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src/hotspot/share/gc/g1/heapRegionSet.hpp

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rev 56821 : imported patch 8220310.mut.0
rev 56822 : imported patch 8220310.mut.1
rev 56834 : imported patch 8220312.stat.2
rev 56836 : imported patch 8220312.stat.4
rev 56838 : [mq]: 8220312.stat.5


 119 // so that we can reason about all the region groups in the heap using
 120 // the same interface (namely, the HeapRegionSetBase API).
 121 
 122 class HeapRegionSet : public HeapRegionSetBase {
 123 public:
 124   HeapRegionSet(const char* name, HeapRegionSetChecker* checker):
 125     HeapRegionSetBase(name, checker) {
 126   }
 127 
 128   void bulk_remove(const uint removed) {
 129     _length -= removed;
 130   }
 131 };
 132 
 133 // A set that links all the regions added to it in a doubly-linked
 134 // sorted list. We should try to avoid doing operations that iterate over
 135 // such lists in performance critical paths. Typically we should
 136 // add / remove one region at a time or concatenate two lists.
 137 
 138 class FreeRegionListIterator;

 139 
 140 class FreeRegionList : public HeapRegionSetBase {
 141   friend class FreeRegionListIterator;
 142 
 143 private:





















 144   HeapRegion* _head;
 145   HeapRegion* _tail;
 146 
 147   // _last is used to keep track of where we added an element the last
 148   // time. It helps to improve performance when adding several ordered items in a row.
 149   HeapRegion* _last;
 150 


 151   static uint _unrealistically_long_length;
 152 
 153   inline HeapRegion* remove_from_head_impl();
 154   inline HeapRegion* remove_from_tail_impl();
 155 



 156 protected:
 157   // See the comment for HeapRegionSetBase::clear()
 158   virtual void clear();
 159 
 160 public:
 161   FreeRegionList(const char* name, HeapRegionSetChecker* checker = NULL):
 162     HeapRegionSetBase(name, checker) {
 163     clear();
 164   }
 165 
 166   void verify_list();
 167 
 168 #ifdef ASSERT
 169   bool contains(HeapRegion* hr) const {
 170     return hr->containing_set() == this;
 171   }
 172 #endif
 173 
 174   static void set_unrealistically_long_length(uint len);
 175 
 176   // Add hr to the list. The region should not be a member of another set.
 177   // Assumes that the list is ordered and will preserve that order. The order
 178   // is determined by hrm_index.
 179   inline void add_ordered(HeapRegion* hr);
 180 
 181   // Removes from head or tail based on the given argument.
 182   HeapRegion* remove_region(bool from_head);
 183 
 184   HeapRegion* remove_region_with_node_index(bool from_head,
 185                                             const uint requested_node_index,
 186                                             uint* region_node_index);
 187 
 188   // Merge two ordered lists. The result is also ordered. The order is
 189   // determined by hrm_index.
 190   void add_ordered(FreeRegionList* from_list);
 191 
 192   // It empties the list by removing all regions from it.
 193   void remove_all();
 194 
 195   // Remove all (contiguous) regions from first to first + num_regions -1 from
 196   // this list.
 197   // Num_regions must be > 1.
 198   void remove_starting_at(HeapRegion* first, uint num_regions);
 199 
 200   virtual void verify();
 201 
 202   uint num_of_regions_in_range(uint start, uint end) const;



 203 };
 204 
 205 // Iterator class that provides a convenient way to iterate over the
 206 // regions of a FreeRegionList.
 207 
 208 class FreeRegionListIterator : public StackObj {
 209 private:
 210   FreeRegionList* _list;
 211   HeapRegion*     _curr;
 212 
 213 public:
 214   bool more_available() {
 215     return _curr != NULL;
 216   }
 217 
 218   HeapRegion* get_next() {
 219     assert(more_available(),
 220            "get_next() should be called when more regions are available");
 221 
 222     // If we are going to introduce a count in the iterator we should


 119 // so that we can reason about all the region groups in the heap using
 120 // the same interface (namely, the HeapRegionSetBase API).
 121 
 122 class HeapRegionSet : public HeapRegionSetBase {
 123 public:
 124   HeapRegionSet(const char* name, HeapRegionSetChecker* checker):
 125     HeapRegionSetBase(name, checker) {
 126   }
 127 
 128   void bulk_remove(const uint removed) {
 129     _length -= removed;
 130   }
 131 };
 132 
 133 // A set that links all the regions added to it in a doubly-linked
 134 // sorted list. We should try to avoid doing operations that iterate over
 135 // such lists in performance critical paths. Typically we should
 136 // add / remove one region at a time or concatenate two lists.
 137 
 138 class FreeRegionListIterator;
 139 class G1NUMA;
 140 
 141 class FreeRegionList : public HeapRegionSetBase {
 142   friend class FreeRegionListIterator;
 143 
 144 private:
 145 
 146   // This class is only initialized if there are multiple active nodes.
 147   class NodeInfo : public CHeapObj<mtGC> {
 148     G1NUMA* _numa;
 149     uint*   _length_of_node;
 150     uint    _num_nodes;
 151 
 152   public:
 153     NodeInfo();
 154     ~NodeInfo();
 155 
 156     inline void increase_length(uint node_index);
 157     inline void decrease_length(uint node_index);
 158 
 159     inline uint length(uint index) const;
 160 
 161     void clear();
 162 
 163     void add(NodeInfo* info);
 164   };
 165 
 166   HeapRegion* _head;
 167   HeapRegion* _tail;
 168 
 169   // _last is used to keep track of where we added an element the last
 170   // time. It helps to improve performance when adding several ordered items in a row.
 171   HeapRegion* _last;
 172 
 173   NodeInfo*   _node_info;
 174 
 175   static uint _unrealistically_long_length;
 176 
 177   inline HeapRegion* remove_from_head_impl();
 178   inline HeapRegion* remove_from_tail_impl();
 179 
 180   inline void increase_length(uint node_index);
 181   inline void decrease_length(uint node_index);
 182 
 183 protected:
 184   // See the comment for HeapRegionSetBase::clear()
 185   virtual void clear();
 186 
 187 public:
 188   FreeRegionList(const char* name, HeapRegionSetChecker* checker = NULL);
 189   ~FreeRegionList();


 190 
 191   void verify_list();
 192 
 193 #ifdef ASSERT
 194   bool contains(HeapRegion* hr) const {
 195     return hr->containing_set() == this;
 196   }
 197 #endif
 198 
 199   static void set_unrealistically_long_length(uint len);
 200 
 201   // Add hr to the list. The region should not be a member of another set.
 202   // Assumes that the list is ordered and will preserve that order. The order
 203   // is determined by hrm_index.
 204   inline void add_ordered(HeapRegion* hr);
 205 
 206   // Removes from head or tail based on the given argument.
 207   HeapRegion* remove_region(bool from_head);
 208 
 209   HeapRegion* remove_region_with_node_index(bool from_head,
 210                                             uint requested_node_index);

 211 
 212   // Merge two ordered lists. The result is also ordered. The order is
 213   // determined by hrm_index.
 214   void add_ordered(FreeRegionList* from_list);
 215 
 216   // It empties the list by removing all regions from it.
 217   void remove_all();
 218 
 219   // Remove all (contiguous) regions from first to first + num_regions -1 from
 220   // this list.
 221   // Num_regions must be > 1.
 222   void remove_starting_at(HeapRegion* first, uint num_regions);
 223 
 224   virtual void verify();
 225 
 226   uint num_of_regions_in_range(uint start, uint end) const;
 227 
 228   using HeapRegionSetBase::length;
 229   uint length(uint node_index) const;
 230 };
 231 
 232 // Iterator class that provides a convenient way to iterate over the
 233 // regions of a FreeRegionList.
 234 
 235 class FreeRegionListIterator : public StackObj {
 236 private:
 237   FreeRegionList* _list;
 238   HeapRegion*     _curr;
 239 
 240 public:
 241   bool more_available() {
 242     return _curr != NULL;
 243   }
 244 
 245   HeapRegion* get_next() {
 246     assert(more_available(),
 247            "get_next() should be called when more regions are available");
 248 
 249     // If we are going to introduce a count in the iterator we should
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