1 /* 2 * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 package com.sun.media.sound; 26 27 /** 28 * AHDSR control signal envelope generator. 29 * 30 * @author Karl Helgason 31 */ 32 public final class SoftEnvelopeGenerator implements SoftProcess { 33 34 public static final int EG_OFF = 0; 35 public static final int EG_DELAY = 1; 36 public static final int EG_ATTACK = 2; 37 public static final int EG_HOLD = 3; 38 public static final int EG_DECAY = 4; 39 public static final int EG_SUSTAIN = 5; 40 public static final int EG_RELEASE = 6; 41 public static final int EG_SHUTDOWN = 7; 42 public static final int EG_END = 8; 43 int max_count = 10; 44 int used_count = 0; 45 private final int[] stage = new int[max_count]; 46 private final int[] stage_ix = new int[max_count]; 47 private final double[] stage_v = new double[max_count]; 48 private final int[] stage_count = new int[max_count]; 49 private final double[][] on = new double[max_count][1]; 50 private final double[][] active = new double[max_count][1]; 51 private final double[][] out = new double[max_count][1]; 52 private final double[][] delay = new double[max_count][1]; 53 private final double[][] attack = new double[max_count][1]; 54 private final double[][] hold = new double[max_count][1]; 55 private final double[][] decay = new double[max_count][1]; 56 private final double[][] sustain = new double[max_count][1]; 57 private final double[][] release = new double[max_count][1]; 58 private final double[][] shutdown = new double[max_count][1]; 59 private final double[][] release2 = new double[max_count][1]; 60 private final double[][] attack2 = new double[max_count][1]; 61 private final double[][] decay2 = new double[max_count][1]; 62 private double control_time = 0; 63 64 public void reset() { 65 for (int i = 0; i < used_count; i++) { 66 stage[i] = 0; 67 on[i][0] = 0; 68 out[i][0] = 0; 69 delay[i][0] = 0; 70 attack[i][0] = 0; 71 hold[i][0] = 0; 72 decay[i][0] = 0; 73 sustain[i][0] = 0; 74 release[i][0] = 0; 75 shutdown[i][0] = 0; 76 attack2[i][0] = 0; 77 decay2[i][0] = 0; 78 release2[i][0] = 0; 79 } 80 used_count = 0; 81 } 82 83 public void init(SoftSynthesizer synth) { 84 control_time = 1.0 / synth.getControlRate(); 85 processControlLogic(); 86 } 87 88 public double[] get(int instance, String name) { 89 if (instance >= used_count) 90 used_count = instance + 1; 91 if (name == null) 92 return out[instance]; 93 if (name.equals("on")) 94 return on[instance]; 95 if (name.equals("active")) 96 return active[instance]; 97 if (name.equals("delay")) 98 return delay[instance]; 99 if (name.equals("attack")) 100 return attack[instance]; 101 if (name.equals("hold")) 102 return hold[instance]; 103 if (name.equals("decay")) 104 return decay[instance]; 105 if (name.equals("sustain")) 106 return sustain[instance]; 107 if (name.equals("release")) 108 return release[instance]; 109 if (name.equals("shutdown")) 110 return shutdown[instance]; 111 if (name.equals("attack2")) 112 return attack2[instance]; 113 if (name.equals("decay2")) 114 return decay2[instance]; 115 if (name.equals("release2")) 116 return release2[instance]; 117 118 return null; 119 } 120 121 @SuppressWarnings("fallthrough") 122 public void processControlLogic() { 123 for (int i = 0; i < used_count; i++) { 124 125 if (stage[i] == EG_END) 126 continue; 127 128 if ((stage[i] > EG_OFF) && (stage[i] < EG_RELEASE)) { 129 if (on[i][0] < 0.5) { 130 if (on[i][0] < -0.5) { 131 stage_count[i] = (int)(Math.pow(2, 132 this.shutdown[i][0] / 1200.0) / control_time); 133 if (stage_count[i] < 0) 134 stage_count[i] = 0; 135 stage_v[i] = out[i][0]; 136 stage_ix[i] = 0; 137 stage[i] = EG_SHUTDOWN; 138 } else { 139 if ((release2[i][0] < 0.000001) && release[i][0] < 0 140 && Double.isInfinite(release[i][0])) { 141 out[i][0] = 0; 142 active[i][0] = 0; 143 stage[i] = EG_END; 144 continue; 145 } 146 147 stage_count[i] = (int)(Math.pow(2, 148 this.release[i][0] / 1200.0) / control_time); 149 stage_count[i] 150 += (int)(this.release2[i][0]/(control_time * 1000)); 151 if (stage_count[i] < 0) 152 stage_count[i] = 0; 153 // stage_v[i] = out[i][0]; 154 stage_ix[i] = 0; 155 156 double m = 1 - out[i][0]; 157 stage_ix[i] = (int)(stage_count[i] * m); 158 159 stage[i] = EG_RELEASE; 160 } 161 } 162 } 163 164 switch (stage[i]) { 165 case EG_OFF: 166 active[i][0] = 1; 167 if (on[i][0] < 0.5) 168 break; 169 stage[i] = EG_DELAY; 170 stage_ix[i] = (int)(Math.pow(2, 171 this.delay[i][0] / 1200.0) / control_time); 172 if (stage_ix[i] < 0) 173 stage_ix[i] = 0; 174 // Fallthrough 175 case EG_DELAY: 176 if (stage_ix[i] == 0) { 177 double attack = this.attack[i][0]; 178 double attack2 = this.attack2[i][0]; 179 180 if (attack2 < 0.000001 181 && (attack < 0 && Double.isInfinite(attack))) { 182 out[i][0] = 1; 183 stage[i] = EG_HOLD; 184 stage_count[i] = (int)(Math.pow(2, 185 this.hold[i][0] / 1200.0) / control_time); 186 stage_ix[i] = 0; 187 } else { 188 stage[i] = EG_ATTACK; 189 stage_count[i] = (int)(Math.pow(2, 190 attack / 1200.0) / control_time); 191 stage_count[i] += (int)(attack2 / (control_time * 1000)); 192 if (stage_count[i] < 0) 193 stage_count[i] = 0; 194 stage_ix[i] = 0; 195 } 196 } else 197 stage_ix[i]--; 198 break; 199 case EG_ATTACK: 200 stage_ix[i]++; 201 if (stage_ix[i] >= stage_count[i]) { 202 out[i][0] = 1; 203 stage[i] = EG_HOLD; 204 } else { 205 // CONVEX attack 206 double a = ((double)stage_ix[i]) / ((double)stage_count[i]); 207 a = 1 + ((40.0 / 96.0) / Math.log(10)) * Math.log(a); 208 if (a < 0) 209 a = 0; 210 else if (a > 1) 211 a = 1; 212 out[i][0] = a; 213 } 214 break; 215 case EG_HOLD: 216 stage_ix[i]++; 217 if (stage_ix[i] >= stage_count[i]) { 218 stage[i] = EG_DECAY; 219 stage_count[i] = (int)(Math.pow(2, 220 this.decay[i][0] / 1200.0) / control_time); 221 stage_count[i] += (int)(this.decay2[i][0]/(control_time*1000)); 222 if (stage_count[i] < 0) 223 stage_count[i] = 0; 224 stage_ix[i] = 0; 225 } 226 break; 227 case EG_DECAY: 228 stage_ix[i]++; 229 double sustain = this.sustain[i][0] * (1.0 / 1000.0); 230 if (stage_ix[i] >= stage_count[i]) { 231 out[i][0] = sustain; 232 stage[i] = EG_SUSTAIN; 233 if (sustain < 0.001) { 234 out[i][0] = 0; 235 active[i][0] = 0; 236 stage[i] = EG_END; 237 } 238 } else { 239 double m = ((double)stage_ix[i]) / ((double)stage_count[i]); 240 out[i][0] = (1 - m) + sustain * m; 241 } 242 break; 243 case EG_SUSTAIN: 244 break; 245 case EG_RELEASE: 246 stage_ix[i]++; 247 if (stage_ix[i] >= stage_count[i]) { 248 out[i][0] = 0; 249 active[i][0] = 0; 250 stage[i] = EG_END; 251 } else { 252 double m = ((double)stage_ix[i]) / ((double)stage_count[i]); 253 out[i][0] = (1 - m); // *stage_v[i]; 254 255 if (on[i][0] < -0.5) { 256 stage_count[i] = (int)(Math.pow(2, 257 this.shutdown[i][0] / 1200.0) / control_time); 258 if (stage_count[i] < 0) 259 stage_count[i] = 0; 260 stage_v[i] = out[i][0]; 261 stage_ix[i] = 0; 262 stage[i] = EG_SHUTDOWN; 263 } 264 265 // re-damping 266 if (on[i][0] > 0.5) { 267 sustain = this.sustain[i][0] * (1.0 / 1000.0); 268 if (out[i][0] > sustain) { 269 stage[i] = EG_DECAY; 270 stage_count[i] = (int)(Math.pow(2, 271 this.decay[i][0] / 1200.0) / control_time); 272 stage_count[i] += 273 (int)(this.decay2[i][0]/(control_time*1000)); 274 if (stage_count[i] < 0) 275 stage_count[i] = 0; 276 m = (out[i][0] - 1) / (sustain - 1); 277 stage_ix[i] = (int) (stage_count[i] * m); 278 } 279 } 280 281 } 282 break; 283 case EG_SHUTDOWN: 284 stage_ix[i]++; 285 if (stage_ix[i] >= stage_count[i]) { 286 out[i][0] = 0; 287 active[i][0] = 0; 288 stage[i] = EG_END; 289 } else { 290 double m = ((double)stage_ix[i]) / ((double)stage_count[i]); 291 out[i][0] = (1 - m) * stage_v[i]; 292 } 293 break; 294 default: 295 break; 296 } 297 } 298 299 } 300 }