/* * Copyright (c) 2005, 2014, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.opengl; import java.awt.Graphics; import java.awt.GraphicsConfiguration; import java.awt.Rectangle; import sun.java2d.SunGraphics2D; import sun.java2d.SurfaceData; import sun.java2d.pipe.Region; /** * This class contains a number of static utility methods that may be * called (via reflection) by a third-party library, such as JOGL, in order * to interoperate with the OGL-based Java 2D pipeline. * * WARNING: These methods are being made available as a temporary measure * until we offer a more complete, public solution. Like any sun.* class, * this class is not an officially supported public API; it may be modified * at will or removed completely in a future release. */ class OGLUtilities { /** * These OGL-specific surface type constants are the same as those * defined in the OGLSurfaceData class and are duplicated here so that * clients of this API can access them more easily via reflection. */ public static final int UNDEFINED = OGLSurfaceData.UNDEFINED; public static final int WINDOW = OGLSurfaceData.WINDOW; public static final int TEXTURE = OGLSurfaceData.TEXTURE; public static final int FLIP_BACKBUFFER = OGLSurfaceData.FLIP_BACKBUFFER; public static final int FBOBJECT = OGLSurfaceData.FBOBJECT; private OGLUtilities() { } /** * Returns true if the current thread is the OGL QueueFlusher thread. */ public static boolean isQueueFlusherThread() { return OGLRenderQueue.isQueueFlusherThread(); } /** * Invokes the given Runnable on the OGL QueueFlusher thread with the * OpenGL context corresponding to the given Graphics object made * current. It is legal for OpenGL code executed in the given * Runnable to change the current OpenGL context; it will be reset * once the Runnable completes. No guarantees are made as to the * state of the OpenGL context of the Graphics object; for * example, calling code must set the scissor box using the return * value from {@link #getOGLScissorBox} to avoid drawing * over other Swing components, and must typically set the OpenGL * viewport using the return value from {@link #getOGLViewport} to * make the client's OpenGL rendering appear in the correct place * relative to the scissor region. * * In order to avoid deadlock, it is important that the given Runnable * does not attempt to acquire the AWT lock, as that will be handled * automatically as part of the rq.flushAndInvokeNow() step. * * @param g the Graphics object for the corresponding destination surface; * if null, the step making a context current to the destination surface * will be skipped * @param r the action to be performed on the QFT; cannot be null * @return true if the operation completed successfully, or false if * there was any problem making a context current to the surface * associated with the given Graphics object */ public static boolean invokeWithOGLContextCurrent(Graphics g, Runnable r) { OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { if (g != null) { if (!(g instanceof SunGraphics2D)) { return false; } SurfaceData sData = ((SunGraphics2D)g).surfaceData; if (!(sData instanceof OGLSurfaceData)) { return false; } // make a context current to the destination surface OGLContext.validateContext((OGLSurfaceData)sData); } // invoke the given runnable on the QFT rq.flushAndInvokeNow(r); // invalidate the current context so that the next time we render // with Java 2D, the context state will be completely revalidated OGLContext.invalidateCurrentContext(); } finally { rq.unlock(); } return true; } /** * Invokes the given Runnable on the OGL QueueFlusher thread with the * "shared" OpenGL context (corresponding to the given * GraphicsConfiguration object) made current. This method is typically * used when the Runnable needs a current context to complete its * operation, but does not require that the context be made current to * a particular surface. For example, an application may call this * method so that the given Runnable can query the OpenGL capabilities * of the given GraphicsConfiguration, without making a context current * to a dummy surface (or similar hacky techniques). * * In order to avoid deadlock, it is important that the given Runnable * does not attempt to acquire the AWT lock, as that will be handled * automatically as part of the rq.flushAndInvokeNow() step. * * @param config the GraphicsConfiguration object whose "shared" * context will be made current during this operation; if this value is * null or if OpenGL is not enabled for the GraphicsConfiguration, this * method will return false * @param r the action to be performed on the QFT; cannot be null * @return true if the operation completed successfully, or false if * there was any problem making the shared context current */ public static boolean invokeWithOGLSharedContextCurrent(GraphicsConfiguration config, Runnable r) { if (!(config instanceof OGLGraphicsConfig)) { return false; } OGLRenderQueue rq = OGLRenderQueue.getInstance(); rq.lock(); try { // make the "shared" context current for the given GraphicsConfig OGLContext.setScratchSurface((OGLGraphicsConfig)config); // invoke the given runnable on the QFT rq.flushAndInvokeNow(r); // invalidate the current context so that the next time we render // with Java 2D, the context state will be completely revalidated OGLContext.invalidateCurrentContext(); } finally { rq.unlock(); } return true; } /** * Returns the Rectangle describing the OpenGL viewport on the * Java 2D surface associated with the given Graphics object and * component width and height. When a third-party library is * performing OpenGL rendering directly into the visible region of * the associated surface, this viewport helps the application * position the OpenGL output correctly on that surface. * * Note that the x/y values in the returned Rectangle object represent * the lower-left corner of the viewport region, relative to the * lower-left corner of the given surface. * * @param g the Graphics object for the corresponding destination surface; * cannot be null * @param componentWidth width of the component to be painted * @param componentHeight height of the component to be painted * @return a Rectangle describing the OpenGL viewport for the given * destination surface and component dimensions, or null if the given * Graphics object is invalid */ public static Rectangle getOGLViewport(Graphics g, int componentWidth, int componentHeight) { if (!(g instanceof SunGraphics2D)) { return null; } SunGraphics2D sg2d = (SunGraphics2D)g; SurfaceData sData = sg2d.surfaceData; // this is the upper-left origin of the region to be painted, // relative to the upper-left origin of the surface // (in Java2D coordinates) int x0 = sg2d.transX; int y0 = sg2d.transY; // this is the lower-left origin of the region to be painted, // relative to the lower-left origin of the surface // (in OpenGL coordinates) Rectangle surfaceBounds = sData.getBounds(); int x1 = x0; int y1 = surfaceBounds.height - (y0 + componentHeight); return new Rectangle(x1, y1, componentWidth, componentHeight); } /** * Returns the Rectangle describing the OpenGL scissor box on the * Java 2D surface associated with the given Graphics object. When a * third-party library is performing OpenGL rendering directly * into the visible region of the associated surface, this scissor box * must be set to avoid drawing over existing rendering results. * * Note that the x/y values in the returned Rectangle object represent * the lower-left corner of the scissor region, relative to the * lower-left corner of the given surface. * * @param g the Graphics object for the corresponding destination surface; * cannot be null * @return a Rectangle describing the OpenGL scissor box for the given * Graphics object and corresponding destination surface, or null if the * given Graphics object is invalid or the clip region is non-rectangular */ public static Rectangle getOGLScissorBox(Graphics g) { if (!(g instanceof SunGraphics2D)) { return null; } SunGraphics2D sg2d = (SunGraphics2D)g; SurfaceData sData = sg2d.surfaceData; Region r = sg2d.getCompClip(); if (!r.isRectangular()) { // caller probably doesn't know how to handle shape clip // appropriately, so just return null (Swing currently never // sets a shape clip, but that could change in the future) return null; } // this is the upper-left origin of the scissor box relative to the // upper-left origin of the surface (in Java 2D coordinates) int x0 = r.getLoX(); int y0 = r.getLoY(); // this is the width and height of the scissor region int w = r.getWidth(); int h = r.getHeight(); // this is the lower-left origin of the scissor box relative to the // lower-left origin of the surface (in OpenGL coordinates) Rectangle surfaceBounds = sData.getBounds(); int x1 = x0; int y1 = surfaceBounds.height - (y0 + h); return new Rectangle(x1, y1, w, h); } /** * Returns an Object identifier for the Java 2D surface associated with * the given Graphics object. This identifier may be used to determine * whether the surface has changed since the last invocation of this * operation, and thereby whether the OpenGL state corresponding to the * old surface must be destroyed and recreated. * * @param g the Graphics object for the corresponding destination surface; * cannot be null * @return an identifier for the surface associated with the given * Graphics object, or null if the given Graphics object is invalid */ public static Object getOGLSurfaceIdentifier(Graphics g) { if (!(g instanceof SunGraphics2D)) { return null; } return ((SunGraphics2D)g).surfaceData; } /** * Returns one of the OGL-specific surface type constants (defined in * this class), which describes the surface associated with the given * Graphics object. * * @param g the Graphics object for the corresponding destination surface; * cannot be null * @return a constant that describes the surface associated with the * given Graphics object; if the given Graphics object is invalid (i.e. * is not associated with an OpenGL surface) this method will return * OGLUtilities.UNDEFINED */ public static int getOGLSurfaceType(Graphics g) { if (!(g instanceof SunGraphics2D)) { return UNDEFINED; } SurfaceData sData = ((SunGraphics2D)g).surfaceData; if (!(sData instanceof OGLSurfaceData)) { return UNDEFINED; } return ((OGLSurfaceData)sData).getType(); } /** * Returns the OpenGL texture target constant (either GL_TEXTURE_2D * or GL_TEXTURE_RECTANGLE_ARB) for the surface associated with the * given Graphics object. This method is only useful for those surface * types that are backed by an OpenGL texture, namely {@code TEXTURE}, * {@code FBOBJECT}, and (on Windows only) {@code PBUFFER}. * * @param g the Graphics object for the corresponding destination surface; * cannot be null * @return the texture target constant for the surface associated with the * given Graphics object; if the given Graphics object is invalid (i.e. * is not associated with an OpenGL surface), or the associated surface * is not backed by an OpenGL texture, this method will return zero. */ public static int getOGLTextureType(Graphics g) { if (!(g instanceof SunGraphics2D)) { return 0; } SurfaceData sData = ((SunGraphics2D)g).surfaceData; if (!(sData instanceof OGLSurfaceData)) { return 0; } return ((OGLSurfaceData)sData).getTextureTarget(); } }