< prev index next >

src/java.desktop/share/classes/com/sun/media/sound/DLSSampleOptions.java

Print this page




   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */

  25 package com.sun.media.sound;
  26 
  27 import java.util.ArrayList;
  28 import java.util.List;
  29 
  30 /**
  31  * This class stores options how to playback sampled data like pitch/tuning,
  32  * attenuation and loops.
  33  * It is stored as a "wsmp" chunk inside DLS files.
  34  *
  35  * @author Karl Helgason
  36  */
  37 public final class DLSSampleOptions {
  38 
  39     int unitynote;
  40     short finetune;
  41     int attenuation;
  42     long options;
  43     List<DLSSampleLoop> loops = new ArrayList<DLSSampleLoop>();
  44 
  45     public int getAttenuation() {
  46         return attenuation;
  47     }
  48 
  49     public void setAttenuation(int attenuation) {
  50         this.attenuation = attenuation;
  51     }
  52 
  53     public short getFinetune() {
  54         return finetune;
  55     }
  56 
  57     public void setFinetune(short finetune) {
  58         this.finetune = finetune;
  59     }
  60 
  61     public List<DLSSampleLoop> getLoops() {
  62         return loops;
  63     }


   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package com.sun.media.sound;
  27 
  28 import java.util.ArrayList;
  29 import java.util.List;
  30 
  31 /**
  32  * This class stores options how to playback sampled data like pitch/tuning,
  33  * attenuation and loops.
  34  * It is stored as a "wsmp" chunk inside DLS files.
  35  *
  36  * @author Karl Helgason
  37  */
  38 public final class DLSSampleOptions {
  39 
  40     int unitynote;
  41     short finetune;
  42     int attenuation;
  43     long options;
  44     List<DLSSampleLoop> loops = new ArrayList<>();
  45 
  46     public int getAttenuation() {
  47         return attenuation;
  48     }
  49 
  50     public void setAttenuation(int attenuation) {
  51         this.attenuation = attenuation;
  52     }
  53 
  54     public short getFinetune() {
  55         return finetune;
  56     }
  57 
  58     public void setFinetune(short finetune) {
  59         this.finetune = finetune;
  60     }
  61 
  62     public List<DLSSampleLoop> getLoops() {
  63         return loops;
  64     }
< prev index next >