1 /* 2 * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package com.sun.media.sound; 27 28 import java.util.ArrayList; 29 import java.util.List; 30 31 /** 32 * This class stores options how to playback sampled data like pitch/tuning, 33 * attenuation and loops. 34 * It is stored as a "wsmp" chunk inside DLS files. 35 * 36 * @author Karl Helgason 37 */ 38 public final class DLSSampleOptions { 39 40 int unitynote; 41 short finetune; 42 int attenuation; 43 long options; 44 List<DLSSampleLoop> loops = new ArrayList<>(); 45 46 public int getAttenuation() { 47 return attenuation; 48 } 49 50 public void setAttenuation(int attenuation) { 51 this.attenuation = attenuation; 52 } 53 54 public short getFinetune() { 55 return finetune; 56 } 57 58 public void setFinetune(short finetune) { 59 this.finetune = finetune; 60 } 61 62 public List<DLSSampleLoop> getLoops() { 63 return loops; 64 } 65 66 public long getOptions() { 67 return options; 68 } 69 70 public void setOptions(long options) { 71 this.options = options; 72 } 73 74 public int getUnitynote() { 75 return unitynote; 76 } 77 78 public void setUnitynote(int unitynote) { 79 this.unitynote = unitynote; 80 } 81 }