1 /* 2 * Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package javax.sound.sampled; 27 28 /** 29 * The {@code ReverbType} class provides methods for accessing various 30 * reverberation settings to be applied to an audio signal. 31 * <p> 32 * Reverberation simulates the reflection of sound off of the walls, ceiling, 33 * and floor of a room. Depending on the size of the room, and how absorbent or 34 * reflective the materials in the room's surfaces are, the sound might bounce 35 * around for a long time before dying away. 36 * <p> 37 * The reverberation parameters provided by {@code ReverbType} consist of the 38 * delay time and intensity of early reflections, the delay time and intensity 39 * of late reflections, and an overall decay time. Early reflections are the 40 * initial individual low-order reflections of the direct signal off the 41 * surfaces in the room. The late Reflections are the dense, high-order 42 * reflections that characterize the room's reverberation. The delay times for 43 * the start of these two reflection types give the listener a sense of the 44 * overall size and complexity of the room's shape and contents. The larger the 45 * room, the longer the reflection delay times. The early and late reflections' 46 * intensities define the gain (in decibels) of the reflected signals as 47 * compared to the direct signal. These intensities give the listener an 48 * impression of the absorptive nature of the surfaces and objects in the room. 49 * The decay time defines how long the reverberation takes to exponentially 50 * decay until it is no longer perceptible ("effective zero"). The larger and 51 * less absorbent the surfaces, the longer the decay time. 52 * <p> 53 * The set of parameters defined here may not include all aspects of 54 * reverberation as specified by some systems. For example, the Midi 55 * Manufacturer's Association (MMA) has an Interactive Audio Special Interest 56 * Group (IASIG), which has a 3-D Working Group that has defined a Level 2 Spec 57 * (I3DL2). I3DL2 supports filtering of reverberation and control of reverb 58 * density. These properties are not included in the JavaSound 1.0 definition of 59 * a reverb control. In such a case, the implementing system should either 60 * extend the defined reverb control to include additional parameters, or else 61 * interpret the system's additional capabilities in a way that fits the model 62 * described here. 63 * <p> 64 * If implementing JavaSound on a I3DL2-compliant device: 65 * <ul> 66 * <li>Filtering is disabled (high-frequency attenuations are set to 0.0 dB) 67 * <li>Density parameters are set to midway between minimum and maximum 68 * </ul> 69 * <p> 70 * The following table shows what parameter values an implementation might use 71 * for a representative set of reverberation settings. 72 * <p> 73 * 74 * <b>Reverberation Types and Parameters</b> 75 * 76 * <table class="striped"> 77 * <caption style="display:none">Reverb types and params: decay time, late 78 * intensity, late delay, early intensity, and early delay</caption> 79 * <thead> 80 * <tr> 81 * <th>Type</th> 82 * <th>Decay Time (ms)</th> 83 * <th>Late Intensity (dB)</th> 84 * <th>Late Delay (ms)</th> 85 * <th>Early Intensity (dB)</th> 86 * <th>Early Delay(ms)</th> 87 * </tr> 88 * </thead> 89 * <tbody> 90 * <tr> 91 * <td>Cavern</td> 92 * <td>2250</td> 93 * <td>-2.0</td> 94 * <td>41.3</td> 95 * <td>-1.4</td> 96 * <td>10.3</td> 97 * </tr> 98 * 99 * <tr> 100 * <td>Dungeon</td> 101 * <td>1600</td> 102 * <td>-1.0</td> 103 * <td>10.3</td> 104 * <td>-0.7</td> 105 * <td>2.6</td> 106 * </tr> 107 * 108 * <tr> 109 * <td>Garage</td> 110 * <td>900</td> 111 * <td>-6.0</td> 112 * <td>14.7</td> 113 * <td>-4.0</td> 114 * <td>3.9</td> 115 * </tr> 116 * 117 * <tr> 118 * <td>Acoustic Lab</td> 119 * <td>280</td> 120 * <td>-3.0</td> 121 * <td>8.0</td> 122 * <td>-2.0</td> 123 * <td>2.0</td> 124 * </tr> 125 * 126 * <tr> 127 * <td>Closet</td> 128 * <td>150</td> 129 * <td>-10.0</td> 130 * <td>2.5</td> 131 * <td>-7.0</td> 132 * <td>0.6</td> 133 * </tr> 134 * </tbody> 135 * </table> 136 * 137 * @author Kara Kytle 138 * @since 1.3 139 */ 140 public class ReverbType { 141 142 /** 143 * Descriptive name of the reverb type. 144 */ 145 private final String name; 146 147 /** 148 * Early reflection delay in microseconds. 149 */ 150 private final int earlyReflectionDelay; 151 152 /** 153 * Early reflection intensity. 154 */ 155 private final float earlyReflectionIntensity; 156 157 /** 158 * Late reflection delay in microseconds. 159 */ 160 private final int lateReflectionDelay; 161 162 /** 163 * Late reflection intensity. 164 */ 165 private final float lateReflectionIntensity; 166 167 /** 168 * Total decay time. 169 */ 170 private final int decayTime; 171 172 /** 173 * Constructs a new reverb type that has the specified reverberation 174 * parameter values. 175 * 176 * @param name the name of the new reverb type, or a zero-length 177 * {@code String} 178 * @param earlyReflectionDelay the new type's early reflection delay time 179 * in microseconds 180 * @param earlyReflectionIntensity the new type's early reflection 181 * intensity in dB 182 * @param lateReflectionDelay the new type's late reflection delay time in 183 * microseconds 184 * @param lateReflectionIntensity the new type's late reflection intensity 185 * in dB 186 * @param decayTime the new type's decay time in microseconds 187 */ 188 protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime) { 189 190 this.name = name; 191 this.earlyReflectionDelay = earlyReflectionDelay; 192 this.earlyReflectionIntensity = earlyReflectionIntensity; 193 this.lateReflectionDelay = lateReflectionDelay; 194 this.lateReflectionIntensity = lateReflectionIntensity; 195 this.decayTime = decayTime; 196 } 197 198 /** 199 * Obtains the name of this reverb type. 200 * 201 * @return the name of this reverb type 202 * @since 1.5 203 */ 204 public String getName() { 205 return name; 206 } 207 208 /** 209 * Returns the early reflection delay time in microseconds. This is the 210 * amount of time between when the direct signal is heard and when the first 211 * early reflections are heard. 212 * 213 * @return early reflection delay time for this reverb type, in microseconds 214 */ 215 public final int getEarlyReflectionDelay() { 216 return earlyReflectionDelay; 217 } 218 219 /** 220 * Returns the early reflection intensity in decibels. This is the amplitude 221 * attenuation of the first early reflections relative to the direct signal. 222 * 223 * @return early reflection intensity for this reverb type, in dB 224 */ 225 public final float getEarlyReflectionIntensity() { 226 return earlyReflectionIntensity; 227 } 228 229 /** 230 * Returns the late reflection delay time in microseconds. This is the 231 * amount of time between when the first early reflections are heard and 232 * when the first late reflections are heard. 233 * 234 * @return late reflection delay time for this reverb type, in microseconds 235 */ 236 public final int getLateReflectionDelay() { 237 return lateReflectionDelay; 238 } 239 240 /** 241 * Returns the late reflection intensity in decibels. This is the amplitude 242 * attenuation of the first late reflections relative to the direct signal. 243 * 244 * @return late reflection intensity for this reverb type, in dB 245 */ 246 public final float getLateReflectionIntensity() { 247 return lateReflectionIntensity; 248 } 249 250 /** 251 * Obtains the decay time, which is the amount of time over which the late 252 * reflections attenuate to effective zero. The effective zero value is 253 * implementation-dependent. 254 * 255 * @return the decay time of the late reflections, in microseconds 256 */ 257 public final int getDecayTime() { 258 return decayTime; 259 } 260 261 /** 262 * Indicates whether the specified object is equal to this reverb type, 263 * returning {@code true} if the objects are identical. 264 * 265 * @param obj the reference object with which to compare 266 * @return {@code true} if this reverb type is the same as {@code obj}; 267 * {@code false} otherwise 268 */ 269 @Override 270 public final boolean equals(Object obj) { 271 return super.equals(obj); 272 } 273 274 /** 275 * Finalizes the hashcode method. 276 */ 277 @Override 278 public final int hashCode() { 279 return super.hashCode(); 280 } 281 282 /** 283 * Provides a {@code String} representation of the reverb type, including 284 * its name and its parameter settings. The exact contents of the string may 285 * vary between implementations of Java Sound. 286 * 287 * @return reverberation type name and description 288 */ 289 @Override 290 public final String toString() { 291 292 //$$fb2001-07-20: fix for bug 4385060: The "name" attribute of class "ReverbType" is not accessible. 293 //return (super.toString() + ", early reflection delay " + earlyReflectionDelay + 294 return (name + ", early reflection delay " + earlyReflectionDelay + 295 " ns, early reflection intensity " + earlyReflectionIntensity + 296 " dB, late deflection delay " + lateReflectionDelay + 297 " ns, late reflection intensity " + lateReflectionIntensity + 298 " dB, decay time " + decayTime); 299 } 300 }