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src/java.desktop/share/classes/javax/sound/sampled/FloatControl.java
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@@ -384,77 +384,77 @@
* @see #AUX_RETURN
* @see #REVERB_SEND
* @see #REVERB_RETURN
* @see #VOLUME
*/
- public static final Type MASTER_GAIN = new Type("Master Gain");
+ public static final Type MASTER_GAIN = new Type("Master Gain");
/**
* Represents a control for the auxiliary send gain on a line.
*
* @see #MASTER_GAIN
* @see #AUX_RETURN
*/
- public static final Type AUX_SEND = new Type("AUX Send");
+ public static final Type AUX_SEND = new Type("AUX Send");
/**
* Represents a control for the auxiliary return gain on a line.
*
* @see #MASTER_GAIN
* @see #AUX_SEND
*/
- public static final Type AUX_RETURN = new Type("AUX Return");
+ public static final Type AUX_RETURN = new Type("AUX Return");
/**
* Represents a control for the pre-reverb gain on a line. This control
* may be used to affect how much of a line's signal is directed to a
* mixer's internal reverberation unit.
*
* @see #MASTER_GAIN
* @see #REVERB_RETURN
* @see EnumControl.Type#REVERB
*/
- public static final Type REVERB_SEND = new Type("Reverb Send");
+ public static final Type REVERB_SEND = new Type("Reverb Send");
/**
* Represents a control for the post-reverb gain on a line. This control
* may be used to control the relative amplitude of the signal returned
* from an internal reverberation unit.
*
* @see #MASTER_GAIN
* @see #REVERB_SEND
*/
- public static final Type REVERB_RETURN = new Type("Reverb Return");
+ public static final Type REVERB_RETURN = new Type("Reverb Return");
/**
* Represents a control for the volume on a line.
*/
/*
* $$kk: 08.30.99: ISSUE: what units? linear or dB?
*/
- public static final Type VOLUME = new Type("Volume");
+ public static final Type VOLUME = new Type("Volume");
/**
* Represents a control for the relative pan (left-right positioning) of
* the signal. The signal may be mono; the pan setting affects how it is
* distributed by the mixer in a stereo mix. The valid range of values
* is -1.0 (left channel only) to 1.0 (right channel only). The default
* is 0.0 (centered).
*
* @see #BALANCE
*/
- public static final Type PAN = new Type("Pan");
+ public static final Type PAN = new Type("Pan");
/**
* Represents a control for the relative balance of a stereo signal
* between two stereo speakers. The valid range of values is -1.0 (left
* channel only) to 1.0 (right channel only). The default is 0.0
* (centered).
*
* @see #PAN
*/
- public static final Type BALANCE = new Type("Balance");
+ public static final Type BALANCE = new Type("Balance");
/**
* Represents a control that changes the sample rate of audio playback.
* The net effect of changing the sample rate depends on the
* relationship between the media's natural rate and the rate that is
@@ -468,11 +468,11 @@
* line's audio format. Also note that whenever you change a sound's
* sample rate, a change in the sound's pitch results. For example,
* doubling the sample rate has the effect of doubling the frequencies
* in the sound's spectrum, which raises the pitch by an octave.
*/
- public static final Type SAMPLE_RATE = new Type("Sample Rate");
+ public static final Type SAMPLE_RATE = new Type("Sample Rate");
/**
* Constructs a new float control type.
*
* @param name the name of the new float control type
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