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src/java.desktop/share/classes/com/sun/media/sound/SoftCubicResampler.java

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   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */

  25 package com.sun.media.sound;
  26 
  27 /**
  28  * A resampler that uses third-order (cubic) interpolation.
  29  *
  30  * @author Karl Helgason
  31  */
  32 public final class SoftCubicResampler extends SoftAbstractResampler {
  33 

  34     public int getPadding() {
  35         return 3;
  36     }
  37 

  38     public void interpolate(float[] in, float[] in_offset, float in_end,
  39             float[] startpitch, float pitchstep, float[] out, int[] out_offset,
  40             int out_end) {
  41         float pitch = startpitch[0];
  42         float ix = in_offset[0];
  43         int ox = out_offset[0];
  44         float ix_end = in_end;
  45         int ox_end = out_end;
  46         if (pitchstep == 0) {
  47             while (ix < ix_end && ox < ox_end) {
  48                 int iix = (int) ix;
  49                 float fix = ix - iix;
  50                 float y0 = in[iix - 1];
  51                 float y1 = in[iix];
  52                 float y2 = in[iix + 1];
  53                 float y3 = in[iix + 2];
  54                 float a0 = y3 - y2 + y1 - y0;
  55                 float a1 = y0 - y1 - a0;
  56                 float a2 = y2 - y0;
  57                 float a3 = y1;




   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package com.sun.media.sound;
  27 
  28 /**
  29  * A resampler that uses third-order (cubic) interpolation.
  30  *
  31  * @author Karl Helgason
  32  */
  33 public final class SoftCubicResampler extends SoftAbstractResampler {
  34 
  35     @Override
  36     public int getPadding() {
  37         return 3;
  38     }
  39 
  40     @Override
  41     public void interpolate(float[] in, float[] in_offset, float in_end,
  42                             float[] startpitch, float pitchstep, float[] out, int[] out_offset,
  43                             int out_end) {
  44         float pitch = startpitch[0];
  45         float ix = in_offset[0];
  46         int ox = out_offset[0];
  47         float ix_end = in_end;
  48         int ox_end = out_end;
  49         if (pitchstep == 0) {
  50             while (ix < ix_end && ox < ox_end) {
  51                 int iix = (int) ix;
  52                 float fix = ix - iix;
  53                 float y0 = in[iix - 1];
  54                 float y1 = in[iix];
  55                 float y2 = in[iix + 1];
  56                 float y3 = in[iix + 2];
  57                 float a0 = y3 - y2 + y1 - y0;
  58                 float a1 = y0 - y1 - a0;
  59                 float a2 = y2 - y0;
  60                 float a3 = y1;


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