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src/java.desktop/share/classes/sun/swing/CachedPainter.java

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  72      * Creates an instance of <code>CachedPainter</code> that will cache up
  73      * to <code>cacheCount</code> images of this class.
  74      *
  75      * @param cacheCount Max number of images to cache
  76      */
  77     public CachedPainter(int cacheCount) {
  78         getCache(getClass()).setMaxCount(cacheCount);
  79     }
  80 
  81     /**
  82      * Renders the cached image to the passed in <code>Graphic</code>.
  83      * If there is no cached image <code>paintToImage</code> will be invoked.
  84      * <code>paintImage</code> is invoked to paint the cached image.
  85      *
  86      * @param c Component rendering to, this may be null.
  87      * @param g Graphics to paint to
  88      * @param x X-coordinate to render to
  89      * @param y Y-coordinate to render to
  90      * @param w Width to render in
  91      * @param h Height to render in
  92      * @param arg Variable arguments that will be passed to paintToImage
  93      */
  94     public void paint(Component c, Graphics g, int x,
  95                          int y, int w, int h, Object... args) {
  96         if (w <= 0 || h <= 0) {
  97             return;
  98         }
  99         if (c != null) {
 100             synchronized(c.getTreeLock()) {
 101                 synchronized(CachedPainter.class) {
 102                     // If c is non-null, synchronize on the tree lock.
 103                     // This is necessary because asking for the
 104                     // GraphicsConfiguration will grab a tree lock.
 105                     paint0(c, g, x, y, w, h, args);
 106                 }
 107             }
 108         }
 109         else {
 110             synchronized(CachedPainter.class) {
 111                 paint0(c, g, x, y, w, h, args);
 112             }




  72      * Creates an instance of <code>CachedPainter</code> that will cache up
  73      * to <code>cacheCount</code> images of this class.
  74      *
  75      * @param cacheCount Max number of images to cache
  76      */
  77     public CachedPainter(int cacheCount) {
  78         getCache(getClass()).setMaxCount(cacheCount);
  79     }
  80 
  81     /**
  82      * Renders the cached image to the passed in <code>Graphic</code>.
  83      * If there is no cached image <code>paintToImage</code> will be invoked.
  84      * <code>paintImage</code> is invoked to paint the cached image.
  85      *
  86      * @param c Component rendering to, this may be null.
  87      * @param g Graphics to paint to
  88      * @param x X-coordinate to render to
  89      * @param y Y-coordinate to render to
  90      * @param w Width to render in
  91      * @param h Height to render in
  92      * @param args Variable arguments that will be passed to paintToImage
  93      */
  94     public void paint(Component c, Graphics g, int x,
  95                          int y, int w, int h, Object... args) {
  96         if (w <= 0 || h <= 0) {
  97             return;
  98         }
  99         if (c != null) {
 100             synchronized(c.getTreeLock()) {
 101                 synchronized(CachedPainter.class) {
 102                     // If c is non-null, synchronize on the tree lock.
 103                     // This is necessary because asking for the
 104                     // GraphicsConfiguration will grab a tree lock.
 105                     paint0(c, g, x, y, w, h, args);
 106                 }
 107             }
 108         }
 109         else {
 110             synchronized(CachedPainter.class) {
 111                 paint0(c, g, x, y, w, h, args);
 112             }


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