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src/java.desktop/share/classes/sun/swing/CachedPainter.java

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   1 /*
   2  * Copyright (c) 2004, 2006, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any


  36  *     if you are implementing <code>Icon</code> you'll invoke this from
  37  *     <code>paintIcon</code>.
  38  *     The args argument is useful when additional state is needed.
  39  * <li>Override <code>paintToImage</code> to render the image.  The code that
  40  *     lives here is equivalent to what previously would go in
  41  *     <code>paintIcon</code>, for an <code>Icon</code>.
  42  * </ol>
  43  * The two ways to use this class are:
  44  * <ol>
  45  * <li>Invoke <code>paint</code> to draw the cached reprensentation at
  46  *     the specified location.
  47  * <li>Invoke <code>getImage</code> to get the cached reprensentation and
  48  *     draw the image yourself.  This is primarly useful when you are not
  49  *     using <code>VolatileImage</code>.
  50  * </ol>
  51  *
  52  *
  53  */
  54 public abstract class CachedPainter {
  55     // CacheMap maps from class to ImageCache.
  56     private static final Map<Object,ImageCache> cacheMap =
  57                    new HashMap<Object,ImageCache>();
  58 
  59 
  60     private static ImageCache getCache(Object key) {
  61         synchronized(CachedPainter.class) {
  62             ImageCache cache = cacheMap.get(key);
  63             if (cache == null) {
  64                 cache = new ImageCache(1);
  65                 cacheMap.put(key, cache);
  66             }
  67             return cache;
  68         }
  69     }
  70 
  71     /**
  72      * Creates an instance of <code>CachedPainter</code> that will cache up
  73      * to <code>cacheCount</code> images of this class.
  74      *
  75      * @param cacheCount Max number of images to cache
  76      */
  77     public CachedPainter(int cacheCount) {
  78         getCache(getClass()).setMaxCount(cacheCount);
  79     }
  80 
  81     /**
  82      * Renders the cached image to the passed in <code>Graphic</code>.
  83      * If there is no cached image <code>paintToImage</code> will be invoked.
  84      * <code>paintImage</code> is invoked to paint the cached image.
  85      *
  86      * @param c Component rendering to, this may be null.
  87      * @param g Graphics to paint to
  88      * @param x X-coordinate to render to
  89      * @param y Y-coordinate to render to
  90      * @param w Width to render in
  91      * @param h Height to render in
  92      * @param args Variable arguments that will be passed to paintToImage
  93      */
  94     public void paint(Component c, Graphics g, int x,
  95                          int y, int w, int h, Object... args) {
  96         if (w <= 0 || h <= 0) {
  97             return;
  98         }
  99         if (c != null) {
 100             synchronized(c.getTreeLock()) {
 101                 synchronized(CachedPainter.class) {
 102                     // If c is non-null, synchronize on the tree lock.
 103                     // This is necessary because asking for the
 104                     // GraphicsConfiguration will grab a tree lock.
 105                     paint0(c, g, x, y, w, h, args);
 106                 }
 107             }
 108         }
 109         else {
 110             synchronized(CachedPainter.class) {
 111                 paint0(c, g, x, y, w, h, args);
 112             }
 113         }
 114     }
 115 
 116     private void paint0(Component c, Graphics g, int x,
 117                          int y, int w, int h, Object... args) {
 118         Object key = getClass();
 119         GraphicsConfiguration config = getGraphicsConfiguration(c);
 120         ImageCache cache = getCache(key);
 121         Image image = cache.getImage(key, config, w, h, args);
 122         int attempts = 0;
 123         do {
 124             boolean draw = false;
 125             if (image instanceof VolatileImage) {
 126                 // See if we need to recreate the image
 127                 switch (((VolatileImage)image).validate(config)) {
 128                 case VolatileImage.IMAGE_INCOMPATIBLE:
 129                     ((VolatileImage)image).flush();
 130                     image = null;
 131                     break;
 132                 case VolatileImage.IMAGE_RESTORED:
 133                     draw = true;
 134                     break;


   1 /*
   2  * Copyright (c) 2004, 2015, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any


  36  *     if you are implementing <code>Icon</code> you'll invoke this from
  37  *     <code>paintIcon</code>.
  38  *     The args argument is useful when additional state is needed.
  39  * <li>Override <code>paintToImage</code> to render the image.  The code that
  40  *     lives here is equivalent to what previously would go in
  41  *     <code>paintIcon</code>, for an <code>Icon</code>.
  42  * </ol>
  43  * The two ways to use this class are:
  44  * <ol>
  45  * <li>Invoke <code>paint</code> to draw the cached reprensentation at
  46  *     the specified location.
  47  * <li>Invoke <code>getImage</code> to get the cached reprensentation and
  48  *     draw the image yourself.  This is primarly useful when you are not
  49  *     using <code>VolatileImage</code>.
  50  * </ol>
  51  *
  52  *
  53  */
  54 public abstract class CachedPainter {
  55     // CacheMap maps from class to ImageCache.
  56     private static final Map<Object,ImageCache> cacheMap = new HashMap<>();


  57 
  58     private static ImageCache getCache(Object key) {
  59         synchronized(CachedPainter.class) {
  60             ImageCache cache = cacheMap.get(key);
  61             if (cache == null) {
  62                 cache = new ImageCache(1);
  63                 cacheMap.put(key, cache);
  64             }
  65             return cache;
  66         }
  67     }
  68 
  69     /**
  70      * Creates an instance of <code>CachedPainter</code> that will cache up
  71      * to <code>cacheCount</code> images of this class.
  72      *
  73      * @param cacheCount Max number of images to cache
  74      */
  75     public CachedPainter(int cacheCount) {
  76         getCache(getClass()).setMaxCount(cacheCount);
  77     }
  78 
  79     /**
  80      * Renders the cached image to the passed in <code>Graphic</code>.
  81      * If there is no cached image <code>paintToImage</code> will be invoked.
  82      * <code>paintImage</code> is invoked to paint the cached image.
  83      *
  84      * @param c Component rendering to, this may be null.
  85      * @param g Graphics to paint to
  86      * @param x X-coordinate to render to
  87      * @param y Y-coordinate to render to
  88      * @param w Width to render in
  89      * @param h Height to render in
  90      * @param args Variable arguments that will be passed to paintToImage
  91      */
  92     public void paint(Component c, Graphics g, int x,
  93                          int y, int w, int h, Object... args) {
  94         if (w <= 0 || h <= 0) {
  95             return;
  96         }
  97         synchronized (CachedPainter.class) {











  98             paint0(c, g, x, y, w, h, args);
  99         }
 100     }

 101 
 102     private void paint0(Component c, Graphics g, int x,
 103                          int y, int w, int h, Object... args) {
 104         Object key = getClass();
 105         GraphicsConfiguration config = getGraphicsConfiguration(c);
 106         ImageCache cache = getCache(key);
 107         Image image = cache.getImage(key, config, w, h, args);
 108         int attempts = 0;
 109         do {
 110             boolean draw = false;
 111             if (image instanceof VolatileImage) {
 112                 // See if we need to recreate the image
 113                 switch (((VolatileImage)image).validate(config)) {
 114                 case VolatileImage.IMAGE_INCOMPATIBLE:
 115                     ((VolatileImage)image).flush();
 116                     image = null;
 117                     break;
 118                 case VolatileImage.IMAGE_RESTORED:
 119                     draw = true;
 120                     break;


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