1 /*
   2  * Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
   6  * under the terms of the GNU General Public License version 2 only, as
   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 package javax.swing.text;
  26 
  27 import java.text.*;
  28 import java.awt.*;
  29 import java.awt.font.*;
  30 import java.awt.geom.Rectangle2D;
  31 
  32 /**
  33  * A class to perform rendering of the glyphs.
  34  * This can be implemented to be stateless, or
  35  * to hold some information as a cache to
  36  * facilitate faster rendering and model/view
  37  * translation.  At a minimum, the GlyphPainter
  38  * allows a View implementation to perform its
  39  * duties independent of a particular version
  40  * of JVM and selection of capabilities (i.e.
  41  * shaping for i18n, etc).
  42  * <p>
  43  * This implementation is intended for operation
  44  * under the JDK.  It uses the
  45  * java.awt.font.TextLayout class to do i18n capable
  46  * rendering.
  47  *
  48  * @author  Timothy Prinzing
  49  * @see GlyphView
  50  */
  51 class GlyphPainter2 extends GlyphView.GlyphPainter {
  52 
  53     public GlyphPainter2(TextLayout layout) {
  54         this.layout = layout;
  55     }
  56 
  57     /**
  58      * Create a painter to use for the given GlyphView.
  59      */
  60     public GlyphView.GlyphPainter getPainter(GlyphView v, int p0, int p1) {
  61         return null;
  62     }
  63 
  64     /**
  65      * Determine the span the glyphs given a start location
  66      * (for tab expansion).  This implementation assumes it
  67      * has no tabs (i.e. TextLayout doesn't deal with tab
  68      * expansion).
  69      */
  70     public float getSpan(GlyphView v, int p0, int p1,
  71                          TabExpander e, float x) {
  72 
  73         if ((p0 == v.getStartOffset()) && (p1 == v.getEndOffset())) {
  74             return layout.getAdvance();
  75         }
  76         int p = v.getStartOffset();
  77         int index0 = p0 - p;
  78         int index1 = p1 - p;
  79 
  80         TextHitInfo hit0 = TextHitInfo.afterOffset(index0);
  81         TextHitInfo hit1 = TextHitInfo.beforeOffset(index1);
  82         float[] locs = layout.getCaretInfo(hit0);
  83         float x0 = locs[0];
  84         locs = layout.getCaretInfo(hit1);
  85         float x1 = locs[0];
  86         return (x1 > x0) ? x1 - x0 : x0 - x1;
  87     }
  88 
  89     public float getHeight(GlyphView v) {
  90         return layout.getAscent() + layout.getDescent() + layout.getLeading();
  91     }
  92 
  93     /**
  94      * Fetch the ascent above the baseline for the glyphs
  95      * corresponding to the given range in the model.
  96      */
  97     public float getAscent(GlyphView v) {
  98         return layout.getAscent();
  99     }
 100 
 101     /**
 102      * Fetch the descent below the baseline for the glyphs
 103      * corresponding to the given range in the model.
 104      */
 105     public float getDescent(GlyphView v) {
 106         return layout.getDescent();
 107     }
 108 
 109     /**
 110      * Paint the glyphs for the given view.  This is implemented
 111      * to only render if the Graphics is of type Graphics2D which
 112      * is required by TextLayout (and this should be the case if
 113      * running on the JDK).
 114      */
 115     public void paint(GlyphView v, Graphics g, Shape a, int p0, int p1) {
 116         if (g instanceof Graphics2D) {
 117             Rectangle2D alloc = a.getBounds2D();
 118             Graphics2D g2d = (Graphics2D)g;
 119             float y = (float) alloc.getY() + layout.getAscent() + layout.getLeading();
 120             float x = (float) alloc.getX();
 121             if( p0 > v.getStartOffset() || p1 < v.getEndOffset() ) {
 122                 try {
 123                     //TextLayout can't render only part of it's range, so if a
 124                     //partial range is required, add a clip region.
 125                     Shape s = v.modelToView(p0, Position.Bias.Forward,
 126                                             p1, Position.Bias.Backward, a);
 127                     Shape savedClip = g.getClip();
 128                     g2d.clip(s);
 129                     layout.draw(g2d, x, y);
 130                     g.setClip(savedClip);
 131                 } catch (BadLocationException e) {}
 132             } else {
 133                 layout.draw(g2d, x, y);
 134             }
 135         }
 136     }
 137 
 138     public Shape modelToView(GlyphView v, int pos, Position.Bias bias,
 139                              Shape a) throws BadLocationException {
 140         int offs = pos - v.getStartOffset();
 141         Rectangle2D alloc = a.getBounds2D();
 142         TextHitInfo hit = (bias == Position.Bias.Forward) ?
 143             TextHitInfo.afterOffset(offs) : TextHitInfo.beforeOffset(offs);
 144         float[] locs = layout.getCaretInfo(hit);
 145 
 146         // vertical at the baseline, should use slope and check if glyphs
 147         // are being rendered vertically.
 148         Rectangle2D rect = new Rectangle2D.Float();
 149         rect.setRect(alloc.getX() + locs[0], alloc.getY(), 1, alloc.getHeight());
 150         return rect;
 151     }
 152 
 153     /**
 154      * Provides a mapping from the view coordinate space to the logical
 155      * coordinate space of the model.
 156      *
 157      * @param v the view containing the view coordinates
 158      * @param x the X coordinate
 159      * @param y the Y coordinate
 160      * @param a the allocated region to render into
 161      * @param biasReturn either <code>Position.Bias.Forward</code>
 162      *  or <code>Position.Bias.Backward</code> is returned as the
 163      *  zero-th element of this array
 164      * @return the location within the model that best represents the
 165      *  given point of view
 166      * @see View#viewToModel
 167      */
 168     public int viewToModel(GlyphView v, float x, float y, Shape a,
 169                            Position.Bias[] biasReturn) {
 170 
 171         Rectangle2D alloc = (a instanceof Rectangle2D) ? (Rectangle2D)a : a.getBounds2D();
 172         //Move the y co-ord of the hit onto the baseline.  This is because TextLayout supports
 173         //italic carets and we do not.
 174         TextHitInfo hit = layout.hitTestChar(x - (float)alloc.getX(), 0);
 175         int pos = hit.getInsertionIndex();
 176 
 177         if (pos == v.getEndOffset()) {
 178             pos--;
 179         }
 180 
 181         biasReturn[0] = hit.isLeadingEdge() ? Position.Bias.Forward : Position.Bias.Backward;
 182         return pos + v.getStartOffset();
 183     }
 184 
 185     /**
 186      * Determines the model location that represents the
 187      * maximum advance that fits within the given span.
 188      * This could be used to break the given view.  The result
 189      * should be a location just shy of the given advance.  This
 190      * differs from viewToModel which returns the closest
 191      * position which might be proud of the maximum advance.
 192      *
 193      * @param v the view to find the model location to break at.
 194      * @param p0 the location in the model where the
 195      *  fragment should start it's representation >= 0.
 196      * @param x the graphic location along the axis that the
 197      *  broken view would occupy >= 0.  This may be useful for
 198      *  things like tab calculations.
 199      * @param len specifies the distance into the view
 200      *  where a potential break is desired >= 0.
 201      * @return the maximum model location possible for a break.
 202      * @see View#breakView
 203      */
 204     public int getBoundedPosition(GlyphView v, int p0, float x, float len) {
 205         if( len < 0 )
 206             throw new IllegalArgumentException("Length must be >= 0.");
 207         // note: this only works because swing uses TextLayouts that are
 208         // only pure rtl or pure ltr
 209         TextHitInfo hit;
 210         if (layout.isLeftToRight()) {
 211             hit = layout.hitTestChar(len, 0);
 212         } else {
 213             hit = layout.hitTestChar(layout.getAdvance() - len, 0);
 214         }
 215         return v.getStartOffset() + hit.getCharIndex();
 216     }
 217 
 218     /**
 219          * Provides a way to determine the next visually represented model
 220          * location that one might place a caret.  Some views may not be
 221          * visible, they might not be in the same order found in the model, or
 222          * they just might not allow access to some of the locations in the
 223          * model.
 224          *
 225          * @param v the view to use
 226          * @param pos the position to convert >= 0
 227          * @param a the allocated region to render into
 228          * @param direction the direction from the current position that can
 229          *  be thought of as the arrow keys typically found on a keyboard.
 230          *  This may be SwingConstants.WEST, SwingConstants.EAST,
 231          *  SwingConstants.NORTH, or SwingConstants.SOUTH.
 232          * @return the location within the model that best represents the next
 233          *  location visual position.
 234          * @exception BadLocationException
 235          * @exception IllegalArgumentException for an invalid direction
 236          */
 237         public int getNextVisualPositionFrom(GlyphView v, int pos,
 238                                              Position.Bias b, Shape a,
 239                                              int direction,
 240                                              Position.Bias[] biasRet)
 241             throws BadLocationException {
 242 
 243             Document doc = v.getDocument();
 244             int startOffset = v.getStartOffset();
 245             int endOffset = v.getEndOffset();
 246             Segment text;
 247             boolean viewIsLeftToRight;
 248             TextHitInfo currentHit, nextHit;
 249 
 250             switch (direction) {
 251             case View.NORTH:
 252                 break;
 253             case View.SOUTH:
 254                 break;
 255             case View.EAST:
 256                 viewIsLeftToRight = AbstractDocument.isLeftToRight(doc, startOffset, endOffset);
 257 
 258                 if(startOffset == doc.getLength()) {
 259                     if(pos == -1) {
 260                         biasRet[0] = Position.Bias.Forward;
 261                         return startOffset;
 262                     }
 263                     // End case for bidi text where newline is at beginning
 264                     // of line.
 265                     return -1;
 266                 }
 267                 if(pos == -1) {
 268                     // Entering view from the left.
 269                     if( viewIsLeftToRight ) {
 270                         biasRet[0] = Position.Bias.Forward;
 271                         return startOffset;
 272                     } else {
 273                         text = v.getText(endOffset - 1, endOffset);
 274                         char c = text.array[text.offset];
 275                         SegmentCache.releaseSharedSegment(text);
 276                         if(c == '\n') {
 277                             biasRet[0] = Position.Bias.Forward;
 278                             return endOffset-1;
 279                         }
 280                         biasRet[0] = Position.Bias.Backward;
 281                         return endOffset;
 282                     }
 283                 }
 284                 if( b==Position.Bias.Forward )
 285                     currentHit = TextHitInfo.afterOffset(pos-startOffset);
 286                 else
 287                     currentHit = TextHitInfo.beforeOffset(pos-startOffset);
 288                 nextHit = layout.getNextRightHit(currentHit);
 289                 if( nextHit == null ) {
 290                     return -1;
 291                 }
 292                 if( viewIsLeftToRight != layout.isLeftToRight() ) {
 293                     // If the layout's base direction is different from
 294                     // this view's run direction, we need to use the weak
 295                     // carrat.
 296                     nextHit = layout.getVisualOtherHit(nextHit);
 297                 }
 298                 pos = nextHit.getInsertionIndex() + startOffset;
 299 
 300                 if(pos == endOffset) {
 301                     // A move to the right from an internal position will
 302                     // only take us to the endOffset in a left to right run.
 303                     text = v.getText(endOffset - 1, endOffset);
 304                     char c = text.array[text.offset];
 305                     SegmentCache.releaseSharedSegment(text);
 306                     if(c == '\n') {
 307                         return -1;
 308                     }
 309                     biasRet[0] = Position.Bias.Backward;
 310                 }
 311                 else {
 312                     biasRet[0] = Position.Bias.Forward;
 313                 }
 314                 return pos;
 315             case View.WEST:
 316                 viewIsLeftToRight = AbstractDocument.isLeftToRight(doc, startOffset, endOffset);
 317 
 318                 if(startOffset == doc.getLength()) {
 319                     if(pos == -1) {
 320                         biasRet[0] = Position.Bias.Forward;
 321                         return startOffset;
 322                     }
 323                     // End case for bidi text where newline is at beginning
 324                     // of line.
 325                     return -1;
 326                 }
 327                 if(pos == -1) {
 328                     // Entering view from the right
 329                     if( viewIsLeftToRight ) {
 330                         text = v.getText(endOffset - 1, endOffset);
 331                         char c = text.array[text.offset];
 332                         SegmentCache.releaseSharedSegment(text);
 333                         if ((c == '\n') || Character.isSpaceChar(c)) {
 334                             biasRet[0] = Position.Bias.Forward;
 335                             return endOffset - 1;
 336                         }
 337                         biasRet[0] = Position.Bias.Backward;
 338                         return endOffset;
 339                     } else {
 340                         biasRet[0] = Position.Bias.Forward;
 341                         return startOffset;
 342                    }
 343                 }
 344                 if( b==Position.Bias.Forward )
 345                     currentHit = TextHitInfo.afterOffset(pos-startOffset);
 346                 else
 347                     currentHit = TextHitInfo.beforeOffset(pos-startOffset);
 348                 nextHit = layout.getNextLeftHit(currentHit);
 349                 if( nextHit == null ) {
 350                     return -1;
 351                 }
 352                 if( viewIsLeftToRight != layout.isLeftToRight() ) {
 353                     // If the layout's base direction is different from
 354                     // this view's run direction, we need to use the weak
 355                     // carrat.
 356                     nextHit = layout.getVisualOtherHit(nextHit);
 357                 }
 358                 pos = nextHit.getInsertionIndex() + startOffset;
 359 
 360                 if(pos == endOffset) {
 361                     // A move to the left from an internal position will
 362                     // only take us to the endOffset in a right to left run.
 363                     text = v.getText(endOffset - 1, endOffset);
 364                     char c = text.array[text.offset];
 365                     SegmentCache.releaseSharedSegment(text);
 366                     if(c == '\n') {
 367                         return -1;
 368                     }
 369                     biasRet[0] = Position.Bias.Backward;
 370                 }
 371                 else {
 372                     biasRet[0] = Position.Bias.Forward;
 373                 }
 374                 return pos;
 375             default:
 376                 throw new IllegalArgumentException("Bad direction: " + direction);
 377             }
 378             return pos;
 379 
 380         }
 381     // --- variables ---------------------------------------------
 382 
 383     TextLayout layout;
 384 
 385 }