/* * Copyright (c) 1998, 2017, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.metal; import javax.swing.plaf.*; import javax.swing.*; import java.awt.*; import sun.awt.AppContext; import sun.security.action.GetPropertyAction; import sun.swing.SwingUtilities2; /** * A concrete implementation of {@code MetalTheme} providing * the original look of the Java Look and Feel, code-named "Steel". Refer * to {@link MetalLookAndFeel#setCurrentTheme} for details on changing * the default theme. *
* All colors returned by {@code DefaultMetalTheme} are completely * opaque. * *
swing.boldMetal
to
* false
. For example,
* java -Dswing.boldMetal=false MyApp
.
* swing.boldMetal
to
* Boolean.FALSE
. For example:
* UIManager.put("swing.boldMetal", Boolean.FALSE);
* swing.boldMetal
, if set,
* takes precedence over the system property of the same name. After
* setting this defaults property you need to re-install
* MetalLookAndFeel
, as well as update the UI
* of any previously created widgets. Otherwise the results are undefined.
* The following illustrates how to do this:
* * // turn off bold fonts * UIManager.put("swing.boldMetal", Boolean.FALSE); * * // re-install the Metal Look and Feel * UIManager.setLookAndFeel(new MetalLookAndFeel()); * * // Update the ComponentUIs for all Components. This * // needs to be invoked for all windows. * SwingUtilities.updateComponentTreeUI(rootComponent); **
* Warning:
* Serialized objects of this class will not be compatible with
* future Swing releases. The current serialization support is
* appropriate for short term storage or RMI between applications running
* the same version of Swing. As of 1.4, support for long term storage
* of all JavaBeans™
* has been added to the java.beans
package.
* Please see {@link java.beans.XMLEncoder}.
*
* @see MetalLookAndFeel
* @see MetalLookAndFeel#setCurrentTheme
*
* @author Steve Wilson
*/
@SuppressWarnings("serial") // Same-version serialization only
public class DefaultMetalTheme extends MetalTheme {
/**
* Whether or not fonts should be plain. This is only used if
* the defaults property 'swing.boldMetal' == "false".
*/
private static final boolean PLAIN_FONTS;
/**
* Names of the fonts to use.
*/
private static final String[] fontNames = {
Font.DIALOG,Font.DIALOG,Font.DIALOG,Font.DIALOG,Font.DIALOG,Font.DIALOG
};
/**
* Styles for the fonts. This is ignored if the defaults property
* swing.boldMetal
is false, or PLAIN_FONTS is true.
*/
private static final int[] fontStyles = {
Font.BOLD, Font.PLAIN, Font.PLAIN, Font.BOLD, Font.BOLD, Font.PLAIN
};
/**
* Sizes for the fonts.
*/
private static final int[] fontSizes = {
12, 12, 12, 12, 12, 10
};
// note the properties listed here can currently be used by people
// providing runtimes to hint what fonts are good. For example the bold
// dialog font looks bad on a Mac, so Apple could use this property to
// hint at a good font.
//
// However, we don't promise to support these forever. We may move
// to getting these from the swing.properties file, or elsewhere.
/**
* System property names used to look up fonts.
*/
private static final String[] defaultNames = {
"swing.plaf.metal.controlFont",
"swing.plaf.metal.systemFont",
"swing.plaf.metal.userFont",
"swing.plaf.metal.controlFont",
"swing.plaf.metal.controlFont",
"swing.plaf.metal.smallFont"
};
/**
* Returns the ideal font name for the font identified by key.
*/
static String getDefaultFontName(int key) {
return fontNames[key];
}
/**
* Returns the ideal font size for the font identified by key.
*/
static int getDefaultFontSize(int key) {
return fontSizes[key];
}
/**
* Returns the ideal font style for the font identified by key.
*/
static int getDefaultFontStyle(int key) {
if (key != WINDOW_TITLE_FONT) {
Object boldMetal = null;
if (AppContext.getAppContext().get(
SwingUtilities2.LAF_STATE_KEY) != null) {
// Only access the boldMetal key if a look and feel has
// been loaded, otherwise we'll trigger loading the look
// and feel.
boldMetal = UIManager.get("swing.boldMetal");
}
if (boldMetal != null) {
if (Boolean.FALSE.equals(boldMetal)) {
return Font.PLAIN;
}
}
else if (PLAIN_FONTS) {
return Font.PLAIN;
}
}
return fontStyles[key];
}
/**
* Returns the default used to look up the specified font.
*/
static String getDefaultPropertyName(int key) {
return defaultNames[key];
}
static {
Object boldProperty = java.security.AccessController.doPrivileged(
new GetPropertyAction("swing.boldMetal"));
if (boldProperty == null || !"false".equals(boldProperty)) {
PLAIN_FONTS = false;
}
else {
PLAIN_FONTS = true;
}
}
private static final ColorUIResource primary1 = new ColorUIResource(
102, 102, 153);
private static final ColorUIResource primary2 = new ColorUIResource(153,
153, 204);
private static final ColorUIResource primary3 = new ColorUIResource(
204, 204, 255);
private static final ColorUIResource secondary1 = new ColorUIResource(
102, 102, 102);
private static final ColorUIResource secondary2 = new ColorUIResource(
153, 153, 153);
private static final ColorUIResource secondary3 = new ColorUIResource(
204, 204, 204);
private FontDelegate fontDelegate;
/**
* Returns the name of this theme. This returns {@code "Steel"}.
*
* @return the name of this theme.
*/
public String getName() { return "Steel"; }
/**
* Creates and returns an instance of {@code DefaultMetalTheme}.
*/
public DefaultMetalTheme() {
install();
}
/**
* Returns the primary 1 color. This returns a color with rgb values
* of 102, 102, and 153, respectively.
*
* @return the primary 1 color
*/
protected ColorUIResource getPrimary1() { return primary1; }
/**
* Returns the primary 2 color. This returns a color with rgb values
* of 153, 153, 204, respectively.
*
* @return the primary 2 color
*/
protected ColorUIResource getPrimary2() { return primary2; }
/**
* Returns the primary 3 color. This returns a color with rgb values
* 204, 204, 255, respectively.
*
* @return the primary 3 color
*/
protected ColorUIResource getPrimary3() { return primary3; }
/**
* Returns the secondary 1 color. This returns a color with rgb values
* 102, 102, and 102, respectively.
*
* @return the secondary 1 color
*/
protected ColorUIResource getSecondary1() { return secondary1; }
/**
* Returns the secondary 2 color. This returns a color with rgb values
* 153, 153, and 153, respectively.
*
* @return the secondary 2 color
*/
protected ColorUIResource getSecondary2() { return secondary2; }
/**
* Returns the secondary 3 color. This returns a color with rgb values
* 204, 204, and 204, respectively.
*
* @return the secondary 3 color
*/
protected ColorUIResource getSecondary3() { return secondary3; }
/**
* Returns the control text font. This returns Dialog, 12pt. If
* plain fonts have been enabled as described in
* font style, the font style is plain. Otherwise the font style is
* bold.
*
* @return the control text font
*/
public FontUIResource getControlTextFont() {
return getFont(CONTROL_TEXT_FONT);
}
/**
* Returns the system text font. This returns Dialog, 12pt, plain.
*
* @return the system text font
*/
public FontUIResource getSystemTextFont() {
return getFont(SYSTEM_TEXT_FONT);
}
/**
* Returns the user text font. This returns Dialog, 12pt, plain.
*
* @return the user text font
*/
public FontUIResource getUserTextFont() {
return getFont(USER_TEXT_FONT);
}
/**
* Returns the menu text font. This returns Dialog, 12pt. If
* plain fonts have been enabled as described in
* font style, the font style is plain. Otherwise the font style is
* bold.
*
* @return the menu text font
*/
public FontUIResource getMenuTextFont() {
return getFont(MENU_TEXT_FONT);
}
/**
* Returns the window title font. This returns Dialog, 12pt, bold.
*
* @return the window title font
*/
public FontUIResource getWindowTitleFont() {
return getFont(WINDOW_TITLE_FONT);
}
/**
* Returns the sub-text font. This returns Dialog, 10pt, plain.
*
* @return the sub-text font
*/
public FontUIResource getSubTextFont() {
return getFont(SUB_TEXT_FONT);
}
private FontUIResource getFont(int key) {
return fontDelegate.getFont(key);
}
void install() {
if (MetalLookAndFeel.isWindows() &&
MetalLookAndFeel.useSystemFonts()) {
fontDelegate = new WindowsFontDelegate();
}
else {
fontDelegate = new FontDelegate();
}
}
/**
* Returns true if this is a theme provided by the core platform.
*/
boolean isSystemTheme() {
return (getClass() == DefaultMetalTheme.class);
}
/**
* FontDelegates add an extra level of indirection to obtaining fonts.
*/
private static class FontDelegate {
private static int[] defaultMapping = {
CONTROL_TEXT_FONT, SYSTEM_TEXT_FONT,
USER_TEXT_FONT, CONTROL_TEXT_FONT,
CONTROL_TEXT_FONT, SUB_TEXT_FONT
};
FontUIResource fonts[];
// menu and window are mapped to controlFont
public FontDelegate() {
fonts = new FontUIResource[6];
}
public FontUIResource getFont(int type) {
int mappedType = defaultMapping[type];
if (fonts[type] == null) {
Font f = getPrivilegedFont(mappedType);
if (f == null) {
f = new Font(getDefaultFontName(type),
getDefaultFontStyle(type),
getDefaultFontSize(type));
}
fonts[type] = new FontUIResource(f);
}
return fonts[type];
}
/**
* This is the same as invoking
* Font.getFont(key)
, with the exception
* that it is wrapped inside a doPrivileged
call.
*/
protected Font getPrivilegedFont(final int key) {
return java.security.AccessController.doPrivileged(
new java.security.PrivilegedAction() {
public Font run() {
return Font.getFont(getDefaultPropertyName(key));
}
}
);
}
}
/**
* The WindowsFontDelegate uses DesktopProperties to obtain fonts.
*/
private static class WindowsFontDelegate extends FontDelegate {
private MetalFontDesktopProperty[] props;
private boolean[] checkedPriviledged;
public WindowsFontDelegate() {
props = new MetalFontDesktopProperty[6];
checkedPriviledged = new boolean[6];
}
public FontUIResource getFont(int type) {
if (fonts[type] != null) {
return fonts[type];
}
if (!checkedPriviledged[type]) {
Font f = getPrivilegedFont(type);
checkedPriviledged[type] = true;
if (f != null) {
fonts[type] = new FontUIResource(f);
return fonts[type];
}
}
if (props[type] == null) {
props[type] = new MetalFontDesktopProperty(type);
}
// While passing null may seem bad, we don't actually use
// the table and looking it up is rather expensive.
return (FontUIResource)props[type].createValue(null);
}
}
}