1 /*
   2  * Copyright (c) 2004, 2006, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package sun.swing;
  26 
  27 import java.awt.*;
  28 import java.awt.image.*;
  29 import java.util.*;
  30 
  31 /**
  32  * A base class used for icons or images that are expensive to paint.
  33  * A subclass will do the following:
  34  * <ol>
  35  * <li>Invoke <code>paint</code> when you want to paint the image,
  36  *     if you are implementing <code>Icon</code> you'll invoke this from
  37  *     <code>paintIcon</code>.
  38  *     The args argument is useful when additional state is needed.
  39  * <li>Override <code>paintToImage</code> to render the image.  The code that
  40  *     lives here is equivalent to what previously would go in
  41  *     <code>paintIcon</code>, for an <code>Icon</code>.
  42  * </ol>
  43  * The two ways to use this class are:
  44  * <ol>
  45  * <li>Invoke <code>paint</code> to draw the cached reprensentation at
  46  *     the specified location.
  47  * <li>Invoke <code>getImage</code> to get the cached reprensentation and
  48  *     draw the image yourself.  This is primarly useful when you are not
  49  *     using <code>VolatileImage</code>.
  50  * </ol>
  51  *
  52  *
  53  */
  54 public abstract class CachedPainter {
  55     // CacheMap maps from class to ImageCache.
  56     private static final Map<Object,ImageCache> cacheMap =
  57                    new HashMap<Object,ImageCache>();
  58 
  59 
  60     private static ImageCache getCache(Object key) {
  61         synchronized(CachedPainter.class) {
  62             ImageCache cache = cacheMap.get(key);
  63             if (cache == null) {
  64                 cache = new ImageCache(1);
  65                 cacheMap.put(key, cache);
  66             }
  67             return cache;
  68         }
  69     }
  70 
  71     /**
  72      * Creates an instance of <code>CachedPainter</code> that will cache up
  73      * to <code>cacheCount</code> images of this class.
  74      *
  75      * @param cacheCount Max number of images to cache
  76      */
  77     public CachedPainter(int cacheCount) {
  78         getCache(getClass()).setMaxCount(cacheCount);
  79     }
  80 
  81     /**
  82      * Renders the cached image to the passed in <code>Graphic</code>.
  83      * If there is no cached image <code>paintToImage</code> will be invoked.
  84      * <code>paintImage</code> is invoked to paint the cached image.
  85      *
  86      * @param c Component rendering to, this may be null.
  87      * @param g Graphics to paint to
  88      * @param x X-coordinate to render to
  89      * @param y Y-coordinate to render to
  90      * @param w Width to render in
  91      * @param h Height to render in
  92      * @param args Variable arguments that will be passed to paintToImage
  93      */
  94     public void paint(Component c, Graphics g, int x,
  95                          int y, int w, int h, Object... args) {
  96         if (w <= 0 || h <= 0) {
  97             return;
  98         }
  99         if (c != null) {
 100             synchronized(c.getTreeLock()) {
 101                 synchronized(CachedPainter.class) {
 102                     // If c is non-null, synchronize on the tree lock.
 103                     // This is necessary because asking for the
 104                     // GraphicsConfiguration will grab a tree lock.
 105                     paint0(c, g, x, y, w, h, args);
 106                 }
 107             }
 108         }
 109         else {
 110             synchronized(CachedPainter.class) {
 111                 paint0(c, g, x, y, w, h, args);
 112             }
 113         }
 114     }
 115 
 116     private void paint0(Component c, Graphics g, int x,
 117                          int y, int w, int h, Object... args) {
 118         Object key = getClass();
 119         GraphicsConfiguration config = getGraphicsConfiguration(c);
 120         ImageCache cache = getCache(key);
 121         Image image = cache.getImage(key, config, w, h, args);
 122         int attempts = 0;
 123         do {
 124             boolean draw = false;
 125             if (image instanceof VolatileImage) {
 126                 // See if we need to recreate the image
 127                 switch (((VolatileImage)image).validate(config)) {
 128                 case VolatileImage.IMAGE_INCOMPATIBLE:
 129                     ((VolatileImage)image).flush();
 130                     image = null;
 131                     break;
 132                 case VolatileImage.IMAGE_RESTORED:
 133                     draw = true;
 134                     break;
 135                 }
 136             }
 137             if (image == null) {
 138                 // Recreate the image
 139                 image = createImage(c, w, h, config, args);
 140                 cache.setImage(key, config, w, h, args, image);
 141                 draw = true;
 142             }
 143             if (draw) {
 144                 // Render to the Image
 145                 Graphics g2 = image.getGraphics();
 146                 paintToImage(c, image, g2, w, h, args);
 147                 g2.dispose();
 148             }
 149 
 150             // Render to the passed in Graphics
 151             paintImage(c, g, x, y, w, h, image, args);
 152 
 153             // If we did this 3 times and the contents are still lost
 154             // assume we're painting to a VolatileImage that is bogus and
 155             // give up.  Presumably we'll be called again to paint.
 156         } while ((image instanceof VolatileImage) &&
 157                  ((VolatileImage)image).contentsLost() && ++attempts < 3);
 158     }
 159 
 160     /**
 161      * Paints the representation to cache to the supplied Graphics.
 162      *
 163      * @param c Component painting to, may be null.
 164      * @param image Image to paint to
 165      * @param g Graphics to paint to, obtained from the passed in Image.
 166      * @param w Width to paint to
 167      * @param h Height to paint to
 168      * @param args Arguments supplied to <code>paint</code>
 169      */
 170     protected abstract void paintToImage(Component c, Image image, Graphics g,
 171                                          int w, int h, Object[] args);
 172 
 173 
 174     /**
 175      * Paints the image to the specified location.
 176      *
 177      * @param c Component painting to
 178      * @param g Graphics to paint to
 179      * @param x X coordinate to paint to
 180      * @param y Y coordinate to paint to
 181      * @param w Width to paint to
 182      * @param h Height to paint to
 183      * @param image Image to paint
 184      * @param args Arguments supplied to <code>paint</code>
 185      */
 186     protected void paintImage(Component c, Graphics g,
 187                               int x, int y, int w, int h, Image image,
 188                               Object[] args) {
 189         g.drawImage(image, x, y, null);
 190     }
 191 
 192     /**
 193      * Creates the image to cache.  This returns an opaque image, subclasses
 194      * that require translucency or transparency will need to override this
 195      * method.
 196      *
 197      * @param c Component painting to
 198      * @param w Width of image to create
 199      * @param h Height to image to create
 200      * @param config GraphicsConfiguration that will be
 201      *        rendered to, this may be null.
 202      * @param args Arguments passed to paint
 203      */
 204     protected Image createImage(Component c, int w, int h,
 205                                 GraphicsConfiguration config, Object[] args) {
 206         if (config == null) {
 207             return new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB);
 208         }
 209         return config.createCompatibleVolatileImage(w, h);
 210     }
 211 
 212     /**
 213      * Clear the image cache
 214      */
 215     protected void flush() {
 216         synchronized(CachedPainter.class) {
 217             getCache(getClass()).flush();
 218         }
 219     }
 220 
 221     private GraphicsConfiguration getGraphicsConfiguration(Component c) {
 222         if (c == null) {
 223             return null;
 224         }
 225         return c.getGraphicsConfiguration();
 226     }
 227 }