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src/java.desktop/share/classes/javax/sound/midi/SoundbankResource.java
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*** 31,56 ****
* A {@code SoundbankResource} represents any audio resource stored in a
* {@link Soundbank}. Common soundbank resources include:
* <ul>
* <li>Instruments. An instrument may be specified in a variety of ways.
* However, all soundbanks have some mechanism for defining instruments. In
! * doing so, they may reference other resources stored in the soundbank. Each
! * instrument has a {@code Patch} which specifies the MIDI program and bank by
! * which it may be referenced in MIDI messages. Instrument information may be
! * stored in {@link Instrument} objects.</li>
* <li>Audio samples. A sample typically is a sampled audio waveform which
! * contains a short sound recording whose duration is a fraction of a second, or
! * at most a few seconds. These audio samples may be used by a
* {@link Synthesizer} to synthesize sound in response to MIDI commands, or
! * extracted for use by an application. (The terminology reflects musicians' use
! * of the word "sample" to refer collectively to a series of contiguous audio
! * samples or frames, rather than to a single, instantaneous sample.) The data
! * class for an audio sample will be an object that encapsulates the audio
! * sample data itself and information about how to interpret it (the format of
! * the audio data), such as an {@link AudioInputStream}.</li>
! * <li>Embedded sequences. A sound bank may contain built-in song data stored in
! * a data object such as a {@link Sequence}.</li>
* </ul>
* Synthesizers that use wavetable synthesis or related techniques play back the
* audio in a sample when synthesizing notes, often when emulating the
* real-world instrument that was originally recorded. However, there is not
* necessarily a one-to-one correspondence between the {@code Instruments} and
--- 31,56 ----
* A {@code SoundbankResource} represents any audio resource stored in a
* {@link Soundbank}. Common soundbank resources include:
* <ul>
* <li>Instruments. An instrument may be specified in a variety of ways.
* However, all soundbanks have some mechanism for defining instruments. In
! * doing so, they may reference other resources stored in the soundbank.
! * Each instrument has a {@code Patch} which specifies the MIDI program and
! * bank by which it may be referenced in MIDI messages. Instrument information
! * may be stored in {@link Instrument} objects.
* <li>Audio samples. A sample typically is a sampled audio waveform which
! * contains a short sound recording whose duration is a fraction of a
! * second, or at most a few seconds. These audio samples may be used by a
* {@link Synthesizer} to synthesize sound in response to MIDI commands, or
! * extracted for use by an application. (The terminology reflects musicians'
! * use of the word "sample" to refer collectively to a series of contiguous
! * audio samples or frames, rather than to a single, instantaneous sample.)
! * The data class for an audio sample will be an object that encapsulates
! * the audio sample data itself and information about how to interpret it
! * (the format of the audio data), such as an {@link AudioInputStream}.
! * <li>Embedded sequences. A sound bank may contain built-in song data stored
! * in a data object such as a {@link Sequence}.
* </ul>
* Synthesizers that use wavetable synthesis or related techniques play back the
* audio in a sample when synthesizing notes, often when emulating the
* real-world instrument that was originally recorded. However, there is not
* necessarily a one-to-one correspondence between the {@code Instruments} and
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