1 /*
   2  * Copyright (c) 2003, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 #ifndef OGLSurfaceData_h_Included
  27 #define OGLSurfaceData_h_Included
  28 
  29 #include "java_awt_image_AffineTransformOp.h"
  30 #include "sun_java2d_opengl_OGLSurfaceData.h"
  31 #include "sun_java2d_pipe_hw_AccelSurface.h"
  32 
  33 #include "J2D_GL/gl.h"
  34 #include "SurfaceData.h"
  35 #include "Trace.h"
  36 #include "OGLFuncs.h"
  37 
  38 typedef struct _OGLSDOps OGLSDOps;
  39 
  40 /**
  41  * The OGLPixelFormat structure contains all the information OpenGL needs to
  42  * know when copying from or into a particular system memory image buffer (via
  43  * glDrawPixels(), glReadPixels, glTexSubImage2D(), etc).
  44  *
  45  *     GLenum format;
  46  * The pixel format parameter used in glDrawPixels() and other similar calls.
  47  * Indicates the component ordering for each pixel (e.g. GL_BGRA).
  48  *
  49  *     GLenum type;
  50  * The pixel data type parameter used in glDrawPixels() and other similar
  51  * calls.  Indicates the data type for an entire pixel or for each component
  52  * in a pixel (e.g. GL_UNSIGNED_BYTE with GL_BGR means a pixel consists of
  53  * 3 unsigned byte components, blue first, then green, then red;
  54  * GL_UNSIGNED_INT_8_8_8_8_REV with GL_BGRA means a pixel consists of 1
  55  * unsigned integer comprised of four byte components, alpha first, then red,
  56  * then green, then blue).
  57  *
  58  *     jint alignment;
  59  * The byte alignment parameter used in glPixelStorei(GL_UNPACK_ALIGNMENT).  A
  60  * value of 4 indicates that each pixel starts on a 4-byte aligned region in
  61  * memory, and so on.  This alignment parameter helps OpenGL speed up pixel
  62  * transfer operations by transferring memory in aligned blocks.
  63  *
  64  *     jboolean hasAlpha;
  65  * If true, indicates that this pixel format contains an alpha component.
  66  *
  67  *     jboolean isPremult;
  68  * If true, indicates that this pixel format contains color components that
  69  * have been pre-multiplied by their corresponding alpha component.
  70  */
  71 typedef struct {
  72     GLenum   format;
  73     GLenum   type;
  74     jint     alignment;
  75     jboolean hasAlpha;
  76     jboolean isPremult;
  77 } OGLPixelFormat;
  78 
  79 /**
  80  * The OGLSDOps structure describes a native OpenGL surface and contains all
  81  * information pertaining to the native surface.  Some information about
  82  * the more important/different fields:
  83  *
  84  *     void *privOps;
  85  * Pointer to native-specific (GLX, WGL, etc.) SurfaceData info, such as the
  86  * native Drawable handle and GraphicsConfig data.
  87  *
  88  *     jint drawableType;
  89  * The surface type; can be any one of the surface type constants defined
  90  * below (OGLSD_WINDOW, OGLSD_TEXTURE, etc).
  91  *
  92  *     GLenum activeBuffer;
  93  * Can be either GL_FRONT if this is the front buffer surface of an onscreen
  94  * window or a pbuffer surface, or GL_BACK if this is the backbuffer surface
  95  * of an onscreen window.
  96  *
  97  *     jboolean isOpaque;
  98  * If true, the surface should be treated as being fully opaque.  If
  99  * the underlying surface (e.g. pbuffer) has an alpha channel and isOpaque
 100  * is true, then we should take appropriate action (i.e. call glColorMask()
 101  * to disable writes into the alpha channel) to ensure that the surface
 102  * remains fully opaque.
 103  *
 104  *     jboolean needsInit;
 105  * If true, the surface requires some one-time initialization, which should
 106  * be performed after a context has been made current to the surface for
 107  * the first time.
 108  *
 109  *     jint x/yOffset
 110  * The offset in pixels of the OpenGL viewport origin from the lower-left
 111  * corner of the heavyweight drawable.  For example, a top-level frame on
 112  * Windows XP has lower-left insets of (4,4).  The OpenGL viewport origin
 113  * would typically begin at the lower-left corner of the client region (inside
 114  * the frame decorations), but AWT/Swing will take the insets into account
 115  * when rendering into that window.  So in order to account for this, we
 116  * need to adjust the OpenGL viewport origin by an x/yOffset of (-4,-4).  On
 117  * X11, top-level frames typically don't have this insets issue, so their
 118  * x/yOffset would be (0,0) (the same applies to pbuffers).
 119  *
 120  *     jint width/height;
 121  * The cached surface bounds.  For offscreen surface types (OGLSD_FBOBJECT,
 122  * OGLSD_TEXTURE, etc.) these values must remain constant.  Onscreen window
 123  * surfaces (OGLSD_WINDOW, OGLSD_FLIP_BACKBUFFER, etc.) may have their
 124  * bounds changed in response to a programmatic or user-initiated event, so
 125  * these values represent the last known dimensions.  To determine the true
 126  * current bounds of this surface, query the native Drawable through the
 127  * privOps field.
 128  *
 129  *     GLuint textureID;
 130  * The texture object handle, as generated by glGenTextures().  If this value
 131  * is zero, the texture has not yet been initialized.
 132  *
 133  *     jint textureWidth/Height;
 134  * The actual bounds of the texture object for this surface.  If the
 135  * GL_ARB_texture_non_power_of_two extension is not present, the dimensions
 136  * of an OpenGL texture object must be a power-of-two (e.g. 64x32 or 128x512).
 137  * The texture image that we care about has dimensions specified by the width
 138  * and height fields in this OGLSDOps structure.  For example, if the image
 139  * to be stored in the texture has dimensions 115x47, the actual OpenGL
 140  * texture we allocate will have dimensions 128x64 to meet the pow2
 141  * restriction.  The image bounds within the texture can be accessed using
 142  * floating point texture coordinates in the range [0.0,1.0].
 143  *
 144  *     GLenum textureTarget;
 145  * The texture target of the texture object for this surface.  If this
 146  * surface is not backed by a texture, this value is set to zero.  Otherwise,
 147  * this value is GL_TEXTURE_RECTANGLE_ARB when the GL_ARB_texture_rectangle
 148  * extension is in use; if not, it is set to GL_TEXTURE_2D.
 149  *
 150  *     GLint textureFilter;
 151  * The current filter state for this texture object (can be either GL_NEAREST
 152  * or GL_LINEAR).  We cache this value here and check it before updating
 153  * the filter state to avoid redundant calls to glTexParameteri() when the
 154  * filter state remains constant (see the OGLSD_UPDATE_TEXTURE_FILTER()
 155  * macro below).
 156  *
 157  *     GLuint fbobjectID, depthID;
 158  * The object handles for the framebuffer object and depth renderbuffer
 159  * associated with this surface.  These fields are only used when
 160  * drawableType is OGLSD_FBOBJECT, otherwise they are zero.
 161  */
 162 struct _OGLSDOps {
 163     SurfaceDataOps               sdOps;
 164     void                         *privOps;
 165     jint                         drawableType;
 166     GLenum                       activeBuffer;
 167     jboolean                     isOpaque;
 168     jboolean                     needsInit;
 169     jint                         xOffset;
 170     jint                         yOffset;
 171     jint                         width;
 172     jint                         height;
 173     GLuint                       textureID;
 174     jint                         textureWidth;
 175     jint                         textureHeight;
 176     GLenum                       textureTarget;
 177     GLint                        textureFilter;
 178     GLuint                       fbobjectID;
 179     GLuint                       depthID;
 180 };
 181 
 182 /**
 183  * The following convenience macros are used when rendering rectangles (either
 184  * a single rectangle, or a whole series of them).  To render a single
 185  * rectangle, simply invoke the GLRECT() macro.  To render a whole series of
 186  * rectangles, such as spans in a complex shape, first invoke GLRECT_BEGIN(),
 187  * then invoke the appropriate inner loop macro (either XYXY or XYWH) for
 188  * each rectangle, and finally invoke GLRECT_END() to notify OpenGL that the
 189  * vertex list is complete.  Care should be taken to avoid calling OpenGL
 190  * commands (besides GLRECT_BODY_*()) inside the BEGIN/END pair.
 191  */
 192 
 193 #define GLRECT_BEGIN j2d_glBegin(GL_QUADS)
 194 
 195 #define GLRECT_BODY_XYXY(x1, y1, x2, y2) \
 196     do { \
 197         j2d_glVertex2i(x1, y1); \
 198         j2d_glVertex2i(x2, y1); \
 199         j2d_glVertex2i(x2, y2); \
 200         j2d_glVertex2i(x1, y2); \
 201     } while (0)
 202 
 203 #define GLRECT_BODY_XYWH(x, y, w, h) \
 204     GLRECT_BODY_XYXY(x, y, (x) + (w), (y) + (h))
 205 
 206 #define GLRECT_END j2d_glEnd()
 207 
 208 #define GLRECT(x, y, w, h) \
 209     do { \
 210         GLRECT_BEGIN; \
 211         GLRECT_BODY_XYWH(x, y, w, h); \
 212         GLRECT_END; \
 213     } while (0)
 214 
 215 /**
 216  * These are shorthand names for the surface type constants defined in
 217  * OGLSurfaceData.java.
 218  */
 219 #define OGLSD_UNDEFINED       sun_java2d_pipe_hw_AccelSurface_UNDEFINED
 220 #define OGLSD_WINDOW          sun_java2d_pipe_hw_AccelSurface_WINDOW
 221 #define OGLSD_TEXTURE         sun_java2d_pipe_hw_AccelSurface_TEXTURE
 222 #define OGLSD_FLIP_BACKBUFFER sun_java2d_pipe_hw_AccelSurface_FLIP_BACKBUFFER
 223 #define OGLSD_FBOBJECT        sun_java2d_pipe_hw_AccelSurface_RT_TEXTURE
 224 
 225 /**
 226  * These are shorthand names for the filtering method constants used by
 227  * image transform methods.
 228  */
 229 #define OGLSD_XFORM_DEFAULT 0
 230 #define OGLSD_XFORM_NEAREST_NEIGHBOR \
 231     java_awt_image_AffineTransformOp_TYPE_NEAREST_NEIGHBOR
 232 #define OGLSD_XFORM_BILINEAR \
 233     java_awt_image_AffineTransformOp_TYPE_BILINEAR
 234 
 235 /**
 236  * Helper macros that update the current texture filter state only when
 237  * it needs to be changed, which helps reduce overhead for small texturing
 238  * operations.  The filter state is set on a per-texture (not per-context)
 239  * basis; for example, it is possible for one texture to be using GL_NEAREST
 240  * while another texture uses GL_LINEAR under the same context.
 241  */
 242 #define OGLSD_INIT_TEXTURE_FILTER(oglSDOps, filter)                          \
 243     do {                                                                     \
 244         j2d_glTexParameteri((oglSDOps)->textureTarget,                       \
 245                             GL_TEXTURE_MAG_FILTER, (filter));                \
 246         j2d_glTexParameteri((oglSDOps)->textureTarget,                       \
 247                             GL_TEXTURE_MIN_FILTER, (filter));                \
 248         (oglSDOps)->textureFilter = (filter);                                \
 249     } while (0)
 250 
 251 #define OGLSD_UPDATE_TEXTURE_FILTER(oglSDOps, filter)    \
 252     do {                                                 \
 253         if ((oglSDOps)->textureFilter != (filter)) {     \
 254             OGLSD_INIT_TEXTURE_FILTER(oglSDOps, filter); \
 255         }                                                \
 256     } while (0)
 257 
 258 /**
 259  * Convenience macros for setting the texture wrap mode for a given target.
 260  * The texture wrap mode should be reset to our default value of
 261  * GL_CLAMP_TO_EDGE by calling OGLSD_RESET_TEXTURE_WRAP() when a texture
 262  * is first created.  If another mode is needed (e.g. GL_REPEAT in the case
 263  * of TexturePaint acceleration), one can call the OGLSD_UPDATE_TEXTURE_WRAP()
 264  * macro to easily set up the new wrap mode.  However, it is important to
 265  * restore the wrap mode back to its default value (by calling the
 266  * OGLSD_RESET_TEXTURE_WRAP() macro) when the operation is finished.
 267  */
 268 #define OGLSD_UPDATE_TEXTURE_WRAP(target, wrap)                   \
 269     do {                                                          \
 270         j2d_glTexParameteri((target), GL_TEXTURE_WRAP_S, (wrap)); \
 271         j2d_glTexParameteri((target), GL_TEXTURE_WRAP_T, (wrap)); \
 272     } while (0)
 273 
 274 #define OGLSD_RESET_TEXTURE_WRAP(target) \
 275     OGLSD_UPDATE_TEXTURE_WRAP(target, GL_CLAMP_TO_EDGE)
 276 
 277 /**
 278  * Exported methods.
 279  */
 280 jint OGLSD_Lock(JNIEnv *env,
 281                 SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo,
 282                 jint lockflags);
 283 void OGLSD_GetRasInfo(JNIEnv *env,
 284                       SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo);
 285 void OGLSD_Unlock(JNIEnv *env,
 286                   SurfaceDataOps *ops, SurfaceDataRasInfo *pRasInfo);
 287 void OGLSD_Dispose(JNIEnv *env, SurfaceDataOps *ops);
 288 void OGLSD_Delete(JNIEnv *env, OGLSDOps *oglsdo);
 289 jint OGLSD_NextPowerOfTwo(jint val, jint max);
 290 jboolean OGLSD_InitFBObject(GLuint *fbobjectID, GLuint *depthID,
 291                             GLuint textureID, GLenum textureTarget,
 292                             jint textureWidth, jint textureHeight);
 293 
 294 #endif /* OGLSurfaceData_h_Included */