/* * Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d; import sun.java2d.StateTrackable.State; import static sun.java2d.StateTrackable.State.*; /** * This class provides a basic pre-packaged implementation of the * complete {@link StateTrackable} interface with implementations * of the required methods in the interface and methods to manage * transitions in the state of the object. * Classes which wish to implement StateTrackable could create an * instance of this class and delegate all of their implementations * for {@code StateTrackable} methods to the corresponding methods * of this class. */ public final class StateTrackableDelegate implements StateTrackable { /** * The {@code UNTRACKABLE_DELEGATE} provides an implementation * of the StateTrackable interface that is permanently in the * {@link State#UNTRACKABLE UNTRACKABLE} state. */ public final static StateTrackableDelegate UNTRACKABLE_DELEGATE = new StateTrackableDelegate(UNTRACKABLE); /** * The {@code IMMUTABLE_DELEGATE} provides an implementation * of the StateTrackable interface that is permanently in the * {@link State#IMMUTABLE IMMUTABLE} state. */ public final static StateTrackableDelegate IMMUTABLE_DELEGATE = new StateTrackableDelegate(IMMUTABLE); /** * Returns a {@code StateTrackableDelegate} instance with the * specified initial {@link State State}. * If the specified {@code State} is * {@link State#UNTRACKABLE UNTRACKABLE} or * {@link State#IMMUTABLE IMMUTABLE} * then the approprirate static instance * {@link #UNTRACKABLE_DELEGATE} or {@link #IMMUTABLE_DELEGATE} * is returned. */ public static StateTrackableDelegate createInstance(State state) { switch (state) { case UNTRACKABLE: return UNTRACKABLE_DELEGATE; case STABLE: return new StateTrackableDelegate(STABLE); case DYNAMIC: return new StateTrackableDelegate(DYNAMIC); case IMMUTABLE: return IMMUTABLE_DELEGATE; default: throw new InternalError("unknown state"); } } private State theState; StateTracker theTracker; // package private for easy access from tracker private int numDynamicAgents; /** * Constructs a StateTrackableDelegate object with the specified * initial State. */ private StateTrackableDelegate(State state) { this.theState = state; } /** * @inheritDoc * @since 1.7 */ public State getState() { return theState; } /** * @inheritDoc * @since 1.7 */ public synchronized StateTracker getStateTracker() { StateTracker st = theTracker; if (st == null) { switch (theState) { case IMMUTABLE: st = StateTracker.ALWAYS_CURRENT; break; case STABLE: st = new StateTracker() { public boolean isCurrent() { return (theTracker == this); } }; break; case DYNAMIC: // We return the NEVER_CURRENT tracker, but that is // just temporary while we are in the DYNAMIC state. // NO BREAK case UNTRACKABLE: st = StateTracker.NEVER_CURRENT; break; } theTracker = st; } return st; } /** * This method provides an easy way for delegating classes to * change the overall {@link State State} of the delegate to * {@link State#IMMUTABLE IMMUTABLE}. * @throws IllegalStateException if the current state is * {@link State#UNTRACKABLE UNTRACKABLE} * @see #setUntrackable * @since 1.7 */ public synchronized void setImmutable() { if (theState == UNTRACKABLE || theState == DYNAMIC) { throw new IllegalStateException("UNTRACKABLE or DYNAMIC "+ "objects cannot become IMMUTABLE"); } theState = IMMUTABLE; theTracker = null; } /** * This method provides an easy way for delegating classes to * change the overall {@link State State} of the delegate to * {@link State#UNTRACKABLE UNTRACKABLE}. * This method is typically called when references to the * internal data buffers have been made public. * @throws IllegalStateException if the current state is * {@link State#IMMUTABLE IMMUTABLE} * @see #setImmutable * @since 1.7 */ public synchronized void setUntrackable() { if (theState == IMMUTABLE) { throw new IllegalStateException("IMMUTABLE objects cannot "+ "become UNTRACKABLE"); } theState = UNTRACKABLE; theTracker = null; } /** * This method provides an easy way for delegating classes to * manage temporarily setting the overall {@link State State} * of the delegate to {@link State#DYNAMIC DYNAMIC} * during well-defined time frames of dynamic pixel updating. * This method should be called once before each flow of control * that might dynamically update the pixels in an uncontrolled * or unpredictable fashion. *

* The companion method {@link #removeDynamicAgent} method should * also be called once after each such flow of control has ended. * Failing to call the remove method will result in this object * permanently becoming {@link State#DYNAMIC DYNAMIC} * and therefore effectively untrackable. *

* This method will only change the {@link State State} of the * delegate if it is currently {@link State#STABLE STABLE}. * * @throws IllegalStateException if the current state is * {@link State#IMMUTABLE IMMUTABLE} * @since 1.7 */ public synchronized void addDynamicAgent() { if (theState == IMMUTABLE) { throw new IllegalStateException("Cannot change state from "+ "IMMUTABLE"); } ++numDynamicAgents; if (theState == STABLE) { theState = DYNAMIC; theTracker = null; } } /** * This method provides an easy way for delegating classes to * manage restoring the overall {@link State State} of the * delegate back to {@link State#STABLE STABLE} * after a well-defined time frame of dynamic pixel updating. * This method should be called once after each flow of control * that might dynamically update the pixels in an uncontrolled * or unpredictable fashion has ended. *

* The companion method {@link #addDynamicAgent} method should * have been called at some point before each such flow of * control began. * If this method is called without having previously called * the add method, the {@link State State} of this object * will become unreliable. *

* This method will only change the {@link State State} of the * delegate if the number of outstanding dynamic agents has * gone to 0 and it is currently * {@link State#DYNAMIC DYNAMIC}. * * @since 1.7 */ protected synchronized void removeDynamicAgent() { if (--numDynamicAgents == 0 && theState == DYNAMIC) { theState = STABLE; theTracker = null; } } /** * This method provides an easy way for delegating classes to * indicate that the contents have changed. * This method will invalidate outstanding StateTracker objects * so that any other agents which maintain cached information * about the pixels will know to refresh their cached copies. * This method should be called after every modification to * the data, such as any calls to any of the setElem methods. *

* Note that, for efficiency, this method does not check the * {@link State State} of the object to see if it is compatible * with being marked dirty * (i.e. not {@link State#IMMUTABLE IMMUTABLE}). * It is up to the callers to enforce the fact that an * {@code IMMUTABLE} delegate is never modified. * @since 1.7 */ public void markDirty() { theTracker = null; } }