1 /* 2 * Copyright (c) 2003, 2006, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 #ifndef HEADLESS 27 28 #include <jni.h> 29 #include <jlong.h> 30 31 #include "SurfaceData.h" 32 #include "OGLBlitLoops.h" 33 #include "OGLRenderQueue.h" 34 #include "OGLSurfaceData.h" 35 #include "GraphicsPrimitiveMgr.h" 36 37 extern OGLPixelFormat PixelFormats[]; 38 39 /** 40 * Inner loop used for copying a source OpenGL "Surface" (window, pbuffer, 41 * etc.) to a destination OpenGL "Surface". Note that the same surface can 42 * be used as both the source and destination, as is the case in a copyArea() 43 * operation. This method is invoked from OGLBlitLoops_IsoBlit() as well as 44 * OGLBlitLoops_CopyArea(). 45 * 46 * The standard glCopyPixels() mechanism is used to copy the source region 47 * into the destination region. If the regions have different dimensions, 48 * the source will be scaled into the destination as appropriate (only 49 * nearest neighbor filtering will be applied for simple scale operations). 50 */ 51 static void 52 OGLBlitSurfaceToSurface(OGLContext *oglc, OGLSDOps *srcOps, OGLSDOps *dstOps, 53 jint sx1, jint sy1, jint sx2, jint sy2, 54 jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) 55 { 56 GLfloat scalex, scaley; 57 jint srcw = sx2 - sx1; 58 jint srch = sy2 - sy1; 59 60 scalex = ((GLfloat)(dx2-dx1)) / srcw; 61 scaley = ((GLfloat)(dy2-dy1)) / srch; 62 63 // the following lines account for the fact that glCopyPixels() copies a 64 // region whose lower-left corner is at (x,y), but the source parameters 65 // (sx1,sy1) we are given here point to the upper-left corner of the 66 // source region... so here we play with the sy1 and dy1 parameters so 67 // that they point to the lower-left corners of the regions... 68 sx1 = srcOps->xOffset + sx1; 69 sy1 = srcOps->yOffset + srcOps->height - sy2; 70 dy1 = dy2; 71 72 if (oglc->extraAlpha != 1.0f) { 73 OGLContext_SetExtraAlpha(oglc->extraAlpha); 74 } 75 76 // see OGLBlitSwToSurface() for more info on the following two lines 77 j2d_glRasterPos2i(0, 0); 78 j2d_glBitmap(0, 0, 0, 0, (GLfloat)dx1, (GLfloat)-dy1, NULL); 79 80 if (scalex == 1.0f && scaley == 1.0f) { 81 j2d_glCopyPixels(sx1, sy1, srcw, srch, GL_COLOR); 82 } else { 83 j2d_glPixelZoom(scalex, scaley); 84 j2d_glCopyPixels(sx1, sy1, srcw, srch, GL_COLOR); 85 j2d_glPixelZoom(1.0f, 1.0f); 86 } 87 88 if (oglc->extraAlpha != 1.0f) { 89 OGLContext_SetExtraAlpha(1.0f); 90 } 91 } 92 93 /** 94 * Inner loop used for copying a source OpenGL "Texture" to a destination 95 * OpenGL "Surface". This method is invoked from OGLBlitLoops_IsoBlit(). 96 * 97 * This method will copy, scale, or transform the source texture into the 98 * destination depending on the transform state, as established in 99 * and OGLContext_SetTransform(). If the source texture is 100 * transformed in any way when rendered into the destination, the filtering 101 * method applied is determined by the hint parameter (can be GL_NEAREST or 102 * GL_LINEAR). 103 */ 104 static void 105 OGLBlitTextureToSurface(OGLContext *oglc, 106 OGLSDOps *srcOps, OGLSDOps *dstOps, 107 jboolean rtt, jint hint, 108 jint sx1, jint sy1, jint sx2, jint sy2, 109 jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) 110 { 111 GLdouble tx1, ty1, tx2, ty2; 112 113 if (rtt) { 114 /* 115 * The source is a render-to-texture surface. These surfaces differ 116 * from regular texture objects in that the bottom scanline (of 117 * the actual image content) coincides with the top edge of the 118 * texture object. Therefore, we need to adjust the sy1/sy2 119 * coordinates relative to the top scanline of the image content. 120 * 121 * In texture coordinates, the top-left corner of the image content 122 * would be at: 123 * (0.0, (imgHeight/texHeight)) 124 * while the bottom-right corner corresponds to: 125 * ((imgWidth/texWidth), 0.0) 126 */ 127 sy1 = srcOps->height - sy1; 128 sy2 = srcOps->height - sy2; 129 } 130 131 if (srcOps->textureTarget == GL_TEXTURE_RECTANGLE_ARB) { 132 // The GL_ARB_texture_rectangle extension requires that we specify 133 // texture coordinates in the range [0,srcw] and [0,srch] instead of 134 // [0,1] as we would normally do in the case of GL_TEXTURE_2D 135 tx1 = (GLdouble)sx1; 136 ty1 = (GLdouble)sy1; 137 tx2 = (GLdouble)sx2; 138 ty2 = (GLdouble)sy2; 139 } else { 140 // Otherwise we need to convert the source bounds into the range [0,1] 141 tx1 = ((GLdouble)sx1) / srcOps->textureWidth; 142 ty1 = ((GLdouble)sy1) / srcOps->textureHeight; 143 tx2 = ((GLdouble)sx2) / srcOps->textureWidth; 144 ty2 = ((GLdouble)sy2) / srcOps->textureHeight; 145 } 146 147 // Note that we call CHECK_PREVIOUS_OP(texTarget) in IsoBlit(), which 148 // will call glEnable(texTarget) as necessary. 149 j2d_glBindTexture(srcOps->textureTarget, srcOps->textureID); 150 OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 151 OGLSD_UPDATE_TEXTURE_FILTER(srcOps, hint); 152 153 j2d_glBegin(GL_QUADS); 154 j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx1, dy1); 155 j2d_glTexCoord2d(tx2, ty1); j2d_glVertex2d(dx2, dy1); 156 j2d_glTexCoord2d(tx2, ty2); j2d_glVertex2d(dx2, dy2); 157 j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx1, dy2); 158 j2d_glEnd(); 159 } 160 161 /** 162 * Inner loop used for copying a source system memory ("Sw") surface to a 163 * destination OpenGL "Surface". This method is invoked from 164 * OGLBlitLoops_Blit(). 165 * 166 * The standard glDrawPixels() mechanism is used to copy the source region 167 * into the destination region. If the regions have different 168 * dimensions, the source will be scaled into the destination 169 * as appropriate (only nearest neighbor filtering will be applied for simple 170 * scale operations). 171 */ 172 static void 173 OGLBlitSwToSurface(OGLContext *oglc, SurfaceDataRasInfo *srcInfo, 174 OGLPixelFormat *pf, 175 jint sx1, jint sy1, jint sx2, jint sy2, 176 jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) 177 { 178 GLfloat scalex, scaley; 179 180 scalex = ((GLfloat)(dx2-dx1)) / (sx2-sx1); 181 scaley = ((GLfloat)(dy2-dy1)) / (sy2-sy1); 182 183 if (oglc->extraAlpha != 1.0f) { 184 OGLContext_SetExtraAlpha(oglc->extraAlpha); 185 } 186 if (!pf->hasAlpha) { 187 // if the source surface does not have an alpha channel, 188 // we need to ensure that the alpha values are forced to 189 // the current extra alpha value (see OGLContext_SetExtraAlpha() 190 // for more information) 191 j2d_glPixelTransferf(GL_ALPHA_SCALE, 0.0f); 192 j2d_glPixelTransferf(GL_ALPHA_BIAS, oglc->extraAlpha); 193 } 194 195 // This is a rather intriguing (yet totally valid) hack... If we were to 196 // specify a raster position that is outside the surface bounds, the raster 197 // position would be invalid and nothing would be rendered. However, we 198 // can use a widely known trick to move the raster position outside the 199 // surface bounds while maintaining its status as valid. The following 200 // call to glBitmap() renders a no-op bitmap, but offsets the current 201 // raster position from (0,0) to the desired location of (dx1,-dy1)... 202 j2d_glRasterPos2i(0, 0); 203 j2d_glBitmap(0, 0, 0, 0, (GLfloat)dx1, (GLfloat)-dy1, NULL); 204 205 j2d_glPixelZoom(scalex, -scaley); 206 207 // in case pixel stride is not a multiple of scanline stride the copy 208 // has to be done line by line (see 6207877) 209 if (srcInfo->scanStride % srcInfo->pixelStride != 0) { 210 jint width = sx2-sx1; 211 jint height = sy2-sy1; 212 GLvoid *pSrc = srcInfo->rasBase; 213 214 while (height > 0) { 215 j2d_glDrawPixels(width, 1, pf->format, pf->type, pSrc); 216 j2d_glBitmap(0, 0, 0, 0, (GLfloat)0, (GLfloat)-1, NULL); 217 pSrc = PtrAddBytes(pSrc, srcInfo->scanStride); 218 height--; 219 } 220 } else { 221 j2d_glDrawPixels(sx2-sx1, sy2-sy1, pf->format, pf->type, srcInfo->rasBase); 222 } 223 224 j2d_glPixelZoom(1.0, 1.0); 225 226 if (oglc->extraAlpha != 1.0f) { 227 OGLContext_SetExtraAlpha(1.0f); 228 } 229 if (!pf->hasAlpha) { 230 // restore scale/bias to their original values 231 j2d_glPixelTransferf(GL_ALPHA_SCALE, 1.0f); 232 j2d_glPixelTransferf(GL_ALPHA_BIAS, 0.0f); 233 } 234 } 235 236 /** 237 * Inner loop used for copying a source system memory ("Sw") surface or 238 * OpenGL "Surface" to a destination OpenGL "Surface", using an OpenGL texture 239 * tile as an intermediate surface. This method is invoked from 240 * OGLBlitLoops_Blit() for "Sw" surfaces and OGLBlitLoops_IsoBlit() for 241 * "Surface" surfaces. 242 * 243 * This method is used to transform the source surface into the destination. 244 * Pixel rectangles cannot be arbitrarily transformed (without the 245 * GL_EXT_pixel_transform extension, which is not supported on most modern 246 * hardware). However, texture mapped quads do respect the GL_MODELVIEW 247 * transform matrix, so we use textures here to perform the transform 248 * operation. This method uses a tile-based approach in which a small 249 * subregion of the source surface is copied into a cached texture tile. The 250 * texture tile is then mapped into the appropriate location in the 251 * destination surface. 252 * 253 * REMIND: this only works well using GL_NEAREST for the filtering mode 254 * (GL_LINEAR causes visible stitching problems between tiles, 255 * but this can be fixed by making use of texture borders) 256 */ 257 static void 258 OGLBlitToSurfaceViaTexture(OGLContext *oglc, SurfaceDataRasInfo *srcInfo, 259 OGLPixelFormat *pf, OGLSDOps *srcOps, 260 jboolean swsurface, jint hint, 261 jint sx1, jint sy1, jint sx2, jint sy2, 262 jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) 263 { 264 GLdouble tx1, ty1, tx2, ty2; 265 GLdouble dx, dy, dw, dh, cdw, cdh; 266 jint tw, th; 267 jint sx, sy, sw, sh; 268 GLint glhint = (hint == OGLSD_XFORM_BILINEAR) ? GL_LINEAR : GL_NEAREST; 269 jboolean adjustAlpha = (pf != NULL && !pf->hasAlpha); 270 jboolean slowPath; 271 272 if (oglc->blitTextureID == 0) { 273 if (!OGLContext_InitBlitTileTexture(oglc)) { 274 J2dRlsTraceLn(J2D_TRACE_ERROR, 275 "OGLBlitToSurfaceViaTexture: could not init blit tile"); 276 return; 277 } 278 } 279 280 tx1 = 0.0f; 281 ty1 = 0.0f; 282 tw = OGLC_BLIT_TILE_SIZE; 283 th = OGLC_BLIT_TILE_SIZE; 284 cdw = (dx2-dx1) / (((GLdouble)(sx2-sx1)) / OGLC_BLIT_TILE_SIZE); 285 cdh = (dy2-dy1) / (((GLdouble)(sy2-sy1)) / OGLC_BLIT_TILE_SIZE); 286 287 j2d_glEnable(GL_TEXTURE_2D); 288 j2d_glBindTexture(GL_TEXTURE_2D, oglc->blitTextureID); 289 OGLC_UPDATE_TEXTURE_FUNCTION(oglc, GL_MODULATE); 290 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glhint); 291 j2d_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glhint); 292 293 if (adjustAlpha) { 294 // if the source surface does not have an alpha channel, 295 // we need to ensure that the alpha values are forced to 1.0f 296 j2d_glPixelTransferf(GL_ALPHA_SCALE, 0.0f); 297 j2d_glPixelTransferf(GL_ALPHA_BIAS, 1.0f); 298 } 299 300 // in case pixel stride is not a multiple of scanline stride the copy 301 // has to be done line by line (see 6207877) 302 slowPath = srcInfo->scanStride % srcInfo->pixelStride != 0; 303 304 for (sy = sy1, dy = dy1; sy < sy2; sy += th, dy += cdh) { 305 sh = ((sy + th) > sy2) ? (sy2 - sy) : th; 306 dh = ((dy + cdh) > dy2) ? (dy2 - dy) : cdh; 307 308 for (sx = sx1, dx = dx1; sx < sx2; sx += tw, dx += cdw) { 309 sw = ((sx + tw) > sx2) ? (sx2 - sx) : tw; 310 dw = ((dx + cdw) > dx2) ? (dx2 - dx) : cdw; 311 312 tx2 = ((GLdouble)sw) / tw; 313 ty2 = ((GLdouble)sh) / th; 314 315 if (swsurface) { 316 if (slowPath) { 317 jint tmph = sh; 318 GLvoid *pSrc = PtrCoord(srcInfo->rasBase, 319 sx, srcInfo->pixelStride, 320 sy, srcInfo->scanStride); 321 322 while (tmph > 0) { 323 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 324 0, sh - tmph, sw, 1, 325 pf->format, pf->type, 326 pSrc); 327 pSrc = PtrAddBytes(pSrc, srcInfo->scanStride); 328 tmph--; 329 } 330 } else { 331 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx); 332 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sy); 333 334 j2d_glTexSubImage2D(GL_TEXTURE_2D, 0, 335 0, 0, sw, sh, 336 pf->format, pf->type, 337 srcInfo->rasBase); 338 } 339 340 // the texture image is "right side up", so we align the 341 // upper-left texture corner with the upper-left quad corner 342 j2d_glBegin(GL_QUADS); 343 j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx, dy); 344 j2d_glTexCoord2d(tx2, ty1); j2d_glVertex2d(dx + dw, dy); 345 j2d_glTexCoord2d(tx2, ty2); j2d_glVertex2d(dx + dw, dy + dh); 346 j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx, dy + dh); 347 j2d_glEnd(); 348 } else { 349 // this accounts for lower-left origin of the source region 350 jint newsx = srcOps->xOffset + sx; 351 jint newsy = srcOps->yOffset + srcOps->height - (sy + sh); 352 j2d_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 353 0, 0, newsx, newsy, sw, sh); 354 355 // the texture image is "upside down" after the last step, so 356 // we align the bottom-left texture corner with the upper-left 357 // quad corner (and vice versa) to effectively flip the 358 // texture image 359 j2d_glBegin(GL_QUADS); 360 j2d_glTexCoord2d(tx1, ty2); j2d_glVertex2d(dx, dy); 361 j2d_glTexCoord2d(tx2, ty2); j2d_glVertex2d(dx + dw, dy); 362 j2d_glTexCoord2d(tx2, ty1); j2d_glVertex2d(dx + dw, dy + dh); 363 j2d_glTexCoord2d(tx1, ty1); j2d_glVertex2d(dx, dy + dh); 364 j2d_glEnd(); 365 } 366 } 367 } 368 369 if (adjustAlpha) { 370 // restore scale/bias to their original values 371 j2d_glPixelTransferf(GL_ALPHA_SCALE, 1.0f); 372 j2d_glPixelTransferf(GL_ALPHA_BIAS, 0.0f); 373 } 374 375 j2d_glDisable(GL_TEXTURE_2D); 376 } 377 378 /** 379 * Inner loop used for copying a source system memory ("Sw") surface to a 380 * destination OpenGL "Texture". This method is invoked from 381 * OGLBlitLoops_Blit(). 382 * 383 * The source surface is effectively loaded into the OpenGL texture object, 384 * which must have already been initialized by OGLSD_initTexture(). Note 385 * that this method is only capable of copying the source surface into the 386 * destination surface (i.e. no scaling or general transform is allowed). 387 * This restriction should not be an issue as this method is only used 388 * currently to cache a static system memory image into an OpenGL texture in 389 * a hidden-acceleration situation. 390 */ 391 static void 392 OGLBlitSwToTexture(SurfaceDataRasInfo *srcInfo, OGLPixelFormat *pf, 393 OGLSDOps *dstOps, 394 jint dx1, jint dy1, jint dx2, jint dy2) 395 { 396 j2d_glBindTexture(dstOps->textureTarget, dstOps->textureID); 397 // in case pixel stride is not a multiple of scanline stride the copy 398 // has to be done line by line (see 6207877) 399 if (srcInfo->scanStride % srcInfo->pixelStride != 0) { 400 jint width = dx2 - dx1; 401 jint height = dy2 - dy1; 402 GLvoid *pSrc = srcInfo->rasBase; 403 404 while (height > 0) { 405 j2d_glTexSubImage2D(dstOps->textureTarget, 0, 406 dx1, dy2 - height, width, 1, 407 pf->format, pf->type, pSrc); 408 pSrc = PtrAddBytes(pSrc, srcInfo->scanStride); 409 height--; 410 } 411 } else { 412 j2d_glTexSubImage2D(dstOps->textureTarget, 0, 413 dx1, dy1, dx2-dx1, dy2-dy1, 414 pf->format, pf->type, srcInfo->rasBase); 415 } 416 } 417 418 /** 419 * General blit method for copying a native OpenGL surface (of type "Surface" 420 * or "Texture") to another OpenGL "Surface". If texture is JNI_TRUE, this 421 * method will invoke the Texture->Surface inner loop; otherwise, one of the 422 * Surface->Surface inner loops will be invoked, depending on the transform 423 * state. 424 * 425 * REMIND: we can trick these blit methods into doing XOR simply by passing 426 * in the (pixel ^ xorpixel) as the pixel value and preceding the 427 * blit with a fillrect... 428 */ 429 void 430 OGLBlitLoops_IsoBlit(JNIEnv *env, 431 OGLContext *oglc, jlong pSrcOps, jlong pDstOps, 432 jboolean xform, jint hint, 433 jboolean texture, jboolean rtt, 434 jint sx1, jint sy1, jint sx2, jint sy2, 435 jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) 436 { 437 OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); 438 OGLSDOps *dstOps = (OGLSDOps *)jlong_to_ptr(pDstOps); 439 SurfaceDataRasInfo srcInfo; 440 jint sw = sx2 - sx1; 441 jint sh = sy2 - sy1; 442 jdouble dw = dx2 - dx1; 443 jdouble dh = dy2 - dy1; 444 445 J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_IsoBlit"); 446 447 if (sw <= 0 || sh <= 0 || dw <= 0 || dh <= 0) { 448 J2dTraceLn(J2D_TRACE_WARNING, 449 "OGLBlitLoops_IsoBlit: invalid dimensions"); 450 return; 451 } 452 453 RETURN_IF_NULL(srcOps); 454 RETURN_IF_NULL(dstOps); 455 RETURN_IF_NULL(oglc); 456 457 srcInfo.bounds.x1 = sx1; 458 srcInfo.bounds.y1 = sy1; 459 srcInfo.bounds.x2 = sx2; 460 srcInfo.bounds.y2 = sy2; 461 462 SurfaceData_IntersectBoundsXYXY(&srcInfo.bounds, 463 0, 0, srcOps->width, srcOps->height); 464 465 if (srcInfo.bounds.x2 > srcInfo.bounds.x1 && 466 srcInfo.bounds.y2 > srcInfo.bounds.y1) 467 { 468 if (srcInfo.bounds.x1 != sx1) { 469 dx1 += (srcInfo.bounds.x1 - sx1) * (dw / sw); 470 sx1 = srcInfo.bounds.x1; 471 } 472 if (srcInfo.bounds.y1 != sy1) { 473 dy1 += (srcInfo.bounds.y1 - sy1) * (dh / sh); 474 sy1 = srcInfo.bounds.y1; 475 } 476 if (srcInfo.bounds.x2 != sx2) { 477 dx2 += (srcInfo.bounds.x2 - sx2) * (dw / sw); 478 sx2 = srcInfo.bounds.x2; 479 } 480 if (srcInfo.bounds.y2 != sy2) { 481 dy2 += (srcInfo.bounds.y2 - sy2) * (dh / sh); 482 sy2 = srcInfo.bounds.y2; 483 } 484 485 J2dTraceLn2(J2D_TRACE_VERBOSE, " texture=%d hint=%d", texture, hint); 486 J2dTraceLn4(J2D_TRACE_VERBOSE, " sx1=%d sy1=%d sx2=%d sy2=%d", 487 sx1, sy1, sx2, sy2); 488 J2dTraceLn4(J2D_TRACE_VERBOSE, " dx1=%f dy1=%f dx2=%f dy2=%f", 489 dx1, dy1, dx2, dy2); 490 491 if (texture) { 492 GLint glhint = (hint == OGLSD_XFORM_BILINEAR) ? GL_LINEAR : 493 GL_NEAREST; 494 CHECK_PREVIOUS_OP(srcOps->textureTarget); 495 OGLBlitTextureToSurface(oglc, srcOps, dstOps, rtt, glhint, 496 sx1, sy1, sx2, sy2, 497 dx1, dy1, dx2, dy2); 498 } else { 499 jboolean viaTexture; 500 if (xform) { 501 // we must use the via-texture codepath when there is a xform 502 viaTexture = JNI_TRUE; 503 } else { 504 // look at the vendor to see which codepath is faster 505 // (this has been empirically determined; see 5020009) 506 switch (OGLC_GET_VENDOR(oglc)) { 507 case OGLC_VENDOR_NVIDIA: 508 // the via-texture codepath tends to be faster when 509 // there is either a simple scale OR an extra alpha 510 viaTexture = 511 (sx2-sx1) != (jint)(dx2-dx1) || 512 (sy2-sy1) != (jint)(dy2-dy1) || 513 oglc->extraAlpha != 1.0f; 514 break; 515 516 case OGLC_VENDOR_ATI: 517 // the via-texture codepath tends to be faster only when 518 // there is an extra alpha involved (scaling or not) 519 viaTexture = (oglc->extraAlpha != 1.0f); 520 break; 521 522 default: 523 // just use the glCopyPixels() codepath 524 viaTexture = JNI_FALSE; 525 break; 526 } 527 } 528 529 RESET_PREVIOUS_OP(); 530 if (viaTexture) { 531 OGLBlitToSurfaceViaTexture(oglc, &srcInfo, NULL, srcOps, 532 JNI_FALSE, hint, 533 sx1, sy1, sx2, sy2, 534 dx1, dy1, dx2, dy2); 535 } else { 536 OGLBlitSurfaceToSurface(oglc, srcOps, dstOps, 537 sx1, sy1, sx2, sy2, 538 dx1, dy1, dx2, dy2); 539 } 540 } 541 } 542 } 543 544 /** 545 * General blit method for copying a system memory ("Sw") surface to a native 546 * OpenGL surface (of type "Surface" or "Texture"). If texture is JNI_TRUE, 547 * this method will invoke the Sw->Texture inner loop; otherwise, one of the 548 * Sw->Surface inner loops will be invoked, depending on the transform state. 549 */ 550 void 551 OGLBlitLoops_Blit(JNIEnv *env, 552 OGLContext *oglc, jlong pSrcOps, jlong pDstOps, 553 jboolean xform, jint hint, 554 jint srctype, jboolean texture, 555 jint sx1, jint sy1, jint sx2, jint sy2, 556 jdouble dx1, jdouble dy1, jdouble dx2, jdouble dy2) 557 { 558 SurfaceDataOps *srcOps = (SurfaceDataOps *)jlong_to_ptr(pSrcOps); 559 OGLSDOps *dstOps = (OGLSDOps *)jlong_to_ptr(pDstOps); 560 SurfaceDataRasInfo srcInfo; 561 OGLPixelFormat pf = PixelFormats[srctype]; 562 jint sw = sx2 - sx1; 563 jint sh = sy2 - sy1; 564 jdouble dw = dx2 - dx1; 565 jdouble dh = dy2 - dy1; 566 567 J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_Blit"); 568 569 if (sw <= 0 || sh <= 0 || dw <= 0 || dh <= 0 || srctype < 0) { 570 J2dTraceLn(J2D_TRACE_WARNING, 571 "OGLBlitLoops_Blit: invalid dimensions or srctype"); 572 return; 573 } 574 575 RETURN_IF_NULL(srcOps); 576 RETURN_IF_NULL(dstOps); 577 RETURN_IF_NULL(oglc); 578 RESET_PREVIOUS_OP(); 579 580 srcInfo.bounds.x1 = sx1; 581 srcInfo.bounds.y1 = sy1; 582 srcInfo.bounds.x2 = sx2; 583 srcInfo.bounds.y2 = sy2; 584 585 if (srcOps->Lock(env, srcOps, &srcInfo, SD_LOCK_READ) != SD_SUCCESS) { 586 J2dTraceLn(J2D_TRACE_WARNING, 587 "OGLBlitLoops_Blit: could not acquire lock"); 588 return; 589 } 590 591 if (srcInfo.bounds.x2 > srcInfo.bounds.x1 && 592 srcInfo.bounds.y2 > srcInfo.bounds.y1) 593 { 594 srcOps->GetRasInfo(env, srcOps, &srcInfo); 595 if (srcInfo.rasBase) { 596 if (srcInfo.bounds.x1 != sx1) { 597 dx1 += (srcInfo.bounds.x1 - sx1) * (dw / sw); 598 sx1 = srcInfo.bounds.x1; 599 } 600 if (srcInfo.bounds.y1 != sy1) { 601 dy1 += (srcInfo.bounds.y1 - sy1) * (dh / sh); 602 sy1 = srcInfo.bounds.y1; 603 } 604 if (srcInfo.bounds.x2 != sx2) { 605 dx2 += (srcInfo.bounds.x2 - sx2) * (dw / sw); 606 sx2 = srcInfo.bounds.x2; 607 } 608 if (srcInfo.bounds.y2 != sy2) { 609 dy2 += (srcInfo.bounds.y2 - sy2) * (dh / sh); 610 sy2 = srcInfo.bounds.y2; 611 } 612 613 J2dTraceLn3(J2D_TRACE_VERBOSE, " texture=%d srctype=%d hint=%d", 614 texture, srctype, hint); 615 J2dTraceLn4(J2D_TRACE_VERBOSE, " sx1=%d sy1=%d sx2=%d sy2=%d", 616 sx1, sy1, sx2, sy2); 617 J2dTraceLn4(J2D_TRACE_VERBOSE, " dx1=%f dy1=%f dx2=%f dy2=%f", 618 dx1, dy1, dx2, dy2); 619 620 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, sx1); 621 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, sy1); 622 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 623 srcInfo.scanStride / srcInfo.pixelStride); 624 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, pf.alignment); 625 626 if (texture) { 627 // These coordinates will always be integers since we 628 // only ever do a straight copy from sw to texture. 629 // Thus these casts are "safe" - no loss of precision. 630 OGLBlitSwToTexture(&srcInfo, &pf, dstOps, 631 (jint)dx1, (jint)dy1, (jint)dx2, (jint)dy2); 632 } else { 633 jboolean viaTexture; 634 if (xform) { 635 // we must use the via-texture codepath when there 636 // is a xform 637 viaTexture = JNI_TRUE; 638 } else { 639 // look at the vendor to see which codepath is faster 640 // (this has been empirically determined; see 5020009) 641 switch (OGLC_GET_VENDOR(oglc)) { 642 case OGLC_VENDOR_NVIDIA: 643 // the via-texture codepath tends to be faster when 644 // there is either a simple scale OR an extra alpha 645 viaTexture = 646 (sx2-sx1) != (jint)(dx2-dx1) || 647 (sy2-sy1) != (jint)(dy2-dy1) || 648 oglc->extraAlpha != 1.0f; 649 break; 650 651 default: 652 // just use the glDrawPixels() codepath 653 viaTexture = JNI_FALSE; 654 break; 655 } 656 } 657 658 if (viaTexture) { 659 OGLBlitToSurfaceViaTexture(oglc, &srcInfo, &pf, NULL, 660 JNI_TRUE, hint, 661 sx1, sy1, sx2, sy2, 662 dx1, dy1, dx2, dy2); 663 } else { 664 OGLBlitSwToSurface(oglc, &srcInfo, &pf, 665 sx1, sy1, sx2, sy2, 666 dx1, dy1, dx2, dy2); 667 } 668 } 669 670 j2d_glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); 671 j2d_glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); 672 j2d_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); 673 j2d_glPixelStorei(GL_UNPACK_ALIGNMENT, 4); 674 } 675 SurfaceData_InvokeRelease(env, srcOps, &srcInfo); 676 } 677 SurfaceData_InvokeUnlock(env, srcOps, &srcInfo); 678 } 679 680 /** 681 * Specialized blit method for copying a native OpenGL "Surface" (pbuffer, 682 * window, etc.) to a system memory ("Sw") surface. 683 */ 684 void 685 OGLBlitLoops_SurfaceToSwBlit(JNIEnv *env, OGLContext *oglc, 686 jlong pSrcOps, jlong pDstOps, jint dsttype, 687 jint srcx, jint srcy, jint dstx, jint dsty, 688 jint width, jint height) 689 { 690 OGLSDOps *srcOps = (OGLSDOps *)jlong_to_ptr(pSrcOps); 691 SurfaceDataOps *dstOps = (SurfaceDataOps *)jlong_to_ptr(pDstOps); 692 SurfaceDataRasInfo srcInfo, dstInfo; 693 OGLPixelFormat pf = PixelFormats[dsttype]; 694 695 J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_SurfaceToSwBlit"); 696 697 if (width <= 0 || height <= 0) { 698 J2dTraceLn(J2D_TRACE_WARNING, 699 "OGLBlitLoops_SurfaceToSwBlit: dimensions are non-positive"); 700 return; 701 } 702 703 RETURN_IF_NULL(srcOps); 704 RETURN_IF_NULL(dstOps); 705 RETURN_IF_NULL(oglc); 706 RESET_PREVIOUS_OP(); 707 708 srcInfo.bounds.x1 = srcx; 709 srcInfo.bounds.y1 = srcy; 710 srcInfo.bounds.x2 = srcx + width; 711 srcInfo.bounds.y2 = srcy + height; 712 dstInfo.bounds.x1 = dstx; 713 dstInfo.bounds.y1 = dsty; 714 dstInfo.bounds.x2 = dstx + width; 715 dstInfo.bounds.y2 = dsty + height; 716 717 if (dstOps->Lock(env, dstOps, &dstInfo, SD_LOCK_WRITE) != SD_SUCCESS) { 718 J2dTraceLn(J2D_TRACE_WARNING, 719 "OGLBlitLoops_SurfaceToSwBlit: could not acquire dst lock"); 720 return; 721 } 722 723 SurfaceData_IntersectBoundsXYXY(&srcInfo.bounds, 724 0, 0, srcOps->width, srcOps->height); 725 SurfaceData_IntersectBlitBounds(&dstInfo.bounds, &srcInfo.bounds, 726 srcx - dstx, srcy - dsty); 727 728 if (srcInfo.bounds.x2 > srcInfo.bounds.x1 && 729 srcInfo.bounds.y2 > srcInfo.bounds.y1) 730 { 731 dstOps->GetRasInfo(env, dstOps, &dstInfo); 732 if (dstInfo.rasBase) { 733 void *pDst = dstInfo.rasBase; 734 735 srcx = srcInfo.bounds.x1; 736 srcy = srcInfo.bounds.y1; 737 dstx = dstInfo.bounds.x1; 738 dsty = dstInfo.bounds.y1; 739 width = srcInfo.bounds.x2 - srcInfo.bounds.x1; 740 height = srcInfo.bounds.y2 - srcInfo.bounds.y1; 741 742 j2d_glPixelStorei(GL_PACK_SKIP_PIXELS, dstx); 743 j2d_glPixelStorei(GL_PACK_ROW_LENGTH, 744 dstInfo.scanStride / dstInfo.pixelStride); 745 j2d_glPixelStorei(GL_PACK_ALIGNMENT, pf.alignment); 746 #ifdef MACOSX 747 if (srcOps->isOpaque) { 748 // For some reason Apple's OpenGL implementation will 749 // read back zero values from the alpha channel of an 750 // opaque surface when using glReadPixels(), so here we 751 // force the resulting pixels to be fully opaque. 752 j2d_glPixelTransferf(GL_ALPHA_BIAS, 1.0); 753 } 754 #endif 755 756 J2dTraceLn4(J2D_TRACE_VERBOSE, " sx=%d sy=%d w=%d h=%d", 757 srcx, srcy, width, height); 758 J2dTraceLn2(J2D_TRACE_VERBOSE, " dx=%d dy=%d", 759 dstx, dsty); 760 761 // this accounts for lower-left origin of the source region 762 srcx = srcOps->xOffset + srcx; 763 srcy = srcOps->yOffset + srcOps->height - (srcy + 1); 764 765 // we must read one scanline at a time because there is no way 766 // to read starting at the top-left corner of the source region 767 while (height > 0) { 768 j2d_glPixelStorei(GL_PACK_SKIP_ROWS, dsty); 769 j2d_glReadPixels(srcx, srcy, width, 1, 770 pf.format, pf.type, pDst); 771 srcy--; 772 dsty++; 773 height--; 774 } 775 776 #ifdef MACOSX 777 if (srcOps->isOpaque) { 778 j2d_glPixelTransferf(GL_ALPHA_BIAS, 0.0); 779 } 780 #endif 781 782 j2d_glPixelStorei(GL_PACK_SKIP_PIXELS, 0); 783 j2d_glPixelStorei(GL_PACK_SKIP_ROWS, 0); 784 j2d_glPixelStorei(GL_PACK_ROW_LENGTH, 0); 785 j2d_glPixelStorei(GL_PACK_ALIGNMENT, 4); 786 } 787 SurfaceData_InvokeRelease(env, dstOps, &dstInfo); 788 } 789 SurfaceData_InvokeUnlock(env, dstOps, &dstInfo); 790 } 791 792 void 793 OGLBlitLoops_CopyArea(JNIEnv *env, 794 OGLContext *oglc, OGLSDOps *dstOps, 795 jint x, jint y, jint width, jint height, 796 jint dx, jint dy) 797 { 798 SurfaceDataBounds srcBounds, dstBounds; 799 800 J2dTraceLn(J2D_TRACE_INFO, "OGLBlitLoops_CopyArea"); 801 802 RETURN_IF_NULL(oglc); 803 RETURN_IF_NULL(dstOps); 804 RESET_PREVIOUS_OP(); 805 806 J2dTraceLn4(J2D_TRACE_VERBOSE, " x=%d y=%d w=%d h=%d", 807 x, y, width, height); 808 J2dTraceLn2(J2D_TRACE_VERBOSE, " dx=%d dy=%d", 809 dx, dy); 810 811 srcBounds.x1 = x; 812 srcBounds.y1 = y; 813 srcBounds.x2 = srcBounds.x1 + width; 814 srcBounds.y2 = srcBounds.y1 + height; 815 dstBounds.x1 = x + dx; 816 dstBounds.y1 = y + dy; 817 dstBounds.x2 = dstBounds.x1 + width; 818 dstBounds.y2 = dstBounds.y1 + height; 819 820 // 6430601: manually clip src/dst parameters to work around 821 // some bugs in Sun's and Apple's OpenGL implementations 822 // (it's a good idea to restrict the source parameters anyway, since 823 // passing out of range parameters to glCopyPixels() will result in 824 // an OpenGL error) 825 SurfaceData_IntersectBoundsXYXY(&srcBounds, 826 0, 0, dstOps->width, dstOps->height); 827 SurfaceData_IntersectBoundsXYXY(&dstBounds, 828 0, 0, dstOps->width, dstOps->height); 829 SurfaceData_IntersectBlitBounds(&dstBounds, &srcBounds, -dx, -dy); 830 831 if (dstBounds.x1 < dstBounds.x2 && dstBounds.y1 < dstBounds.y2) { 832 #ifdef MACOSX 833 if (dstOps->isOpaque) { 834 // For some reason Apple's OpenGL implementation will fail 835 // to render glCopyPixels() when the src/dst rectangles are 836 // overlapping and glColorMask() has disabled writes to the 837 // alpha channel. The workaround is to temporarily re-enable 838 // the alpha channel during the glCopyPixels() operation. 839 j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 840 } 841 #endif 842 843 OGLBlitSurfaceToSurface(oglc, dstOps, dstOps, 844 srcBounds.x1, srcBounds.y1, 845 srcBounds.x2, srcBounds.y2, 846 dstBounds.x1, dstBounds.y1, 847 dstBounds.x2, dstBounds.y2); 848 #ifdef MACOSX 849 if (dstOps->isOpaque) { 850 j2d_glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); 851 } 852 #endif 853 } 854 } 855 856 #endif /* !HEADLESS */