1 /*
   2  * Copyright (c) 1999, 2014, Oracle and/or its affiliates. All rights reserved.
   3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
   4  *
   5  * This code is free software; you can redistribute it and/or modify it
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   7  * published by the Free Software Foundation.  Oracle designates this
   8  * particular file as subject to the "Classpath" exception as provided
   9  * by Oracle in the LICENSE file that accompanied this code.
  10  *
  11  * This code is distributed in the hope that it will be useful, but WITHOUT
  12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
  14  * version 2 for more details (a copy is included in the LICENSE file that
  15  * accompanied this code).
  16  *
  17  * You should have received a copy of the GNU General Public License version
  18  * 2 along with this work; if not, write to the Free Software Foundation,
  19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
  20  *
  21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
  22  * or visit www.oracle.com if you need additional information or have any
  23  * questions.
  24  */
  25 
  26 package javax.sound.sampled;
  27 
  28 import java.io.IOException;
  29 
  30 /**
  31  * The {@code Clip} interface represents a special kind of data line whose audio
  32  * data can be loaded prior to playback, instead of being streamed in real time.
  33  * <p>
  34  * Because the data is pre-loaded and has a known length, you can set a clip to
  35  * start playing at any position in its audio data. You can also create a loop,
  36  * so that when the clip is played it will cycle repeatedly. Loops are specified
  37  * with a starting and ending sample frame, along with the number of times that
  38  * the loop should be played.
  39  * <p>
  40  * Clips may be obtained from a {@link Mixer} that supports lines of this type.
  41  * Data is loaded into a clip when it is opened.
  42  * <p>
  43  * Playback of an audio clip may be started and stopped using the
  44  * {@link #start start} and {@link #stop stop} methods. These methods do not
  45  * reset the media position; {@code start} causes playback to continue from the
  46  * position where playback was last stopped. To restart playback from the
  47  * beginning of the clip's audio data, simply follow the invocation of
  48  * {@code stop} with {@code setFramePosition(0)}, which rewinds the media to the
  49  * beginning of the clip.
  50  *
  51  * @author Kara Kytle
  52  * @since 1.3
  53  */
  54 public interface Clip extends DataLine {
  55 
  56     /**
  57      * A value indicating that looping should continue indefinitely rather than
  58      * complete after a specific number of loops.
  59      *
  60      * @see #loop
  61      */
  62     int LOOP_CONTINUOUSLY = -1;
  63 
  64     /**
  65      * Opens the clip, meaning that it should acquire any required system
  66      * resources and become operational. The clip is opened with the format and
  67      * audio data indicated. If this operation succeeds, the line is marked as
  68      * open and an {@link LineEvent.Type#OPEN OPEN} event is dispatched to the
  69      * line's listeners.
  70      * <p>
  71      * Invoking this method on a line which is already open is illegal and may
  72      * result in an {@code IllegalStateException}.
  73      * <p>
  74      * Note that some lines, once closed, cannot be reopened. Attempts to reopen
  75      * such a line will always result in a {@code LineUnavailableException}.
  76      *
  77      * @param  format the format of the supplied audio data
  78      * @param  data a byte array containing audio data to load into the clip
  79      * @param  offset the point at which to start copying, expressed in
  80      *         <em>bytes</em> from the beginning of the array
  81      * @param  bufferSize the number of <em>bytes</em> of data to load into the
  82      *         clip from the array
  83      * @throws LineUnavailableException if the line cannot be opened due to
  84      *         resource restrictions
  85      * @throws IllegalArgumentException if the buffer size does not represent an
  86      *         integral number of sample frames, or if {@code format} is not
  87      *         fully specified or invalid
  88      * @throws IllegalStateException if the line is already open
  89      * @throws SecurityException if the line cannot be opened due to security
  90      *         restrictions
  91      * @see #close
  92      * @see #isOpen
  93      * @see LineListener
  94      */
  95     void open(AudioFormat format, byte[] data, int offset, int bufferSize)
  96             throws LineUnavailableException;
  97 
  98     /**
  99      * Opens the clip with the format and audio data present in the provided
 100      * audio input stream. Opening a clip means that it should acquire any
 101      * required system resources and become operational. If this operation input
 102      * stream. If this operation succeeds, the line is marked open and an
 103      * {@link LineEvent.Type#OPEN OPEN} event is dispatched to the line's
 104      * listeners.
 105      * <p>
 106      * Invoking this method on a line which is already open is illegal and may
 107      * result in an {@code IllegalStateException}.
 108      * <p>
 109      * Note that some lines, once closed, cannot be reopened. Attempts to reopen
 110      * such a line will always result in a {@code LineUnavailableException}.
 111      *
 112      * @param  stream an audio input stream from which audio data will be read
 113      *         into the clip
 114      * @throws LineUnavailableException if the line cannot be opened due to
 115      *         resource restrictions
 116      * @throws IOException if an I/O exception occurs during reading of the
 117      *         stream
 118      * @throws IllegalArgumentException if the stream's audio format is not
 119      *         fully specified or invalid
 120      * @throws IllegalStateException if the line is already open
 121      * @throws SecurityException if the line cannot be opened due to security
 122      *         restrictions
 123      * @see #close
 124      * @see #isOpen
 125      * @see LineListener
 126      */
 127     void open(AudioInputStream stream)
 128             throws LineUnavailableException, IOException;
 129 
 130     /**
 131      * Obtains the media length in sample frames.
 132      *
 133      * @return the media length, expressed in sample frames, or
 134      *         {@code AudioSystem.NOT_SPECIFIED} if the line is not open
 135      * @see AudioSystem#NOT_SPECIFIED
 136      */
 137     int getFrameLength();
 138 
 139     /**
 140      * Obtains the media duration in microseconds.
 141      *
 142      * @return the media duration, expressed in microseconds, or
 143      *         {@code AudioSystem.NOT_SPECIFIED} if the line is not open
 144      * @see AudioSystem#NOT_SPECIFIED
 145      */
 146     long getMicrosecondLength();
 147 
 148     /**
 149      * Sets the media position in sample frames. The position is zero-based; the
 150      * first frame is frame number zero. When the clip begins playing the next
 151      * time, it will start by playing the frame at this position.
 152      * <p>
 153      * To obtain the current position in sample frames, use the
 154      * {@link DataLine#getFramePosition getFramePosition} method of
 155      * {@code DataLine}.
 156      *
 157      * @param  frames the desired new media position, expressed in sample frames
 158      */
 159     void setFramePosition(int frames);
 160 
 161     /**
 162      * Sets the media position in microseconds. When the clip begins playing the
 163      * next time, it will start at this position. The level of precision is not
 164      * guaranteed. For example, an implementation might calculate the
 165      * microsecond position from the current frame position and the audio sample
 166      * frame rate. The precision in microseconds would then be limited to the
 167      * number of microseconds per sample frame.
 168      * <p>
 169      * To obtain the current position in microseconds, use the
 170      * {@link DataLine#getMicrosecondPosition getMicrosecondPosition} method of
 171      * {@code DataLine}.
 172      *
 173      * @param  microseconds the desired new media position, expressed in
 174      *         microseconds
 175      */
 176     void setMicrosecondPosition(long microseconds);
 177 
 178     /**
 179      * Sets the first and last sample frames that will be played in the loop.
 180      * The ending point must be greater than or equal to the starting point, and
 181      * both must fall within the size of the loaded media. A value of 0 for
 182      * the starting point means the beginning of the loaded media. Similarly, a
 183      * value of -1 for the ending point indicates the last frame of the media.
 184      *
 185      * @param  start the loop's starting position, in sample frames (zero-based)
 186      * @param  end the loop's ending position, in sample frames (zero-based),
 187      *         or -1 to indicate the final frame
 188      * @throws IllegalArgumentException if the requested loop points cannot be
 189      *         set, usually because one or both falls outside the media's
 190      *         duration or because the ending point is before the starting point
 191      */
 192     void setLoopPoints(int start, int end);
 193 
 194     /**
 195      * Starts looping playback from the current position. Playback will continue
 196      * to the loop's end point, then loop back to the loop start point
 197      * {@code count} times, and finally continue playback to the end of the
 198      * clip.
 199      * <p>
 200      * If the current position when this method is invoked is greater than the
 201      * loop end point, playback simply continues to the end of the clip without
 202      * looping.
 203      * <p>
 204      * A {@code count} value of 0 indicates that any current looping should
 205      * cease and playback should continue to the end of the clip. The behavior
 206      * is undefined when this method is invoked with any other value during a
 207      * loop operation.
 208      * <p>
 209      * If playback is stopped during looping, the current loop status is
 210      * cleared; the behavior of subsequent loop and start requests is not
 211      * affected by an interrupted loop operation.
 212      *
 213      * @param  count the number of times playback should loop back from the
 214      *         loop's end position to the loop's start position, or
 215      *         {@link #LOOP_CONTINUOUSLY} to indicate that looping should
 216      *         continue until interrupted
 217      */
 218     void loop(int count);
 219 }