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src/java.desktop/windows/classes/sun/java2d/d3d/D3DScreenUpdateManager.java

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@@ -57,11 +57,11 @@
  * Since it is not possible to render directly to the front buffer
  * with D3D9, we create a swap chain surface (with COPY effect) in place of the
  * GDIWindowSurfaceData. A background thread handles the swap chain flips.
  *
  * There are some restrictions to which windows we would use this for.
- * @see #createScreenSurface()
+ * @see #createScreenSurface
  */
 public class D3DScreenUpdateManager extends ScreenUpdateManager
     implements Runnable
 {
     /**

@@ -288,11 +288,11 @@
     }
 
     /**
      * Adds a surface to the list of tracked surfaces.
      *
-     * @param d3dw the surface to be added
+     * @param sd the surface to be added
      */
     private void trackScreenSurface(SurfaceData sd) {
         if (!done && sd instanceof D3DWindowSurfaceData) {
             synchronized (this) {
                 if (d3dwSurfaces == null) {
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