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src/java.desktop/share/classes/sun/java2d/opengl/OGLContext.java

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*** 162,174 **** * enabled and we are able to create an FBO with depth buffer. */ @Native static final int CAPS_EXT_FBOBJECT = (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE); - /** Indicates that the context supports a stored alpha channel. */ - @Native - static final int CAPS_STORED_ALPHA = CAPS_RT_PLAIN_ALPHA; /** Indicates that the context is doublebuffered. */ @Native static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0); /** * Indicates the presence of the GL_ARB_fragment_shader extension. --- 162,171 ----
*** 203,215 **** public String toString() { StringBuilder sb = new StringBuilder(super.toString()); if ((caps & CAPS_EXT_FBOBJECT) != 0) { sb.append("CAPS_EXT_FBOBJECT|"); } - if ((caps & CAPS_STORED_ALPHA) != 0) { - sb.append("CAPS_STORED_ALPHA|"); - } if ((caps & CAPS_DOUBLEBUFFERED) != 0) { sb.append("CAPS_DOUBLEBUFFERED|"); } if ((caps & CAPS_EXT_LCD_SHADER) != 0) { sb.append("CAPS_EXT_LCD_SHADER|"); --- 200,209 ----
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