--- old/src/java.desktop/share/classes/javax/sound/sampled/ReverbType.java 2017-07-05 16:02:48.000000000 -0700
+++ new/src/java.desktop/share/classes/javax/sound/sampled/ReverbType.java 2017-07-05 16:02:48.000000000 -0700
@@ -38,7 +38,7 @@
* delay time and intensity of early reflections, the delay time and intensity
* of late reflections, and an overall decay time. Early reflections are the
* initial individual low-order reflections of the direct signal off the
- * surfaces in the room. The late Reflections are the dense, high-order
+ * surfaces in the room. The late reflections are the dense, high-order
* reflections that characterize the room's reverberation. The delay times for
* the start of these two reflection types give the listener a sense of the
* overall size and complexity of the room's shape and contents. The larger the
@@ -63,8 +63,8 @@
*
* If implementing JavaSound on a I3DL2-compliant device:
*
- * - Filtering is disabled (high-frequency attenuations are set to 0.0 dB)
- *
- Density parameters are set to midway between minimum and maximum
+ *
- Filtering is disabled (high-frequency attenuations are set to 0.0 dB)
+ *
- Density parameters are set to midway between minimum and maximum
*
*
* The following table shows what parameter values an implementation might use
@@ -74,60 +74,50 @@
*
Reverb types and params: decay time, late intensity, late delay,
* early intensity, and early delay
*
- *
- * Type |
- * Decay Time (ms) |
- * Late Intensity (dB) |
- * Late Delay (ms) |
- * Early Intensity (dB) |
- * Early Delay(ms) |
- *
+ *
+ * Type
+ * | Decay Time (ms)
+ * | Late Intensity (dB)
+ * | Late Delay (ms)
+ * | Early Intensity (dB)
+ * | Early Delay(ms)
* |
*
- *
- * Cavern |
- * 2250 |
- * -2.0 |
- * 41.3 |
- * -1.4 |
- * 10.3 |
- *
- *
- *
- * Dungeon |
- * 1600 |
- * -1.0 |
- * 10.3 |
- * -0.7 |
- * 2.6 |
- *
- *
- *
- * Garage |
- * 900 |
- * -6.0 |
- * 14.7 |
- * -4.0 |
- * 3.9 |
- *
- *
- *
- * Acoustic Lab |
- * 280 |
- * -3.0 |
- * 8.0 |
- * -2.0 |
- * 2.0 |
- *
- *
- *
- * Closet |
- * 150 |
- * -10.0 |
- * 2.5 |
- * -7.0 |
- * 0.6 |
- *
+ *
+ * Cavern
+ * | 2250
+ * | -2.0
+ * | 41.3
+ * | -1.4
+ * | 10.3
+ * |
+ * Dungeon
+ * | 1600
+ * | -1.0
+ * | 10.3
+ * | -0.7
+ * | 2.6
+ * |
+ * Garage
+ * | 900
+ * | -6.0
+ * | 14.7
+ * | -4.0
+ * | 3.9
+ * |
+ * Acoustic Lab
+ * | 280
+ * | -3.0
+ * | 8.0
+ * | -2.0
+ * | 2.0
+ * |
+ * Closet
+ * | 150
+ * | -10.0
+ * | 2.5
+ * | -7.0
+ * | 0.6
* |
*
*
@@ -199,7 +189,7 @@
* @since 1.5
*/
public String getName() {
- return name;
+ return name;
}
/**
@@ -260,8 +250,8 @@
* returning {@code true} if the objects are identical.
*
* @param obj the reference object with which to compare
- * @return {@code true} if this reverb type is the same as {@code obj};
- * {@code false} otherwise
+ * @return {@code true} if this reverb type is the same as the {@code obj}
+ * argument; {@code false} otherwise
*/
@Override
public final boolean equals(Object obj) {
@@ -269,7 +259,9 @@
}
/**
- * Finalizes the hashcode method.
+ * Returns a hash code value for this reverb type.
+ *
+ * @return a hash code value for this reverb type
*/
@Override
public final int hashCode() {