1 /* 2 * Copyright (c) 2004, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 package sun.swing.plaf.synth; 26 27 import java.awt.*; 28 import java.awt.image.BufferedImage; 29 import sun.swing.CachedPainter; 30 31 /** 32 * Paint9Painter is used for painting images for both Synth and GTK's 33 * pixmap/blueprint engines. 34 * 35 */ 36 public class Paint9Painter extends CachedPainter { 37 /** 38 * Enumeration for the types of painting this class can handle. 39 */ 40 public enum PaintType { 41 /** 42 * Painting type indicating the image should be centered in 43 * the space provided. When used the <code>mask</code> is ignored. 44 */ 45 CENTER, 46 47 /** 48 * Painting type indicating the image should be tiled across the 49 * specified width and height. When used the <code>mask</code> is 50 * ignored. 51 */ 52 TILE, 53 54 /** 55 * Painting type indicating the image should be split into nine 56 * regions with the top, left, bottom and right areas stretched. 57 */ 58 PAINT9_STRETCH, 59 60 /** 61 * Painting type indicating the image should be split into nine 62 * regions with the top, left, bottom and right areas tiled. 63 */ 64 PAINT9_TILE 65 }; 66 67 private static final Insets EMPTY_INSETS = new Insets(0, 0, 0, 0); 68 69 public static final int PAINT_TOP_LEFT = 1; 70 public static final int PAINT_TOP = 2; 71 public static final int PAINT_TOP_RIGHT = 4; 72 public static final int PAINT_LEFT = 8; 73 public static final int PAINT_CENTER = 16; 74 public static final int PAINT_RIGHT = 32; 75 public static final int PAINT_BOTTOM_RIGHT = 64; 76 public static final int PAINT_BOTTOM = 128; 77 public static final int PAINT_BOTTOM_LEFT = 256; 78 /** 79 * Specifies that all regions should be painted. If this is set any 80 * other regions specified will not be painted. For example 81 * PAINT_ALL | PAINT_CENTER will paint all but the center. 82 */ 83 public static final int PAINT_ALL = 512; 84 85 /** 86 * Convenience method for testing the validity of an image. 87 * 88 * @param image Image to check. 89 * @return true if <code>image</code> is non-null and has a positive 90 * size. 91 */ 92 public static boolean validImage(Image image) { 93 return (image != null && image.getWidth(null) > 0 && 94 image.getHeight(null) > 0); 95 } 96 97 98 public Paint9Painter(int cacheCount) { 99 super(cacheCount); 100 } 101 102 /** 103 * Paints using the algorightm specified by <code>paintType</code>. 104 * NOTE that this just invokes super.paint(...) with the same 105 * argument ordering as this method. 106 * 107 * @param c Component rendering to 108 * @param g Graphics to render to 109 * @param x X-coordinate 110 * @param y Y-coordinate 111 * @param w Width to render to 112 * @param h Height to render to 113 * @param source Image to render from, if <code>null</code> this method 114 * will do nothing 115 * @param sInsets Insets specifying the portion of the image that 116 * will be stretched or tiled, if <code>null</code> empty 117 * <code>Insets</code> will be used. 118 * @param dInsets Destination insets specifying the portion of the image 119 * will be stretched or tiled, if <code>null</code> empty 120 * <code>Insets</code> will be used. 121 * @param type Specifies what type of algorithm to use in painting 122 * @param mask Specifies portion of image to render, if 123 * <code>PAINT_ALL</code> is specified, any other regions 124 * specified will not be painted, for example 125 * PAINT_ALL | PAINT_CENTER paints everything but the center. 126 */ 127 public void paint(Component c, Graphics g, int x, 128 int y, int w, int h, Image source, Insets sInsets, 129 Insets dInsets, 130 PaintType type, int mask) { 131 if (source == null) { 132 return; 133 } 134 super.paint(c, g, x, y, w, h, source, sInsets, dInsets, type, mask); 135 } 136 137 protected void paintToImage(Component c, Image destImage, Graphics g, 138 int w, int h, Object[] args) { 139 int argIndex = 0; 140 while (argIndex < args.length) { 141 Image image = (Image)args[argIndex++]; 142 Insets sInsets = (Insets)args[argIndex++]; 143 Insets dInsets = (Insets)args[argIndex++]; 144 PaintType type = (PaintType)args[argIndex++]; 145 int mask = (Integer)args[argIndex++]; 146 paint9(g, 0, 0, w, h, image, sInsets, dInsets, type, mask); 147 } 148 } 149 150 protected void paint9(Graphics g, int x, int y, int w, int h, 151 Image image, Insets sInsets, 152 Insets dInsets, PaintType type, int componentMask) { 153 if (!validImage(image)) { 154 return; 155 } 156 if (sInsets == null) { 157 sInsets = EMPTY_INSETS; 158 } 159 if (dInsets == null) { 160 dInsets = EMPTY_INSETS; 161 } 162 int iw = image.getWidth(null); 163 int ih = image.getHeight(null); 164 165 if (type == PaintType.CENTER) { 166 // Center the image 167 g.drawImage(image, x + (w - iw) / 2, 168 y + (h - ih) / 2, null); 169 } 170 else if (type == PaintType.TILE) { 171 // Tile the image 172 int lastIY = 0; 173 for (int yCounter = y, maxY = y + h; yCounter < maxY; 174 yCounter += (ih - lastIY), lastIY = 0) { 175 int lastIX = 0; 176 for (int xCounter = x, maxX = x + w; xCounter < maxX; 177 xCounter += (iw - lastIX), lastIX = 0) { 178 int dx2 = Math.min(maxX, xCounter + iw - lastIX); 179 int dy2 = Math.min(maxY, yCounter + ih - lastIY); 180 g.drawImage(image, xCounter, yCounter, dx2, dy2, 181 lastIX, lastIY, lastIX + dx2 - xCounter, 182 lastIY + dy2 - yCounter, null); 183 } 184 } 185 } 186 else { 187 int st = sInsets.top; 188 int sl = sInsets.left; 189 int sb = sInsets.bottom; 190 int sr = sInsets.right; 191 192 int dt = dInsets.top; 193 int dl = dInsets.left; 194 int db = dInsets.bottom; 195 int dr = dInsets.right; 196 197 // Constrain the insets to the size of the image 198 if (st + sb > ih) { 199 db = dt = sb = st = Math.max(0, ih / 2); 200 } 201 if (sl + sr > iw) { 202 dl = dr = sl = sr = Math.max(0, iw / 2); 203 } 204 205 // Constrain the insets to the size of the region we're painting 206 // in. 207 if (dt + db > h) { 208 dt = db = Math.max(0, h / 2 - 1); 209 } 210 if (dl + dr > w) { 211 dl = dr = Math.max(0, w / 2 - 1); 212 } 213 214 boolean stretch = (type == PaintType.PAINT9_STRETCH); 215 if ((componentMask & PAINT_ALL) != 0) { 216 componentMask = (PAINT_ALL - 1) & ~componentMask; 217 } 218 219 if ((componentMask & PAINT_LEFT) != 0) { 220 drawChunk(image, g, stretch, x, y + dt, x + dl, y + h - db, 221 0, st, sl, ih - sb, false); 222 } 223 if ((componentMask & PAINT_TOP_LEFT) != 0) { 224 drawImage(image, g, x, y, x + dl, y + dt, 225 0, 0, sl, st); 226 } 227 if ((componentMask & PAINT_TOP) != 0) { 228 drawChunk(image, g, stretch, x + dl, y, x + w - dr, y + dt, 229 sl, 0, iw - sr, st, true); 230 } 231 if ((componentMask & PAINT_TOP_RIGHT) != 0) { 232 drawImage(image, g, x + w - dr, y, x + w, y + dt, 233 iw - sr, 0, iw, st); 234 } 235 if ((componentMask & PAINT_RIGHT) != 0) { 236 drawChunk(image, g, stretch, 237 x + w - dr, y + dt, x + w, y + h - db, 238 iw - sr, st, iw, ih - sb, false); 239 } 240 if ((componentMask & PAINT_BOTTOM_RIGHT) != 0) { 241 drawImage(image, g, x + w - dr, y + h - db, x + w, y + h, 242 iw - sr, ih - sb, iw, ih); 243 } 244 if ((componentMask & PAINT_BOTTOM) != 0) { 245 drawChunk(image, g, stretch, 246 x + dl, y + h - db, x + w - dr, y + h, 247 sl, ih - sb, iw - sr, ih, true); 248 } 249 if ((componentMask & PAINT_BOTTOM_LEFT) != 0) { 250 drawImage(image, g, x, y + h - db, x + dl, y + h, 251 0, ih - sb, sl, ih); 252 } 253 if ((componentMask & PAINT_CENTER) != 0) { 254 drawImage(image, g, x + dl, y + dt, x + w - dr, y + h - db, 255 sl, st, iw - sr, ih - sb); 256 } 257 } 258 } 259 260 private void drawImage(Image image, Graphics g, 261 int dx1, int dy1, int dx2, int dy2, int sx1, 262 int sy1, int sx2, int sy2) { 263 // PENDING: is this necessary, will G2D do it for me? 264 if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 || 265 sy2 - sy1 <= 0) { 266 // Bogus location, nothing to paint 267 return; 268 } 269 g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null); 270 } 271 272 /** 273 * Draws a portion of an image, stretched or tiled. 274 * 275 * @param image Image to render. 276 * @param g Graphics to render to 277 * @param stretch Whether the image should be stretched or timed in the 278 * provided space. 279 * @param dx1 X origin to draw to 280 * @param dy1 Y origin to draw to 281 * @param dx2 End x location to draw to 282 * @param dy2 End y location to draw to 283 * @param sx1 X origin to draw from 284 * @param sy1 Y origin to draw from 285 * @param sx2 Max x location to draw from 286 * @param sy2 Max y location to draw from 287 * @param xDirection Used if the image is not stretched. If true it 288 * indicates the image should be tiled along the x axis. 289 */ 290 private void drawChunk(Image image, Graphics g, boolean stretch, 291 int dx1, int dy1, int dx2, int dy2, int sx1, 292 int sy1, int sx2, int sy2, 293 boolean xDirection) { 294 if (dx2 - dx1 <= 0 || dy2 - dy1 <= 0 || sx2 - sx1 <= 0 || 295 sy2 - sy1 <= 0) { 296 // Bogus location, nothing to paint 297 return; 298 } 299 if (stretch) { 300 g.drawImage(image, dx1, dy1, dx2, dy2, sx1, sy1, sx2, sy2, null); 301 } 302 else { 303 int xSize = sx2 - sx1; 304 int ySize = sy2 - sy1; 305 int deltaX; 306 int deltaY; 307 308 if (xDirection) { 309 deltaX = xSize; 310 deltaY = 0; 311 } 312 else { 313 deltaX = 0; 314 deltaY = ySize; 315 } 316 while (dx1 < dx2 && dy1 < dy2) { 317 int newDX2 = Math.min(dx2, dx1 + xSize); 318 int newDY2 = Math.min(dy2, dy1 + ySize); 319 320 g.drawImage(image, dx1, dy1, newDX2, newDY2, 321 sx1, sy1, sx1 + newDX2 - dx1, 322 sy1 + newDY2 - dy1, null); 323 dx1 += deltaX; 324 dy1 += deltaY; 325 } 326 } 327 } 328 329 /** 330 * Subclassed to always create a translucent image. 331 */ 332 protected Image createImage(Component c, int w, int h, 333 GraphicsConfiguration config, 334 Object[] args) { 335 if (config == null) { 336 return new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); 337 } 338 return config.createCompatibleImage(w, h, Transparency.TRANSLUCENT); 339 } 340 }