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src/java.desktop/share/classes/sun/java2d/pipe/BufferedContext.java

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   1 /*
   2  * Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package sun.java2d.pipe;
  27 
  28 import java.awt.AlphaComposite;
  29 import java.awt.Color;
  30 import java.awt.Composite;
  31 import java.awt.Paint;
  32 import java.awt.geom.AffineTransform;
  33 import sun.java2d.pipe.hw.AccelSurface;
  34 import sun.java2d.InvalidPipeException;
  35 import sun.java2d.SunGraphics2D;
  36 import sun.java2d.loops.XORComposite;
  37 import static sun.java2d.pipe.BufferedOpCodes.*;
  38 import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN;
  39 
  40 import java.lang.annotation.Native;


  41 
  42 /**
  43  * Base context class for managing state in a single-threaded rendering
  44  * environment.  Each state-setting operation (e.g. SET_COLOR) is added to
  45  * the provided RenderQueue, which will be processed at a later time by a
  46  * single thread.  Note that the RenderQueue lock must be acquired before
  47  * calling the validate() method (or any other method in this class).  See
  48  * the RenderQueue class comments for a sample usage scenario.
  49  *
  50  * @see RenderQueue
  51  */
  52 public abstract class BufferedContext {
  53 
  54     /*
  55      * The following flags help the internals of validate() determine
  56      * the appropriate (meaning correct, or optimal) code path when
  57      * setting up the current context.  The flags can be bitwise OR'd
  58      * together as needed.
  59      */
  60 


  70      */
  71     @Native public static final int SRC_IS_OPAQUE    = (1 << 0);
  72     /**
  73      * Indicates that the operation uses an alpha mask, which may determine
  74      * the code path that is used when setting up the current paint state.
  75      */
  76     @Native public static final int USE_MASK         = (1 << 1);
  77 
  78     protected RenderQueue rq;
  79     protected RenderBuffer buf;
  80 
  81     /**
  82      * This is a reference to the most recently validated BufferedContext.  If
  83      * this value is null, it means that there is no current context.  It is
  84      * provided here so that validate() only needs to do a quick reference
  85      * check to see if the BufferedContext passed to that method is the same
  86      * as the one we've cached here.
  87      */
  88     protected static BufferedContext currentContext;
  89 
  90     private AccelSurface    validatedSrcData;
  91     private AccelSurface    validatedDstData;
  92     private Region          validatedClip;
  93     private Composite       validatedComp;
  94     private Paint           validatedPaint;
  95     // renamed from isValidatedPaintAColor as part of a work around for 6764257
  96     private boolean         isValidatedPaintJustAColor;
  97     private int             validatedRGB;
  98     private int             validatedFlags;
  99     private boolean         xformInUse;
 100     private AffineTransform transform;
 101 
 102     protected BufferedContext(RenderQueue rq) {
 103         this.rq = rq;
 104         this.buf = rq.getBuffer();
 105     }
 106 
 107     /**
 108      * Fetches the BufferedContextContext associated with the dst. surface
 109      * and validates the context using the given parameters.  Most rendering
 110      * operations will call this method first in order to set the necessary
 111      * state before issuing rendering commands.
 112      *
 113      * Note: must be called while the RenderQueue lock is held.
 114      *
 115      * It's assumed that the type of surfaces has been checked by the Renderer
 116      *
 117      * @throws InvalidPipeException if either src or dest surface is not valid
 118      * or lost
 119      * @see RenderQueue#lock
 120      * @see RenderQueue#unlock
 121      */
 122     public static void validateContext(AccelSurface srcData,
 123                                        AccelSurface dstData,
 124                                        Region clip, Composite comp,
 125                                        AffineTransform xform,
 126                                        Paint paint, SunGraphics2D sg2d,
 127                                        int flags)
 128     {
 129         // assert rq.lock.isHeldByCurrentThread();
 130         BufferedContext d3dc = dstData.getContext();
 131         d3dc.validate(srcData, dstData,
 132                       clip, comp, xform, paint, sg2d, flags);
 133     }
 134 
 135     /**
 136      * Fetches the BufferedContextassociated with the surface
 137      * and disables all context state settings.
 138      *
 139      * Note: must be called while the RenderQueue lock is held.
 140      *
 141      * It's assumed that the type of surfaces has been checked by the Renderer
 142      *
 143      * @throws InvalidPipeException if the surface is not valid
 144      * or lost
 145      * @see RenderQueue#lock
 146      * @see RenderQueue#unlock
 147      */
 148     public static void validateContext(AccelSurface surface) {
 149         // assert rt.lock.isHeldByCurrentThread();
 150         validateContext(surface, surface,
 151                         null, null, null, null, null, NO_CONTEXT_FLAGS);


 183         if (!dstData.isValid() ||
 184             dstData.isSurfaceLost() || srcData.isSurfaceLost())
 185         {
 186             invalidateContext();
 187             throw new InvalidPipeException("bounds changed or surface lost");
 188         }
 189 
 190         if (paint instanceof Color) {
 191             // REMIND: not 30-bit friendly
 192             int newRGB = ((Color)paint).getRGB();
 193             if (isValidatedPaintJustAColor) {
 194                 if (newRGB != validatedRGB) {
 195                     validatedRGB = newRGB;
 196                     updatePaint = true;
 197                 }
 198             } else {
 199                 validatedRGB = newRGB;
 200                 updatePaint = true;
 201                 isValidatedPaintJustAColor = true;
 202             }
 203         } else if (validatedPaint != paint) {
 204             updatePaint = true;
 205             // this should be set when we are switching from paint to color
 206             // in which case this condition will be true
 207             isValidatedPaintJustAColor = false;
 208         }
 209 


 210         if ((currentContext != this) ||
 211             (srcData != validatedSrcData) ||
 212             (dstData != validatedDstData))
 213         {
 214             if (dstData != validatedDstData) {
 215                 // the clip is dependent on the destination surface, so we
 216                 // need to update it if we have a new destination surface
 217                 updateClip = true;
 218             }
 219 
 220             if (paint == null) {
 221                 // make sure we update the color state (otherwise, it might
 222                 // not be updated if this is the first time the context
 223                 // is being validated)
 224                 updatePaint = true;
 225             }
 226 
 227             // update the current source and destination surfaces
 228             setSurfaces(srcData, dstData);
 229 
 230             currentContext = this;
 231             validatedSrcData = srcData;
 232             validatedDstData = dstData;
 233         }
 234 
 235         // validate clip

 236         if ((clip != validatedClip) || updateClip) {
 237             if (clip != null) {
 238                 if (updateClip ||
 239                     validatedClip == null ||
 240                     !(validatedClip.isRectangular() && clip.isRectangular()) ||
 241                     ((clip.getLoX() != validatedClip.getLoX() ||
 242                       clip.getLoY() != validatedClip.getLoY() ||
 243                       clip.getHiX() != validatedClip.getHiX() ||
 244                       clip.getHiY() != validatedClip.getHiY())))
 245                 {
 246                     setClip(clip);
 247                 }
 248             } else {
 249                 resetClip();
 250             }
 251             validatedClip = clip;
 252         }
 253 
 254         // validate composite (note that a change in the context flags
 255         // may require us to update the composite state, even if the
 256         // composite has not changed)
 257         if ((comp != validatedComp) || (flags != validatedFlags)) {
 258             if (comp != null) {
 259                 setComposite(comp, flags);
 260             } else {
 261                 resetComposite();
 262             }
 263             // the paint state is dependent on the composite state, so make
 264             // sure we update the color below
 265             updatePaint = true;
 266             validatedComp = comp;
 267             validatedFlags = flags;
 268         }
 269 
 270         // validate transform
 271         boolean txChanged = false;
 272         if (xform == null) {
 273             if (xformInUse) {
 274                 resetTransform();
 275                 xformInUse = false;
 276                 txChanged = true;
 277             } else if (sg2d != null && !sg2d.transform.equals(transform)) {
 278                 txChanged = true;
 279             }
 280             if (sg2d != null && txChanged) {
 281                 transform = new AffineTransform(sg2d.transform);
 282             }
 283         } else {
 284             setTransform(xform);
 285             xformInUse = true;
 286             txChanged = true;
 287         }
 288         // non-Color paints may require paint revalidation
 289         if (!isValidatedPaintJustAColor && txChanged) {
 290             updatePaint = true;
 291         }
 292 
 293         // validate paint
 294         if (updatePaint) {
 295             if (paint != null) {
 296                 BufferedPaints.setPaint(rq, sg2d, paint, flags);
 297             } else {
 298                 BufferedPaints.resetPaint(rq);
 299             }
 300             validatedPaint = paint;
 301         }
 302 
 303         // mark dstData dirty
 304         // REMIND: is this really needed now? we do it in SunGraphics2D..
 305         dstData.markDirty();
 306     }
 307 
 308     /**
 309      * Invalidates the surfaces associated with this context.  This is
 310      * useful when the context is no longer needed, and we want to break
 311      * the chain caused by these surface references.
 312      *
 313      * Note: must be called while the RenderQueue lock is held.
 314      *
 315      * @see RenderQueue#lock
 316      * @see RenderQueue#unlock
 317      */
 318     public void invalidateSurfaces() {
 319         validatedSrcData = null;
 320         validatedDstData = null;
 321     }
 322 
 323     private void setSurfaces(AccelSurface srcData,
 324                              AccelSurface dstData)
 325     {
 326         // assert rq.lock.isHeldByCurrentThread();
 327         rq.ensureCapacityAndAlignment(20, 4);
 328         buf.putInt(SET_SURFACES);
 329         buf.putLong(srcData.getNativeOps());
 330         buf.putLong(dstData.getNativeOps());
 331     }
 332 
 333     private void resetClip() {
 334         // assert rq.lock.isHeldByCurrentThread();
 335         rq.ensureCapacity(4);
 336         buf.putInt(RESET_CLIP);
 337     }
 338 
 339     private void setClip(Region clip) {
 340         // assert rq.lock.isHeldByCurrentThread();


 417         buf.putDouble(xform.getShearX());
 418         buf.putDouble(xform.getScaleY());
 419         buf.putDouble(xform.getTranslateX());
 420         buf.putDouble(xform.getTranslateY());
 421     }
 422 
 423     /**
 424      * Resets this context's surfaces and all attributes.
 425      *
 426      * Note: must be called while the RenderQueue lock is held.
 427      *
 428      * @see RenderQueue#lock
 429      * @see RenderQueue#unlock
 430      */
 431     public void invalidateContext() {
 432         resetTransform();
 433         resetComposite();
 434         resetClip();
 435         BufferedPaints.resetPaint(rq);
 436         invalidateSurfaces();
 437         validatedComp = null;
 438         validatedClip = null;
 439         validatedPaint = null;
 440         isValidatedPaintJustAColor = false;
 441         xformInUse = false;
 442     }
 443 
 444     /**
 445      * Returns a singleton {@code RenderQueue} object used by the rendering
 446      * pipeline.
 447      *
 448      * @return a render queue
 449      * @see RenderQueue
 450      */
 451     public abstract RenderQueue getRenderQueue();
 452 
 453     /**
 454      * Saves the state of this context.
 455      * It may reset the current context.
 456      *
 457      * Note: must be called while the RenderQueue lock is held.
 458      *
 459      * @see RenderQueue#lock
   1 /*
   2  * Copyright (c) 2005, 2016, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package sun.java2d.pipe;
  27 
  28 import java.awt.AlphaComposite;
  29 import java.awt.Color;
  30 import java.awt.Composite;
  31 import java.awt.Paint;
  32 import java.awt.geom.AffineTransform;
  33 import sun.java2d.pipe.hw.AccelSurface;
  34 import sun.java2d.InvalidPipeException;
  35 import sun.java2d.SunGraphics2D;
  36 import sun.java2d.loops.XORComposite;
  37 import static sun.java2d.pipe.BufferedOpCodes.*;
  38 import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN;
  39 
  40 import java.lang.annotation.Native;
  41 import java.lang.ref.Reference;
  42 import java.lang.ref.WeakReference;
  43 
  44 /**
  45  * Base context class for managing state in a single-threaded rendering
  46  * environment.  Each state-setting operation (e.g. SET_COLOR) is added to
  47  * the provided RenderQueue, which will be processed at a later time by a
  48  * single thread.  Note that the RenderQueue lock must be acquired before
  49  * calling the validate() method (or any other method in this class).  See
  50  * the RenderQueue class comments for a sample usage scenario.
  51  *
  52  * @see RenderQueue
  53  */
  54 public abstract class BufferedContext {
  55 
  56     /*
  57      * The following flags help the internals of validate() determine
  58      * the appropriate (meaning correct, or optimal) code path when
  59      * setting up the current context.  The flags can be bitwise OR'd
  60      * together as needed.
  61      */
  62 


  72      */
  73     @Native public static final int SRC_IS_OPAQUE    = (1 << 0);
  74     /**
  75      * Indicates that the operation uses an alpha mask, which may determine
  76      * the code path that is used when setting up the current paint state.
  77      */
  78     @Native public static final int USE_MASK         = (1 << 1);
  79 
  80     protected RenderQueue rq;
  81     protected RenderBuffer buf;
  82 
  83     /**
  84      * This is a reference to the most recently validated BufferedContext.  If
  85      * this value is null, it means that there is no current context.  It is
  86      * provided here so that validate() only needs to do a quick reference
  87      * check to see if the BufferedContext passed to that method is the same
  88      * as the one we've cached here.
  89      */
  90     protected static BufferedContext currentContext;
  91 
  92     private Reference<AccelSurface> validSrcDataRef = new WeakReference<>(null);
  93     private Reference<AccelSurface> validDstDataRef = new WeakReference<>(null);
  94     private Reference<Region> validClipRef = new WeakReference<>(null);
  95     private Reference<Composite> validCompRef = new WeakReference<>(null);
  96     private Reference<Paint> validPaintRef = new WeakReference<>(null);
  97     // renamed from isValidatedPaintAColor as part of a work around for 6764257
  98     private boolean         isValidatedPaintJustAColor;
  99     private int             validatedRGB;
 100     private int             validatedFlags;
 101     private boolean         xformInUse;
 102     private AffineTransform transform;
 103 
 104     protected BufferedContext(RenderQueue rq) {
 105         this.rq = rq;
 106         this.buf = rq.getBuffer();
 107     }
 108 
 109     /**
 110      * Fetches the BufferedContextContext associated with the dst. surface
 111      * and validates the context using the given parameters.  Most rendering
 112      * operations will call this method first in order to set the necessary
 113      * state before issuing rendering commands.
 114      *
 115      * Note: must be called while the RenderQueue lock is held.
 116      *
 117      * It's assumed that the type of surfaces has been checked by the Renderer
 118      *
 119      * @throws InvalidPipeException if either src or dest surface is not valid
 120      * or lost
 121      * @see RenderQueue#lock
 122      * @see RenderQueue#unlock
 123      */
 124     public static void validateContext(AccelSurface srcData,
 125                                        AccelSurface dstData,
 126                                        Region clip, Composite comp,
 127                                        AffineTransform xform,
 128                                        Paint paint, SunGraphics2D sg2d,
 129                                        int flags)
 130     {
 131         // assert rq.lock.isHeldByCurrentThread();
 132         BufferedContext context = dstData.getContext();
 133         context.validate(srcData, dstData,
 134                          clip, comp, xform, paint, sg2d, flags);
 135     }
 136 
 137     /**
 138      * Fetches the BufferedContextassociated with the surface
 139      * and disables all context state settings.
 140      *
 141      * Note: must be called while the RenderQueue lock is held.
 142      *
 143      * It's assumed that the type of surfaces has been checked by the Renderer
 144      *
 145      * @throws InvalidPipeException if the surface is not valid
 146      * or lost
 147      * @see RenderQueue#lock
 148      * @see RenderQueue#unlock
 149      */
 150     public static void validateContext(AccelSurface surface) {
 151         // assert rt.lock.isHeldByCurrentThread();
 152         validateContext(surface, surface,
 153                         null, null, null, null, null, NO_CONTEXT_FLAGS);


 185         if (!dstData.isValid() ||
 186             dstData.isSurfaceLost() || srcData.isSurfaceLost())
 187         {
 188             invalidateContext();
 189             throw new InvalidPipeException("bounds changed or surface lost");
 190         }
 191 
 192         if (paint instanceof Color) {
 193             // REMIND: not 30-bit friendly
 194             int newRGB = ((Color)paint).getRGB();
 195             if (isValidatedPaintJustAColor) {
 196                 if (newRGB != validatedRGB) {
 197                     validatedRGB = newRGB;
 198                     updatePaint = true;
 199                 }
 200             } else {
 201                 validatedRGB = newRGB;
 202                 updatePaint = true;
 203                 isValidatedPaintJustAColor = true;
 204             }
 205         } else if (validPaintRef.get() != paint) {
 206             updatePaint = true;
 207             // this should be set when we are switching from paint to color
 208             // in which case this condition will be true
 209             isValidatedPaintJustAColor = false;
 210         }
 211 
 212         final AccelSurface validatedSrcData = validSrcDataRef.get();
 213         final AccelSurface validatedDstData = validDstDataRef.get();
 214         if ((currentContext != this) ||
 215             (srcData != validatedSrcData) ||
 216             (dstData != validatedDstData))
 217         {
 218             if (dstData != validatedDstData) {
 219                 // the clip is dependent on the destination surface, so we
 220                 // need to update it if we have a new destination surface
 221                 updateClip = true;
 222             }
 223 
 224             if (paint == null) {
 225                 // make sure we update the color state (otherwise, it might
 226                 // not be updated if this is the first time the context
 227                 // is being validated)
 228                 updatePaint = true;
 229             }
 230 
 231             // update the current source and destination surfaces
 232             setSurfaces(srcData, dstData);
 233 
 234             currentContext = this;
 235             validSrcDataRef = new WeakReference<>(srcData);
 236             validDstDataRef = new WeakReference<>(dstData);
 237         }
 238 
 239         // validate clip
 240         final Region validatedClip = validClipRef.get();
 241         if ((clip != validatedClip) || updateClip) {
 242             if (clip != null) {
 243                 if (updateClip ||
 244                     validatedClip == null ||
 245                     !(validatedClip.isRectangular() && clip.isRectangular()) ||
 246                     ((clip.getLoX() != validatedClip.getLoX() ||
 247                       clip.getLoY() != validatedClip.getLoY() ||
 248                       clip.getHiX() != validatedClip.getHiX() ||
 249                       clip.getHiY() != validatedClip.getHiY())))
 250                 {
 251                     setClip(clip);
 252                 }
 253             } else {
 254                 resetClip();
 255             }
 256             validClipRef = new WeakReference<>(clip);
 257         }
 258 
 259         // validate composite (note that a change in the context flags
 260         // may require us to update the composite state, even if the
 261         // composite has not changed)
 262         if ((comp != validCompRef.get()) || (flags != validatedFlags)) {
 263             if (comp != null) {
 264                 setComposite(comp, flags);
 265             } else {
 266                 resetComposite();
 267             }
 268             // the paint state is dependent on the composite state, so make
 269             // sure we update the color below
 270             updatePaint = true;
 271             validCompRef = new WeakReference<>(comp);
 272             validatedFlags = flags;
 273         }
 274 
 275         // validate transform
 276         boolean txChanged = false;
 277         if (xform == null) {
 278             if (xformInUse) {
 279                 resetTransform();
 280                 xformInUse = false;
 281                 txChanged = true;
 282             } else if (sg2d != null && !sg2d.transform.equals(transform)) {
 283                 txChanged = true;
 284             }
 285             if (sg2d != null && txChanged) {
 286                 transform = new AffineTransform(sg2d.transform);
 287             }
 288         } else {
 289             setTransform(xform);
 290             xformInUse = true;
 291             txChanged = true;
 292         }
 293         // non-Color paints may require paint revalidation
 294         if (!isValidatedPaintJustAColor && txChanged) {
 295             updatePaint = true;
 296         }
 297 
 298         // validate paint
 299         if (updatePaint) {
 300             if (paint != null) {
 301                 BufferedPaints.setPaint(rq, sg2d, paint, flags);
 302             } else {
 303                 BufferedPaints.resetPaint(rq);
 304             }
 305             validPaintRef = new WeakReference<>(paint);
 306         }
 307 
 308         // mark dstData dirty
 309         // REMIND: is this really needed now? we do it in SunGraphics2D..
 310         dstData.markDirty();
 311     }
 312 
 313     /**
 314      * Invalidates the surfaces associated with this context.  This is
 315      * useful when the context is no longer needed, and we want to break
 316      * the chain caused by these surface references.
 317      *
 318      * Note: must be called while the RenderQueue lock is held.
 319      *
 320      * @see RenderQueue#lock
 321      * @see RenderQueue#unlock
 322      */
 323     private void invalidateSurfaces() {
 324         validSrcDataRef.clear();
 325         validDstDataRef.clear();
 326     }
 327 
 328     private void setSurfaces(AccelSurface srcData,
 329                              AccelSurface dstData)
 330     {
 331         // assert rq.lock.isHeldByCurrentThread();
 332         rq.ensureCapacityAndAlignment(20, 4);
 333         buf.putInt(SET_SURFACES);
 334         buf.putLong(srcData.getNativeOps());
 335         buf.putLong(dstData.getNativeOps());
 336     }
 337 
 338     private void resetClip() {
 339         // assert rq.lock.isHeldByCurrentThread();
 340         rq.ensureCapacity(4);
 341         buf.putInt(RESET_CLIP);
 342     }
 343 
 344     private void setClip(Region clip) {
 345         // assert rq.lock.isHeldByCurrentThread();


 422         buf.putDouble(xform.getShearX());
 423         buf.putDouble(xform.getScaleY());
 424         buf.putDouble(xform.getTranslateX());
 425         buf.putDouble(xform.getTranslateY());
 426     }
 427 
 428     /**
 429      * Resets this context's surfaces and all attributes.
 430      *
 431      * Note: must be called while the RenderQueue lock is held.
 432      *
 433      * @see RenderQueue#lock
 434      * @see RenderQueue#unlock
 435      */
 436     public void invalidateContext() {
 437         resetTransform();
 438         resetComposite();
 439         resetClip();
 440         BufferedPaints.resetPaint(rq);
 441         invalidateSurfaces();
 442         validCompRef.clear();
 443         validClipRef.clear();
 444         validPaintRef.clear();
 445         isValidatedPaintJustAColor = false;
 446         xformInUse = false;
 447     }
 448 
 449     /**
 450      * Returns a singleton {@code RenderQueue} object used by the rendering
 451      * pipeline.
 452      *
 453      * @return a render queue
 454      * @see RenderQueue
 455      */
 456     public abstract RenderQueue getRenderQueue();
 457 
 458     /**
 459      * Saves the state of this context.
 460      * It may reset the current context.
 461      *
 462      * Note: must be called while the RenderQueue lock is held.
 463      *
 464      * @see RenderQueue#lock
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