1 /* 2 * Copyright (c) 2009, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 /* 27 test %W% %E% 28 @bug 4874070 29 @summary Tests basic DnD functionality 30 @author Your Name: Alexey Utkin area=dnd 31 @run applet ImageDecoratedDnDInOut.html 32 */ 33 34 import java.applet.Applet; 35 import java.awt.*; 36 import java.awt.Robot; 37 import java.awt.event.InputEvent; 38 import java.awt.dnd.DragSource; 39 40 41 public class ImageDecoratedDnDInOut extends Applet { 42 //Declare things used in the test, like buttons and labels here 43 44 public void init() { 45 //Create instructions for the user here, as well as set up 46 // the environment -- set the layout manager, add buttons, 47 // etc. 48 this.setLayout(new BorderLayout()); 49 50 String[] instructions = 51 { 52 "Automatic test.", 53 "A Frame, which contains a yellow button labeled \"Drag ME!\" and ", 54 "a red panel, will appear below. ", 55 "1. The button would be clicked and dragged to the red panel. ", 56 "2. When the mouse enters the red panel during the drag, the panel ", 57 "should turn yellow. On the systems that supports pictured drag, ", 58 "the image under the drag-cursor should appear (ancor is shifted ", 59 "from top-left corner of the picture inside the picture to 10pt in both dimensions ). ", 60 "In WIN32 systems the image under cursor would be visible ONLY over ", 61 "the drop targets with activated extended OLE D\'n\'D support (that are ", 62 "the desktop and IE ).", 63 "3. The mouse would be released.", 64 "The panel should turn red again and a yellow button labeled ", 65 "\"Drag ME!\" should appear inside the panel. " 66 }; 67 Sysout.createDialogWithInstructions(instructions); 68 69 }//End init() 70 71 public void start() { 72 Frame f = new Frame("Use keyboard for DnD change"); 73 Panel mainPanel; 74 Component dragSource, dropTarget; 75 76 f.setBounds(0, 400, 200, 200); 77 f.setLayout(new BorderLayout()); 78 79 mainPanel = new Panel(); 80 mainPanel.setLayout(new BorderLayout()); 81 82 mainPanel.setBackground(Color.blue); 83 84 dropTarget = new DnDTarget(Color.red, Color.yellow); 85 dragSource = new DnDSource("Drag ME! (" + (DragSource.isDragImageSupported()?"with ":"without") + " image)" ); 86 87 mainPanel.add(dragSource, "North"); 88 mainPanel.add(dropTarget, "Center"); 89 f.add(mainPanel, BorderLayout.CENTER); 90 91 f.setVisible(true); 92 try { 93 Point sourcePoint = dragSource.getLocationOnScreen(); 94 Dimension d = dragSource.getSize(); 95 sourcePoint.translate(d.width / 2, d.height / 2); 96 97 Robot robot = new Robot(); 98 robot.mouseMove(sourcePoint.x, sourcePoint.y); 99 robot.mousePress(InputEvent.BUTTON1_MASK); 100 Thread.sleep(2000); 101 for(int i = 0; i <100; ++i) { 102 robot.mouseMove( 103 sourcePoint.x + d.width / 2 + 10, 104 sourcePoint.y + d.height); 105 Thread.sleep(100); 106 107 robot.mouseMove(sourcePoint.x, sourcePoint.y); 108 Thread.sleep(100); 109 110 robot.mouseMove( 111 sourcePoint.x, 112 sourcePoint.y + d.height); 113 Thread.sleep(100); 114 } 115 sourcePoint.y += d.height; 116 robot.mouseMove(sourcePoint.x, sourcePoint.y); 117 Thread.sleep(100); 118 119 robot.mouseRelease(InputEvent.BUTTON1_MASK); 120 Thread.sleep(4000); 121 } catch( Exception e){ 122 e.printStackTrace(); 123 throw new RuntimeException("test failed: drop was not successful with exception " + e); 124 } 125 126 }// start() 127 }// class DnDAcceptanceTest 128 129 130 /** 131 * ************************************************* 132 * Standard Test Machinery 133 * DO NOT modify anything below -- it's a standard 134 * chunk of code whose purpose is to make user 135 * interaction uniform, and thereby make it simpler 136 * to read and understand someone else's test. 137 * ************************************************** 138 */ 139 class Sysout { 140 private static TestDialog dialog; 141 142 public static void createDialogWithInstructions(String[] instructions) { 143 dialog = new TestDialog(new Frame(), "Instructions"); 144 dialog.printInstructions(instructions); 145 dialog.show(); 146 println("Any messages for the tester will display here."); 147 } 148 149 public static void createDialog() { 150 dialog = new TestDialog(new Frame(), "Instructions"); 151 String[] defInstr = {"Instructions will appear here. ", ""}; 152 dialog.printInstructions(defInstr); 153 dialog.show(); 154 println("Any messages for the tester will display here."); 155 } 156 157 158 public static void printInstructions(String[] instructions) { 159 dialog.printInstructions(instructions); 160 } 161 162 163 public static void println(String messageIn) { 164 dialog.displayMessage(messageIn); 165 } 166 167 }// Sysout class 168 169 170 class TestDialog extends Dialog { 171 172 TextArea instructionsText; 173 TextArea messageText; 174 int maxStringLength = 80; 175 176 //DO NOT call this directly, go through Sysout 177 public TestDialog(Frame frame, String name) { 178 super(frame, name); 179 int scrollBoth = TextArea.SCROLLBARS_BOTH; 180 instructionsText = new TextArea("", 15, maxStringLength, scrollBoth); 181 add("North", instructionsText); 182 183 messageText = new TextArea("", 5, maxStringLength, scrollBoth); 184 add("South", messageText); 185 186 pack(); 187 188 show(); 189 }// TestDialog() 190 191 //DO NOT call this directly, go through Sysout 192 public void printInstructions(String[] instructions) { 193 //Clear out any current instructions 194 instructionsText.setText(""); 195 196 //Go down array of instruction strings 197 198 String printStr, remainingStr; 199 for (int i = 0; i < instructions.length; i++) { 200 //chop up each into pieces maxSringLength long 201 remainingStr = instructions[i]; 202 while (remainingStr.length() > 0) { 203 //if longer than max then chop off first max chars to print 204 if (remainingStr.length() >= maxStringLength) { 205 //Try to chop on a word boundary 206 int posOfSpace = remainingStr. 207 lastIndexOf(' ', maxStringLength - 1); 208 209 if (posOfSpace <= 0) posOfSpace = maxStringLength - 1; 210 211 printStr = remainingStr.substring(0, posOfSpace + 1); 212 remainingStr = remainingStr.substring(posOfSpace + 1); 213 } 214 //else just print 215 else { 216 printStr = remainingStr; 217 remainingStr = ""; 218 } 219 220 instructionsText.append(printStr + "\n"); 221 222 }// while 223 224 }// for 225 226 }//printInstructions() 227 228 //DO NOT call this directly, go through Sysout 229 public void displayMessage(String messageIn) { 230 messageText.append(messageIn + "\n"); 231 } 232 233 }// TestDialog class 234