----------------------------------------
  37 // Classic Add functionality.  This covers all the usual 'add' behaviors for
  38 // an algebraic ring.  Add-integer, add-float, add-double, and binary-or are
  39 // all inherited from this class.  The various identity values are supplied
  40 // by virtual functions.
  41 class AddNode : public Node {
  42   virtual uint hash() const;
  43 public:
  44   AddNode(Node *in1, Node *in2) : Node(0,in1,in2) {
  45     init_class_id(Class_Add);
  46   }
  47 
  48   // Handle algebraic identities here.  If we have an identity, return the Node
  49   // we are equivalent to.  We look for "add of zero" as an identity.
  50   virtual Node* Identity(PhaseGVN* phase);
  51 
  52   // We also canonicalize the Node, moving constants to the right input,
  53   // and flatten expressions (so that 1+x+2 becomes x+3).
  54   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  55 
  56   // Compute a new Type for this node.  Basically we just do the pre-check,
  57   // then call the virtual add() to set the type.
  58   virtual const Type* Value(PhaseGVN* phase) const;
  59 
  60   // Check if this addition involves the additive identity
  61   virtual const Type *add_of_identity(const Type *t1, const Type *t2) const;
  62 
  63   // Supplied function returns the sum of the inputs.
  64   // This also type-checks the inputs for sanity.  Guaranteed never to
  65   // be passed a TOP or BOTTOM type, these are filtered out by a pre-check.
  66   virtual const Type *add_ring(const Type*, const Type*) const = 0;
  67 
  68   // Supplied function to return the additive identity type
  69   virtual const Type *add_id() const = 0;
  70 
  71   static AddNode* make(BasicType bt, Node *in1, Node *in2);
  72 };
  73 
  74 //------------------------------AddINode---------------------------------------
  75 // Add 2 integers
  76 class AddINode : public AddNode {
  77 public:
  78   AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {}
  79   virtual int Opcode() const;
  80   virtual const Type *add_ring( const Type *, const Type * ) const;
  81   virtual const Type *add_id() const { return TypeInt::ZERO; }
  82   virtual const Type *bottom_type() const { return TypeInt::INT; }
  83   virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
  84   virtual Node* Identity(PhaseGVN* phase);
  85   virtual uint ideal_reg() const { return Op_RegI; }
  86 };
  87 
  88 //------------------------------AddLNode---------------------------------------
  89 // Add 2 longs
  90 class AddLNode : public AddNode {
  91 public:


src/share/vm/opto/addnode.hpp
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