1 /* 2 * Copyright (c) 1999, 2017, Oracle and/or its affiliates. All rights reserved. 3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. 4 * 5 * This code is free software; you can redistribute it and/or modify it 6 * under the terms of the GNU General Public License version 2 only, as 7 * published by the Free Software Foundation. Oracle designates this 8 * particular file as subject to the "Classpath" exception as provided 9 * by Oracle in the LICENSE file that accompanied this code. 10 * 11 * This code is distributed in the hope that it will be useful, but WITHOUT 12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 14 * version 2 for more details (a copy is included in the LICENSE file that 15 * accompanied this code). 16 * 17 * You should have received a copy of the GNU General Public License version 18 * 2 along with this work; if not, write to the Free Software Foundation, 19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. 20 * 21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA 22 * or visit www.oracle.com if you need additional information or have any 23 * questions. 24 */ 25 26 package javax.sound.sampled; 27 28 /** 29 * The {@code ReverbType} class provides methods for accessing various 30 * reverberation settings to be applied to an audio signal. 31 * <p> 32 * Reverberation simulates the reflection of sound off of the walls, ceiling, 33 * and floor of a room. Depending on the size of the room, and how absorbent or 34 * reflective the materials in the room's surfaces are, the sound might bounce 35 * around for a long time before dying away. 36 * <p> 37 * The reverberation parameters provided by {@code ReverbType} consist of the 38 * delay time and intensity of early reflections, the delay time and intensity 39 * of late reflections, and an overall decay time. Early reflections are the 40 * initial individual low-order reflections of the direct signal off the 41 * surfaces in the room. The late reflections are the dense, high-order 42 * reflections that characterize the room's reverberation. The delay times for 43 * the start of these two reflection types give the listener a sense of the 44 * overall size and complexity of the room's shape and contents. The larger the 45 * room, the longer the reflection delay times. The early and late reflections' 46 * intensities define the gain (in decibels) of the reflected signals as 47 * compared to the direct signal. These intensities give the listener an 48 * impression of the absorptive nature of the surfaces and objects in the room. 49 * The decay time defines how long the reverberation takes to exponentially 50 * decay until it is no longer perceptible ("effective zero"). The larger and 51 * less absorbent the surfaces, the longer the decay time. 52 * <p> 53 * The set of parameters defined here may not include all aspects of 54 * reverberation as specified by some systems. For example, the Midi 55 * Manufacturer's Association (MMA) has an Interactive Audio Special Interest 56 * Group (IASIG), which has a 3-D Working Group that has defined a Level 2 Spec 57 * (I3DL2). I3DL2 supports filtering of reverberation and control of reverb 58 * density. These properties are not included in the JavaSound 1.0 definition of 59 * a reverb control. In such a case, the implementing system should either 60 * extend the defined reverb control to include additional parameters, or else 61 * interpret the system's additional capabilities in a way that fits the model 62 * described here. 63 * <p> 64 * If implementing JavaSound on a I3DL2-compliant device: 65 * <ul> 66 * <li>Filtering is disabled (high-frequency attenuations are set to 0.0 dB) 67 * <li>Density parameters are set to midway between minimum and maximum 68 * </ul> 69 * <p> 70 * The following table shows what parameter values an implementation might use 71 * for a representative set of reverberation settings. 72 * 73 * <table class="striped"> 74 * <caption>Reverb types and params: decay time, late intensity, late delay, 75 * early intensity, and early delay</caption> 76 * <thead> 77 * <tr> 78 * <th scope="col">Type 79 * <th scope="col">Decay Time (ms) 80 * <th scope="col">Late Intensity (dB) 81 * <th scope="col">Late Delay (ms) 82 * <th scope="col">Early Intensity (dB) 83 * <th scope="col">Early Delay(ms) 84 * </thead> 85 * <tbody> 86 * <tr> 87 * <th scope="row">Cavern 88 * <td>2250 89 * <td>-2.0 90 * <td>41.3 91 * <td>-1.4 92 * <td>10.3 93 * <tr> 94 * <th scope="row">Dungeon 95 * <td>1600 96 * <td>-1.0 97 * <td>10.3 98 * <td>-0.7 99 * <td>2.6 100 * <tr> 101 * <th scope="row">Garage 102 * <td>900 103 * <td>-6.0 104 * <td>14.7 105 * <td>-4.0 106 * <td>3.9 107 * <tr> 108 * <th scope="row">Acoustic Lab 109 * <td>280 110 * <td>-3.0 111 * <td>8.0 112 * <td>-2.0 113 * <td>2.0 114 * <tr> 115 * <th scope="row">Closet 116 * <td>150 117 * <td>-10.0 118 * <td>2.5 119 * <td>-7.0 120 * <td>0.6 121 * </tbody> 122 * </table> 123 * 124 * @author Kara Kytle 125 * @since 1.3 126 */ 127 public class ReverbType { 128 129 /** 130 * Descriptive name of the reverb type. 131 */ 132 private final String name; 133 134 /** 135 * Early reflection delay in microseconds. 136 */ 137 private final int earlyReflectionDelay; 138 139 /** 140 * Early reflection intensity. 141 */ 142 private final float earlyReflectionIntensity; 143 144 /** 145 * Late reflection delay in microseconds. 146 */ 147 private final int lateReflectionDelay; 148 149 /** 150 * Late reflection intensity. 151 */ 152 private final float lateReflectionIntensity; 153 154 /** 155 * Total decay time. 156 */ 157 private final int decayTime; 158 159 /** 160 * Constructs a new reverb type that has the specified reverberation 161 * parameter values. 162 * 163 * @param name the name of the new reverb type, or a zero-length 164 * {@code String} 165 * @param earlyReflectionDelay the new type's early reflection delay time 166 * in microseconds 167 * @param earlyReflectionIntensity the new type's early reflection 168 * intensity in dB 169 * @param lateReflectionDelay the new type's late reflection delay time in 170 * microseconds 171 * @param lateReflectionIntensity the new type's late reflection intensity 172 * in dB 173 * @param decayTime the new type's decay time in microseconds 174 */ 175 protected ReverbType(String name, int earlyReflectionDelay, float earlyReflectionIntensity, int lateReflectionDelay, float lateReflectionIntensity, int decayTime) { 176 177 this.name = name; 178 this.earlyReflectionDelay = earlyReflectionDelay; 179 this.earlyReflectionIntensity = earlyReflectionIntensity; 180 this.lateReflectionDelay = lateReflectionDelay; 181 this.lateReflectionIntensity = lateReflectionIntensity; 182 this.decayTime = decayTime; 183 } 184 185 /** 186 * Obtains the name of this reverb type. 187 * 188 * @return the name of this reverb type 189 * @since 1.5 190 */ 191 public String getName() { 192 return name; 193 } 194 195 /** 196 * Returns the early reflection delay time in microseconds. This is the 197 * amount of time between when the direct signal is heard and when the first 198 * early reflections are heard. 199 * 200 * @return early reflection delay time for this reverb type, in microseconds 201 */ 202 public final int getEarlyReflectionDelay() { 203 return earlyReflectionDelay; 204 } 205 206 /** 207 * Returns the early reflection intensity in decibels. This is the amplitude 208 * attenuation of the first early reflections relative to the direct signal. 209 * 210 * @return early reflection intensity for this reverb type, in dB 211 */ 212 public final float getEarlyReflectionIntensity() { 213 return earlyReflectionIntensity; 214 } 215 216 /** 217 * Returns the late reflection delay time in microseconds. This is the 218 * amount of time between when the first early reflections are heard and 219 * when the first late reflections are heard. 220 * 221 * @return late reflection delay time for this reverb type, in microseconds 222 */ 223 public final int getLateReflectionDelay() { 224 return lateReflectionDelay; 225 } 226 227 /** 228 * Returns the late reflection intensity in decibels. This is the amplitude 229 * attenuation of the first late reflections relative to the direct signal. 230 * 231 * @return late reflection intensity for this reverb type, in dB 232 */ 233 public final float getLateReflectionIntensity() { 234 return lateReflectionIntensity; 235 } 236 237 /** 238 * Obtains the decay time, which is the amount of time over which the late 239 * reflections attenuate to effective zero. The effective zero value is 240 * implementation-dependent. 241 * 242 * @return the decay time of the late reflections, in microseconds 243 */ 244 public final int getDecayTime() { 245 return decayTime; 246 } 247 248 /** 249 * Indicates whether the specified object is equal to this reverb type, 250 * returning {@code true} if the objects are the same. 251 * 252 * @param obj the reference object with which to compare 253 * @return {@code true} if the specified object is equal to this reverb 254 * type; {@code false} otherwise 255 */ 256 @Override 257 public final boolean equals(Object obj) { 258 return super.equals(obj); 259 } 260 261 /** 262 * Returns a hash code value for this reverb type. 263 * 264 * @return a hash code value for this reverb type 265 */ 266 @Override 267 public final int hashCode() { 268 return super.hashCode(); 269 } 270 271 /** 272 * Provides a {@code String} representation of the reverb type, including 273 * its name and its parameter settings. The exact contents of the string may 274 * vary between implementations of Java Sound. 275 * 276 * @return reverberation type name and description 277 */ 278 @Override 279 public final String toString() { 280 281 //$$fb2001-07-20: fix for bug 4385060: The "name" attribute of class "ReverbType" is not accessible. 282 //return (super.toString() + ", early reflection delay " + earlyReflectionDelay + 283 return (name + ", early reflection delay " + earlyReflectionDelay + 284 " ns, early reflection intensity " + earlyReflectionIntensity + 285 " dB, late deflection delay " + lateReflectionDelay + 286 " ns, late reflection intensity " + lateReflectionIntensity + 287 " dB, decay time " + decayTime); 288 } 289 }